mame/3rdparty/bgfx/examples/16-shadowmaps/fs_shadowmaps_unpackdepth.sc
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

20 lines
463 B
Scala

$input v_texcoord0
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
SAMPLER2D(s_shadowMap0, 4);
uniform vec4 u_params2;
#define u_depthValuePow u_params2.x
void main()
{
float depth = unpackRgbaToFloat(texture2D(s_shadowMap0, v_texcoord0) );
vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) );
gl_FragColor = vec4(rgba, 1.0);
}