mame/3rdparty/bgfx/examples/45-bokeh/fs_bokeh_dof_combine.sc
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

30 lines
698 B
Scala

$input v_texcoord0
/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
#include "parameters.sh"
SAMPLER2D(s_color, 0);
SAMPLER2D(s_blurredColor, 1);
void main()
{
vec2 texCoord = v_texcoord0.xy;
vec4 color = texture2D(s_color, texCoord);
vec4 dofColorSize = texture2D(s_blurredColor, texCoord);
vec3 dofColor = dofColorSize.xyz;
float sampleSize = dofColorSize.w;
float m = saturate(sampleSize-1.0);
color.xyz = mix(color.xyz, dofColor, m);
// this pass is writing directly out to backbuffer, convert from linear to gamma
color.xyz = toGamma(color.xyz);
gl_FragColor = color;
}