mame/src/mame/drivers/inderp.cpp
Ivan Vangelista 020c99b5f2 new not working machine
----------------------------------
Skate Board [PinMAME]

went with PinMAME's spelling, but could also be Skateboard. IPDB's images aren't super clear
2018-11-24 09:27:34 +01:00

255 lines
10 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Robbbert
// PINBALL
// Skeleton driver for early Inder pinballs on "Indertronic B-1" hardware.
// Known pinballs to be dumped: Skateboard (1980)
// Hardware listing and ROM definitions from PinMAME.
/*
Inder (early games, "Indertronic B-1")
--------------------------------------
Hardware:
---------
CPU: M6502, R/C combo with 100kOhms and 10pF for clock, manual says 4 microseconds min. instruction execution
INT: ? (somewhere in between 200 .. 250 Hz seems likely)
IO: DMA only
DISPLAY: 6-digit, both 9-segment & 7-segment panels with direct segment access
SOUND: simple tones, needs comparison with real machine
*/
#include "emu.h"
#include "machine/genpin.h"
#include "cpu/m6502/m6504.h"
#include "machine/clock.h"
class inderp_state : public genpin_class
{
public:
inderp_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_inputs(*this, "SW.%u", 0)
{ }
void inderp(machine_config &config);
private:
DECLARE_WRITE_LINE_MEMBER(clock_tick);
DECLARE_WRITE8_MEMBER(inputs_w);
DECLARE_READ8_MEMBER(inputs_r);
void maincpu_map(address_map &map);
required_device<cpu_device> m_maincpu;
required_ioport_array<10> m_inputs;
u8 m_inbank;
u8 m_irqcnt;
};
void inderp_state::maincpu_map(address_map &map)
{
map.unmap_value_high();
map(0x0000, 0x00ff).mirror(0x500).ram(); // 2x 5101/2101, battery-backed
map(0x0200, 0x02ff).mirror(0x400); // outputs CI-110 (displays)
map(0x0300, 0x030f).mirror(0x4c0).rw(FUNC(inderp_state::inputs_r), FUNC(inderp_state::inputs_w)); // outputs, one per address CI-118; inputs: whole range CI-159
map(0x0310, 0x0310).mirror(0x4cf); // outputs, D0-D2, BOB0-7 (solenoids) CI-121
map(0x0320, 0x0320).mirror(0x4cf); // outputs, D0-D3, (sound) CI-122
map(0x0330, 0x0337).mirror(0x4c8); // outputs, D0-D7, one per address to 16 sets of 4-bit outputs (lamps)
map(0x0800, 0x1fff).rom().region("roms", 0);
}
// dsw: don't know bit order yet
static INPUT_PORTS_START( inderp )
PORT_START("SW.0")
PORT_DIPNAME( 0x07, 0x00, "Coins")
PORT_DIPSETTING( 0x00, "choice 1")
PORT_DIPSETTING( 0x01, "choice 2")
PORT_DIPSETTING( 0x02, "choice 3")
PORT_DIPSETTING( 0x03, "choice 4")
PORT_DIPSETTING( 0x04, "choice 5")
PORT_DIPSETTING( 0x05, "choice 6")
PORT_DIPSETTING( 0x06, "choice 7")
PORT_DIPSETTING( 0x07, "choice 8")
PORT_DIPNAME( 0x08, 0x08, "Balls")
PORT_DIPSETTING( 0x08, "5")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPNAME( 0x10, 0x10, "Sound")
PORT_DIPSETTING( 0x10, DEF_STR(Yes))
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPNAME( 0x40, 0x40, "Show high score in attract mode")
PORT_DIPSETTING( 0x40, DEF_STR(Yes))
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPNAME( 0x80, 0x80, "Free games for beating high score")
PORT_DIPSETTING( 0x80, "2")
PORT_DIPSETTING( 0x00, "1")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.1")
PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap"
PORT_DIPSETTING( 0x00, "700,000")
PORT_DIPSETTING( 0x01, "750,000")
PORT_DIPSETTING( 0x02, "850,000")
PORT_DIPSETTING( 0x03, "950,000")
PORT_DIPNAME( 0x0c, 0x00, "Score for 2nd extra")
PORT_DIPSETTING( 0x00, "800,000")
PORT_DIPSETTING( 0x04, "850,000")
PORT_DIPSETTING( 0x08, "900,000")
PORT_DIPSETTING( 0x0c, "Off")
PORT_DIPNAME( 0x30, 0x00, "Score for 1st extra")
PORT_DIPSETTING( 0x00, "650,000")
PORT_DIPSETTING( 0x10, "700,000")
PORT_DIPSETTING( 0x20, "750,000")
PORT_DIPSETTING( 0x30, "800,000")
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x01, 0x00, "Rotate roulette when ball passes 5 upper aisles")
PORT_DIPSETTING( 0x01, DEF_STR(Yes))
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPNAME( 0x0c, 0x00, "Credit limit")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPSETTING( 0x04, "10")
PORT_DIPSETTING( 0x08, "15")
PORT_DIPSETTING( 0x0c, "20")
PORT_BIT( 0xf2, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 ) // "Monedero C"
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
// don't know where these buttons fit in
PORT_START("SW.8")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_BIT( 0x1f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
READ8_MEMBER( inderp_state::inputs_r )
{
if (m_inbank < 10)
return m_inputs[m_inbank]->read();
else
return 0;
}
// 0-2 select a dipsw bank; 3-9 select banks of mechanical inputs; A-F not connected
WRITE8_MEMBER( inderp_state::inputs_w )
{
m_inbank = offset;
}
WRITE_LINE_MEMBER( inderp_state::clock_tick )
{
m_irqcnt++;
if (m_irqcnt & 3)
m_maincpu->set_input_line(M6504_IRQ_LINE, CLEAR_LINE);
else
m_maincpu->set_input_line(M6504_IRQ_LINE, ASSERT_LINE);
}
MACHINE_CONFIG_START(inderp_state::inderp)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M6504, 434000) // possible calculation of frequency-derived time constant 100k res and 10pf cap
MCFG_DEVICE_PROGRAM_MAP(maincpu_map)
MCFG_DEVICE_ADD("cpoint_clock", CLOCK, 200) // crosspoint detector
MCFG_CLOCK_SIGNAL_HANDLER(WRITELINE(*this, inderp_state, clock_tick))
/* video hardware */
//MCFG_DEFAULT_LAYOUT()
/* sound hardware */
//discrete ?
genpin_audio(config);
MACHINE_CONFIG_END
ROM_START(centauri)
ROM_REGION(0x1800, "roms", 0)
ROM_LOAD("cent2.ci104", 0x0000, 0x0800, CRC(4f1ad0bc) SHA1(0622c16520275e629eac27ae2575e4e433de56ed))
ROM_LOAD("cent3.ci103", 0x0800, 0x0400, CRC(f87abd63) SHA1(c3f48ffd46fad076fd064cbc0fdcc31641f5b1b6))
ROM_RELOAD(0x0c00, 0x0400)
ROM_LOAD("cent4.ci102", 0x1000, 0x0400, CRC(b69e95b6) SHA1(2f053a5848110d084239e1fc960198b247b3b98e))
ROM_RELOAD(0x1400, 0x0400)
ROM_END
ROM_START(centauri2)
ROM_REGION(0x1800, "roms", 0)
ROM_LOAD("cent2.ci104", 0x0000, 0x0800, CRC(4f1ad0bc) SHA1(0622c16520275e629eac27ae2575e4e433de56ed))
ROM_LOAD("cent3a.ci103", 0x0800, 0x0400, CRC(7b8215b1) SHA1(7cb6c18ad88060b56785bbde398bff157d8417cd))
ROM_RELOAD(0x0c00, 0x0400)
ROM_LOAD("cent4a.ci102", 0x1000, 0x0400, CRC(7ee64ea6) SHA1(b751b757faab7e3bb56625e4d72c3aeeb84a3f28))
ROM_RELOAD(0x1400, 0x0400)
ROM_END
ROM_START(topaz)
ROM_REGION(0x1800, "roms", 0)
ROM_LOAD("topaz0.bin", 0x0400, 0x0400, CRC(d047aee0) SHA1(b2bc2e9fb088006fd3b7eb080feaa1eac479af58))
ROM_LOAD("topaz1.bin", 0x0800, 0x0400, CRC(72a423c2) SHA1(e3ba5d581739fc0871901f861a7692fd86e0f6aa))
ROM_LOAD("topaz2.bin", 0x0c00, 0x0400, CRC(b8d2e7c6) SHA1(e19bec04fab15536fea51c4298c6a4cb3817630c))
ROM_END
ROM_START(skatebrd)
ROM_REGION(0x1800, "roms", 0)
ROM_LOAD("skate2.bin", 0x0000, 0x0800, CRC(ee9b4c4c) SHA1(1a8b2ef8dfead18bfc62e85474dab2838b73ce08))
ROM_LOAD("skate3.bin", 0x0800, 0x0400, CRC(58e181fe) SHA1(f54c8099100d0c96dc2ddbae8db9293f8581d459))
ROM_RELOAD(0x0c00, 0x0400)
ROM_LOAD("skate4.bin", 0x1000, 0x0400, CRC(fcdccffe) SHA1(a2db53f7bc555d705aa894e62307590fd74067dd))
ROM_RELOAD(0x1400, 0x0400)
ROM_END
GAME( 1979, centauri, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Centaur (Inder)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, centauri2, centauri, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Centaur (alternate set)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, topaz, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Topaz (Inder)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, skatebrd, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Skate Board (Inder)", MACHINE_IS_SKELETON_MECHANICAL )