mame/3rdparty/bgfx/tools/geometryv/vs_mesh.sc
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

18 lines
376 B
Python

$input a_position, a_normal
$output v_normal
/*
* Copyright 2019-2019 Attila Kocsis. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec3 normal = a_normal.xyz*2.0 - 1.0;
v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
}