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![]() Date: Wed, 29 Jul 2009 13:31:56 -0700 To: submit@mamedev.org<submit@mamedev.org> Subject: starblade polys fix Hello, See attachment for a diff that fixes a regression (mametesters 03317) with Starblade in machine/namcos2.c while still allowing Rolling Thunder and Fine Hour to work. I've also changed the comments a bit, since the extra 3 IRQ lines are nonsense: The C148 only has 5 IRQ lines. Greets, hap -- From: hoge hoge Date: Thu, 30 Jul 2009 11:48:37 -0700 To: submit@mamedev.org<submit@mamedev.org> Subject: namcos2 multiple posirq Hello, I went ahead and properly added support for namcos2 multiple posirq anyway. Attached diff for 0133 fixes the following issues: - fourtrax track and mirror - dirtfoxj game start spotlight effect, game still locks up tho - burnforc 'hiccup' glitches when scrolling left/right - luckywld tunnel glitch (still a bit glitchy though) (this diff includes starblad_polys_fix too) hap -- From: hoge hoge Date: Fri, 31 Jul 2009 09:34:20 -0700 To: submit@mamedev.org<submit@mamedev.org> Subject: namcos2 posirq update Hi, Here's a small update to my namcos2 submit of yesterday, it simplifies namcos2_GetPosIrqScanline, making both burnforc and fourtrax work fine, and increases MDRV_QUANTUM_TIME because finehour didn't work properly anymore in the 2nd attract demo. The posirq fix also fixes bad sprite colours in finehour by the way. hap |
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