mirror of
https://github.com/holub/mame
synced 2025-07-09 03:38:23 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
43 lines
1.9 KiB
Bash
43 lines
1.9 KiB
Bash
uniform vec4 u_params[19];
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uniform vec4 u_rect;
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#define u_viewportPixelSize u_params[0].xy
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#define u_halfViewportPixelSize u_params[0].zw
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#define u_depthUnpackConsts u_params[1].xy
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#define u_ndcToViewMul u_params[2].xy
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#define u_ndcToViewAdd u_params[2].zw
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#define u_perPassFullResCoordOffset u_params[3].xy
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#define u_perPassFullResUVOffset u_params[3].zw
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#define u_viewport2xPixelSize u_params[4].xy
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#define u_viewport2xPixelSize_x_025 u_params[4].zw
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#define u_effectRadius u_params[5].x
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#define u_effectShadowStrength u_params[5].y
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#define u_effectShadowPow u_params[5].z
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#define u_effectShadowClamp u_params[5].w
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#define u_effectFadeOutMul u_params[6].x
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#define u_effectFadeOutAdd u_params[6].y
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#define u_effectHorizonAngleThreshold u_params[6].z
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#define u_effectSamplingRadiusNearLimitRec u_params[6].w
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#define u_depthPrecisionOffsetMod u_params[7].x
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#define u_negRecEffectRadius u_params[7].y
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#define u_loadCounterAvgDiv u_params[7].z
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#define u_adaptiveSampleCountLimit u_params[7].w
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#define u_invSharpness u_params[8].x
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#define u_passIndex u_params[8].y
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#define u_quarterResPixelSize u_params[8].zw
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#define u_patternRotScaleMatrices(i) u_params[9+(i)]
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#define u_normalsUnpackMul u_params[14].x
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#define u_normalsUnpackAdd u_params[14].y
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#define u_detailAOStrength u_params[14].z
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#define u_layer u_params[14].w
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#define u_normalsWorldToViewspaceMatrix0 u_params[15]
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#define u_normalsWorldToViewspaceMatrix1 u_params[16]
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#define u_normalsWorldToViewspaceMatrix2 u_params[17]
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#define u_normalsWorldToViewspaceMatrix3 u_params[18]
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#define SSAO_MAX_TAPS 32
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#define SSAO_ADAPTIVE_TAP_BASE_COUNT 5
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#define SSAO_ADAPTIVE_TAP_FLEXIBLE_COUNT (SSAO_MAX_TAPS-SSAO_ADAPTIVE_TAP_BASE_COUNT)
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#define SSAO_DEPTH_MIP_LEVELS 4
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#define SSAO_ENABLE_NORMAL_WORLD_TO_VIEW_CONVERSION 1
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