mame/3rdparty/bgfx/examples/44-sss/parameters.sh
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

34 lines
1021 B
Bash

/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef PARAMETERS_SH
#define PARAMETERS_SH
uniform vec4 u_params[12];
#define u_frameIdx (u_params[0].x)
#define u_shadowRadius (u_params[0].y)
#define u_shadowSteps (u_params[0].z)
#define u_useNoiseOffset (u_params[0].w)
#define u_depthUnpackConsts (u_params[1].xy)
#define u_contactShadowsMode (u_params[1].z)
#define u_useScreenSpaceRadius (u_params[1].w)
#define u_ndcToViewMul (u_params[2].xy)
#define u_ndcToViewAdd (u_params[2].zw)
#define u_lightPosition (u_params[3].xyz)
#define u_displayShadows (u_params[3].w)
#define u_worldToView0 (u_params[4])
#define u_worldToView1 (u_params[5])
#define u_worldToView2 (u_params[6])
#define u_worldToView3 (u_params[7])
#define u_viewToProj0 (u_params[8])
#define u_viewToProj1 (u_params[9])
#define u_viewToProj2 (u_params[10])
#define u_viewToProj3 (u_params[11])
#endif // PARAMETERS_SH