mame/3rdparty/bgfx/examples/44-sss/vs_sss_gbuffer.sc
Бранимир Караџић 1a6a018fc3 Update bgfx to latest
2021-08-10 20:28:56 +02:00

31 lines
754 B
Python

$input a_position, a_normal, a_texcoord0
$output v_normal, v_texcoord0, v_texcoord1
/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
#include "parameters.sh"
void main()
{
// Calculate vertex position
vec3 pos = a_position.xyz;
gl_Position = mul(u_modelViewProj, vec4(pos, 1.0));
// Calculate normal, unpack
vec3 osNormal = a_normal.xyz * 2.0 - 1.0;
// Transform normal into world space
vec3 wsNormal = mul(u_model[0], vec4(osNormal, 0.0)).xyz;
v_normal.xyz = normalize(wsNormal);
v_texcoord0 = a_texcoord0;
// Pass through world space position
vec3 wsPos = mul(u_model[0], vec4(pos, 1.0)).xyz;
v_texcoord1 = vec4(wsPos, 1.0);
}