mame/3rdparty/bgfx/examples/common/imgui/fs_imgui_image.sc
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

22 lines
483 B
Scala

$input v_texcoord0
/*
* Copyright 2014 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include <bgfx_shader.sh>
uniform vec4 u_imageLodEnabled;
SAMPLER2D(s_texColor, 0);
#define u_imageLod u_imageLodEnabled.x
#define u_imageEnabled u_imageLodEnabled.y
void main()
{
vec3 color = texture2DLod(s_texColor, v_texcoord0, u_imageLod).xyz;
float alpha = 0.2 + 0.8*u_imageEnabled;
gl_FragColor = vec4(color, alpha);
}