mirror of
https://github.com/holub/mame
synced 2025-07-10 04:05:16 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
19 lines
1.4 KiB
Plaintext
19 lines
1.4 KiB
Plaintext
meshes = $pwd/../../runtime/meshes
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build $meshes/bunny.bin: geometryc_pack_normal_barycentric $pwd/bunny.obj
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build $meshes/bunny_decimated.bin: geometryc_pack_normal_compressed $pwd/bunny_decimated.obj
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build $meshes/bunny_patched.bin: geometryc_pack_normal $pwd/bunny_patched.obj
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build $meshes/column.bin: geometryc_pack_normal $pwd/column.obj
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build $meshes/cube.bin: geometryc_pack_normal $pwd/cube.obj
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build $meshes/hollowcube.bin: geometryc_pack_normal_barycentric $pwd/hollowcube.obj
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build $meshes/orb.bin: geometryc_pack_normal_barycentric $pwd/orb.obj
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build $meshes/platform.bin: geometryc_pack_normal $pwd/platform.obj
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build $meshes/tree.bin: geometryc_pack_normal_compressed $pwd/tree.obj
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build $meshes/tree1b_lod0_1.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod0_1.obj
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build $meshes/tree1b_lod0_2.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod0_2.obj
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build $meshes/tree1b_lod1_1.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod1_1.obj
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build $meshes/tree1b_lod1_2.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod1_2.obj
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build $meshes/tree1b_lod2_1.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod2_1.obj
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build $meshes/tree1b_lod2_2.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod2_2.obj
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build $meshes/test_scene.bin: geometryc_pack_normal $pwd/../sky/test_scene.obj
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