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Aaron Giles 051af55fa9 Rewrote tilemap.c as a C++ class. For now kept the global
functions and just inline mapped them to the class. Will do
a pass soon to actually update drivers to use the C++
methods directly. Also, the tilemap callbacks are now
delegates which should make for cleaner integrating into
modern devices and drivers going forward.
2012-01-16 05:08:31 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs Refactored the hlsl.txt documentation file to match current MAME commands (nw) 2011-11-13 03:54:52 +00:00
hash Various changes for Neo-Geo driver [Johnboy]: 2011-12-24 19:09:32 +00:00
hlsl HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat 2011-08-28 09:10:53 +00:00
src Rewrote tilemap.c as a C++ class. For now kept the global 2012-01-16 05:08:31 +00:00
.gitattributes New games added as NOT_WORKING 2012-01-15 22:10:00 +00:00
makefile Commented (per Kale's request) not removed libcothread usage in core (requires clean build), (no whatsnew) 2011-11-30 16:00:43 +00:00