mirror of
https://github.com/holub/mame
synced 2025-07-08 19:31:59 +03:00

* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433 Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
25 lines
656 B
Python
25 lines
656 B
Python
$input a_position, a_normal
|
|
$output v_view, v_normal, v_shadowcoord
|
|
|
|
/*
|
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
|
|
*/
|
|
|
|
#include "../common/common.sh"
|
|
|
|
uniform mat4 u_lightMtx;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
|
|
|
vec4 normal = a_normal * 2.0 - 1.0;
|
|
v_normal = normalize(mul(u_modelView, vec4(normal.xyz, 0.0) ).xyz);
|
|
v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
|
|
|
|
const float shadowMapOffset = 0.001;
|
|
vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
|
|
v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
|
|
}
|