mame/3rdparty/bgfx/src/fs_clear2.bin.h
Бранимир Караџић 1a6a018fc3 Update bgfx to latest
2021-08-10 20:28:56 +02:00

191 lines
20 KiB
C

static const uint8_t fs_clear2_glsl[218] =
{
0x46, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b
0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x02, // gfx_clear_color.
0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, // .............uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, // form vec4 bgfx_c
0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x76, // lear_color[8];.v
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, // gl_FragData[0] =
0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // bgfx_clear_colo
0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // r[0];. gl_FragD
0x61, 0x74, 0x61, 0x5b, 0x31, 0x5d, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // ata[1] = bgfx_cl
0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x31, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ear_color[1];.
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x32, 0x5d, 0x20, 0x3d, // gl_FragData[2] =
0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // bgfx_clear_colo
0x72, 0x5b, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r[2];.}...
};
static const uint8_t fs_clear2_essl[218] =
{
0x46, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b
0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x02, // gfx_clear_color.
0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, // .............uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, // form vec4 bgfx_c
0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x76, // lear_color[8];.v
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, // gl_FragData[0] =
0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // bgfx_clear_colo
0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // r[0];. gl_FragD
0x61, 0x74, 0x61, 0x5b, 0x31, 0x5d, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // ata[1] = bgfx_cl
0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x31, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ear_color[1];.
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x32, 0x5d, 0x20, 0x3d, // gl_FragData[2] =
0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // bgfx_clear_colo
0x72, 0x5b, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r[2];.}...
};
static const uint8_t fs_clear2_spv[1005] =
{
0x46, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b
0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, // gfx_clear_color.
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x03, 0x00, 0x00, 0x03, 0x02, 0x23, // ...............#
0x07, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x00, 0x08, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........d......
0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450...
0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, // ................
0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
0x00, 0x33, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, // .3...B...D...F..
0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, // ................
0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // ................
0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x23, 0x00, 0x00, // .main........#..
0x00, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, 0x6c, 0x6f, 0x63, 0x6b, 0x00, 0x00, 0x00, // .UniformBlock...
0x00, 0x06, 0x00, 0x08, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // .....#.......bgf
0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, // x_clear_color...
0x00, 0x05, 0x00, 0x03, 0x00, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, // .....%..........
0x00, 0x33, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6f, 0x72, // .3...gl_FragCoor
0x64, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x42, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // d........B...bgf
0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x05, 0x00, 0x06, // x_FragData0.....
0x00, 0x44, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // .D...bgfx_FragDa
0x74, 0x61, 0x31, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x46, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // ta1......F...bgf
0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x32, 0x00, 0x00, 0x47, 0x00, 0x04, // x_FragData2..G..
0x00, 0x22, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // ."...........H..
0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .#.......#......
0x00, 0x47, 0x00, 0x03, 0x00, 0x23, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...#.......G..
0x00, 0x25, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .%...".......G..
0x00, 0x25, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .%...!.......G..
0x00, 0x33, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .3...........G..
0x00, 0x42, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .B...........G..
0x00, 0x44, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .D...........G..
0x00, 0x46, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // .F..............
0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....!..........
0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ......
0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // ................
0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // . ... .......+..
0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // . ...!..........
0x00, 0x22, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, // .".......!......
0x00, 0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, // .#..."... ...$..
0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, // .....#...;...$..
0x00, 0x25, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, // .%...........&..
0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, // . .......+...&..
0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, // .'....... ...(..
0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, // .........+...&..
0x00, 0x2b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, // .+.......+...&..
0x00, 0x2e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, // ......... ...2..
0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, // .........;...2..
0x00, 0x33, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, // .3....... ...A..
0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, // .........;...A..
0x00, 0x42, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, // .B.......;...A..
0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, // .D.......;...A..
0x00, 0x46, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, // .F.......6......
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, // ................
0x00, 0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x28, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, // .....A...(...^..
0x00, 0x25, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .%...'...'...=..
0x00, 0x08, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // ....._...^...A..
0x00, 0x28, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, // .(...`...%...'..
0x00, 0x2b, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, // .+...=.......a..
0x00, 0x60, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x28, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, // .`...A...(...b..
0x00, 0x25, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .%...'.......=..
0x00, 0x08, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .....c...b...>..
0x00, 0x42, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x44, 0x00, 0x00, // .B..._...>...D..
0x00, 0x61, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x46, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, // .a...>...F...c..
0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x30, 0x00, // .....8.....0.
};
static const uint8_t fs_clear2_dx9[230] =
{
0x46, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b
0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, // gfx_clear_color.
0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, // ................
0xff, 0xfe, 0xff, 0x22, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, // ...".CTAB....[..
0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
0x00, 0x54, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .T...0..........
0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // .D.......bgfx_cl
0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, // ear_color.......
0x00, 0x01, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, // .............ps_
0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, // 3_0.Microsoft (R
0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, // ) HLSL Shader Co
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x01, 0x00, 0x00, // mpiler 10.1.....
0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x08, 0x0f, // ................
0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x08, 0x0f, 0x80, 0x02, 0x00, 0xe4, // ................
0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ......
};
static const uint8_t fs_clear2_dx11[389] =
{
0x46, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b
0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, // gfx_clear_color.
0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, // .........T...DXB
0x43, 0x28, 0xea, 0x41, 0xd6, 0x8b, 0x20, 0x1f, 0x3c, 0x2c, 0x9b, 0xee, 0x43, 0x6d, 0x8a, 0xc1, // C(.A.. .<,..Cm..
0xeb, 0x01, 0x00, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .....T.......,..
0x00, 0x60, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // .`.......ISGN,..
0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, // .SV_POSITION.OSG
0x4e, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // N............P..
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x0f, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....P..........
0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // .............P..
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
0xab, 0x53, 0x48, 0x44, 0x52, 0x88, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, // .SHDR....@..."..
0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .Y...F. ........
0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e.... ......e..
0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .. ......e.... .
0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6.... .....
0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .F. .........6..
0x06, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ......F. ....
0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, // .....6.... .....
0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .F. .........>..
0x01, 0x00, 0x00, 0x80, 0x00, // .....
};
static const uint8_t fs_clear2_mtl[610] =
{
0x46, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b
0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, // gfx_clear_color.
0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x31, 0x02, 0x00, 0x00, 0x23, 0x69, 0x6e, // .........1...#in
0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, // clude <metal_std
0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, // lib>.#include <s
0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, // imd/simd.h>..usi
0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met
0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, // al;..struct _Glo
0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // bal.{. float4
0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // bgfx_clear_colo
0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // r[8];.};..struct
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, // xlatMtlMain_out
0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, // .{. float4 bg
0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, // fx_FragData0 [[c
0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, // olor(0)]];. f
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // loat4 bgfx_FragD
0x61, 0x74, 0x61, 0x31, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x31, 0x29, 0x5d, // ata1 [[color(1)]
0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, // ];. float4 bg
0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x32, 0x20, 0x5b, 0x5b, 0x63, // fx_FragData2 [[c
0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, // olor(2)]];.};..f
0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // ragment xlatMtlM
0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // ain_out xlatMtlM
0x61, 0x69, 0x6e, 0x28, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, // ain(constant _Gl
0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, // obal& _mtl_u [[b
0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // uffer(0)]]).{.
0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, // xlatMtlMain_ou
0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // t out = {};.
0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // out.bgfx_FragDat
0x61, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, // a0 = _mtl_u.bgfx
0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, // _clear_color[0];
0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, // . out.bgfx_Fr
0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x31, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // agData1 = _mtl_u
0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .bgfx_clear_colo
0x72, 0x5b, 0x31, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, // r[1];. out.bg
0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x32, 0x20, 0x3d, 0x20, 0x5f, // fx_FragData2 = _
0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, // mtl_u.bgfx_clear
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x32, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // _color[2];. r
0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, // eturn out;.}....
0x30, 0x00, // 0.
};
extern const uint8_t* fs_clear2_pssl;
extern const uint32_t fs_clear2_pssl_size;