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ui: Added some missing functionality: * Added an option to copy input device IDs to the relevant menus. * Added an item for setting the software lists files path (-hashpath) to the folder setup menu. * Allow pasting text from clipboard in most places that allow typing (searching, entering filenames, entering barcodes). * Changed the software selection menu heading to be a bit less misleading. * Made barcode menu less eager to rebuild itself unnecessarily, and removed some confusing and apparently pointless code. Exposed more Lua bindings: * Added low-level palette objects. * Added indexed bitmap types. * Added a bitmap method for extracting pixels from a rectangular area as a packed binary string. * Changed screen device pixels method to return width and height in addition to the pixels. osd: Added some functionality and cleaned up a little: * Added a function for copying text to the clipboard. * Moved function for converting Windows error codes to standard error conditions to winutil.cpp so it can be used from more places. * Removed duplicate declaration of osd_get_clipboard_text and made the function noexcept (including fixing implementations). * Made macOS implementation of osd_get_clipboard_text skip the encoding conversion if it finds UTF-8 text first. * Changed the default -uimodekey setting so it doesn't lose the "not shift" that stops the default from interfering with UI paste. Various bug fixes: * util/unicode.cpp: Fixed the version of utf8_from_uchar that returns std::string blowing up on invalid codepoints. * util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking the wrong parameter type (nothing was using them before). * util/bitmap.cpp: Fixed potential use-after-free issues with bitmap palettes. * emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching what's shown in the internal UI and used in tokens in CFG files. * emu/emumem.cpp: Added the bank tag to a fatal error message where it was missing. docs: Reworked and expanded documentation on configuring stable controller IDs. For translators, the changes are quite minor: * There's a menu item for copying a device ID to the clipboard, and associated success/failure messages. * There's the menu item for setting the software list file search path. * One of the lines in the software selection menu heading has changes as it could be interpreted as implying it showed a software list name.
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.. _devicemap:
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Stable Controller IDs
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=====================
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By default, MAME does not assign stable numbers to input devices. For instance,
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a game pad controller may be assigned to “Joy 1” initially, but after
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restarting, the same game pad may be reassigned to “Joy 3”.
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The reason is that MAME assigns numbers to input devices in the based on
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enumeration order. Factors that can cause this to change include disconnecting
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and reconnecting USB or Bluetooth devices, changing ports/hubs, and even just
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restarting the computer. Input device numbers can be quite unpredictable.
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This is where the ``mapdevice`` configuration setting comes into the picture.
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By adding this setting to a :ref:`controller configuration file <ctrlrcfg>`, you
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can ensure that a given input device is always assigned the same number in MAME.
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Using mapdevice
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---------------
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The ``mapdevice`` XML element is added to the ``input`` XML element in the
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controller configuration file. It requires two attributes, ``device`` and
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``controller``. Note that ``mapdevice`` elements only take effect in the
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controller configuration file (set using the :ref:`-ctrlr option
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<mame-commandline-ctrlr>`) – they are ignored in system configuration files and
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the default configuration file.
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The ``device`` attribute specifies the device ID of the input device to match.
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It may also be a substring of the device ID. To obtain the device ID for an
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input device, select it in the :ref:`menus-inputdevices`, and then select **Copy
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Device ID**. The device ID will be copied to the clipboard. You can also see
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input device IDs by turning on verbose logging (more on this later). The format
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of device IDs depends the type of device, selected input provider module and
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operating system. Your input device IDs may look very different to the examples
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here.
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The ``controller`` attribute specifies the input token for the input device type
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(i.e. ``JOYCODE``, ``GUNCODE``, ``MOUSECODE``) and number to assign to the
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device, separated by an underscore. Numbering starts from 1. For example the
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token for the first joystick device will be ``JOYCODE_1``, the second will be
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``JOYCODE_2``, and so on.
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Example
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-------
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Here’s an example:
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| <mameconfig version="10">
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| <system name="default">
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| <input>
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| **<mapdevice device="VID_D209&PID_1601" controller="GUNCODE_1" />**
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| **<mapdevice device="VID_D209&PID_1602" controller="GUNCODE_2" />**
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| **<mapdevice device="XInput Player 1" controller="JOYCODE_1" />**
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| **<mapdevice device="XInput Player 2" controller="JOYCODE_2" />**
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| <port type="P1_JOYSTICK_UP">
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| <newseq type="standard">
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| JOYCODE_1_YAXIS_UP_SWITCH OR KEYCODE_8PAD
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| </newseq>
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| </port>
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| ...
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In the above example, we have four device mappings specified:
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* The first two ``mapdevice`` elements map player 1 and 2 light guns to Gun 1
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and Gun 2, respectively. We use a substring of the full device IDs to match
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each devices. Note that, since this is XML, we needed to escape the
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ampersands (``&``) as ``&``.
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* The last two ``mapdevices`` elements map player 1 and player 2 gamepad
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controllers to Joy 1 and Joy 2, respectively. In this case, these are XInput
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game controllers.
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Listing Available Devices
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-------------------------
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There are two ways to obtain device IDs: by copying them from the
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:ref:`menus-inputdevices`, or by :ref:`turning on verbose logging
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<mame-commandline-verbose>` and finding the messages logged when input devices
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are added.
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To reach the Input Devices menu from the system selection menu, select **General
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Settings**, and the select **Input Devices**. To reach the input devices menu
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from the :ref:`main menu <menus-main>`, select **Input Settings**, then select
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**Input Devices**. From the Input Devices menu, select a device, then select
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**Copy Device ID** to copy its device ID to the clipboard.
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To use verbose logging, run MAME with the ``-v`` or ``-verbose`` option on the
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command line. Search the output for messages starting with “Input: Adding…”
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that show recognised input devices and their respective IDs.
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Here an example:
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| Input: Adding lightgun #1:
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| Input: Adding lightgun #2:
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| Input: Adding lightgun #3: HID-compliant mouse (**device id: \\\\?\\HID#VID_045E&PID_0053#7&18297dcb&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}**)
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| Input: Adding lightgun #4: HID-compliant mouse (**device id: \\\\?\\HID#IrDeviceV2&Col08#2&2818a073&0&0007#{378de44c-56ef-11d1-bc8c-00a0c91405dd}**)
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| Input: Adding lightgun #5: HID-compliant mouse (**device id: \\\\?\\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}**)
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| Input: Adding lightgun #6: HID-compliant mouse (**device id: \\\\?\\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}**)
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| Input: Adding lightgun #7: HID-compliant mouse (**device id: \\\\?\\HID#VID_1241&PID_1111#8&198f3adc&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}**)
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| Skipping DirectInput for XInput compatible joystick Controller (XBOX 360 For Windows).
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| Input: Adding joystick #1: ATRAK Device #1 (**device id: ATRAK Device #1**)
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| Skipping DirectInput for XInput compatible joystick Controller (XBOX 360 For Windows).
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| Input: Adding joystick #2: ATRAK Device #2 (**device id: ATRAK Device #2**)
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| Input: Adding joystick #3: XInput Player 1 (**device id: XInput Player 1**)
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| Input: Adding joystick #4: XInput Player 2 (**device id: XInput Player 2**)
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Furthermore, when devices are reassigned using ``mapdevice`` elements in the
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controller configuration file, you’ll see that in the verbose log output, too,
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such as:
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| Input: Remapped lightgun #1: HID-compliant mouse (device id: \\\\?\\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
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| Input: Remapped lightgun #2: HID-compliant mouse (device id: \\\\?\\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
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| Input: Remapped joystick #1: XInput Player 1 (device id: XInput Player 1)
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| Input: Remapped joystick #2: XInput Player 2 (device id: XInput Player 2)
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Note that the devices numbers in the verbose log output are zero-based, while
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the device numbers shown in MAME’s user interface and set in configuration files
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Limitations
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-----------
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You can only assign stable numbers to devices if MAME receives stable, unique
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device IDs from the input device provider and operating system. This is not
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always the case. For example the SDL joystick provider is not capable of
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providing unique IDs for many USB game controllers.
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If not all configured devices are connected when MAME starts, the devices that
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are connected may not be numbered as expected.
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