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Aaron Giles 00717f0d79 From: hoge hoge
Date: Wed, 29 Jul 2009 13:31:56 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: starblade polys fix
Hello,

See attachment for a diff that fixes a regression (mametesters 03317) with 
Starblade in machine/namcos2.c while still allowing Rolling Thunder and 
Fine Hour to work. I've also changed the comments a bit, since the extra 3 
IRQ lines are nonsense: The C148 only has 5 IRQ lines.

Greets,
hap

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From: hoge hoge 
Date: Thu, 30 Jul 2009 11:48:37 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 multiple posirq
Hello,

I went ahead and properly added support for namcos2 multiple posirq anyway.
Attached diff for 0133 fixes the following issues:
- fourtrax track and mirror
- dirtfoxj game start spotlight effect, game still locks up tho
- burnforc 'hiccup' glitches when scrolling left/right
- luckywld tunnel glitch (still a bit glitchy though)

(this diff includes starblad_polys_fix too)

hap

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From: hoge hoge 
Date: Fri, 31 Jul 2009 09:34:20 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 posirq update
Hi,

Here's a small update to my namcos2 submit of yesterday, it simplifies 
namcos2_GetPosIrqScanline, making both burnforc and fourtrax work fine, and 
increases MDRV_QUANTUM_TIME because finehour didn't work properly anymore 
in the 2nd attract demo. The posirq fix also fixes bad sprite colours in 
finehour by the way.

hap
2009-08-02 21:52:14 +00:00
docs Ouch... there was still one crsshairpath... 2009-07-14 18:08:29 +00:00
src From: hoge hoge 2009-08-02 21:52:14 +00:00
.gitattributes Improved PXA255 DMA controller emulation. [MooglyGuy] 2009-07-27 04:39:07 +00:00
makefile Now turn symbols and mapfile generation off... man, I'm dumb. (no whatsnew) 2009-07-29 22:52:54 +00:00