mirror of
https://github.com/holub/mame
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* tabify a JSON file (not currently handled by srcclean) * get rid of stray printf * µ'nSP in header comments - we do UTF-8 source * spg2xx.cpp: make room for LOG_GENERAL - it's defined as (1U << 0) if you don't give it a different value * spg2xx.h: inline on member function declarations generally doesn't do anything useful - it's implicit when the function body is inlined at declaration, and in other cases you usually want to put the inline qualifier on the definition, not the declaration * rainbow.cpp: revert mouse changes - there's no reason a Mouse Systems driver couldn't be loaded, and the Logitech mouse is Microsoft-compatible * video21.cpp: use deal/stand for blackjack control buttons now that we're not using deal for vblank |
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| .. | ||
| blurs | ||
| crt-geom | ||
| default | ||
| eagle | ||
| hlsl | ||
| hqx | ||
| misc | ||
| pillarbox_left_horizontal | ||
| pillarbox_left_vertical | ||
| pillarbox_right_horizontal | ||
| pillarbox_right_vertical | ||
| unfiltered | ||
| warp | ||
| xbr | ||
| gui_add.json | ||
| gui_blend.json | ||
| gui_multiply.json | ||
| gui_opaque.json | ||
| LICENSE | ||
| README.md | ||
| screen_add.json | ||
| screen_blend.json | ||
| screen_multiply.json | ||
| screen_opaque.json | ||
BGFX shader effects
Contains definitions for BGFX shader effects
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team