mame/3rdparty/bgfx/examples/45-bokeh/fs_bokeh_dof_second_pass.sc
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

26 lines
547 B
Scala

$input v_texcoord0
/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
#include "parameters.sh"
#define USE_PACKED_COLOR_AND_BLUR 1
#include "bokeh_dof.sh"
SAMPLER2D(s_color, 0);
void main()
{
vec2 texCoord = v_texcoord0.xy;
vec4 outColor = DepthOfField(s_color, s_color, texCoord, u_focusPoint, u_focusScale);
// this pass isn't writing final output, leave in linear space for combining with scene color
gl_FragColor = outColor;
}