mirror of
https://github.com/holub/mame
synced 2025-04-16 13:34:55 +03:00

ui: Added some missing functionality: * Added an option to copy input device IDs to the relevant menus. * Added an item for setting the software lists files path (-hashpath) to the folder setup menu. * Allow pasting text from clipboard in most places that allow typing (searching, entering filenames, entering barcodes). * Changed the software selection menu heading to be a bit less misleading. * Made barcode menu less eager to rebuild itself unnecessarily, and removed some confusing and apparently pointless code. Exposed more Lua bindings: * Added low-level palette objects. * Added indexed bitmap types. * Added a bitmap method for extracting pixels from a rectangular area as a packed binary string. * Changed screen device pixels method to return width and height in addition to the pixels. osd: Added some functionality and cleaned up a little: * Added a function for copying text to the clipboard. * Moved function for converting Windows error codes to standard error conditions to winutil.cpp so it can be used from more places. * Removed duplicate declaration of osd_get_clipboard_text and made the function noexcept (including fixing implementations). * Made macOS implementation of osd_get_clipboard_text skip the encoding conversion if it finds UTF-8 text first. * Changed the default -uimodekey setting so it doesn't lose the "not shift" that stops the default from interfering with UI paste. Various bug fixes: * util/unicode.cpp: Fixed the version of utf8_from_uchar that returns std::string blowing up on invalid codepoints. * util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking the wrong parameter type (nothing was using them before). * util/bitmap.cpp: Fixed potential use-after-free issues with bitmap palettes. * emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching what's shown in the internal UI and used in tokens in CFG files. * emu/emumem.cpp: Added the bank tag to a fatal error message where it was missing. docs: Reworked and expanded documentation on configuring stable controller IDs. For translators, the changes are quite minor: * There's a menu item for copying a device ID to the clipboard, and associated success/failure messages. * There's the menu item for setting the software list file search path. * One of the lines in the software selection menu heading has changes as it could be interpreted as implying it showed a software list name.
4227 lines
174 KiB
ReStructuredText
4227 lines
174 KiB
ReStructuredText
.. _luareference:
|
||
|
||
MAME Lua Class Reference
|
||
========================
|
||
|
||
.. contents::
|
||
:local:
|
||
:depth: 2
|
||
|
||
|
||
.. _luareference-intro:
|
||
|
||
Introduction
|
||
------------
|
||
|
||
Various aspects of MAME can be controlled using Lua scripting. Many key classes
|
||
are exposed as Lua objects.
|
||
|
||
.. _luareference-intro-containers:
|
||
|
||
Containers
|
||
~~~~~~~~~~
|
||
|
||
Many properties yield container wrappers. Container wrappers are cheap to
|
||
create, and provide an interface that is similar to a read-only table. The
|
||
complexity of operations may vary. Container wrappers usually provide most of
|
||
these operations:
|
||
|
||
#c
|
||
Get the number of items in the container.
|
||
c[k]
|
||
Returns the item corresponding to the key ``k``, or ``nil`` if the key is
|
||
not present.
|
||
pairs(c)
|
||
Iterate container by key and value. The key is what you would pass to the
|
||
index operator or the ``get`` method to get the value.
|
||
ipairs(c)
|
||
Iterate container by index and value. The index is what you would pass to
|
||
the ``at`` method to get the value (this may be the same as the key for some
|
||
containers).
|
||
c:empty()
|
||
Returns a Boolean indicating whether there are no items in the container.
|
||
c:get(k)
|
||
Returns the item corresponding to the key ``k``, or ``nil`` if the key is
|
||
not present. Usually equivalent to the index operator.
|
||
c:at(i)
|
||
Returns the value at the 1-based index ``i``, or ``nil`` if it is out of
|
||
range.
|
||
c:find(v)
|
||
Returns the key for item ``v``, or ``nil`` if it is not in the container.
|
||
The key is what you would pass to the index operator to get the value.
|
||
c:index_of(v)
|
||
Returns the 1-based index for item ``v``, or ``nil`` if it is not in the
|
||
container. The index is what you would pass to the ``at`` method to get the
|
||
value.
|
||
|
||
|
||
.. _luareference-core:
|
||
|
||
Core classes
|
||
------------
|
||
|
||
Many of MAME’s core classes used to implement an emulation session are available
|
||
to Lua scripts.
|
||
|
||
.. _luareference-core-notifiersub:
|
||
|
||
Notifier subscription
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``util::notifier_subscription`` class, which manages a subscription
|
||
to a broadcast notification.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
subscription:unsubscribe()
|
||
Unsubscribes from notifications. The subscription will become inactive and
|
||
no future notifications will be received.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
subscription.is_active (read-only)
|
||
A Boolean indicating whether the subscription is active. A subscription
|
||
becomes inactive after explicitly unsubscribing or if the underlying
|
||
notifier is destroyed.
|
||
|
||
.. _luareference-core-attotime:
|
||
|
||
Attotime
|
||
~~~~~~~~
|
||
|
||
Wraps MAME’s ``attotime`` class, which represents a high-precision time
|
||
interval. Attotime values support addition and subtraction with other attotime
|
||
values, and multiplication and division by integers.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.attotime()
|
||
Creates an attotime value representing zero (i.e. no elapsed time).
|
||
emu.attotime(seconds, attoseconds)
|
||
Creates an attotime with the specified whole and fractional parts.
|
||
emu.attotime(attotime)
|
||
Creates a copy of an existing attotime value.
|
||
emu.attotime.from_double(seconds)
|
||
Creates an attotime value representing the specified number of seconds.
|
||
emu.attotime.from_ticks(periods, frequency)
|
||
Creates an attotime representing the specified number of periods of the
|
||
specified frequency in Hertz.
|
||
emu.attotime.from_seconds(seconds)
|
||
Creates an attotime value representing the specified whole number of
|
||
seconds.
|
||
emu.attotime.from_msec(milliseconds)
|
||
Creates an attotime value representing the specified whole number of
|
||
milliseconds.
|
||
emu.attotime.from_usec(microseconds)
|
||
Creates an attotime value representing the specified whole number of
|
||
microseconds.
|
||
emu.attotime.from_nsec(nanoseconds)
|
||
Creates an attotime value representing the specified whole number of
|
||
nanoseconds.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
t:as_double()
|
||
Returns the time interval in seconds as a floating-point value.
|
||
t:as_hz()
|
||
Interprets the interval as a period and returns the corresponding frequency
|
||
in Hertz as a floating-point value. Returns zero if ``t.is_never`` is true.
|
||
The interval must not be zero.
|
||
t:as_khz()
|
||
Interprets the interval as a period and returns the corresponding frequency
|
||
kilohertz as a floating-point value. Returns zero if ``t.is_never`` is
|
||
true. The interval must not be zero.
|
||
t:as_mhz()
|
||
Interprets the interval as a period and returns the corresponding frequency
|
||
megahertz as a floating-point value. Returns zero if ``t.is_never`` is
|
||
true. The interval must not be zero.
|
||
t:as_ticks(frequency)
|
||
Returns the interval as a whole number of periods at the specified
|
||
frequency. The frequency is specified in Hertz.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
t.is_zero (read-only)
|
||
A Boolean indicating whether the value represents no elapsed time.
|
||
t.is_never (read-only)
|
||
A Boolean indicating whether the value is greater than the maximum number of
|
||
whole seconds that can be represented (treated as an unreachable time in the
|
||
future or overflow).
|
||
t.attoseconds (read-only)
|
||
The fraction seconds portion of the interval in attoseconds.
|
||
t.seconds (read-only)
|
||
The number of whole seconds in the interval.
|
||
t.msec (read-only)
|
||
The number of whole milliseconds in the fractional seconds portion of the
|
||
interval.
|
||
t.usec (read-only)
|
||
The number of whole microseconds in the fractional seconds portion of the
|
||
interval.
|
||
t.nsec (read-only)
|
||
The number of whole nanoseconds in the fractional seconds portion of the
|
||
interval.
|
||
|
||
.. _luareference-core-mameman:
|
||
|
||
MAME machine manager
|
||
~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``mame_machine_manager`` class, which holds the running machine, UI
|
||
manager, and other global components.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager
|
||
The MAME machine manager is available as a global variable in the Lua
|
||
environment.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
manager.machine (read-only)
|
||
The :ref:`running machine <luareference-core-machine>` for the current
|
||
emulation session.
|
||
manager.ui (read-only)
|
||
The :ref:`UI manager <luareference-core-uiman>` for the current session.
|
||
manager.options (read-only)
|
||
The :ref:`emulation options <luareference-core-emuopts>` for the current
|
||
session.
|
||
manager.plugins[] (read-only)
|
||
Gets information about the :ref:`Lua plugins <luareference-core-plugin>`
|
||
that are present, indexed by name. The index get, ``at`` and ``index_of``
|
||
methods have O(n) complexity.
|
||
|
||
.. _luareference-core-machine:
|
||
|
||
Running machine
|
||
~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``running_machine`` class, which represents an emulation session.
|
||
It provides access to the other core objects that implement an emulation session
|
||
as well as the emulated device tree.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine
|
||
Gets the running machine instance for the current emulation session.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
machine:exit()
|
||
Schedules an exit from the current emulation session. This will either
|
||
return to the system selection menu or exit the application, depending on
|
||
how it was started. This method returns immediately, before the scheduled
|
||
exit takes place.
|
||
machine:hard_reset()
|
||
Schedules a hard reset. This is implemented by tearing down the emulation
|
||
session and starting another emulation session for the same system. This
|
||
method returns immediately, before the scheduled reset takes place.
|
||
machine:soft_reset()
|
||
Schedules a soft reset. This is implemented by calling the reset method of
|
||
the root device, which is propagated down the device tree. This method
|
||
returns immediately, before the scheduled reset takes place.
|
||
machine:save(filename)
|
||
Schedules saving machine state to the specified file. If the file name is a
|
||
relative path, it is considered to be relative to the first configured save
|
||
state directory. This method returns immediately, before the machine state
|
||
is saved. If this method is called when a save or load operation is already
|
||
pending, the previously pending operation will be cancelled.
|
||
machine:load(filename)
|
||
Schedules loading machine state from the specified file. If the file name
|
||
is a relative path, the configured save state directories will be searched.
|
||
This method returns immediately, before the machine state is saved. If this
|
||
method is called when a save or load operation is already pending, the
|
||
previously pending operation will be cancelled.
|
||
machine:popmessage([msg])
|
||
Displays a pop-up message to the user. If the message is not provided, the
|
||
currently displayed pop-up message (if any) will be hidden.
|
||
machine:logerror(msg)
|
||
Writes the message to the machine error log. This may be displayed in a
|
||
debugger window, written to a file, or written to the standard error output.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
machine.time (read-only)
|
||
The elapsed emulated time for the current session as an
|
||
:ref:`attotime <luareference-core-attotime>`.
|
||
machine.system (read-only)
|
||
The :ref:`driver metadata <luareference-core-driver>` for the current
|
||
system.
|
||
machine.parameters (read-only)
|
||
The :ref:`parameters manager <luareference-core-paramman>` for the current
|
||
emulation session.
|
||
machine.video (read-only)
|
||
The :ref:`video manager <luareference-core-videoman>` for the current
|
||
emulation session.
|
||
machine.sound (read-only)
|
||
The :ref:`sound manager <luareference-core-soundman>` for the current
|
||
emulation session.
|
||
machine.output (read-only)
|
||
The :ref:`output manager <luareference-core-outputman>` for the current
|
||
emulation session.
|
||
machine.memory (read-only)
|
||
The :ref:`emulated memory manager <luareference-mem-manager>` for the
|
||
current emulation session.
|
||
machine.ioport (read-only)
|
||
The :ref:`I/O port manager <luareference-input-ioportman>` for the current
|
||
emulation session.
|
||
machine.input (read-only)
|
||
The :ref:`input manager <luareference-input-inputman>` for the current
|
||
emulation session.
|
||
machine.natkeyboard (read-only)
|
||
Gets the :ref:`natural keyboard manager <luareference-input-natkbd>`, used
|
||
for controlling keyboard and keypad input to the emulated system.
|
||
machine.uiinput (read-only)
|
||
The :ref:`UI input manager <luareference-input-uiinput>` for the current
|
||
emulation session.
|
||
machine.render (read-only)
|
||
The :ref:`render manager <luareference-render-manager>` for the current
|
||
emulation session.
|
||
machine.debugger (read-only)
|
||
The :ref:`debugger manager <luareference-debug-manager>` for the current
|
||
emulation session, or ``nil`` if the debugger is not enabled.
|
||
machine.options (read-only)
|
||
The user-specified :ref:`options <luareference-core-emuopts>` for the
|
||
current emulation session.
|
||
machine.samplerate (read-only)
|
||
The output audio sample rate in Hertz.
|
||
machine.paused (read-only)
|
||
A Boolean indicating whether emulation is not currently running, usually
|
||
because the session has been paused or the emulated system has not completed
|
||
starting.
|
||
machine.exit_pending (read-only)
|
||
A Boolean indicating whether the emulation session is scheduled to exit.
|
||
machine.hard_reset_pending (read-only)
|
||
A Boolean indicating whether a hard reset of the emulated system is pending.
|
||
machine.devices (read-only)
|
||
A :ref:`device enumerator <luareference-dev-enum>` that yields all
|
||
:ref:`devices <luareference-dev-device>` in the emulated system.
|
||
machine.palettes (read-only)
|
||
A :ref:`device enumerator <luareference-dev-enum>` that yields all
|
||
:ref:`palette devices <luareference-dev-dipalette>` in the emulated system.
|
||
machine.screens (read-only)
|
||
A :ref:`device enumerator <luareference-dev-enum>` that yields all
|
||
:ref:`screen devices <luareference-dev-screen>` in the emulated system.
|
||
machine.cassettes (read-only)
|
||
A :ref:`device enumerator <luareference-dev-enum>` that yields all
|
||
:ref:`cassette image devices <luareference-dev-cass>` in the emulated
|
||
system.
|
||
machine.images (read-only)
|
||
A :ref:`device enumerator <luareference-dev-enum>` that yields all
|
||
:ref:`media image devices <luareference-dev-diimage>` in the emulated system.
|
||
machine.slots (read-only)
|
||
A :ref:`device enumerator <luareference-dev-enum>` that yields all
|
||
:ref:`slot devices <luareference-dev-dislot>` in the emulated system.
|
||
|
||
.. _luareference-core-videoman:
|
||
|
||
Video manager
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``video_manager`` class, which is responsible for coordinating
|
||
emulated video drawing, speed throttling, and reading host inputs.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.video
|
||
Gets the video manager for the current emulation session.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
video:frame_update()
|
||
Updates emulated screens, reads host inputs, and updates video output.
|
||
video:snapshot()
|
||
Saves snapshot files according to the current configuration. If MAME is
|
||
configured to take native emulated screen snapshots, one snapshot will be
|
||
saved for each emulated screen that is visible in a host window/screen with
|
||
the current view configuration. If MAME is not configured to use take
|
||
native emulated screen snapshots or if the system has no emulated screens, a
|
||
single snapshot will be saved using the currently selected snapshot view.
|
||
video:begin_recording([filename], [format])
|
||
Stops any video recordings currently in progress and starts recording either
|
||
the visible emulated screens or the current snapshot view, depending on
|
||
whether MAME is configured to take native emulated screen snapshots.
|
||
|
||
If the file name is not supplied, the configured snapshot file name is used.
|
||
If the file name is a relative path, it is interpreted relative to the first
|
||
configured snapshot directory. If the format is supplied, it must be
|
||
``"avi"`` or ``"mng"``. If the format is not supplied, it defaults to AVI.
|
||
video:end_recording()
|
||
Stops any video recordings that are in progress.
|
||
video:snapshot_size()
|
||
Returns the width and height in pixels of snapshots created with the current
|
||
snapshot target configuration and emulated screen state. This may be
|
||
configured explicitly by the user, or calculated based on the selected
|
||
snapshot view and the resolution of any visible emulated screens.
|
||
video:snapshot_pixels()
|
||
Returns the pixels of a snapshot created using the current snapshot target
|
||
configuration as 32-bit integers packed into a binary string in host Endian
|
||
order. Pixels are organised in row-major order, from left to right then top
|
||
to bottom. Pixel values are colours in RGB format packed into 32-bit
|
||
integers.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
video.speed_factor (read-only)
|
||
Configured emulation speed adjustment in per mille (i.e. the ratio to normal
|
||
speed multiplied by 1,000).
|
||
video.throttled (read/write)
|
||
A Boolean indicating whether MAME should wait before video updates to avoid
|
||
running faster than the target speed.
|
||
video.throttle_rate (read/write)
|
||
The target emulation speed as a ratio of full speed adjusted by the speed
|
||
factor (i.e. 1 is normal speed adjusted by the speed factor, larger numbers
|
||
are faster, and smaller numbers are slower).
|
||
video.frameskip (read/write)
|
||
The number of emulated video frames to skip drawing out of every twelve, or
|
||
-1 to automatically adjust the number of frames to skip to maintain the
|
||
target emulation speed.
|
||
video.speed_percent (read-only)
|
||
The current emulated speed as a percentage of the full speed adjusted by the
|
||
speed factor.
|
||
video.effective_frameskip (read-only)
|
||
The number of emulated frames that are skipped out of every twelve.
|
||
video.skip_this_frame (read-only)
|
||
A Boolean indicating whether the video manager will skip drawing emulated
|
||
screens for the current frame.
|
||
video.snap_native (read-only)
|
||
A Boolean indicating whether the video manager will take native emulated
|
||
screen snapshots. In addition to the relevant configuration setting, the
|
||
emulated system must have at least one emulated screen.
|
||
video.is_recording (read-only)
|
||
A Boolean indicating whether any video recordings are currently in progress.
|
||
video.snapshot_target (read-only)
|
||
The :ref:`render target <luareference-render-target>` used to produce
|
||
snapshots and video recordings.
|
||
|
||
.. _luareference-core-soundman:
|
||
|
||
Sound manager
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``sound_manager`` class, which manages the emulated sound stream
|
||
graph and coordinates sound output.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.sound
|
||
Gets the sound manager for the current emulation session.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
sound:start_recording([filename])
|
||
Starts recording to a WAV file. Has no effect if currently recording. If
|
||
the file name is not supplied, uses the configured WAV file name (from
|
||
command line or INI file), or has no effect if no WAV file name is
|
||
configured. Returns ``true`` if recording started, or ``false`` if
|
||
recording is already in progress, opening the output file failed, or no file
|
||
name was supplied or configured.
|
||
sound:stop_recording()
|
||
Stops recording and closes the file if currently recording to a WAV file.
|
||
sound:get_samples()
|
||
Returns the current contents of the output sample buffer as a binary string.
|
||
Samples are 16-bit integers in host byte order. Samples for left and right
|
||
stereo channels are interleaved.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
sound.muted (read-only)
|
||
A Boolean indicating whether sound output is muted for any reason.
|
||
sound.ui_mute (read/write)
|
||
A Boolean indicating whether sound output is muted at the request of the
|
||
user.
|
||
sound.debugger_mute (read/write)
|
||
A Boolean indicating whether sound output is muted at the request of the
|
||
debugger.
|
||
sound.system_mute (read/write)
|
||
A Boolean indicating whether sound output is muted at the request of the
|
||
emulated system.
|
||
sound.attenuation (read/write)
|
||
The output volume attenuation in decibels. Should generally be a negative
|
||
integer or zero.
|
||
sound.recording (read-only)
|
||
A Boolean indicating whether sound output is currently being recorded to a
|
||
WAV file.
|
||
|
||
.. _luareference-core-outputman:
|
||
|
||
Output manager
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``output_manager`` class, providing access to system outputs that
|
||
can be used for interactive artwork or consumed by external programs.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.output
|
||
Gets the output manager for the current emulation session.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
output:set_value(name, val)
|
||
Sets the specified output value. The value must be an integer. The output
|
||
will be created if it does not already exist.
|
||
output:set_indexed_value(prefix, index, val)
|
||
Appends the index (formatted as a decimal integer) to the prefix and sets
|
||
the value of the corresponding output. The value must be an integer. The
|
||
output will be created if it does not already exist.
|
||
output:get_value(name)
|
||
Returns the value of the specified output, or zero if it doesn’t exist.
|
||
output:get_indexed_value(prefix, index)
|
||
Appends the index (formatted as a decimal integer) to the prefix and returns
|
||
the value of the corresponding output, or zero if it doesn’t exist.
|
||
output:name_to_id(name)
|
||
Gets the per-session unique integer ID for the specified output, or zero if
|
||
it doesn’t exist.
|
||
output:id_to_name(id)
|
||
Gets the name for the output with the specified per-session unique ID, or
|
||
``nil`` if it doesn’t exist. This method has O(n) complexity, so avoid
|
||
calling it when performance is important.
|
||
|
||
.. _luareference-core-paramman:
|
||
|
||
Parameters manager
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``parameters_manager`` class, which provides a simple key-value
|
||
store for metadata from system ROM definitions.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.parameters
|
||
Gets the parameters manager for the current emulation session.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
parameters:lookup(tag)
|
||
Gets the value for the specified parameter if it is set, or an empty string
|
||
if it is not set.
|
||
parameters:add(tag, value)
|
||
Sets the specified parameter if it is not set. Has no effect if the
|
||
specified parameter is already set.
|
||
|
||
.. _luareference-core-uiman:
|
||
|
||
UI manager
|
||
~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``mame_ui_manager`` class, which handles menus and other user
|
||
interface functionality.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.ui
|
||
Gets the UI manager for the current session.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
ui:get_char_width(ch)
|
||
Gets the width of a Unicode character as a proportion of the width of the UI
|
||
container in the current font at the configured UI line height.
|
||
ui:get_string_width(str)
|
||
Gets the width of a string as a proportion of the width of the UI container
|
||
in the current font at the configured UI line height.
|
||
ui:set_aggressive_input_focus(enable)
|
||
On some platforms, this controls whether MAME should accept input focus in
|
||
more situations than when its windows have UI focus.
|
||
ui:get_general_input_setting(type, [player])
|
||
Gets a description of the configured
|
||
:ref:`input sequence <luareference-input-iptseq>` for the specified input
|
||
type and player suitable for using in prompts. The input type is an
|
||
enumerated value. The player number is a zero-based index. If the player
|
||
number is not supplied, it is assumed to be zero.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
ui.options (read-only)
|
||
The UI :ref:`options <luareference-core-coreopts>` for the current session.
|
||
ui.line_height (read-only)
|
||
The configured UI text line height as a proportion of the height of the UI
|
||
container.
|
||
ui.menu_active (read-only)
|
||
A Boolean indicating whether an interactive UI element is currently active.
|
||
Examples include menus and slider controls.
|
||
ui.single_step (read/write)
|
||
A Boolean controlling whether the emulated system should be automatically
|
||
paused when the next frame is drawn. This property is automatically reset
|
||
when the automatic pause happens.
|
||
ui.show_fps (read/write)
|
||
A Boolean controlling whether the current emulation speed and frame skipping
|
||
settings should be displayed.
|
||
ui.show_profiler (read/write)
|
||
A Boolean controlling whether profiling statistics should be displayed.
|
||
|
||
.. _luareference-core-driver:
|
||
|
||
System driver metadata
|
||
~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Provides some metadata for an emulated system.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.driver_find(name)
|
||
Gets the driver metadata for the system with the specified short name, or
|
||
``nil`` if no such system exists.
|
||
manager.machine.system
|
||
Gets the driver metadata for the current system.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
driver.name (read-only)
|
||
The short name of the system, as used on the command line, in configuration
|
||
files, and when searching for resources.
|
||
driver.description (read-only)
|
||
The full display name for the system.
|
||
driver.year (read-only)
|
||
The release year for the system. May contain question marks if not known
|
||
definitively.
|
||
driver.manufacturer (read-only)
|
||
The manufacturer, developer or distributor of the system.
|
||
driver.parent (read-only)
|
||
The short name of parent system for organisation purposes, or ``"0"`` if the
|
||
system has no parent.
|
||
driver.compatible_with (read-only)
|
||
The short name of a system that this system is compatible with software for,
|
||
or ``nil`` if the system is not listed as compatible with another system.
|
||
driver.source_file (read-only)
|
||
The source file where this system driver is defined. The path format
|
||
depends on the toolchain the emulator was built with.
|
||
driver.rotation (read-only)
|
||
A string indicating the rotation applied to all screens in the system after
|
||
the screen orientation specified in the machine configuration is applied.
|
||
Will be one of ``"rot0"``, ``"rot90"``, ``"rot180"`` or ``"rot270"``.
|
||
driver.type (read-only)
|
||
A string providing a system type. Will be one of ``"arcade"``,
|
||
``"console"``, ``"computer"`` or ``"other"``. This is for informational
|
||
purposes only, and may not be supported in the future.
|
||
driver.not_working (read-only)
|
||
A Boolean indicating whether the system is marked as not working.
|
||
driver.supports_save (read-only)
|
||
A Boolean indicating whether the system supports save states.
|
||
driver.no_cocktail (read-only)
|
||
A Boolean indicating whether screen flipping in cocktail mode is
|
||
unsupported.
|
||
driver.is_bios_root (read-only)
|
||
A Boolean indicating whether this system represents a system that runs
|
||
software from removable media without media present.
|
||
driver.requires_artwork (read-only)
|
||
A Boolean indicating whether the system requires external artwork to be
|
||
usable.
|
||
driver.clickable_artwork (read-only)
|
||
A Boolean indicating whether the system requires clickable artwork features
|
||
to be usable.
|
||
driver.unofficial (read-only)
|
||
A Boolean indicating whether this is an unofficial but common user
|
||
modification to a system.
|
||
driver.no_sound_hw (read-only)
|
||
A Boolean indicating whether the system has no sound output hardware.
|
||
driver.mechanical (read-only)
|
||
A Boolean indicating whether the system depends on mechanical features that
|
||
cannot be properly simulated.
|
||
driver.is_incomplete (read-only)
|
||
A Boolean indicating whether the system is a prototype with incomplete
|
||
functionality.
|
||
|
||
.. _luareference-core-plugin:
|
||
|
||
Lua plugin
|
||
~~~~~~~~~~
|
||
|
||
Provides a description of an available Lua plugin.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.plugins[name]
|
||
Gets the description of the Lua plugin with the specified name, or ``nil``
|
||
if no such plugin is available
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
plugin.name (read-only)
|
||
The short name of the plugin, used in configuration and when accessing the
|
||
plugin programmatically.
|
||
plugin.description (read-only)
|
||
The display name for the plugin.
|
||
plugin.type (read-only)
|
||
The plugin type. May be ``"plugin"`` for user-loadable plugins, or
|
||
``"library"`` for libraries providing common functionality to multiple
|
||
plugins.
|
||
plugin.directory (read-only)
|
||
The path to the directory containing the plugin’s files.
|
||
plugin.start (read-only)
|
||
A Boolean indicating whether the plugin enabled.
|
||
|
||
|
||
.. _luareference-dev:
|
||
|
||
Devices
|
||
-------
|
||
|
||
Several device classes and device mix-ins classes are exposed to Lua. Devices
|
||
can be looked up by tag or enumerated.
|
||
|
||
.. _luareference-dev-enum:
|
||
|
||
Device enumerators
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
Device enumerators are special containers that allow iterating over devices and
|
||
looking up devices by tag. A device enumerator can be created to find any kind
|
||
of device, to find devices of a particular type, or to find devices that
|
||
implement a particular interface. When iterating using ``pairs`` or ``ipairs``,
|
||
devices are returned by walking the device tree depth-first in creation order.
|
||
|
||
The index get operator looks up a device by tag. It returns ``nil`` if no
|
||
device with the specified tag is found, or if the device with the specified tag
|
||
does not meet the type/interface requirements of the device enumerator. The
|
||
complexity is O(1) if the result is cached, but an uncached device lookup is
|
||
expensive. The ``at`` method has O(n) complexity.
|
||
|
||
If you create a device enumerator with a starting point other than the root
|
||
machine device, passing an absolute tag or a tag containing parent references to
|
||
the index operator may return a device that would not be discovered by
|
||
iteration. If you create a device enumerator with restricted depth, devices
|
||
that would not be found due to being too deep in the hierarchy can still be
|
||
looked up by tag.
|
||
|
||
Creating a device enumerator with depth restricted to zero can be used to
|
||
downcast a device or test whether a device implements a certain interface. For
|
||
example this will test whether a device implements the media image interface:
|
||
|
||
.. code-block:: Lua
|
||
|
||
image_intf = emu.image_enumerator(device, 0):at(1)
|
||
if image_intf then
|
||
print(string.format("Device %s mounts images", device.tag))
|
||
end
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`devices <luareference-dev-device>` in the system.
|
||
manager.machine.palettes
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`palette devices <luareference-dev-dipalette>` in the system.
|
||
manager.machine.screens
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`screen devices <luareference-dev-screen>` in the system.
|
||
manager.machine.cassettes
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`cassette image devices <luareference-dev-cass>` in the system.
|
||
manager.machine.images
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`media image devices <luareference-dev-diimage>` in the system.
|
||
manager.machine.slots
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`slot devices <luareference-dev-dislot>` in the system.
|
||
emu.device_enumerator(device, [depth])
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`devices <luareference-dev-device>` in the sub-tree starting at the
|
||
specified device. The specified device will be included. If the depth is
|
||
provided, it must be an integer specifying the maximum number of levels to
|
||
iterate below the specified device (i.e. 1 will limit iteration to the
|
||
device and its immediate children).
|
||
emu.palette_enumerator(device, [depth])
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`palette devices <luareference-dev-dipalette>` in the sub-tree starting
|
||
at the specified device. The specified device will be included if it is a
|
||
palette device. If the depth is provided, it must be an integer specifying
|
||
the maximum number of levels to iterate below the specified device (i.e. 1
|
||
will limit iteration to the device and its immediate children).
|
||
emu.screen_enumerator(device, [depth])
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`screen devices <luareference-dev-screen>` in the sub-tree starting at
|
||
the specified device. The specified device will be included if it is a
|
||
screen device. If the depth is provided, it must be an integer specifying
|
||
the maximum number of levels to iterate below the specified device (i.e. 1
|
||
will limit iteration to the device and its immediate children).
|
||
emu.cassette_enumerator(device, [depth])
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`cassette image devices <luareference-dev-cass>` in the sub-tree
|
||
starting at the specified device. The specified device will be included if
|
||
it is a cassette image device. If the depth is provided, it must be an
|
||
integer specifying the maximum number of levels to iterate below the
|
||
specified device (i.e. 1 will limit iteration to the device and its
|
||
immediate children).
|
||
emu.image_enumerator(device, [depth])
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`media image devices <luareference-dev-diimage>` in the sub-tree
|
||
starting at the specified device. The specified device will be included if
|
||
it is a media image device. If the depth is provided, it must be an integer
|
||
specifying the maximum number of levels to iterate below the specified
|
||
device (i.e. 1 will limit iteration to the device and its immediate
|
||
children).
|
||
emu.slot_enumerator(device, [depth])
|
||
Returns a device enumerator that will iterate over
|
||
:ref:`slot devices <luareference-dev-dislot>` in the sub-tree starting at
|
||
the specified device. The specified device will be included if it is a
|
||
slot device. If the depth is provided, it must be an integer specifying the
|
||
maximum number of levels to iterate below the specified device (i.e. 1 will
|
||
limit iteration to the device and its immediate children).
|
||
|
||
.. _luareference-dev-device:
|
||
|
||
Device
|
||
~~~~~~
|
||
|
||
Wraps MAME’s ``device_t`` class, which is a base of all device classes.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag]
|
||
Gets a device by tag relative to the root machine device, or ``nil`` if no
|
||
such device exists.
|
||
manager.machine.devices[tag]:subdevice(tag)
|
||
Gets a device by tag relative to another arbitrary device, or ``nil`` if no
|
||
such device exists.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
device:subtag(tag)
|
||
Converts a tag relative to the device to an absolute tag.
|
||
device:siblingtag(tag)
|
||
Converts a tag relative to the device’s parent device to an absolute tag.
|
||
device:memshare(tag)
|
||
Gets a :ref:`memory share <luareference-mem-share>` by tag relative to the
|
||
device, or ``nil`` if no such memory share exists.
|
||
device:membank(tag)
|
||
Gets a :ref:`memory bank <luareference-mem-bank>` by tag relative to the
|
||
device, or ``nil`` if no such memory bank exists.
|
||
device:memregion(tag)
|
||
Gets a :ref:`memory region <luareference-mem-region>` by tag relative to the
|
||
device, or ``nil`` if no such memory region exists.
|
||
device:ioport(tag)
|
||
Gets an :ref:`I/O port <luareference-input-ioport>` by tag relative to the
|
||
device, or ``nil`` if no such I/O port exists.
|
||
device:subdevice(tag)
|
||
Gets a device by tag relative to the device.
|
||
device:siblingdevice(tag)
|
||
Gets a device by tag relative to the device’s parent.
|
||
device:parameter(tag)
|
||
Gets a parameter value by tag relative to the device, or an empty string if
|
||
the parameter is not set.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
device.tag (read-only)
|
||
The device’s absolute tag in canonical form.
|
||
device.basetag (read-only)
|
||
The last component of the device’s tag (i.e. its tag relative to its
|
||
immediate parent), or ``"root"`` for the root machine device.
|
||
device.name (read-only)
|
||
The full display name for the device’s type.
|
||
device.shortname (read-only)
|
||
The short name of the devices type (this is used, e.g. on the command line,
|
||
when looking for resource like ROMs or artwork, and in various data files).
|
||
device.owner (read-only)
|
||
The device’s immediate parent in the device tree, or ``nil`` for the root
|
||
machine device.
|
||
device.configured (read-only)
|
||
A Boolean indicating whether the device has completed configuration.
|
||
device.started (read-only)
|
||
A Boolean indicating whether the device has completed starting.
|
||
device.debug (read-only)
|
||
The :ref:`debugger interface <luareference-debug-devdebug>` to the device if
|
||
it is a CPU device, or ``nil`` if it is not a CPU device or the debugger is
|
||
not enabled.
|
||
device.spaces[] (read-only)
|
||
A table of the device’s :ref:`address spaces <luareference-mem-space>`,
|
||
indexed by name. Only valid for devices that implement the memory
|
||
interface. Note that the names are specific to the device type and have no
|
||
special significance.
|
||
|
||
.. _luareference-dev-dipalette:
|
||
|
||
Palette device
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``device_palette_interface`` class, which represents a device that
|
||
translates pen values to colours.
|
||
|
||
Colours are represented in alpha/red/green/blue (ARGB) format. Channel values
|
||
range from 0 (transparent or off) to 255 (opaque or full intensity), inclusive.
|
||
Colour channel values are not pre-multiplied by the alpha value. Channel values
|
||
are packed into the bytes of 32-bit unsigned integers, in the order alpha, red,
|
||
green, blue from most-significant to least-significant byte.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.palettes[tag]
|
||
Gets a palette device by tag relative to the root machine device, or ``nil``
|
||
if no such device exists or it is not a palette device.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
palette:pen(index)
|
||
Gets the remapped pen number for the specified palette index.
|
||
palette:pen_color(pen)
|
||
Gets the colour for the specified pen number.
|
||
palette:pen_contrast(pen)
|
||
Gets the contrast value for the specified pen number. The contrast is a
|
||
floating-point number.
|
||
palette:pen_indirect(index)
|
||
Gets the indirect pen index for the specified palette index.
|
||
palette:indirect_color(index)
|
||
Gets the indirect pen colour for the specified palette index.
|
||
palette:set_pen_color(pen, color)
|
||
Sets the colour for the specified pen number. The colour may be specified
|
||
as a single packed 32-bit value; or as individual red, green and blue
|
||
channel values, in that order.
|
||
palette:set_pen_red_level(pen, level)
|
||
Sets the red channel value of the colour for the specified pen number.
|
||
Other channel values are not affected.
|
||
palette:set_pen_green_level(pen, level)
|
||
Sets the green channel value of the colour for the specified pen number.
|
||
Other channel values are not affected.
|
||
palette:set_pen_blue_level(pen, level)
|
||
Sets the blue channel value of the colour for the specified pen number.
|
||
Other channel values are not affected.
|
||
palette:set_pen_contrast(pen, factor)
|
||
Sets the contrast value for the specified pen number. The value must be a
|
||
floating-point number.
|
||
palette:set_pen_indirect(pen, index)
|
||
Sets the indirect pen index for the specified pen number.
|
||
palette:set_indirect_color(index, color)
|
||
Sets the indirect pen colour for the specified palette index. The colour
|
||
may be specified as a single packed 32-bit value; or as individual red,
|
||
green and blue channel values, in that order.
|
||
palette:set_shadow_factor(factor)
|
||
Sets the contrast value for the current shadow group. The value must be a
|
||
floating-point number.
|
||
palette:set_highlight_factor(factor)
|
||
Sets the contrast value for the current highlight group. The value must be
|
||
a floating-point number.
|
||
palette:set_shadow_mode(mode)
|
||
Sets the shadow mode. The value is the index of the desired shadow table.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
palette.palette (read-only)
|
||
The underlying :ref:`palette <luareference-render-palette>` managed by the
|
||
device.
|
||
palette.entries (read-only)
|
||
The number of colour entries in the palette.
|
||
palette.indirect_entries (read-only)
|
||
The number of indirect pen entries in the palette.
|
||
palette.black_pen (read-only)
|
||
The index of the fixed black pen entry.
|
||
palette.white_pen (read-only)
|
||
The index of the fixed white pen.
|
||
palette.shadows_enabled (read-only)
|
||
A Boolean indicating whether shadow colours are enabled.
|
||
palette.highlights_enabled (read-only)
|
||
A Boolean indicating whether highlight colours are enabled.
|
||
palette.device (read-only)
|
||
The underlying :ref:`device <luareference-dev-device>`.
|
||
|
||
.. _luareference-dev-screen:
|
||
|
||
Screen device
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``screen_device`` class, which represents an emulated video output.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.screens[tag]
|
||
Gets a screen device by tag relative to the root machine device, or ``nil``
|
||
if no such device exists or it is not a screen device.
|
||
|
||
Base classes
|
||
^^^^^^^^^^^^
|
||
|
||
* :ref:`luareference-dev-device`
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
screen:orientation()
|
||
Returns the rotation angle in degrees (will be one of 0, 90, 180 or 270),
|
||
whether the screen is flipped left-to-right, and whether the screen is
|
||
flipped top-to-bottom. This is the final screen orientation after the
|
||
screen orientation specified in the machine configuration and the rotation
|
||
for the system driver are applied.
|
||
screen:time_until_pos(v, [h])
|
||
Gets the time remaining until the raster reaches the specified position. If
|
||
the horizontal component of the position is not specified, it defaults to
|
||
zero (0, i.e. the beginning of the line). The result is a floating-point
|
||
number in units of seconds.
|
||
screen:time_until_vblank_start()
|
||
Gets the time remaining until the start of the vertical blanking interval.
|
||
The result is a floating-point number in units of seconds.
|
||
screen:time_until_vblank_end()
|
||
Gets the time remaining until the end of the vertical blanking interval.
|
||
The result is a floating-point number in units of seconds.
|
||
screen:snapshot([filename])
|
||
Saves a screen snapshot in PNG format. If no filename is supplied, the
|
||
configured snapshot path and name format will be used. If the supplied
|
||
filename is not an absolute path, it is interpreted relative to the first
|
||
configured snapshot path. The filename may contain conversion specifiers
|
||
that will be replaced by the system name or an incrementing number.
|
||
|
||
Returns a file error if opening the snapshot file failed, or ``nil``
|
||
otherwise.
|
||
screen:pixel(x, y)
|
||
Gets the pixel at the specified location. Coordinates are in pixels, with
|
||
the origin at the top left corner of the visible area, increasing to the
|
||
right and down. Returns either a palette index or a colour in RGB format
|
||
packed into a 32-bit integer. Returns zero (0) if the specified point is
|
||
outside the visible area.
|
||
screen:pixels()
|
||
Returns all visible pixels, the visible area width and visible area height.
|
||
|
||
Pixels are returned as 32-bit integers packed into a binary string in host
|
||
Endian order. Pixels are organised in row-major order, from left to right
|
||
then top to bottom. Pixels values are either palette indices or colours in
|
||
RGB format packed into 32-bit integers.
|
||
screen:draw_box(left, top, right, bottom, [line], [fill])
|
||
Draws an outlined rectangle with edges at the specified positions.
|
||
|
||
Coordinates are floating-point numbers in units of emulated screen pixels,
|
||
with the origin at (0, 0). Note that emulated screen pixels often aren’t
|
||
square. The coordinate system is rotated if the screen is rotated, which is
|
||
usually the case for vertical-format screens. Before rotation, the origin
|
||
is at the top left, and coordinates increase to the right and downwards.
|
||
Coordinates are limited to the screen area.
|
||
|
||
The fill and line colours are in alpha/red/green/blue (ARGB) format.
|
||
Channel values are in the range 0 (transparent or off) to 255 (opaque or
|
||
full intensity), inclusive. Colour channel values are not pre-multiplied by
|
||
the alpha value. The channel values must be packed into the bytes of a
|
||
32-bit unsigned integer, in the order alpha, red, green, blue from
|
||
most-significant to least-significant byte. If the line colour is not
|
||
provided, the UI text colour is used; if the fill colour is not provided,
|
||
the UI background colour is used.
|
||
screen:draw_line(x0, y0, x1, y1, [color])
|
||
Draws a line from (x0, y0) to (x1, y1).
|
||
|
||
Coordinates are floating-point numbers in units of emulated screen pixels,
|
||
with the origin at (0, 0). Note that emulated screen pixels often aren’t
|
||
square. The coordinate system is rotated if the screen is rotated, which is
|
||
usually the case for vertical-format screens. Before rotation, the origin
|
||
is at the top left, and coordinates increase to the right and downwards.
|
||
Coordinates are limited to the screen area.
|
||
|
||
The line colour is in alpha/red/green/blue (ARGB) format. Channel values
|
||
are in the range 0 (transparent or off) to 255 (opaque or full intensity),
|
||
inclusive. Colour channel values are not pre-multiplied by the alpha value.
|
||
The channel values must be packed into the bytes of a 32-bit unsigned
|
||
integer, in the order alpha, red, green, blue from most-significant to
|
||
least-significant byte. If the line colour is not provided, the UI text
|
||
colour is used.
|
||
screen:draw_text(x|justify, y, text, [foreground], [background])
|
||
Draws text at the specified position. If the screen is rotated the text
|
||
will be rotated.
|
||
|
||
If the first argument is a number, the text will be left-aligned at this X
|
||
coordinate. If the first argument is a string, it must be ``"left"``,
|
||
``"center"`` or ``"right"`` to draw the text left-aligned at the
|
||
left edge of the screen, horizontally centred on the screen, or
|
||
right-aligned at the right edge of the screen, respectively. The second
|
||
argument specifies the Y coordinate of the maximum ascent of the text.
|
||
|
||
Coordinates are floating-point numbers in units of emulated screen pixels,
|
||
with the origin at (0, 0). Note that emulated screen pixels often aren’t
|
||
square. The coordinate system is rotated if the screen is rotated, which is
|
||
usually the case for vertical-format screens. Before rotation, the origin
|
||
is at the top left, and coordinates increase to the right and downwards.
|
||
Coordinates are limited to the screen area.
|
||
|
||
The foreground and background colours are in alpha/red/green/blue (ARGB)
|
||
format. Channel values are in the range 0 (transparent or off) to 255
|
||
(opaque or full intensity), inclusive. Colour channel values are not
|
||
pre-multiplied by the alpha value. The channel values must be packed into
|
||
the bytes of a 32-bit unsigned integer, in the order alpha, red, green, blue
|
||
from most-significant to least-significant byte. If the foreground colour
|
||
is not provided, the UI text colour is used; if the background colour is not
|
||
provided, it is fully transparent.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
screen.width (read-only)
|
||
The width of the bitmap produced by the emulated screen in pixels.
|
||
screen.height (read-only)
|
||
The height of the bitmap produced by the emulated screen in pixels.
|
||
screen.refresh (read-only)
|
||
The screen’s configured refresh rate in Hertz (this may not reflect the
|
||
current value).
|
||
screen.refresh_attoseconds (read-only)
|
||
The screen’s configured refresh interval in attoseconds (this may not
|
||
reflect the current value).
|
||
screen.xoffset (read-only)
|
||
The screen’s default X position offset. This is a floating-point number
|
||
where one (1) corresponds to the X size of the screen’s container. This may
|
||
be useful for restoring the default after adjusting the X offset via the
|
||
screen’s container.
|
||
screen.yoffset (read-only)
|
||
The screen’s default Y position offset. This is a floating-point number
|
||
where one (1) corresponds to the Y size of the screen’s container. This may
|
||
be useful for restoring the default after adjusting the Y offset via the
|
||
screen’s container.
|
||
screen.xscale (read-only)
|
||
The screen’s default X scale factor, as a floating-point number. This may
|
||
be useful for restoring the default after adjusting the X scale via the
|
||
screen’s container.
|
||
screen.yscale (read-only)
|
||
The screen’s default Y scale factor, as a floating-point number. This may
|
||
be useful for restoring the default after adjusting the Y scale via the
|
||
screen’s container.
|
||
screen.pixel_period (read-only)
|
||
The interval taken to draw a horizontal pixel, as a floating-point number in
|
||
units of seconds.
|
||
screen.scan_period (read-only)
|
||
The interval taken to draw a scan line (including the horizontal blanking
|
||
interval), as a floating-point number in units of seconds.
|
||
screen.frame_period (read-only)
|
||
The interval taken to draw a complete frame (including blanking intervals),
|
||
as a floating-point number in units of seconds.
|
||
screen.frame_number (read-only)
|
||
The current frame number for the screen. This increments monotonically each
|
||
frame interval.
|
||
screen.container (read-only)
|
||
The :ref:`render container <luareference-render-container>` used to draw the
|
||
screen.
|
||
screen.palette (read-only)
|
||
The :ref:`palette device <luareference-dev-dipalette>` used to translate
|
||
pixel values to colours, or ``nil`` if the screen uses a direct colour pixel
|
||
format.
|
||
|
||
.. _luareference-dev-cass:
|
||
|
||
Cassette image device
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``cassette_image_device`` class, representing a compact cassette
|
||
mechanism typically used by a home computer for program storage.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.cassettes[tag]
|
||
Gets a cassette image device by tag relative to the root machine device, or
|
||
``nil`` if no such device exists or it is not a cassette image device.
|
||
|
||
Base classes
|
||
^^^^^^^^^^^^
|
||
|
||
* :ref:`luareference-dev-device`
|
||
* :ref:`luareference-dev-diimage`
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
cassette:stop()
|
||
Disables playback.
|
||
cassette:play()
|
||
Enables playback. The cassette will play if the motor is enabled.
|
||
cassette:forward()
|
||
Sets forward play direction.
|
||
cassette:reverse()
|
||
Sets reverse play direction.
|
||
cassette:seek(time, whence)
|
||
Jump to the specified position on the tape. The time is a floating-point
|
||
number in units of seconds, relative to the point specified by the whence
|
||
argument. The whence argument must be one of ``"set"``, ``"cur"`` or
|
||
``"end"`` to seek relative to the start of the tape, the current position,
|
||
or the end of the tape, respectively.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
cassette.is_stopped (read-only)
|
||
A Boolean indicating whether the cassette is stopped (i.e. not recording and
|
||
not playing).
|
||
cassette.is_playing (read-only)
|
||
A Boolean indicating whether playback is enabled (i.e. the cassette will
|
||
play if the motor is enabled).
|
||
cassette.is_recording (read-only)
|
||
A Boolean indicating whether recording is enabled (i.e. the cassette will
|
||
record if the motor is enabled).
|
||
cassette.motor_state (read/write)
|
||
A Boolean indicating whether the cassette motor is enabled.
|
||
cassette.speaker_state (read/write)
|
||
A Boolean indicating whether the cassette speaker is enabled.
|
||
cassette.position (read-only)
|
||
The current position as a floating-point number in units of seconds relative
|
||
to the start of the tape.
|
||
cassette.length (read-only)
|
||
The length of the tape as a floating-point number in units of seconds, or
|
||
zero (0) if no tape image is mounted.
|
||
|
||
.. _luareference-dev-diimage:
|
||
|
||
Image device interface
|
||
~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``device_image_interface`` class which is a mix-in implemented by
|
||
devices that can load media image files.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.images[tag]
|
||
Gets an image device by tag relative to the root machine device, or ``nil``
|
||
if no such device exists or it is not a media image device.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
image:load(filename)
|
||
Loads the specified file as a media image. Returns ``"pass"`` or
|
||
``"fail"``.
|
||
image:load_software(name)
|
||
Loads a media image described in a software list. Returns ``"pass"`` or
|
||
``"fail"``.
|
||
image:unload()
|
||
Unloads the mounted image.
|
||
image:create(filename)
|
||
Creates and mounts a media image file with the specified name. Returns
|
||
``"pass"`` or ``"fail"``.
|
||
image:display()
|
||
Returns a “front panel display” string for the device, if supported. This
|
||
can be used to show status information, like the current head position or
|
||
motor state.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
image.is_readable (read-only)
|
||
A Boolean indicating whether the device supports reading.
|
||
image.is_writeable (read-only)
|
||
A Boolean indicating whether the device supports writing.
|
||
image.must_be_loaded (read-only)
|
||
A Boolean indicating whether the device requires a media image to be loaded
|
||
in order to start.
|
||
image.is_reset_on_load (read-only)
|
||
A Boolean indicating whether the device requires a hard reset to change
|
||
media images (usually for cartridge slots that contain hardware in addition
|
||
to memory chips).
|
||
image.image_type_name (read-only)
|
||
A string for categorising the media device.
|
||
image.instance_name (read-only)
|
||
The instance name of the device in the current configuration. This is used
|
||
for setting the media image to load on the command line or in INI files.
|
||
This is not stable, it may have a number appended that may change depending
|
||
on slot configuration.
|
||
image.brief_instance_name (read-only)
|
||
The brief instance name of the device in the current configuration. This is
|
||
used for setting the media image to load on the command line or in INI
|
||
files. This is not stable, it may have a number appended that may change
|
||
depending on slot configuration.
|
||
image.formatlist[] (read-only)
|
||
The :ref:`media image formats <luareference-dev-imagefmt>` supported by the
|
||
device, indexed by name. The index operator and ``index_of`` methods have
|
||
O(n) complexity; all other supported operations have O(1) complexity.
|
||
image.exists (read-only)
|
||
A Boolean indicating whether a media image file is mounted.
|
||
image.readonly (read-only)
|
||
A Boolean indicating whether a media image file is mounted in read-only
|
||
mode.
|
||
image.filename (read-only)
|
||
The full path to the mounted media image file, or ``nil`` if no media image
|
||
is mounted.
|
||
image.crc (read-only)
|
||
The 32-bit cyclic redundancy check of the content of the mounted image file
|
||
if the mounted media image was not loaded from a software list, is mounted
|
||
read-only and is not a CD-ROM, or zero (0) otherwise.
|
||
image.loaded_through_softlist (read-only)
|
||
A Boolean indicating whether the mounted media image was loaded from a
|
||
software list, or ``false`` if no media image is mounted.
|
||
image.software_list_name (read-only)
|
||
The short name of the software list if the mounted media image was loaded
|
||
from a software list.
|
||
image.software_longname (read-only)
|
||
The full name of the software item if the mounted media image was loaded
|
||
from a software list, or ``nil`` otherwise.
|
||
image.software_publisher (read-only)
|
||
The publisher of the software item if the mounted media image was loaded
|
||
from a software list, or ``nil`` otherwise.
|
||
image.software_year (read-only)
|
||
The release year of the software item if the mounted media image was loaded
|
||
from a software list, or ``nil`` otherwise.
|
||
image.software_parent (read-only)
|
||
The short name of the parent software item if the mounted media image was
|
||
loaded from a software list, or ``nil`` otherwise.
|
||
image.device (read-only)
|
||
The underlying :ref:`device <luareference-dev-device>`.
|
||
|
||
.. _luareference-dev-dislot:
|
||
|
||
Slot device interface
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``device_slot_interface`` class which is a mix-in implemented by
|
||
devices that instantiate a user-specified child device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.slots[tag]
|
||
Gets an slot device by tag relative to the root machine device, or ``nil``
|
||
if no such device exists or it is not a slot device.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
slot.fixed (read-only)
|
||
A Boolean indicating whether this is a slot with a card specified in machine
|
||
configuration that cannot be changed by the user.
|
||
slot.has_selectable_options (read-only)
|
||
A Boolean indicating whether the slot has any user-selectable options (as
|
||
opposed to options that can only be selected programmatically, typically for
|
||
fixed slots or to load media images).
|
||
slot.options[] (read-only)
|
||
The :ref:`slot options <luareference-dev-slotopt>` describing the child
|
||
devices that can be instantiated by the slot, indexed by option value. The
|
||
``at`` and ``index_of`` methods have O(n) complexity; all other supported
|
||
operations have O(1) complexity.
|
||
slot.device (read-only)
|
||
The underlying :ref:`device <luareference-dev-device>`.
|
||
|
||
.. _luareference-dev-imagefmt:
|
||
|
||
Media image format
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``image_device_format`` class, which describes a media file format
|
||
supported by a :ref:`media image device <luareference-dev-diimage>`.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.images[tag].formatlist[name]
|
||
Gets a media image format supported by a given device by name.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
format.name (read-only)
|
||
An abbreviated name used to identify the format. This often matches the
|
||
primary filename extension used for the format.
|
||
format.description (read-only)
|
||
The full display name of the format.
|
||
format.extensions[] (read-only)
|
||
Yields a table of filename extensions used for the format.
|
||
format.option_spec (read-only)
|
||
A string describing options available when creating a media image using this
|
||
format. The string is not intended to be human-readable.
|
||
|
||
.. _luareference-dev-slotopt:
|
||
|
||
Slot option
|
||
~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``device_slot_interface::slot_option`` class, which represents a
|
||
child device that a :ref:`slot device <luareference-dev-dislot>` can be
|
||
configured to instantiate.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.slots[tag].options[name]
|
||
Gets a slot option for a given :ref:`slot device <luareference-dev-dislot>`
|
||
by name (i.e. the value used to select the option).
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
option.name (read-only)
|
||
The name of the slot option. This is the value used to select this option
|
||
on the command line or in an INI file.
|
||
option.device_fullname (read-only)
|
||
The full display name of the device type instantiated by this option.
|
||
option.device_shortname (read-only)
|
||
The short name of the device type instantiated by this option.
|
||
option.selectable (read-only)
|
||
A Boolean indicating whether the option may be selected by the user (options
|
||
that are not user-selectable are typically used for fixed slots or to load
|
||
media images).
|
||
option.default_bios (read-only)
|
||
The default BIOS setting for the device instantiated using this option, or
|
||
``nil`` if the default BIOS specified in the device’s ROM definitions will
|
||
be used.
|
||
option.clock (read-only)
|
||
The configured clock frequency for the device instantiated using this
|
||
option. This is an unsigned 32-bit integer. If the eight most-significant
|
||
bits are all set, it is a ratio of the parent device’s clock frequency, with
|
||
the numerator in bits 12-23 and the denominator in bits 0-11. If the eight
|
||
most-significant bits are not all set, it is a frequency in Hertz.
|
||
|
||
|
||
.. _luareference-mem:
|
||
|
||
Memory system
|
||
-------------
|
||
|
||
MAME’s Lua interface exposes various memory system objects, including address
|
||
spaces, memory shares, memory banks, and memory regions. Scripts can read from
|
||
and write to the emulated memory system.
|
||
|
||
.. _luareference-mem-manager:
|
||
|
||
Memory manager
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``memory_manager`` class, which allows the memory shares, banks and
|
||
regions in a system to be enumerated.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.memory
|
||
Gets the global memory manager instance for the emulated system.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
memory.shares[]
|
||
The :ref:`memory shares <luareference-mem-share>` in the system, indexed by
|
||
absolute tag. The ``at`` and ``index_of`` methods have O(n) complexity; all
|
||
other supported operations have O(1) complexity.
|
||
memory.banks[]
|
||
The :ref:`memory banks <luareference-mem-bank>` in the system, indexed by
|
||
absolute tag. The ``at`` and ``index_of`` methods have O(n) complexity; all
|
||
other supported operations have O(1) complexity.
|
||
memory.regions[]
|
||
The :ref:`memory regions <luareference-mem-region>` in the system, indexed
|
||
by absolute tag. The ``at`` and ``index_of`` methods have O(n) complexity;
|
||
all other supported operations have O(1) complexity.
|
||
|
||
.. _luareference-mem-space:
|
||
|
||
Address space
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``address_space`` class, which represent’s an address space
|
||
belonging to a device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].spaces[name]
|
||
Gets the address space with the specified name for a given device. Note
|
||
that names are specific to the device type.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
space:read_i{8,16,32,64}(addr)
|
||
Reads a signed integer value of the size in bits from the specified address.
|
||
space:read_u{8,16,32,64}(addr)
|
||
Reads an unsigned integer value of the size in bits from the specified
|
||
address.
|
||
space:write_i{8,16,32,64}(addr, val)
|
||
Writes a signed integer value of the size in bits to the specified address.
|
||
space:write_u{8,16,32,64}(addr, val)
|
||
Writes an unsigned integer value of the size in bits to the specified
|
||
address.
|
||
space:readv_i{8,16,32,64}(addr)
|
||
Reads a signed integer value of the size in bits from the specified virtual
|
||
address. The address is translated with the debug read intent. Returns
|
||
zero if address translation fails.
|
||
space:readv_u{8,16,32,64}(addr)
|
||
Reads an unsigned integer value of the size in bits from the specified
|
||
virtual address. The address is translated with the debug read intent.
|
||
Returns zero if address translation fails.
|
||
space:writev_i{8,16,32,64}(addr, val)
|
||
Writes a signed integer value of the size in bits to the specified virtual
|
||
address. The address is translated with the debug write intent. Does not
|
||
write if address translation fails.
|
||
space:writev_u{8,16,32,64}(addr, val)
|
||
Writes an unsigned integer value of the size in bits to the specified
|
||
virtual address. The address is translated with the debug write intent.
|
||
Does not write if address translation fails.
|
||
space:read_direct_i{8,16,32,64}(addr)
|
||
Reads a signed integer value of the size in bits from the specified address
|
||
one byte at a time by obtaining a read pointer for each byte address. If
|
||
a read pointer cannot be obtained for a byte address, the corresponding
|
||
result byte will be zero.
|
||
space:read_direct_u{8,16,32,64}(addr)
|
||
Reads an unsigned integer value of the size in bits from the specified
|
||
address one byte at a time by obtaining a read pointer for each byte
|
||
address. If a read pointer cannot be obtained for a byte address, the
|
||
corresponding result byte will be zero.
|
||
space:write_direct_i{8,16,32,64}(addr, val)
|
||
Writes a signed integer value of the size in bits to the specified address
|
||
one byte at a time by obtaining a write pointer for each byte address. If
|
||
a write pointer cannot be obtained for a byte address, the corresponding
|
||
byte will not be written.
|
||
space:write_direct_u{8,16,32,64}(addr, val)
|
||
Writes an unsigned integer value of the size in bits to the specified
|
||
address one byte at a time by obtaining a write pointer for each byte
|
||
address. If a write pointer cannot be obtained for a byte address, the
|
||
corresponding byte will not be written.
|
||
space:read_range(start, end, width, [step])
|
||
Reads a range of addresses as a binary string. The end address must be
|
||
greater than or equal to the start address. The width must be 8, 16, 30 or
|
||
64. If the step is provided, it must be a positive number of elements.
|
||
space:add_change_notifier(callback)
|
||
Add a callback to receive notifications for handler changes in address
|
||
space. The callback function is passed a single string as an argument,
|
||
either ``r`` if read handlers have potentially changed, ``w`` if write
|
||
handlers have potentially changed, or ``rw`` if both read and write handlers
|
||
have potentially changed.
|
||
|
||
Returns a :ref:`notifier subscription <luareference-core-notifiersub>`.
|
||
space:install_read_tap(start, end, name, callback)
|
||
Installs a :ref:`pass-through handler <luareference-mem-tap>` that will
|
||
receive notifications on reads from the specified range of addresses in the
|
||
address space. The start and end addresses are inclusive. The name must be
|
||
a string, and the callback must be a function.
|
||
|
||
The callback is passed three arguments for the access offset, the data read,
|
||
and the memory access mask. The offset is the absolute offset into the
|
||
address space. To modify the data being read, return the modified value
|
||
from the callback function as an integer. If the callback does not return
|
||
an integer, the data will not be modified.
|
||
space:install_write_tap(start, end, name, callback)
|
||
Installs a :ref:`pass-through handler <luareference-mem-tap>` that will
|
||
receive notifications on write to the specified range of addresses in the
|
||
address space. The start and end addresses are inclusive. The name must be
|
||
a string, and the callback must be a function.
|
||
|
||
The callback is passed three arguments for the access offset, the data
|
||
written, and the memory access mask. The offset is the absolute offset into
|
||
the address space. To modify the data being written, return the modified
|
||
value from the callback function as an integer. If the callback does not
|
||
return an integer, the data will not be modified.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
space.name (read-only)
|
||
The display name for the address space.
|
||
space.shift (read-only)
|
||
The address granularity for the address space specified as the shift
|
||
required to translate a byte address to a native address. Positive values
|
||
shift towards the most significant bit (left) and negative values shift
|
||
towards the least significant bit (right).
|
||
space.index (read-only)
|
||
The zero-based space index. Some space indices have special meanings for
|
||
the debugger.
|
||
space.address_mask (read-only)
|
||
The address mask for the space.
|
||
space.data_width (read-only)
|
||
The data width for the space in bits.
|
||
space.endianness (read-only)
|
||
The Endianness of the space (``"big"`` or ``"little"``).
|
||
space.map (read-only)
|
||
The configured :ref:`address map <luareference-mem-map>` for the space or
|
||
``nil``.
|
||
|
||
.. _luareference-mem-tap:
|
||
|
||
Pass-through handler
|
||
~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Tracks a pass-through handler installed in an
|
||
:ref:`address space <luareference-mem-space>`. A memory pass-through handler
|
||
receives notifications on accesses to a specified range of addresses, and can
|
||
modify the data that is read or written if desired.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].spaces[name]:install_read_tap(start, end, name, callback)
|
||
Installs a pass-through handler that will receive notifications on reads
|
||
from the specified range of addresses in an
|
||
:ref:`address space <luareference-mem-space>`.
|
||
manager.machine.devices[tag].spaces[name]:install_write_tap(start, end, name, callback)
|
||
Installs a pass-through handler that will receive notifications on writes to
|
||
the specified range of addresses in an
|
||
:ref:`address space <luareference-mem-space>`.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
passthrough:reinstall()
|
||
Reinstalls the pass-through handler in the address space. May be necessary
|
||
if the handler is removed due to other changes to handlers in the address
|
||
space.
|
||
passthrough:remove()
|
||
Removes the pass-through handler from the address space. The associated
|
||
callback will not be called in response to future memory accesses.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
passthrough.addrstart (read-only)
|
||
The inclusive start address of the address range monitored by the
|
||
pass-through handler (i.e. the lowest address that the handler will be
|
||
notified for).
|
||
passthrough.addrend (read-only)
|
||
The inclusive end address of the address range monitored by the pass-through
|
||
handler (i.e. the highest address that the handler will be notified for).
|
||
passthrough.name (read-only)
|
||
The display name for the pass-through handler.
|
||
|
||
.. _luareference-mem-map:
|
||
|
||
Address map
|
||
~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``address_map`` class, used to configure handlers for an address
|
||
space.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].spaces[name].map
|
||
Gets the configured address map for an address space, or ``nil`` if no map
|
||
is configured.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
map.spacenum (read-only)
|
||
The address space number of the address space the map is associated with.
|
||
map.device (read-only)
|
||
The device that owns the address space the map is associated with.
|
||
map.unmap_value (read-only)
|
||
The constant value to return from unmapped reads.
|
||
map.global_mask (read-only)
|
||
Global mask to be applied to all addresses when accessing the space.
|
||
map.entries[] (read-only)
|
||
The configured :ref:`entries <luareference-mem-mapentry>` in the address
|
||
map. Uses 1-based integer indices. The index operator and the ``at``
|
||
method have O(n) complexity.
|
||
|
||
.. _luareference-mem-mapentry:
|
||
|
||
Address map entry
|
||
~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``address_map_entry`` class, representing an entry in a configured
|
||
address map.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].spaces[name].map.entries[index]
|
||
Gets an entry from the configured map for an address space.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
entry.address_start (read-only)
|
||
Start address of the entry’s range.
|
||
entry.address_end (read-only)
|
||
End address of the entry’s range (inclusive).
|
||
entry.address_mirror (read-only)
|
||
Address mirror bits.
|
||
entry.address_mask (read-only)
|
||
Address mask bits. Only valid for handlers.
|
||
entry.mask (read-only)
|
||
Lane mask, indicating which data lines on the bus are connected to the
|
||
handler.
|
||
entry.cswidth (read-only)
|
||
The trigger width for a handler that isn’t connected to all the data lines.
|
||
entry.read (read-only)
|
||
:ref:`Additional data <luareference-memory-handlerdata>` for the read
|
||
handler.
|
||
entry.write (read-only)
|
||
:ref:`Additional data <luareference-memory-handlerdata>` for the write
|
||
handler.
|
||
entry.share (read-only)
|
||
Memory share tag for making RAM entries accessible or ``nil``.
|
||
entry.region (read-only)
|
||
Explicit memory region tag for ROM entries, or ``nil``. For ROM entries,
|
||
``nil`` infers the region from the device tag.
|
||
entry.region_offset (read-only)
|
||
Starting offset in memory region for ROM entries.
|
||
|
||
.. _luareference-memory-handlerdata:
|
||
|
||
Address map handler data
|
||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``map_handler_data`` class, which provides configuration data to
|
||
handlers in address maps.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].spaces[name].map.entries[index].read
|
||
Gets the read handler data for an address map entry.
|
||
manager.machine.devices[tag].spaces[name].map.entries[index].write
|
||
Gets the write handler data for an address map entry.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
data.handlertype (read-only)
|
||
Handler type. Will be one of ``"none"``, ``"ram"``, ``"rom"``, ``"nop"``,
|
||
``"unmap"``, ``"delegate"``, ``"port"``, ``"bank"``, ``"submap"``, or
|
||
``"unknown"``. Note that multiple handler type values can yield
|
||
``"delegate"`` or ``"unknown"``.
|
||
data.bits (read-only)
|
||
Data width for the handler in bits.
|
||
data.name (read-only)
|
||
Display name for the handler, or ``nil``.
|
||
data.tag (read-only)
|
||
Tag for I/O ports and memory banks, or ``nil``.
|
||
|
||
.. _luareference-mem-share:
|
||
|
||
Memory share
|
||
~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``memory_share`` class, representing a named allocated memory zone.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.memory.shares[tag]
|
||
Gets a memory share by absolute tag, or ``nil`` if no such memory share
|
||
exists.
|
||
manager.machine.devices[tag]:memshare(tag)
|
||
Gets a memory share by tag relative to a device, or ``nil`` if no such
|
||
memory share exists.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
share:read_i{8,16,32,64}(offs)
|
||
Reads a signed integer value of the size in bits from the specified offset
|
||
in the memory share.
|
||
share:read_u{8,16,32,64}(offs)
|
||
Reads an unsigned integer value of the size in bits from the specified
|
||
offset in the memory share.
|
||
share:write_i{8,16,32,64}(offs, val)
|
||
Writes a signed integer value of the size in bits to the specified offset in
|
||
the memory share.
|
||
share:write_u{8,16,32,64}(offs, val)
|
||
Writes an unsigned integer value of the size in bits to the specified offset
|
||
in the memory share.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
share.tag (read-only)
|
||
The absolute tag of the memory share.
|
||
share.size (read-only)
|
||
The size of the memory share in bytes.
|
||
share.length (read-only)
|
||
The length of the memory share in native width elements.
|
||
share.endianness (read-only)
|
||
The Endianness of the memory share (``"big"`` or ``"little"``).
|
||
share.bitwidth (read-only)
|
||
The native element width of the memory share in bits.
|
||
share.bytewidth (read-only)
|
||
The native element width of the memory share in bytes.
|
||
|
||
.. _luareference-mem-bank:
|
||
|
||
Memory bank
|
||
~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``memory_bank`` class, representing a named memory zone
|
||
indirection.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.memory.banks[tag]
|
||
Gets a memory region by absolute tag, or ``nil`` if no such memory bank
|
||
exists.
|
||
manager.machine.devices[tag]:membank(tag)
|
||
Gets a memory region by tag relative to a device, or ``nil`` if no such
|
||
memory bank exists.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
bank.tag (read-only)
|
||
The absolute tag of the memory bank.
|
||
bank.entry (read/write)
|
||
The currently selected zero-based entry number.
|
||
|
||
.. _luareference-mem-region:
|
||
|
||
Memory region
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``memory_region`` class, representing a memory region used to store
|
||
read-only data like ROMs or the result of fixed decryptions.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.memory.regions[tag]
|
||
Gets a memory region by absolute tag, or ``nil`` if no such memory region
|
||
exists.
|
||
manager.machine.devices[tag]:memregion(tag)
|
||
Gets a memory region by tag relative to a device, or ``nil`` if no such
|
||
memory region exists.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
region:read_i{8,16,32,64}(offs)
|
||
Reads a signed integer value of the size in bits from the specified offset
|
||
in the memory region.
|
||
region:read_u{8,16,32,64}(offs)
|
||
Reads an unsigned integer value of the size in bits from the specified
|
||
offset in the memory region.
|
||
region:write_i{8,16,32,64}(offs, val)
|
||
Writes a signed integer value of the size in bits to the specified offset in
|
||
the memory region.
|
||
region:write_u{8,16,32,64}(offs, val)
|
||
Writes an unsigned integer value of the size in bits to the specified offset
|
||
in the memory region.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
region.tag (read-only)
|
||
The absolute tag of the memory region.
|
||
region.size (read-only)
|
||
The size of the memory region in bytes.
|
||
region.length (read-only)
|
||
The length of the memory region in native width elements.
|
||
region.endianness (read-only)
|
||
The Endianness of the memory region (``"big"`` or ``"little"``).
|
||
region.bitwidth (read-only)
|
||
The native element width of the memory region in bits.
|
||
region.bytewidth (read-only)
|
||
The native element width of the memory region in bytes.
|
||
|
||
|
||
.. _luareference-input:
|
||
|
||
Input system
|
||
------------
|
||
|
||
Allows scripts to get input from the user, and access I/O ports in the emulated
|
||
system.
|
||
|
||
.. _luareference-input-ioportman:
|
||
|
||
I/O port manager
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``ioport_manager`` class, which provides access to emulated I/O
|
||
ports and handles input configuration.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.ioport
|
||
Gets the global I/O port manager instance for the emulated machine.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
ioport:count_players()
|
||
Returns the number of player controllers in the system.
|
||
ioport:type_pressed(type, [player])
|
||
Returns a Boolean indicating whether the specified input is currently
|
||
pressed. The input type may be an enumerated value or an
|
||
:ref:`input type <luareference-input-inputtype>` entry. If the input type
|
||
is an enumerated value, the player number may be supplied as a zero-based
|
||
index; if the player number is not supplied, it is assumed to be zero. If
|
||
the input type is an input type entry, the player number may not be supplied
|
||
separately.
|
||
ioport:type_name(type, [player])
|
||
Returns the display name for the specified input type and player number.
|
||
The input type is an enumerated value. The player number is a zero-based
|
||
index. If the player number is not supplied, it is assumed to be zero.
|
||
ioport:type_group(type, player)
|
||
Returns the input group for the specified input type and player number. The
|
||
input type is an enumerated value. The player number is a zero-based index.
|
||
Returns an integer giving the grouping for the input. If the player number
|
||
is not supplied, it is assumed to be zero.
|
||
|
||
This should be called with values obtained from I/O port fields to provide
|
||
canonical grouping in an input configuration UI.
|
||
ioport:type_seq(type, [player], [seqtype])
|
||
Get the configured :ref:`input sequence <luareference-input-iptseq>` for the
|
||
specified input type, player number and sequence type. The input type may
|
||
be an enumerated value or an
|
||
:ref:`input type <luareference-input-inputtype>` entry. If the input type
|
||
is an enumerated value, the player number may be supplied as a zero-based
|
||
index; if the player number is not supplied, it is assumed to be zero. If
|
||
the input type is an input type entry, the player number may not be supplied
|
||
separately. If the sequence type is supplied, it must be ``"standard"``,
|
||
``"increment"`` or ``"decrement"``; if it is not supplied, it is assumed to
|
||
be ``"standard"``.
|
||
|
||
This provides access to general input configuration.
|
||
ioport:set_type_seq(type, [player], seqtype, seq)
|
||
Set the configured :ref:`input sequence <luareference-input-iptseq>` for the
|
||
specified input type, player number and sequence type. The input type may
|
||
be an enumerated value or an
|
||
:ref:`input type <luareference-input-inputtype>` entry. If the input type
|
||
is an enumerated value, the player number must be supplied as a zero-based
|
||
index. If the input type is an input type entry, the player number may not
|
||
be supplied separately. The sequence type must be ``"standard"``,
|
||
``"increment"`` or ``"decrement"``.
|
||
|
||
This allows general input configuration to be set.
|
||
ioport:token_to_input_type(string)
|
||
Returns the input type and player number for the specified input type token
|
||
string.
|
||
ioport:input_type_to_token(type, [player])
|
||
Returns the token string for the specified input type and player number. If
|
||
the player number is not supplied, it assumed to be zero.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
ioport.types[] (read-only)
|
||
Gets the supported :ref:`input types <luareference-input-inputtype>`. Keys
|
||
are arbitrary indices. All supported operations have O(1) complexity.
|
||
ioport.ports[]
|
||
Gets the emulated :ref:`I/O ports <luareference-input-ioport>` in the
|
||
system. Keys are absolute tags. The ``at`` and ``index_of`` methods have
|
||
O(n) complexity; all other supported operations have O(1) complexity.
|
||
|
||
.. _luareference-input-natkbd:
|
||
|
||
Natural keyboard manager
|
||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``natural_keyboard`` class, which manages emulated keyboard and
|
||
keypad inputs.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.natkeyboard
|
||
Gets the global natural keyboard manager instance for the emulated machine.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
natkeyboard:post(text)
|
||
Post literal text to the emulated machine. The machine must have keyboard
|
||
inputs with character bindings, and the correct keyboard input device must
|
||
be enabled.
|
||
natkeyboard:post_coded(text)
|
||
Post text to the emulated machine. Brace-enclosed codes are interpreted in
|
||
the text. The machine must have keyboard inputs with character bindings,
|
||
and the correct keyboard input device must be enabled.
|
||
|
||
The recognised codes are ``{BACKSPACE}``, ``{BS}``, ``{BKSP}``, ``{DEL}``,
|
||
``{DELETE}``, ``{END}``, ``{ENTER}``, ``{ESC}``, ``{HOME}``, ``{INS}``,
|
||
``{INSERT}``, ``{PGDN}``, ``{PGUP}``, ``{SPACE}``, ``{TAB}``, ``{F1}``,
|
||
``{F2}``, ``{F3}``, ``{F4}``, ``{F5}``, ``{F6}``, ``{F7}``, ``{F8}``,
|
||
``{F9}``, ``{F10}``, ``{F11}``, ``{F12}``, and ``{QUOTE}``.
|
||
natkeyboard:paste()
|
||
Post the contents of the host clipboard to the emulated machine. The
|
||
machine must have keyboard inputs with character bindings, and the correct
|
||
keyboard input device must be enabled.
|
||
natkeyboard:dump()
|
||
Returns a string with a human-readable description of the keyboard and
|
||
keypad input devices in the system, whether they are enabled, and their
|
||
character bindings.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
natkeyboard.empty (read-only)
|
||
A Boolean indicating whether the natural keyboard manager’s input buffer is
|
||
empty.
|
||
natkeyboard.full (read-only)
|
||
A Boolean indicating whether the natural keyboard manager’s input buffer is
|
||
full.
|
||
natkeyboard.can_post (read-only)
|
||
A Boolean indicating whether the emulated system supports posting character
|
||
data via the natural keyboard manager.
|
||
natkeyboard.is_posting (read-only)
|
||
A Boolean indicating whether posted character data is currently being
|
||
delivered to the emulated system.
|
||
natkeyboard.in_use (read/write)
|
||
A Boolean indicating whether “natural keyboard” mode is enabled. When
|
||
“natural keyboard” mode is enabled, the natural keyboard manager translates
|
||
host character input to emulated system keystrokes.
|
||
natkeyboard.keyboards[]
|
||
Gets the :ref:`keyboard/keypad input devices <luareference-input-kbddev>` in
|
||
the emulated system, indexed by absolute device tag. Index get has O(n)
|
||
complexity; all other supported operations have O(1) complexity.
|
||
|
||
.. _luareference-input-kbddev:
|
||
|
||
Keyboard input device
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Represents a keyboard or keypad input device managed by the
|
||
:ref:`natural keyboard manager <luareference-input-natkbd>`.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.natkeyboard.keyboards[tag]
|
||
Gets the keyboard input device with the specified tag, or ``nil`` if the tag
|
||
does not correspond to a keyboard input device.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
keyboard.device (read-only)
|
||
The underlying device.
|
||
keyboard.tag (read-only)
|
||
The absolute tag of the underlying device.
|
||
keyboard.basetag (read-only)
|
||
The last component of the tag of the underlying device, or ``"root"`` for
|
||
the root machine device.
|
||
keyboard.name (read-only)
|
||
The human-readable description of the underlying device type.
|
||
keyboard.shortname (read-only)
|
||
The identifier for the underlying device type.
|
||
keyboard.is_keypad (read-only)
|
||
A Boolean indicating whether the underlying device has keypad inputs but no
|
||
keyboard inputs. This is used when determining which keyboard input devices
|
||
should be enabled by default.
|
||
keyboard.enabled (read/write)
|
||
A Boolean indicating whether the device’s keyboard and/or keypad inputs are
|
||
enabled.
|
||
|
||
.. _luareference-input-ioport:
|
||
|
||
I/O port
|
||
~~~~~~~~
|
||
|
||
Wraps MAME’s ``ioport_port`` class, representing an emulated I/O port.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.ioport.ports[tag]
|
||
Gets an emulated I/O port by absolute tag, or ``nil`` if the tag does not
|
||
correspond to an I/O port.
|
||
manager.machine.devices[devtag]:ioport(porttag)
|
||
Gets an emulated I/O port by tag relative to a device, or ``nil`` if no such
|
||
I/O port exists.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
port:read()
|
||
Read the current input value. Returns a 32-bit integer.
|
||
port:write(value, mask)
|
||
Write to the I/O port output fields that are set in the specified mask. The
|
||
value and mask must be 32-bit integers. Note that this does not set values
|
||
for input fields.
|
||
port:field(mask)
|
||
Get the first :ref:`I/O port field <luareference-input-field>` corresponding
|
||
to the bits that are set in the specified mask, or ``nil`` if there is no
|
||
corresponding field.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
port.device (read-only)
|
||
The device that owns the I/O port.
|
||
port.tag (read-only)
|
||
The absolute tag of the I/O port
|
||
port.active (read-only)
|
||
A mask indicating which bits of the I/O port correspond to active fields
|
||
(i.e. not unused or unassigned bits).
|
||
port.live (read-only)
|
||
The live state of the I/O port.
|
||
port.fields[] (read-only)
|
||
Gets a table of :ref:`fields <luareference-input-field>` indexed by name.
|
||
|
||
.. _luareference-input-field:
|
||
|
||
I/O port field
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``ioport_field`` class, representing a field within an I/O port.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.ioport.ports[tag]:field(mask)
|
||
Gets a field for the given port by bit mask.
|
||
manager.machine.ioport.ports[tag].fields[name]
|
||
Gets a field for the given port by display name.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
field:set_value(value)
|
||
Set the value of the I/O port field. For digital fields, the value is
|
||
compared to zero to determine whether the field should be active; for
|
||
analog fields, the value must be right-aligned and in the correct range.
|
||
field:clear_value()
|
||
Clear programmatically overridden value and restore the field’s regular
|
||
behaviour.
|
||
field:set_input_seq(seqtype, seq)
|
||
Set the :ref:`input sequence <luareference-input-iptseq>` for the
|
||
specified sequence type. This is used to configure per-machine input
|
||
settings. The sequence type must be ``"standard"``, ``"increment"`` or
|
||
``"decrement"``.
|
||
field:input_seq(seq_type)
|
||
Get the configured :ref:`input sequence <luareference-input-iptseq>` for the
|
||
specified sequence type. This gets per-machine input assignments. The
|
||
sequence type must be ``"standard"``, ``"increment"`` or ``"decrement"``.
|
||
field:set_default_input_seq(seq_type, seq)
|
||
Set the default :ref:`input sequence <luareference-input-iptseq>` for the
|
||
specified sequence type. This overrides the default input assignment for a
|
||
specific input. The sequence type must be ``"standard"``, ``"increment"``
|
||
or ``"decrement"``.
|
||
field:default_input_seq(seq_type)
|
||
Gets the default :ref:`input sequence <luareference-input-iptseq>` for the
|
||
specified sequence type. If the default assignment is not overridden, this
|
||
gets the general input assignment. The sequence type must be
|
||
``"standard"``, ``"increment"`` or ``"decrement"``.
|
||
field:keyboard_codes(shift)
|
||
Gets a table of characters corresponding to the field for the specified
|
||
shift state. The shift state is a bit mask of active shift keys.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
field.device (read-only)
|
||
The device that owns the port that the field belongs to.
|
||
field.port (read-only)
|
||
The :ref:`I/O port <luareference-input-ioport>` that the field belongs to.
|
||
field.live (read-only)
|
||
The :ref:`live state <luareference-input-fieldlive>` of the field.
|
||
field.type (read-only)
|
||
The input type of the field. This is an enumerated value.
|
||
field.name (read-only)
|
||
The display name for the field.
|
||
field.default_name (read-only)
|
||
The name for the field from the emulated system’s configuration (cannot be
|
||
overridden by scripts or plugins).
|
||
field.player (read-only)
|
||
Zero-based player number for the field.
|
||
field.mask (read-only)
|
||
Bits in the I/O port corresponding to this field.
|
||
field.defvalue (read-only)
|
||
The field’s default value.
|
||
field.minvalue (read-only)
|
||
The minimum allowed value for analog fields, or ``nil`` for digital fields.
|
||
field.maxvalue (read-only)
|
||
The maximum allowed value for analog fields, or ``nil`` for digital fields.
|
||
field.sensitivity (read-only)
|
||
The sensitivity or gain for analog fields, or ``nil`` for digital fields.
|
||
field.way (read-only)
|
||
The number of directions allowed by the restrictor plate/gate for a digital
|
||
joystick, or zero (0) for other inputs.
|
||
field.type_class (read-only)
|
||
The type class for the input field – one of ``"keyboard"``,
|
||
``"controller"``, ``"config"``, ``"dipswitch"`` or ``"misc"``.
|
||
field.is_analog (read-only)
|
||
A Boolean indicating whether the field is an analog axis or positional
|
||
control.
|
||
field.is_digital_joystick (read-only)
|
||
A Boolean indicating whether the field corresponds to a digital joystick
|
||
switch.
|
||
field.enabled (read-only)
|
||
A Boolean indicating whether the field is enabled.
|
||
field.optional (read-only)
|
||
A Boolean indicating whether the field is optional and not required to use
|
||
the emulated system.
|
||
field.cocktail (read-only)
|
||
A Boolean indicating whether the field is only used when the system is
|
||
configured for a cocktail table cabinet.
|
||
field.toggle (read-only)
|
||
A Boolean indicating whether the field corresponds to a hardware toggle
|
||
switch or push-on, push-off button.
|
||
field.rotated (read-only)
|
||
A Boolean indicating whether the field corresponds to a control that is
|
||
rotated relative its standard orientation.
|
||
field.analog_reverse (read-only)
|
||
A Boolean indicating whether the field corresponds to an analog control that
|
||
increases in the opposite direction to the convention (e.g. larger values
|
||
when a pedal is released or a joystick is moved to the left).
|
||
field.analog_reset (read-only)
|
||
A Boolean indicating whether the field corresponds to an incremental
|
||
position input (e.g. a dial or trackball axis) that should be reset to zero
|
||
for every video frame.
|
||
field.analog_wraps (read-only)
|
||
A Boolean indicating whether the field corresponds to an analog input that
|
||
wraps from one end of its range to the other (e.g. an incremental position
|
||
input like a dial or trackball axis).
|
||
field.analog_invert (read-only)
|
||
A Boolean indicating whether the field corresponds to an analog input that
|
||
has its value ones-complemented.
|
||
field.impulse (read-only)
|
||
A Boolean indicating whether the field corresponds to a digital input that
|
||
activates for a fixed amount of time.
|
||
field.crosshair_scale (read-only)
|
||
The scale factor for translating the field’s range to crosshair position. A
|
||
value of one (1) translates the field’s full range to the full width or
|
||
height the screen.
|
||
field.crosshair_offset (read-only)
|
||
The offset for translating the field’s range to crosshair position.
|
||
field.user_value (read/write)
|
||
The value for DIP switch or configuration settings.
|
||
field.settings[] (read-only)
|
||
Gets a table of the currently enabled settings for a DIP switch or
|
||
configuration field, indexed by value.
|
||
|
||
.. _luareference-input-fieldlive:
|
||
|
||
Live I/O port field state
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``ioport_field_live`` class, representing the live state of an I/O
|
||
port field.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.ioport.ports[tag]:field(mask).live
|
||
Gets the live state for an I/O port field.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
live.name
|
||
Display name for the field.
|
||
|
||
.. _luareference-input-inputtype:
|
||
|
||
Input type
|
||
~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_type_entry`` class, representing an emulated input type or
|
||
emulator UI input type. Input types are uniquely identified by the combination
|
||
of their enumerated type value and player index.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.ioport.types[index]
|
||
Gets a supported input type.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
type.type (read-only)
|
||
An enumerated value representing the type of input.
|
||
type.group (read-only)
|
||
An integer giving the grouping for the input type. Should be used to
|
||
provide canonical grouping in an input configuration UI.
|
||
type.player (read-only)
|
||
The zero-based player number, or zero for non-player controls.
|
||
type.token (read-only)
|
||
The token string for the input type, used in configuration files.
|
||
type.name (read-only)
|
||
The display name for the input type.
|
||
type.is_analog (read-only)
|
||
A Boolean indicating whether the input type is analog or digital. Inputs
|
||
that only have on and off states are considered digital, while all other
|
||
inputs are considered analog, even if they can only represent discrete
|
||
values or positions.
|
||
|
||
.. _luareference-input-inputman:
|
||
|
||
Input manager
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_manager`` class, which reads host input devices and checks
|
||
whether configured inputs are active.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.input
|
||
Gets the global input manager instance for the emulated system.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
input:code_value(code)
|
||
Gets the current value for the host input corresponding to the specified
|
||
code. Returns a signed integer value, where zero is the neutral position.
|
||
input:code_pressed(code)
|
||
Returns a Boolean indicating whether the host input corresponding to the
|
||
specified code has a non-zero value (i.e. it is not in the neutral
|
||
position).
|
||
input:code_pressed_once(code)
|
||
Returns a Boolean indicating whether the host input corresponding to the
|
||
specified code has moved away from the neutral position since the last time
|
||
it was checked using this function. The input manager can track a limited
|
||
number of inputs this way.
|
||
input:code_name(code)
|
||
Get display name for an input code.
|
||
input:code_to_token(code)
|
||
Get token string for an input code. This should be used when saving
|
||
configuration.
|
||
input:code_from_token(token)
|
||
Convert a token string to an input code. Returns the invalid input code if
|
||
the token is not valid or belongs to an input device that is not present.
|
||
input:seq_pressed(seq)
|
||
Returns a Boolean indicating whether the supplied
|
||
:ref:`input sequence <luareference-input-iptseq>` is currently pressed.
|
||
input:seq_clean(seq)
|
||
Remove invalid elements from the supplied
|
||
:ref:`input sequence <luareference-input-iptseq>`. Returns the new, cleaned
|
||
input sequence.
|
||
input:seq_name(seq)
|
||
Get display text for an :ref:`input sequence <luareference-input-iptseq>`.
|
||
input:seq_to_tokens(seq)
|
||
Convert an :ref:`input sequence <luareference-input-iptseq>` to a token
|
||
string. This should be used when saving configuration.
|
||
input:seq_from_tokens(tokens)
|
||
Convert a token string to an
|
||
:ref:`input sequence <luareference-input-iptseq>`. This should be used when
|
||
loading configuration.
|
||
input:axis_code_poller()
|
||
Returns an :ref:`input code poller <luareference-input-codepoll>` for
|
||
obtaining an analog host input code.
|
||
input:switch_code_poller()
|
||
Returns an :ref:`input code poller <luareference-input-codepoll>` for
|
||
obtaining a host switch input code.
|
||
input:keyboard_code_poller()
|
||
Returns an :ref:`input code poller <luareference-input-codepoll>` for
|
||
obtaining a host switch input code that only considers keyboard input
|
||
devices.
|
||
input:axis_sequence_poller()
|
||
Returns an :ref:`input sequence poller <luareference-input-seqpoll>` for
|
||
obtaining an :ref:`input sequence <luareference-input-iptseq>` for
|
||
configuring an analog input.
|
||
input:axis_sequence_poller()
|
||
Returns an :ref:`input sequence poller <luareference-input-seqpoll>` for
|
||
obtaining an :ref:`input sequence <luareference-input-iptseq>` for
|
||
configuring a digital input.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
input.device_classes[] (read-only)
|
||
Gets a table of host
|
||
:ref:`input device classes <luareference-input-devclass>` indexed by name.
|
||
|
||
.. _luareference-input-codepoll:
|
||
|
||
Input code poller
|
||
~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_code_poller`` class, used to poll for host inputs being
|
||
activated.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.input:axis_code_poller()
|
||
Returns an input code poller that polls for analog inputs being activated.
|
||
manager.machine.input:switch_code_poller()
|
||
Returns an input code poller that polls for host switch inputs being
|
||
activated.
|
||
manager.machine.input:keyboard_code_poller()
|
||
Returns an input code poller that polls for host switch inputs being
|
||
activated, only considering keyboard input devices.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
poller:reset()
|
||
Resets the polling logic. Active switch inputs are cleared and initial
|
||
analog input positions are set.
|
||
poller:poll()
|
||
Returns an input code corresponding to the first relevant host input that
|
||
has been activated since the last time the method was called. Returns the
|
||
invalid input code if no relevant input has been activated.
|
||
|
||
.. _luareference-input-seqpoll:
|
||
|
||
Input sequence poller
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_sequence_poller`` poller class, which allows users to
|
||
assign host input combinations to emulated inputs and other actions.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.input:axis_sequence_poller()
|
||
Returns an input sequence poller for assigning host inputs to an analog
|
||
input.
|
||
manager.machine.input:switch_sequence_poller()
|
||
Returns an input sequence poller for assigning host inputs to a switch
|
||
input.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
poller:start([seq])
|
||
Start polling. If a sequence is supplied, it is used as a starting
|
||
sequence: for analog inputs, the user can cycle between the full range, and
|
||
the positive and negative portions of an axis; for switch inputs, an “or”
|
||
code is appended and the user can add an alternate host input combination.
|
||
poller:poll()
|
||
Polls for for user input and updates the sequence if appropriate. Returns a
|
||
Boolean indicating whether sequence input is complete. If this method
|
||
returns false, you should continue polling.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
poller.sequence (read-only)
|
||
The current :ref:`input sequence <luareference-input-iptseq>`. This is
|
||
updated while polling. It is possible for the sequence to become invalid.
|
||
poller.valid (read-only)
|
||
A Boolean indicating whether the current input sequence is valid.
|
||
poller.modified (read-only)
|
||
A Boolean indicating whether the sequence was changed by any user input
|
||
since starting polling.
|
||
|
||
.. _luareference-input-iptseq:
|
||
|
||
Input sequence
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_seq`` class, representing a combination of host inputs that
|
||
can be read or assigned to an emulated input. Input sequences can be
|
||
manipulated using :ref:`input manager <luareference-input-inputman>` methods.
|
||
Use an :ref:`input sequence poller <luareference-input-seqpoll>` to obtain an
|
||
input sequence from the user.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.input_seq()
|
||
Creates an empty input sequence.
|
||
emu.input_seq(seq)
|
||
Creates a copy of an existing input sequence.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
seq:reset()
|
||
Clears the input sequence, removing all items.
|
||
seq:set_default()
|
||
Sets the input sequence to a single item containing the metavalue specifying
|
||
that the default setting should be used.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
seq.empty (read-only)
|
||
A Boolean indicating whether the input sequence is empty (contains no items,
|
||
indicating an unassigned input).
|
||
seq.length (read-only)
|
||
The number of items in the input sequence.
|
||
seq.is_valid (read-only)
|
||
A Boolean indicating whether the input sequence is a valid. To be valid, it
|
||
must contain at least one item, all items must be valid codes, all product
|
||
groups must contain at least one item that is not negated, and items
|
||
referring to absolute and relative axes must not be mixed within a product
|
||
group.
|
||
seq.is_default (read-only)
|
||
A Boolean indicating whether the input sequence specifies that the default
|
||
setting should be used.
|
||
|
||
.. _luareference-input-devclass:
|
||
|
||
Host input device class
|
||
~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_class`` class, representing a category of host input
|
||
devices (e.g. keyboards or joysticks).
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.input.device_classes[name]
|
||
Gets an input device class by name.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
devclass.name (read-only)
|
||
The device class name.
|
||
devclass.enabled (read-only)
|
||
A Boolean indicating whether the device class is enabled.
|
||
devclass.multi (read-only)
|
||
A Boolean indicating whether the device class supports multiple devices, or
|
||
inputs from all devices in the class are combined and treated as a single
|
||
device.
|
||
devclass.devices[] (read-only)
|
||
Gets a table of :ref:`host input devices <luareference-input-inputdev>` in
|
||
the class. Keys are one-based indices.
|
||
|
||
.. _luareference-input-inputdev:
|
||
|
||
Host input device
|
||
~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_device`` class, representing a host input device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.input.device_classes[name].devices[index]
|
||
Gets a specific host input device.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
inputdev.name (read-only)
|
||
Display name for the device. This is not guaranteed to be unique.
|
||
inputdev.id (read-only)
|
||
Unique identifier string for the device. This may not be human-readable.
|
||
inputdev.devindex (read-only)
|
||
Device index within the device class. This is not necessarily the same as
|
||
the index in the ``devices`` property of the device class – the ``devindex``
|
||
indices may not be contiguous.
|
||
inputdev.items (read-only)
|
||
Gets a table of :ref:`input items <luareference-input-inputitem>`, indexed
|
||
by item ID. The item ID is an enumerated value.
|
||
|
||
.. _luareference-input-inputitem:
|
||
|
||
Host input device item
|
||
~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``input_device_item`` class, representing a single host input (e.g.
|
||
a key, button, or axis).
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.input.device_classes[name].devices[index].items[id]
|
||
Gets an individual host input item. The item ID is an enumerated value.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
item.name (read-only)
|
||
The display name of the input item. Note that this is just the name of the
|
||
item itself, and does not include the device name. The full display name
|
||
for the item can be obtained by calling the ``code_name`` method on the
|
||
:ref:`input manager <luareference-input-inputman>` with the item’s code.
|
||
item.code (read-only)
|
||
The input item’s identification code. This is used by several
|
||
:ref:`input manager <luareference-input-inputman>` methods.
|
||
item.token (read-only)
|
||
The input item’s token string. Note that this is a token fragment for the
|
||
item itself, and does not include the device portion. The full token for
|
||
the item can be obtained by calling the ``code_to_token`` method on the
|
||
:ref:`input manager <luareference-input-inputman>` with the item’s code.
|
||
item.current (read-only)
|
||
The item’s current value. This is a signed integer where zero is the
|
||
neutral position.
|
||
|
||
.. _luareference-input-uiinput:
|
||
|
||
UI input manager
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``ui_input_manager`` class, which is used for high-level input.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.uiinput
|
||
Gets the global UI input manager instance for the machine.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
uiinput:find_mouse()
|
||
Returns host system mouse pointer X position, Y position, button state, and
|
||
the :ref:`render target <luareference-render-target>` it falls in. The
|
||
position is in host pixels, where zero is at the top/left. The button state
|
||
is a Boolean indicating whether the primary mouse button is pressed.
|
||
|
||
If the mouse pointer is not over one of MAME’s windows, this may return the
|
||
position and render target from when the mouse pointer was most recently
|
||
over one of MAME’s windows. The render target may be ``nil`` if the mouse
|
||
pointer is not over one of MAME’s windows.
|
||
uiinput:pressed(type)
|
||
Returns a Boolean indicating whether the specified UI input has been
|
||
pressed. The input type is an enumerated value.
|
||
uiinput:pressed_repeat(type, speed)
|
||
Returns a Boolean indicating whether the specified UI input has been
|
||
pressed or auto-repeat has been triggered at the specified speed. The input
|
||
type is an enumerated value; the speed is an interval in sixtieths of a
|
||
second.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
uiinput.presses_enabled (read/write)
|
||
Whether the UI input manager will check for UI inputs frame updates.
|
||
|
||
|
||
.. _luareference-render:
|
||
|
||
Render system
|
||
-------------
|
||
|
||
The render system is responsible for drawing what you see in MAME’s windows,
|
||
including emulated screens, artwork, and UI elements.
|
||
|
||
.. _luareference-render-bounds:
|
||
|
||
Render bounds
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_bounds`` class, which represents a rectangle using
|
||
floating-point coordinates.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.render_bounds()
|
||
Creates a render bounds object representing a unit square, with top left
|
||
corner at (0, 0) and bottom right corner at (1, 1). Note that render
|
||
target coordinates don’t necessarily have equal X and Y scales, so this may
|
||
not represent a square in the final output.
|
||
emu.render_bounds(left, top, right, bottom)
|
||
Creates a render bounds object representing a rectangle with top left
|
||
corner at (x0, y0) and bottom right corner at (x1, y1).
|
||
|
||
The arguments must all be floating-point numbers.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
bounds:includes(x, y)
|
||
Returns a Boolean indicating whether the specified point falls within the
|
||
rectangle. The rectangle must be normalised for this to work (right greater
|
||
than left and bottom greater than top).
|
||
|
||
The arguments must both be floating-point numbers.
|
||
bounds:set_xy(left, top, right, bottom)
|
||
Set the rectangle’s position and size in terms of the positions of the
|
||
edges.
|
||
|
||
The arguments must all be floating-point numbers.
|
||
bounds:set_wh(left, top, width, height)
|
||
Set the rectangle’s position and size in terms of the top top left corner
|
||
position, and the width and height.
|
||
|
||
The arguments must all be floating-point numbers.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
bounds.x0 (read/write)
|
||
The leftmost coordinate in the rectangle (i.e. the X coordinate of the left
|
||
edge or the top left corner).
|
||
bounds.x1 (read/write)
|
||
The rightmost coordinate in the rectangle (i.e. the X coordinate of the
|
||
right edge or the bottom right corner).
|
||
bounds.y0 (read/write)
|
||
The topmost coordinate in the rectangle (i.e. the Y coordinate of the top
|
||
edge or the top left corner).
|
||
bounds.y1 (read/write)
|
||
The bottommost coordinate in the rectangle (i.e. the Y coordinate of the
|
||
bottom edge or the bottom right corner).
|
||
bounds.width (read/write)
|
||
The width of the rectangle. Setting this property changes the position of
|
||
the rightmost edge.
|
||
bounds.height (read/write)
|
||
The height of the rectangle. Setting this property changes the position of
|
||
the bottommost edge.
|
||
bounds.aspect (read-only)
|
||
The width-to-height aspect ratio of the rectangle. Note that this is often
|
||
in render target coordinates which don’t necessarily have equal X and Y
|
||
scales. A rectangle representing a square in the final output doesn’t
|
||
necessarily have an aspect ratio of 1.
|
||
|
||
.. _luareference-render-color:
|
||
|
||
Render colour
|
||
~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_color`` class, which represents an ARGB (alpha, red,
|
||
green, blue) format colour. Channels are floating-point values ranging from
|
||
zero (0, transparent alpha or colour off) to one (1, opaque or full colour
|
||
intensity). Colour channel values are not pre-multiplied by the alpha channel
|
||
value.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.render_color()
|
||
Creates a render colour object representing opaque white (all channels set
|
||
to 1). This is the identity value – ARGB multiplication by this value will
|
||
not change a colour.
|
||
emu.render_color(a, r, g, b)
|
||
Creates a render colour object with the specified alpha, red, green and
|
||
blue channel values.
|
||
|
||
The arguments must all be floating-point numbers in the range from zero (0)
|
||
to one (1), inclusive.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
color:set(a, r, g, b)
|
||
Sets the colour object’s alpha, red, green and blue channel values.
|
||
|
||
The arguments must all be floating-point numbers in the range from zero (0)
|
||
to one (1), inclusive.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
color.a (read/write)
|
||
Alpha value, in the range of zero (0, transparent) to one (1, opaque).
|
||
color.r (read/write)
|
||
Red channel value, in the range of zero (0, off) to one (1, full intensity).
|
||
color.g (read/write)
|
||
Green channel value, in the range of zero (0, off) to one (1, full
|
||
intensity).
|
||
color.b (read/write)
|
||
Blue channel value, in the range of zero (0, off) to one (1, full
|
||
intensity).
|
||
|
||
.. _luareference-render-palette:
|
||
|
||
Palette
|
||
~~~~~~~
|
||
|
||
Wraps MAME’s ``palette_t`` class, which represents a table of colours that can
|
||
be looked up by zero-based index. Palettes always contain additional special
|
||
entries for black and white.
|
||
|
||
Each colour has an associated contrast adjustment value. Each adjustment group
|
||
has associated brightness and contrast adjustment values. The palette also has
|
||
overall brightness, contrast and gamma adjustment values.
|
||
|
||
Colours are represented in alpha/red/green/blue (ARGB) format. Channel values
|
||
range from 0 (transparent or off) to 255 (opaque or full intensity), inclusive.
|
||
Colour channel values are not pre-multiplied by the alpha value. Channel values
|
||
are packed into the bytes of 32-bit unsigned integers, in the order alpha, red,
|
||
green, blue from most-significant to least-significant byte.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.palette(colors, [groups])
|
||
Creates a palette with the specified number of colours and
|
||
brightness/contrast adjustment groups. The number of colour groups defaults
|
||
to one if not specified. Colours are initialised to black, brightness
|
||
adjustment is initialised to 0.0, contrast adjustment initialised to 1.0,
|
||
and gamma adjustment is initialised to 1.0.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
palette:entry_color(index)
|
||
Gets the colour at the specified zero-based index.
|
||
|
||
Index values range from zero to the number of colours in the palette minus
|
||
one. Returns black if the index is greater than or equal to the number of
|
||
colours in the palette.
|
||
palette:entry_contrast(index)
|
||
Gets the contrast adjustment for the colour at the specified zero-based
|
||
index. This is a floating-point number.
|
||
|
||
Index values range from zero to the number of colours in the palette minus
|
||
one. Returns 1.0 if the index is greater than or equal to the number of
|
||
colours in the palette.
|
||
palette:entry_adjusted_color(index, [group])
|
||
Gets a colour with brightness, contrast and gamma adjustments applied.
|
||
|
||
If the group is specified, colour index values range from zero to the number
|
||
of colours in the palette minus one, and group values range from zero to the
|
||
number of adjustment groups in the palette minus one.
|
||
|
||
If the group is not specified, index values range from zero to the number of
|
||
colours multiplied by the number of adjustment groups plus one. Index
|
||
values may be calculated by multiplying the zero-based group index by the
|
||
number of colours in the palette, and adding the zero-based colour index.
|
||
The last two index values correspond to the special entries for black and
|
||
white, respectively.
|
||
|
||
Returns black if the specified combination of index and adjustment group is
|
||
invalid.
|
||
palette:entry_set_color(index, color)
|
||
Sets the colour at the specified zero-based index. The colour may be
|
||
specified as a single packed 32-bit value; or as individual red, green and
|
||
blue channel values, in that order.
|
||
|
||
Index values range from zero to the number of colours in the palette minus
|
||
one. Raises an error if the index value is invalid.
|
||
palette:entry_set_red_level(index, level)
|
||
Sets the red channel value of the colour at the specified zero-based index.
|
||
Other channel values are not affected.
|
||
|
||
Index values range from zero to the number of colours in the palette minus
|
||
one. Raises an error if the index value is invalid.
|
||
palette:entry_set_green_level(index, level)
|
||
Sets the green channel value of the colour at the specified zero-based
|
||
index. Other channel values are not affected.
|
||
|
||
Index values range from zero to the number of colours in the palette minus
|
||
one. Raises an error if the index value is invalid.
|
||
palette:entry_set_blue_level(index, level)
|
||
Sets the blue channel value of the colour at the specified zero-based index.
|
||
Other channel values are not affected.
|
||
|
||
Index values range from zero to the number of colours in the palette minus
|
||
one. Raises an error if the index value is invalid.
|
||
palette:entry_set_contrast(index, level)
|
||
Sets the contrast adjustment value for the colour at the specified
|
||
zero-based index. This must be a floating-point number.
|
||
|
||
Index values range from zero to the number of colours in the palette minus
|
||
one. Raises an error if the index value is invalid.
|
||
palette:group_set_brightness(group, brightness)
|
||
Sets the brightness adjustment value for the adjustment group at the
|
||
specified zero-based index. This must be a floating-point number.
|
||
|
||
Group values range from zero to the number of adjustment groups in the
|
||
palette minus one. Raises an error if the index value is invalid.
|
||
palette:group_set_contrast(group, contrast)
|
||
Sets the contrast adjustment value for the adjustment group at the specified
|
||
zero-based index. This must be a floating-point number.
|
||
|
||
Group values range from zero to the number of adjustment groups in the
|
||
palette minus one. Raises an error if the index value is invalid.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
palette.colors (read-only)
|
||
The number of colour entries in each group of colours in the palette.
|
||
palette.groups (read-only)
|
||
The number of groups of colours in the palette.
|
||
palette.max_index (read-only)
|
||
The number of valid colour indices in the palette.
|
||
palette.black_entry (read-only)
|
||
The index of the special entry for the colour black.
|
||
palette.white_entry (read-only)
|
||
The index of the special entry for the colour white.
|
||
palette.brightness (write-only)
|
||
The overall brightness adjustment for the palette. This is a floating-point
|
||
number.
|
||
palette.contrast (write-only)
|
||
The overall contrast adjustment for the palette. This is a floating-point
|
||
number.
|
||
palette.gamma (write-only)
|
||
The overall gamma adjustment for the palette. This is a floating-point
|
||
number.
|
||
|
||
.. _luareference-render-bitmap:
|
||
|
||
Bitmap
|
||
~~~~~~
|
||
|
||
Wraps implementations of MAME’s ``bitmap_t`` and ``bitmap_specific`` classes,
|
||
which represent two-dimensional bitmaps stored in row-major order. Pixel
|
||
coordinates are zero-based, increasing to the right and down. Several pixel
|
||
formats are supported.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.bitmap_ind8(palette, [width, height], [xslop, yslop])
|
||
Creates an 8-bit indexed bitmap. Each pixel is a zero-based, unsigned 8-bit
|
||
index into a :ref:`palette <luareference-render-palette>`.
|
||
|
||
If no width and height are specified, they are assumed to be zero. If the
|
||
width is specified, the height must also be specified. The X and Y slop
|
||
values set the amount of extra storage in pixels to reserve at the
|
||
left/right of each row and top/bottom of each column, respectively. If an X
|
||
slop value is specified, a Y slop value must be specified as well. If no X
|
||
and Y slop values are specified, they are assumed to be zero (the storage
|
||
will be sized to fit the bitmap content). If the width and/or height is
|
||
less than or equal to zero, no storage will be allocated, irrespective of
|
||
the X and Y slop values, and the width and height of the bitmap will both be
|
||
set to zero.
|
||
|
||
The initial clipping rectangle is set to the entirety of the bitmap.
|
||
emu.bitmap_ind16(palette, [width, height], [xslop, yslop])
|
||
Creates a 16-bit indexed bitmap. Each pixel is a zero-based, unsigned
|
||
16-bit index into a :ref:`palette <luareference-render-palette>`.
|
||
|
||
If no width and height are specified, they are assumed to be zero. If the
|
||
width is specified, the height must also be specified. The X and Y slop
|
||
values set the amount of extra storage in pixels to reserve at the
|
||
left/right of each row and top/bottom of each column, respectively. If an X
|
||
slop value is specified, a Y slop value must be specified as well. If no X
|
||
and Y slop values are specified, they are assumed to be zero (the storage
|
||
will be sized to fit the bitmap content). If the width and/or height is
|
||
less than or equal to zero, no storage will be allocated, irrespective of
|
||
the X and Y slop values, and the width and height of the bitmap will both be
|
||
set to zero.
|
||
|
||
The initial clipping rectangle is set to the entirety of the bitmap.
|
||
emu.bitmap_ind32(palette, [width, height], [xslop, yslop])
|
||
Creates a 32-bit indexed bitmap. Each pixel is a zero-based, unsigned
|
||
32-bit index into a :ref:`palette <luareference-render-palette>`.
|
||
|
||
If no width and height are specified, they are assumed to be zero. If the
|
||
width is specified, the height must also be specified. The X and Y slop
|
||
values set the amount of extra storage in pixels to reserve at the
|
||
left/right of each row and top/bottom of each column, respectively. If an X
|
||
slop value is specified, a Y slop value must be specified as well. If no X
|
||
and Y slop values are specified, they are assumed to be zero (the storage
|
||
will be sized to fit the bitmap content). If the width and/or height is
|
||
less than or equal to zero, no storage will be allocated, irrespective of
|
||
the X and Y slop values, and the width and height of the bitmap will both be
|
||
set to zero.
|
||
|
||
The initial clipping rectangle is set to the entirety of the bitmap.
|
||
emu.bitmap_ind64(palette, [width, height], [xslop, yslop])
|
||
Creates a 64-bit indexed bitmap. Each pixel is a zero-based, unsigned
|
||
64-bit index into a :ref:`palette <luareference-render-palette>`.
|
||
|
||
If no width and height are specified, they are assumed to be zero. If the
|
||
width is specified, the height must also be specified. The X and Y slop
|
||
values set the amount of extra storage in pixels to reserve at the
|
||
left/right of each row and top/bottom of each column, respectively. If an X
|
||
slop value is specified, a Y slop value must be specified as well. If no X
|
||
and Y slop values are specified, they are assumed to be zero (the storage
|
||
will be sized to fit the bitmap content). If the width and/or height is
|
||
less than or equal to zero, no storage will be allocated, irrespective of
|
||
the X and Y slop values, and the width and height of the bitmap will both be
|
||
set to zero.
|
||
|
||
The initial clipping rectangle is set to the entirety of the bitmap.
|
||
emu.bitmap_yuy16([width, height], [xslop], yslop])
|
||
Creates a Y'CbCr format bitmap with 4:2:2 chroma subsampling (horizontal
|
||
pairs of pixels have individual luma values but share chroma values). Each
|
||
pixel is a 16-bit integer value. The most significant byte of the pixel
|
||
value is the unsigned 8-bit Y' (luma) component of the pixel colour. For
|
||
each horizontal pair of pixels, the least significant byte of the first
|
||
pixel (even zero-based X coordinate) value is the signed 8-bit Cb value for
|
||
the pair of pixels, and the least significant byte of the second pixel (odd
|
||
zero-based X coordinate) value is the signed 8-bit Cr value for the pair of
|
||
pixels.
|
||
|
||
If no width and height are specified, they are assumed to be zero. If the
|
||
width is specified, the height must also be specified. The X and Y slop
|
||
values set the amount of extra storage in pixels to reserve at the
|
||
left/right of each row and top/bottom of each column, respectively. If an X
|
||
slop value is specified, a Y slop value must be specified as well. If no X
|
||
and Y slop values are specified, they are assumed to be zero (the storage
|
||
will be sized to fit the bitmap content). If the width and/or height is
|
||
less than or equal to zero, no storage will be allocated, irrespective of
|
||
the X and Y slop values, and the width and height of the bitmap will both be
|
||
set to zero.
|
||
|
||
The initial clipping rectangle is set to the entirety of the bitmap.
|
||
emu.bitmap_rgb32([width, height], [xslop, yslop])
|
||
Creates an RGB format bitmap with no alpha (transparency) channel. Each
|
||
pixel is represented by a 32-bit integer value. The most significant byte
|
||
of the pixel value is ignored. The remaining three bytes, from most
|
||
significant to least significant, are the unsigned 8-bit unsigned red, green
|
||
and blue channel values (larger values correspond to higher intensities).
|
||
|
||
If no width and height are specified, they are assumed to be zero. If the
|
||
width is specified, the height must also be specified. The X and Y slop
|
||
values set the amount of extra storage in pixels to reserve at the
|
||
left/right of each row and top/bottom of each column, respectively. If an X
|
||
slop value is specified, a Y slop value must be specified as well. If no X
|
||
and Y slop values are specified, they are assumed to be zero (the storage
|
||
will be sized to fit the bitmap content). If the width and/or height is
|
||
less than or equal to zero, no storage will be allocated, irrespective of
|
||
the X and Y slop values, and the width and height of the bitmap will both be
|
||
set to zero.
|
||
|
||
The initial clipping rectangle is set to the entirety of the bitmap.
|
||
emu.bitmap_argb32([width, height], [xslop, yslop])
|
||
Creates an ARGB format bitmap. Each pixel is represented by a 32-bit
|
||
integer value. The most significant byte of the pixel is the 8-bit unsigned
|
||
alpha (transparency) channel value (smaller values are more transparent).
|
||
The remaining three bytes, from most significant to least significant, are
|
||
the unsigned 8-bit unsigned red, green and blue channel values (larger
|
||
values correspond to higher intensities). Colour channel values are not
|
||
pre-multiplied by the alpha channel value.
|
||
|
||
If no width and height are specified, they are assumed to be zero. If the
|
||
width is specified, the height must also be specified. The X and Y slop
|
||
values set the amount of extra storage in pixels to reserve at the
|
||
left/right of each row and top/bottom of each column, respectively. If an X
|
||
slop value is specified, a Y slop value must be specified as well. If no X
|
||
and Y slop values are specified, they are assumed to be zero (the storage
|
||
will be sized to fit the bitmap content). If the width and/or height is
|
||
less than or equal to zero, no storage will be allocated, irrespective of
|
||
the X and Y slop values, and the width and height of the bitmap will both be
|
||
set to zero.
|
||
|
||
The initial clipping rectangle is set to the entirety of the bitmap.
|
||
emu.bitmap_ind8(source, [x0, y0, x1, y1])
|
||
Creates an 8-bit indexed bitmap representing a view of a portion of an
|
||
existing bitmap. The initial clipping rectangle is set to the bounds of the
|
||
view. The source bitmap will be locked, preventing resizing and
|
||
reallocation.
|
||
|
||
If no coordinates are specified, the new bitmap will represent a view of the
|
||
source bitmap’s current clipping rectangle. If coordinates are specified,
|
||
the new bitmap will represent a view of the rectangle with top left corner
|
||
at (x0, y0) and bottom right corner at (x1, y1) in the source bitmap.
|
||
Coordinates are in units of pixels. The bottom right coordinates are
|
||
inclusive.
|
||
|
||
The source bitmap must be owned by the Lua script and must use the 8-bit
|
||
indexed format. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the source bitmap’s clipping rectangle.
|
||
emu.bitmap_ind16(source, [x0, y0, x1, y1])
|
||
Creates a 16-bit indexed bitmap representing a view of a portion of an
|
||
existing bitmap. The initial clipping rectangle is set to the bounds of the
|
||
view. The source bitmap will be locked, preventing resizing and
|
||
reallocation.
|
||
|
||
If no coordinates are specified, the new bitmap will represent a view of the
|
||
source bitmap’s current clipping rectangle. If coordinates are specified,
|
||
the new bitmap will represent a view of the rectangle with top left corner
|
||
at (x0, y0) and bottom right corner at (x1, y1) in the source bitmap.
|
||
Coordinates are in units of pixels. The bottom right coordinates are
|
||
inclusive.
|
||
|
||
The source bitmap must be owned by the Lua script and must use the 16-bit
|
||
indexed format. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the source bitmap’s clipping rectangle.
|
||
emu.bitmap_ind32(source, [x0, y0, x1, y1])
|
||
Creates a 32-bit indexed bitmap representing a view of a portion of an
|
||
existing bitmap. The initial clipping rectangle is set to the bounds of the
|
||
view. The source bitmap will be locked, preventing resizing and
|
||
reallocation.
|
||
|
||
If no coordinates are specified, the new bitmap will represent a view of the
|
||
source bitmap’s current clipping rectangle. If coordinates are specified,
|
||
the new bitmap will represent a view of the rectangle with top left corner
|
||
at (x0, y0) and bottom right corner at (x1, y1) in the source bitmap.
|
||
Coordinates are in units of pixels. The bottom right coordinates are
|
||
inclusive.
|
||
|
||
The source bitmap must be owned by the Lua script and must use the 32-bit
|
||
indexed format. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the source bitmap’s clipping rectangle.
|
||
emu.bitmap_ind64(source, [x0, y0, x1, y1])
|
||
Creates a 64-bit indexed bitmap representing a view of a portion of an
|
||
existing bitmap. The initial clipping rectangle is set to the bounds of the
|
||
view. The source bitmap will be locked, preventing resizing and
|
||
reallocation.
|
||
|
||
If no coordinates are specified, the new bitmap will represent a view of the
|
||
source bitmap’s current clipping rectangle. If coordinates are specified,
|
||
the new bitmap will represent a view of the rectangle with top left corner
|
||
at (x0, y0) and bottom right corner at (x1, y1) in the source bitmap.
|
||
Coordinates are in units of pixels. The bottom right coordinates are
|
||
inclusive.
|
||
|
||
The source bitmap must be owned by the Lua script and must use the 64-bit
|
||
indexed format. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the source bitmap’s clipping rectangle.
|
||
emu.bitmap_yuy16(source, [x0, y0, x1, y1])
|
||
Creates a Y'CbCr format bitmap with 4:2:2 chroma subsampling representing a
|
||
view of a portion of an existing bitmap. The initial clipping rectangle is
|
||
set to the bounds of the view. The source bitmap will be locked, preventing
|
||
resizing and reallocation.
|
||
|
||
If no coordinates are specified, the new bitmap will represent a view of the
|
||
source bitmap’s current clipping rectangle. If coordinates are specified,
|
||
the new bitmap will represent a view of the rectangle with top left corner
|
||
at (x0, y0) and bottom right corner at (x1, y1) in the source bitmap.
|
||
Coordinates are in units of pixels. The bottom right coordinates are
|
||
inclusive.
|
||
|
||
The source bitmap must be owned by the Lua script and must use the Y'CbCr
|
||
format. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the source bitmap’s clipping rectangle.
|
||
emu.bitmap_rgb32(source, [x0, y0, x1, y1])
|
||
Creates an RGB format bitmap with 4:2:2 chroma subsampling representing a
|
||
view of a portion of an existing bitmap. The initial clipping rectangle is
|
||
set to the bounds of the view. The source bitmap will be locked, preventing
|
||
resizing and reallocation.
|
||
|
||
If no coordinates are specified, the new bitmap will represent a view of the
|
||
source bitmap’s current clipping rectangle. If coordinates are specified,
|
||
the new bitmap will represent a view of the rectangle with top left corner
|
||
at (x0, y0) and bottom right corner at (x1, y1) in the source bitmap.
|
||
Coordinates are in units of pixels. The bottom right coordinates are
|
||
inclusive.
|
||
|
||
The source bitmap must be owned by the Lua script and must use the RGB
|
||
format. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the source bitmap’s clipping rectangle.
|
||
emu.bitmap_argb32(source, [x0, y0, x1, y1])
|
||
Creates an ARGB format bitmap with 4:2:2 chroma subsampling representing a
|
||
view of a portion of an existing bitmap. The initial clipping rectangle is
|
||
set to the bounds of the view. The source bitmap will be locked, preventing
|
||
resizing and reallocation.
|
||
|
||
If no coordinates are specified, the new bitmap will represent a view of the
|
||
source bitmap’s current clipping rectangle. If coordinates are specified,
|
||
the new bitmap will represent a view of the rectangle with top left corner
|
||
at (x0, y0) and bottom right corner at (x1, y1) in the source bitmap.
|
||
Coordinates are in units of pixels. The bottom right coordinates are
|
||
inclusive.
|
||
|
||
The source bitmap must be owned by the Lua script and must use the ARGB
|
||
format. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the source bitmap’s clipping rectangle.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
bitmap:cliprect()
|
||
Returns the left, top, right and bottom coordinates of the bitmap’s clipping
|
||
rectangle. Coordinates are in units of pixels; the bottom and right
|
||
coordinates are inclusive.
|
||
bitmap:reset()
|
||
Sets the width and height to zero, and frees the pixel storage if the bitmap
|
||
owns its own storage, or releases the source bitmap if the it represents a
|
||
view of another bitmap.
|
||
|
||
The bitmap must be owned by the Lua script. Raises an error if the bitmap’s
|
||
storage is referenced by another bitmap or a :ref:`texture
|
||
<luareference-render-texture>`.
|
||
bitmap:allocate(width, height, [xslop, yslop])
|
||
Reallocates storage for the bitmap, sets its width and height, and sets the
|
||
clipping rectangle to the entirety of the bitmap. If the bitmap already
|
||
owns allocated storage, it will always be freed and reallocated; if the
|
||
bitmap represents a view of another bitmap, the source bitmap will be
|
||
released. The storage will be filled with pixel value zero.
|
||
|
||
The X and Y slop values set the amount of extra storage in pixels to reserve
|
||
at the left/right of each row and top/bottom of each column, respectively.
|
||
If an X slop value is specified, a Y slop value must be specified as well.
|
||
If no X and Y slop values are specified, they are assumed to be zero (the
|
||
storage will be sized to fit the bitmap content). If the width and/or
|
||
height is less than or equal to zero, no storage will be allocated,
|
||
irrespective of the X and Y slop values, and the width and height of the
|
||
bitmap will both be set to zero.
|
||
|
||
The bitmap must be owned by the Lua script. Raises an error if the bitmap’s
|
||
storage is referenced by another bitmap or a :ref:`texture
|
||
<luareference-render-texture>`.
|
||
bitmap:resize(width, height, [xslop, yslop])
|
||
Changes the width and height, and sets the clipping rectangle to the
|
||
entirety of the bitmap.
|
||
|
||
The X and Y slop values set the amount of extra storage in pixels to reserve
|
||
at the left/right of each row and top/bottom of each column, respectively.
|
||
If an X slop value is specified, a Y slop value must be specified as well.
|
||
If no X and Y slop values are specified, they are assumed to be zero (rows
|
||
will be stored contiguously, and the top row will be placed at the beginning
|
||
of the bitmap’s storage).
|
||
|
||
If the bitmap already owns allocated storage and it is large enough for the
|
||
updated size, it will be used without being freed; if it is too small for
|
||
the updated size, it will always be freed and reallocated. If the bitmap
|
||
represents a view of another bitmap, the source bitmap will be released. If
|
||
storage is allocated, it will be filled with pixel value zero (if existing
|
||
storage is used, its contents will not be changed).
|
||
|
||
Raises an error if the bitmap’s storage is referenced by another bitmap or a
|
||
:ref:`texture <luareference-render-texture>`.
|
||
bitmap:wrap(source, [x0, y0, x1, y1])
|
||
Makes the bitmap represent a view of a portion of another bitmap and sets
|
||
the clipping rectangle to the bounds of the view.
|
||
|
||
If no coordinates are specified, the target bitmap will represent a view of
|
||
the source bitmap’s current clipping rectangle. If coordinates are
|
||
specified, the target bitmap will represent a view of the rectangle with top
|
||
left corner at (x0, y0) and bottom right corner at (x1, y1) in the source
|
||
bitmap. Coordinates are in units of pixels. The bottom right coordinates
|
||
are inclusive.
|
||
|
||
The source bitmap will be locked, preventing resizing and reallocation. If
|
||
the target bitmap owns allocated storage, it will be freed; if it represents
|
||
a view of another bitmap, the current source bitmap will be released.
|
||
|
||
The source and target bitmaps must both be owned by the Lua script and must
|
||
use the same pixel format. Raises an error if coordinates are specified
|
||
representing a rectangle not fully contained within the source bitmap’s
|
||
clipping rectangle; if the bitmap’s storage is referenced by another bitmap
|
||
or a :ref:`texture <luareference-render-texture>`; or if the source and
|
||
target are the same bitmap.
|
||
bitmap:pix(x, y)
|
||
Returns the colour value of the pixel at the specified location.
|
||
Coordinates are zero-based in units of pixels.
|
||
bitmap:pixels([x0, y0, x1, y1])
|
||
Returns the pixels, width and height of the portion of the bitmap with top
|
||
left corner at (x0, y0) and bottom right corner at (x1, y1). Coordinates
|
||
are in units of pixels. The bottom right coordinates are inclusive. If
|
||
coordinates are not specified, the bitmap’s clipping rectangle is used.
|
||
|
||
Pixels are returned packed into a binary string in host Endian order.
|
||
Pixels are organised in row-major order, from left to right then top to
|
||
bottom. The size and format of the pixel values depends on the format of
|
||
the bitmap. Raises an error if coordinates are specified representing a
|
||
rectangle not fully contained within the bitmap’s clipping rectangle.
|
||
bitmap:fill(color, [x0, y0, x1, y1])
|
||
Fills a portion of the bitmap with the specified colour value. If
|
||
coordinates are not specified, the clipping rectangle is filled; if
|
||
coordinates are specified, the intersection of the clipping rectangle and
|
||
the rectangle with top left corner at (x0, y0) and bottom right corner at
|
||
(x1, y1) is filled. Coordinates are in units of pixels. The bottom right
|
||
coordinates are inclusive.
|
||
bitmap:plot(x, y, color)
|
||
Sets the colour value of the pixel at the specified location if it is within
|
||
the clipping rectangle. Coordinates are zero-based in units of pixels.
|
||
bitmap:plot_box(x, y, width, height, color)
|
||
Fills the intersection of the clipping rectangle and the rectangle with top
|
||
left (x, y) and the specified height and width with the specified colour
|
||
value. Coordinates and dimensions are in units of pixels.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
bitmap.palette (read/write)
|
||
The :ref:`palette <luareference-render-palette>` used to translate pixel
|
||
values to colours. Only applicable for bitmaps that use indexed pixel
|
||
formats.
|
||
bitmap.width (read-only)
|
||
Width of the bitmap in pixels.
|
||
bitmap.height (read-only)
|
||
Height of the bitmap in pixels.
|
||
bitmap.rowpixels (read-only)
|
||
Row stride of the bitmap’s storage in pixels. That is, the difference in
|
||
pixel offsets of the pixels at the same horizontal location in consecutive
|
||
rows. May be greater than the width.
|
||
bitmap.rowbytes (read-only)
|
||
Row stride of the bitmap’s storage in bytes. That is, the difference in
|
||
byte addresses of the pixels at the same horizontal location in consecutive
|
||
rows.
|
||
bitmap.bpp (read-only)
|
||
Size of the type used to represent pixels in the bitmap in bits (may be
|
||
larger than the number of significant bits).
|
||
bitmap.valid (read-only)
|
||
A Boolean indicating whether the bitmap has storage available (may be false
|
||
for empty bitmaps).
|
||
bitmap.locked (read-only)
|
||
A Boolean indicating whether the bitmap’s storage is referenced by another
|
||
bitmap or a :ref:`texture <luareference-render-texture>`.
|
||
|
||
.. _luareference-render-texture:
|
||
|
||
Render texture
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_texture`` class, representing a texture that cam be drawn
|
||
in a :ref:`render container <luareference-render-container>`. Render textures
|
||
must be freed before the emulation session ends.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.render:texture_alloc(bitmap)
|
||
Creates a render texture based on a :ref:`bitmap
|
||
<luareference-render-bitmap>`. The bitmap must be owned by the Lua script,
|
||
and must use the Y'CbCr, RGB or ARGB format. The bitmap’s storage will be
|
||
locked, preventing resizing and reallocation.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
texture:free()
|
||
Frees the texture. The storage of the underlying bitmap will be released.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
texture.valid (read-only)
|
||
A Boolean indicating whether the texture is valid (false if the texture has
|
||
been freed).
|
||
|
||
.. _luareference-render-manager:
|
||
|
||
Render manager
|
||
~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_manager`` class, responsible for managing render targets
|
||
and textures.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.render
|
||
Gets the global render manager instance for the emulation session.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
render:texture_alloc(bitmap)
|
||
Creates a :ref:`render texture <luareference-render-texture>` based on a
|
||
:ref:`bitmap <luareference-render-bitmap>`. The bitmap must be owned by the
|
||
Lua script, and must use the Y'CbCr, RGB or ARGB pixel format. The bitmap’s
|
||
storage will be locked, preventing resizing and reallocation. Render
|
||
textures must be freed before the emulation session ends.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
render.max_update_rate (read-only)
|
||
The maximum update rate in Hertz. This is a floating-point number.
|
||
render.ui_target (read-only)
|
||
The :ref:`render target <luareference-render-target>` used to draw the user
|
||
interface (including menus, sliders and pop-up messages). This is usually
|
||
the first host window or screen.
|
||
render.ui_container (read-only)
|
||
The :ref:`render container <luareference-render-container>` used for drawing
|
||
the user interface.
|
||
render.targets[] (read-only)
|
||
The list of render targets, including output windows and screens, as well as
|
||
hidden render targets used for things like rendering screenshots. Uses
|
||
1-based integer indices. The index operator and the ``at`` method have O(n)
|
||
complexity.
|
||
|
||
.. _luareference-render-target:
|
||
|
||
Render target
|
||
~~~~~~~~~~~~~
|
||
|
||
Wrap’s MAME’s ``render_target`` class, which represents a video output channel.
|
||
This could be a host window or screen, or a hidden target used for rendering
|
||
screenshots.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.render.targets[index]
|
||
Gets a render target by index.
|
||
manager.machine.render.ui_target
|
||
Gets the render target used to display the user interface (including menus,
|
||
sliders and pop-up messages). This is usually the first host window or
|
||
screen.
|
||
manager.machine.video.snapshot_target
|
||
Gets the render target used to produce snapshots and video recordings.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
target.index (read-only)
|
||
The 1-based index of the render target. This has O(n) complexity.
|
||
target.width (read-only)
|
||
The width of the render target in output pixels. This is an integer.
|
||
target.height (read-only)
|
||
The height of the render target in output pixels. This is an integer.
|
||
target.pixel_aspect (read-only)
|
||
The width-to-height aspect ratio of the render target’s pixels. This is a
|
||
floating-point number.
|
||
target.hidden (read-only)
|
||
A Boolean indicating whether this is an internal render target that is not
|
||
displayed to the user directly (e.g. the render target used to draw
|
||
screenshots).
|
||
target.is_ui_target (read-only)
|
||
A Boolean indicating whether this is the render target used to display the
|
||
user interface.
|
||
target.max_update_rate (read/write)
|
||
The maximum update rate for the render target in Hertz.
|
||
target.orientation (read/write)
|
||
The target orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
target.view_names[]
|
||
The names of the available views for this render target. Uses 1-based
|
||
integer indices. The ``find`` and ``index_of`` methods have O(n)
|
||
complexity; all other supported operations have O(1) complexity.
|
||
target.current_view (read-only)
|
||
The currently selected view for the render target. This is a
|
||
:ref:`layout view <luareference-render-layview>` object.
|
||
target.view_index (read/write)
|
||
The 1-based index of the selected view for this render target.
|
||
target.visibility_mask (read-only)
|
||
An integer bit mask indicating which item collections are currently visible
|
||
for the current view.
|
||
target.screen_overlay (read/write)
|
||
A Boolean indicating whether screen overlays are enabled.
|
||
target.zoom_to_screen (read/write)
|
||
A Boolean indicating whether the render target is configured to scale so
|
||
that the emulated screen(s) fill as much of the output window/screen as
|
||
possible.
|
||
|
||
.. _luareference-render-container:
|
||
|
||
Render container
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_container`` class.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.render.ui_container
|
||
Gets the render container used to draw the user interface, including menus,
|
||
sliders and pop-up messages.
|
||
manager.machine.screens[tag].container
|
||
Gets the render container used to draw a given screen.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
container:draw_box(left, top, right, bottom, [line], [fill])
|
||
Draws an outlined rectangle with edges at the specified positions.
|
||
|
||
Coordinates are floating-point numbers in the range of 0 (zero) to 1 (one),
|
||
with (0, 0) at the top left and (1, 1) at the bottom right of the window or
|
||
the screen that shows the user interface. Note that the aspect ratio is
|
||
usually not square. Coordinates are limited to the window or screen area.
|
||
|
||
The fill and line colours are in alpha/red/green/blue (ARGB) format.
|
||
Channel values are in the range 0 (transparent or off) to 255 (opaque or
|
||
full intensity), inclusive. Colour channel values are not pre-multiplied by
|
||
the alpha value. The channel values must be packed into the bytes of a
|
||
32-bit unsigned integer, in the order alpha, red, green, blue from
|
||
most-significant to least-significant byte. If the line colour is not
|
||
provided, the UI text colour is used; if the fill colour is not provided,
|
||
the UI background colour is used.
|
||
container:draw_line(x0, y0, x1, y1, [color])
|
||
Draws a line from (x0, y0) to (x1, y1).
|
||
|
||
Coordinates are floating-point numbers in the range of 0 (zero) to 1 (one),
|
||
with (0, 0) at the top left and (1, 1) at the bottom right of the window or
|
||
the screen that shows the user interface. Note that the aspect ratio is
|
||
usually not square. Coordinates are limited to the window or screen area.
|
||
|
||
The line colour is in alpha/red/green/blue (ARGB) format. Channel values
|
||
are in the range 0 (transparent or off) to 255 (opaque or full intensity),
|
||
inclusive. Colour channel values are not pre-multiplied by the alpha value.
|
||
The channel values must be packed into the bytes of a 32-bit unsigned
|
||
integer, in the order alpha, red, green, blue from most-significant to
|
||
least-significant byte. If the line colour is not provided, the UI text
|
||
colour is used.
|
||
container:draw_quad(texture, x0, y0, x1, y1, [color])
|
||
Draws a textured rectangle with top left corner at (x0, y0) and bottom right
|
||
corner at (x1, y1). If a colour is specified, the ARGB channel values of
|
||
the texture’s pixels are multiplied by the corresponding values of the
|
||
specified colour.
|
||
|
||
Coordinates are floating-point numbers in the range of 0 (zero) to 1 (one),
|
||
with (0, 0) at the top left and (1, 1) at the bottom right of the window or
|
||
the screen that shows the user interface. Note that the aspect ratio is
|
||
usually not square. If the rectangle extends beyond the container’s bounds,
|
||
it will be cropped.
|
||
|
||
The colour is in alpha/red/green/blue (ARGB) format. Channel values are in
|
||
the range 0 (transparent or off) to 255 (opaque or full intensity),
|
||
inclusive. Colour channel values are not pre-multiplied by the alpha value.
|
||
The channel values must be packed into the bytes of a 32-bit unsigned
|
||
integer, in the order alpha, red, green, blue from most-significant to
|
||
least-significant byte.
|
||
container:draw_text(x|justify, y, text, [foreground], [background])
|
||
Draws text at the specified position. If the screen is rotated the text
|
||
will be rotated.
|
||
|
||
If the first argument is a number, the text will be left-aligned at this X
|
||
coordinate. If the first argument is a string, it must be ``"left"``,
|
||
``"center"`` or ``"right"`` to draw the text left-aligned at the
|
||
left edge of the window or screen, horizontally centred in the window or
|
||
screen, or right-aligned at the right edge of the window or screen,
|
||
respectively. The second argument specifies the Y coordinate of the maximum
|
||
ascent of the text.
|
||
|
||
Coordinates are floating-point numbers in the range of 0 (zero) to 1 (one),
|
||
with (0, 0) at the top left and (1, 1) at the bottom right of the window or
|
||
the screen that shows the user interface. Note that the aspect ratio is
|
||
usually not square. Coordinates are limited to the window or screen area.
|
||
|
||
The foreground and background colours are in alpha/red/green/blue (ARGB)
|
||
format. Channel values are in the range 0 (transparent or off) to 255
|
||
(opaque or full intensity), inclusive. Colour channel values are not
|
||
pre-multiplied by the alpha value. The channel values must be packed into
|
||
the bytes of a 32-bit unsigned integer, in the order alpha, red, green, blue
|
||
from most-significant to least-significant byte. If the foreground colour
|
||
is not provided, the UI text colour is used; if the background colour is not
|
||
provided, it is fully transparent.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
container.user_settings (read/write)
|
||
The container’s :ref:`user settings <luareference-render-contsettings>`.
|
||
This can be used to control a number of image adjustments.
|
||
container.orientation (read/write)
|
||
The container orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
container.xscale (read/write)
|
||
The container’s X scale factor. This is a floating-point number.
|
||
container.yscale (read/write)
|
||
The container’s Y scale factor. This is a floating-point number.
|
||
container.xoffset (read/write)
|
||
The container’s X offset. This is a floating-point number where one (1)
|
||
corresponds to the X size of the container.
|
||
container.yoffset (read/write)
|
||
The container’s Y offset. This is a floating-point number where one (1)
|
||
corresponds to the Y size of the container.
|
||
container.is_empty (read-only)
|
||
A Boolean indicating whether the container has no items.
|
||
|
||
.. _luareference-render-contsettings:
|
||
|
||
Container user settings
|
||
~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``render_container::user_settings`` class, representing image
|
||
adjustments applied to a
|
||
:ref:`render container <luareference-render-container>`.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.screens[tag].container
|
||
Gets the current container user settings for a given screen.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
settings.orientation (read/write)
|
||
The container orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
settings.brightness (read/write)
|
||
The brightness adjustment applied to the container. This is a
|
||
floating-point number.
|
||
settings.contrast (read/write)
|
||
The contrast adjustment applied to the container. This is a floating-point
|
||
number.
|
||
settings.gamma (read/write)
|
||
The gamma adjustment applied to the container. This is a floating-point
|
||
number.
|
||
settings.xscale (read/write)
|
||
The container’s X scale factor. This is a floating-point number.
|
||
settings.yscale (read/write)
|
||
The container’s Y scale factor. This is a floating-point number.
|
||
settings.xoffset (read/write)
|
||
The container’s X offset. This is a floating-point number where one (1)
|
||
represents the X size of the container.
|
||
settings.yoffset (read/write)
|
||
The container’s Y offset. This is a floating-point number where one (1)
|
||
represents the Y size of the container.
|
||
|
||
.. _luareference-render-layfile:
|
||
|
||
Layout file
|
||
~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``layout_file`` class, representing the views loaded from a layout
|
||
file for use by a render target.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
A layout file object is supplied to its layout script in the ``file`` variable.
|
||
Layout file objects are not instantiated directly from Lua scripts.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
layout:set_resolve_tags_callback(cb)
|
||
Set a function to perform additional tasks after the emulated machine has
|
||
finished starting, tags in the layout views have been resolved, and the
|
||
default view item handlers have been set up. The function must accept no
|
||
arguments.
|
||
|
||
Call with ``nil`` to remove the callback.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
layout.device (read-only)
|
||
The device that caused the layout file to be loaded. Usually the root
|
||
machine device for external layouts.
|
||
layout.views[] (read-only)
|
||
The :ref:`views <luareference-render-layview>` created from the layout file.
|
||
Views are indexed by unqualified name (i.e. the value of the ``name``
|
||
attribute). Views are ordered how they appear in the layout file when
|
||
iterating or using the ``at`` method. The index get, ``at`` and
|
||
``index_of`` methods have O(n) complexity.
|
||
|
||
Note that not all views in the XML file may be created. For example views
|
||
that reference screens provided by slot card devices will not be created if
|
||
said slot card devices are not present in the system.
|
||
|
||
.. _luareference-render-layview:
|
||
|
||
Layout view
|
||
~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``layout_view`` class, representing a view that can be displayed in
|
||
a render target. Views are created from XML layout files, which may be loaded
|
||
from external artwork, internal to MAME, or automatically generated based on the
|
||
screens in the emulated system.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.render.targets[index].current_view
|
||
Gets the currently selected view for a given render target.
|
||
file.views[name]
|
||
Gets the view with the specified name from a
|
||
:ref:`layout file <luareference-render-layfile>`. This is how layout
|
||
scripts generally obtain views.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
view:has_screen(screen)
|
||
Returns a Boolean indicating whether the screen is present in the view.
|
||
This is true for screens that are present but not visible because the user
|
||
has hidden the item collection they belong to.
|
||
view:set_prepare_items_callback(cb)
|
||
Set a function to perform additional tasks before the view items are added
|
||
to the render target in preparation for drawing a video frame. The function
|
||
must accept no arguments. Call with ``nil`` to remove the callback.
|
||
view:set_preload_callback(cb)
|
||
Set a function to perform additional tasks after preloading visible view
|
||
items. The function must accept no arguments. Call with ``nil`` to remove
|
||
the callback.
|
||
|
||
This function may be called when the user selects a view or makes an item
|
||
collection visible. It may be called multiple times for a view, so avoid
|
||
repeating expensive tasks.
|
||
view:set_recomputed_callback(cb)
|
||
Set a function to perform additional tasks after the view’s dimensions are
|
||
recomputed. The function must accept no arguments. Call with ``nil`` to
|
||
remove the callback.
|
||
|
||
View coordinates are recomputed in various events, including the window
|
||
being resized, entering or leaving full-screen mode, and changing the zoom
|
||
to screen area setting.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
view.items[] (read-only)
|
||
The screen and layout element :ref:`items <luareference-render-layitem>` in
|
||
the view. This container does not support iteration by key using ``pairs``;
|
||
only iteration by index using ``ipairs`` is supported. The key is the value
|
||
of the ``id`` attribute if present. Only items with ``id`` attributes can
|
||
be looked up by key. The index get method has O(1) complexity, and the
|
||
``at`` and ``index_of`` methods have O(n) complexity.
|
||
view.name (read-only)
|
||
The display name for the view. This may be qualified to indicate the device
|
||
that caused the layout file to be loaded when it isn’t the root machine
|
||
device.
|
||
view.unqualified_name (read-only)
|
||
The unqualified name of the view, exactly as it appears in the ``name``
|
||
attribute in the XML layout file.
|
||
view.visible_screen_count (read-only)
|
||
The number of screens items currently enabled in the view.
|
||
view.effective_aspect (read-only)
|
||
The effective width-to-height aspect ratio of the view in its current
|
||
configuration.
|
||
view.bounds (read-only)
|
||
A :ref:`render bounds <luareference-render-bounds>` object representing the
|
||
effective bounds of the view in its current configuration. The coordinates
|
||
are in view units, which are arbitrary but assumed to have square aspect
|
||
ratio.
|
||
view.has_art
|
||
A Boolean indicating whether the view has any non-screen items, including
|
||
items that are not visible because the user has hidden the item collection
|
||
that they belong to.
|
||
|
||
.. _luareference-render-layitem:
|
||
|
||
Layout view item
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``layout_view_item`` class, representing an item in a view. An
|
||
item is drawn as a rectangular textured surface. The texture is supplied by an
|
||
emulated screen or a layout element.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
layout.views[name].items[id]
|
||
Get a view item by ID. The item must have an ``id`` attribute in the XML
|
||
layout file to be looked up by ID.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
item:set_state(state)
|
||
Set the value used as the element state and animation state in the absence
|
||
of bindings. The argument must be an integer.
|
||
item:set_element_state_callback(cb)
|
||
Set a function to call to obtain the element state for the item. The
|
||
function must accept no arguments and return an integer. Call with ``nil``
|
||
to restore the default element state callback (based on bindings in the XML
|
||
layout file).
|
||
|
||
Note that the function must not access the item’s ``element_state``
|
||
property, as this will result in infinite recursion.
|
||
|
||
This callback will not be used to obtain the animation state for the item,
|
||
even if the item lacks explicit animation state bindings in the XML layout
|
||
file.
|
||
item:set_animation_state_callback(cb)
|
||
Set a function to call to obtain the animation state for the item. The
|
||
function must accept no arguments and return an integer. Call with ``nil``
|
||
to restore the default animation state callback (based on bindings in the
|
||
XML layout file).
|
||
|
||
Note that the function must not access the item’s ``animation_state``
|
||
property, as this will result in infinite recursion.
|
||
item:set_bounds_callback(cb)
|
||
Set a function to call to obtain the bounds for the item. The function must
|
||
accept no arguments and return a
|
||
:ref:`render bounds <luareference-render-bounds>` object in render target
|
||
coordinates. Call with ``nil`` to restore the default bounds callback
|
||
(based on the item’s animation state and ``bounds`` child elements in the
|
||
XML layout file).
|
||
|
||
Note that the function must not access the item’s ``bounds`` property, as
|
||
this will result in infinite recursion.
|
||
item:set_color_callback(cb)
|
||
Set a function to call to obtain the multiplier colour for the item. The
|
||
function must accept no arguments and return a
|
||
:ref:`render colour <luareference-render-color>` object. Call with ``nil``
|
||
to restore the default colour callback (based on the item’s animation state
|
||
and ``color`` child elements in the XML layout file).
|
||
|
||
Note that the function must not access the item’s ``color`` property, as
|
||
this will result in infinite recursion.
|
||
item:set_scroll_size_x_callback(cb)
|
||
Set a function to call to obtain the size of the horizontal scroll window as
|
||
a proportion of the associated element’s width. The function must accept no
|
||
arguments and return a floating-point value. Call with ``nil`` to restore
|
||
the default horizontal scroll window size callback (based on the ``xscroll``
|
||
child element in the XML layout file).
|
||
|
||
Note that the function must not access the item’s ``scroll_size_x``
|
||
property, as this will result in infinite recursion.
|
||
item:set_scroll_size_y_callback(cb)
|
||
Set a function to call to obtain the size of the vertical scroll window as a
|
||
proportion of the associated element’s height. The function must accept no
|
||
arguments and return a floating-point value. Call with ``nil`` to restore
|
||
the default vertical scroll window size callback (based on the ``yscroll``
|
||
child element in the XML layout file).
|
||
|
||
Note that the function must not access the item’s ``scroll_size_y``
|
||
property, as this will result in infinite recursion.
|
||
item:set_scroll_pos_x_callback(cb)
|
||
Set a function to call to obtain the horizontal scroll position. A value of
|
||
zero places the horizontal scroll window at the left edge of the associated
|
||
element. If the item does not wrap horizontally, a value of 1.0 places the
|
||
horizontal scroll window at the right edge of the associated element; if the
|
||
item wraps horizontally, a value of 1.0 corresponds to wrapping back to the
|
||
left edge of the associated element. The function must accept no arguments
|
||
and return a floating-point value. Call with ``nil`` to restore the default
|
||
horizontal scroll position callback (based on bindings in the ``xscroll``
|
||
child element in the XML layout file).
|
||
|
||
Note that the function must not access the item’s ``scroll_pos_x`` property,
|
||
as this will result in infinite recursion.
|
||
item:set_scroll_pos_y_callback(cb)
|
||
Set a function to call to obtain the vertical scroll position. A value of
|
||
zero places the vertical scroll window at the top edge of the associated
|
||
element. If the item does not wrap vertically, a value of 1.0 places the
|
||
vertical scroll window at the bottom edge of the associated element; if the
|
||
item wraps vertically, a value of 1.0 corresponds to wrapping back to the
|
||
left edge of the associated element. The function must accept no arguments
|
||
and return a floating-point value. Call with ``nil`` to restore the default
|
||
vertical scroll position callback (based on bindings in the ``yscroll``
|
||
child element in the XML layout file).
|
||
|
||
Note that the function must not access the item’s ``scroll_pos_y`` property,
|
||
as this will result in infinite recursion.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
item.id (read-only)
|
||
Get the optional item identifier. This is the value of the ``id`` attribute
|
||
in the XML layout file if present, or ``nil``.
|
||
item.bounds_animated (read-only)
|
||
A Boolean indicating whether the item’s bounds depend on its animation
|
||
state.
|
||
item.color_animated (read-only)
|
||
A Boolean indicating whether the item’s colour depends on its animation
|
||
state.
|
||
item.bounds (read-only)
|
||
The item’s bounds for the current state. This is a
|
||
:ref:`render bounds <luareference-render-bounds>` object in render target
|
||
coordinates.
|
||
item.color (read-only)
|
||
The item’s colour for the current state. The colour of the screen or
|
||
element texture is multiplied by this colour. This is a
|
||
:ref:`render colour <luareference-render-color>` object.
|
||
item.scroll_wrap_x (read-only)
|
||
A Boolean indicating whether the item wraps horizontally.
|
||
item.scroll_wrap_y (read-only)
|
||
A Boolean indicating whether the item wraps vertically.
|
||
item.scroll_size_x (read/write)
|
||
Get the item’s horizontal scroll window size for the current state, or set
|
||
the horizontal scroll window size to use in the absence of bindings. This
|
||
is a floating-point value representing a proportion of the associated
|
||
element’s width.
|
||
item.scroll_size_y (read/write)
|
||
Get the item’s vertical scroll window size for the current state, or set the
|
||
vertical scroll window size to use in the absence of bindings. This is a
|
||
floating-point value representing a proportion of the associated element’s
|
||
height.
|
||
item.scroll_pos_x (read/write)
|
||
Get the item’s horizontal scroll position for the current state, or set the
|
||
horizontal scroll position size to use in the absence of bindings. This is
|
||
a floating-point value.
|
||
item.scroll_pos_y (read/write)
|
||
Get the item’s vertical scroll position for the current state, or set the
|
||
vertical position size to use in the absence of bindings. This is a
|
||
floating-point value.
|
||
item.blend_mode (read-only)
|
||
Get the item’s blend mode. This is an integer value, where 0 means no
|
||
blending, 1 means alpha blending, 2 means RGB multiplication, 3 means
|
||
additive blending, and -1 allows the items within a container to specify
|
||
their own blending modes.
|
||
item.orientation (read-only)
|
||
Get the item orientation flags. This is an integer bit mask, where bit 0
|
||
(0x01) is set to mirror horizontally, bit 1 (0x02) is set to mirror
|
||
vertically, and bit 2 (0x04) is set to mirror along the top left-bottom
|
||
right diagonal.
|
||
item.element_state (read-only)
|
||
Get the current element state. This will call the element state callback
|
||
function to handle bindings.
|
||
item.animation_state (read-only)
|
||
Get the current animation state. This will call the animation state
|
||
callback function to handle bindings.
|
||
|
||
|
||
.. _luareference-debug:
|
||
|
||
Debugger
|
||
--------
|
||
|
||
Some of MAME’s core debugging features can be controlled from Lua script. The
|
||
debugger must be enabled to use the debugger features (usually by passing
|
||
``-debug`` on the command line).
|
||
|
||
.. _luareference-debug-symtable:
|
||
|
||
Symbol table
|
||
~~~~~~~~~~~~
|
||
|
||
Wrap’s MAME’s ``symbol_table`` class, providing named symbols that can be used
|
||
in expressions. Note that symbol tables can be created and used even when the
|
||
debugger is not enabled.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.symbol_table(machine)
|
||
Creates a new symbol table in the context of the specified machine,
|
||
emu.symbol_table(parent, [device])
|
||
Creates a new symbol table with the specified parent symbol table. If a
|
||
device is specified and it implements ``device_memory_interface``, it will
|
||
be used as the base for looking up address spaces and memory regions. Note
|
||
that if a device that does not implement ``device_memory_interface`` is
|
||
supplied, it will not be used (address spaces and memory regions will be
|
||
looked up relative to the root device).
|
||
emu.symbol_table(device)
|
||
Creates a new symbol table in the context of the specified device. If the
|
||
device implements ``device_memory_interface``, it will be used as the base
|
||
for looking up address spaces and memory regions. Note that if a device
|
||
that does not implement ``device_memory_interface`` is supplied, it will
|
||
only be used to determine the machine context (address spaces and memory
|
||
regions will be looked up relative to the root device).
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
symbols:set_memory_modified_func(cb)
|
||
Set a function to call when memory is modified via the symbol table. No
|
||
arguments are passed to the function and any return values are ignored.
|
||
Call with ``nil`` to remove the callback.
|
||
symbols:add(name, [value])
|
||
Adds a named integer symbol. The name must be a string. If a value is
|
||
supplied, it must be an integer. If a value is supplied, a read-only symbol
|
||
is added with the supplied value. If no value is supplied, a read/write
|
||
symbol is created with and initial value of zero. If a symbol entry with
|
||
the specified name already exists in the symbol table, it will be replaced.
|
||
|
||
Returns the new :ref:`symbol entry <luareference-debug-symentry>`.
|
||
symbols:add(name, getter, [setter], [format])
|
||
Adds a named integer symbol using getter and optional setter callbacks. The
|
||
name must be a string. The getter must be a function returning an integer
|
||
for the symbol value. If supplied, the setter must be a function that
|
||
accepts a single integer argument for the new value of the symbol. A format
|
||
string for displaying the symbol value may optionally be supplied. If a
|
||
symbol entry with the specified name already exists in the symbol table, it
|
||
will be replaced.
|
||
|
||
Returns the new :ref:`symbol entry <luareference-debug-symentry>`.
|
||
symbols:add(name, minparams, maxparams, execute)
|
||
Adds a named function symbol. The name must be a string. The minimum and
|
||
maximum numbers of parameters must be integers. If a symbol entry with the
|
||
specified name already exists in the symbol table, it will be replaced.
|
||
|
||
Returns the new :ref:`symbol entry <luareference-debug-symentry>`.
|
||
symbols:find(name)
|
||
Returns the :ref:`symbol entry <luareference-debug-symentry>` with the
|
||
specified name, or ``nil`` if there is no symbol with the specified name in
|
||
the symbol table.
|
||
symbols:find_deep(name)
|
||
Returns the :ref:`symbol entry <luareference-debug-symentry>` with the
|
||
specified name, or ``nil`` if there is no symbol with the specified name in
|
||
the symbol table or any of its parent symbol tables.
|
||
symbols:value(name)
|
||
Returns the integer value of the symbol with the specified name, or zero if
|
||
there is no symbol with the specified name in the symbol table or any of its
|
||
parent symbol tables. Raises an error if the symbol with specified name is
|
||
a function symbol.
|
||
symbols:set_value(name, value)
|
||
Sets the value of the symbol with the specified name. Raises an error if
|
||
the symbol with the specified name is a read-only integer symbol or if it is
|
||
a function symbol. Has no effect if there is no symbol with the specified
|
||
name in the symbol table or any of its parent symbol tables.
|
||
symbols:memory_value(name, space, offset, size, disable_se)
|
||
Read a value from memory. Supply the name or tag of the address space or
|
||
memory region to read from, or ``nil`` to use the address space or memory
|
||
region implied by the ``space`` argument. See
|
||
:ref:`memory accesses in debugger expressions <debugger-express-mem>` for
|
||
access type specifications that can be used for the ``space`` argument.
|
||
The access size is specified in bytes, and must be 1, 2, 4 or 8. The
|
||
``disable_se`` argument specifies whether memory access side effects should
|
||
be disabled.
|
||
symbols:set_memory_value(name, space, offset, value, size, disable_se)
|
||
Write a value to memory. Supply the name or tag of the address space or
|
||
memory region to write to, or ``nil`` to use the address space or memory
|
||
region implied by the ``space`` argument. See
|
||
:ref:`memory accesses in debugger expressions <debugger-express-mem>` for
|
||
access type specifications that can be used for the ``space`` argument.
|
||
The access size is specified in bytes, and must be 1, 2, 4 or 8. The
|
||
``disable_se`` argument specifies whether memory access side effects should
|
||
be disabled.
|
||
symbols:read_memory(space, address, size, apply_translation)
|
||
Read a value from an address space. The access size is specified in bytes,
|
||
and must be 1, 2, 4, or 8. If the ``apply_translation`` argument is true,
|
||
the address will be translated with debug read intention. Returns a value
|
||
of the requested size with all bits set if address translation fails.
|
||
symbols:write_memory(space, address, data, size, apply_translation)
|
||
Write a value to an address space. The access size is specified in bytes,
|
||
and must be 1, 2, 4, or 8. If the ``apply_translation`` argument is true,
|
||
the address will be translated with debug write intention. The symbol
|
||
table’s memory modified function will be called after the value is written.
|
||
The value will not be written and the symbol table’s memory modified
|
||
function will not be called if address translation fails.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
symbols.entries[]
|
||
The :ref:`symbol entries <luareference-debug-symentry>` in the symbol table,
|
||
indexed by name. The ``at`` and ``index_of`` methods have O(n) complexity;
|
||
all other supported operations have O(1) complexity.
|
||
symbols.parent (read-only)
|
||
The parent symbol table, or ``nil`` if the symbol table has no parent.
|
||
|
||
.. _luareference-debug-expression:
|
||
|
||
Parsed expression
|
||
~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``parsed_expression`` class, which represents a tokenised debugger
|
||
expression. Note that parsed expressions can be created and used even when the
|
||
debugger is not enabled.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
emu.parsed_expression(symbols)
|
||
Creates an empty expression that will use the supplied
|
||
:ref:`symbol table <luareference-debug-symtable>` to look up symbols.
|
||
emu.parsed_expression(symbols, string, [default_base])
|
||
Creates an expression by parsing the supplied string, looking up symbols in
|
||
the supplied :ref:`symbol table <luareference-debug-symtable>`. If the
|
||
default base for interpreting integer literals is not supplied, 16 is used
|
||
(hexadecimal). Raises an error if the string contains syntax errors or uses
|
||
undefined symbols.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
expression:set_default_base(base)
|
||
Set the default base for interpreting numeric literals. The base must be a
|
||
positive integer.
|
||
expression:parse(string)
|
||
Parse a debugger expression string. Replaces the current contents of the
|
||
expression if it is not empty. Raises an error if the string contains
|
||
syntax errors or uses undefined symbols. The previous content of the
|
||
expression is not preserved when attempting to parse an invalid expression
|
||
string.
|
||
expression:execute()
|
||
Evaluates the expression, returning an unsigned integer result. Raises an
|
||
error if the expression cannot be evaluated (e.g. calling a function with an
|
||
invalid number of arguments).
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
expression.is_empty (read-only)
|
||
A Boolean indicating whether the expression contains no tokens.
|
||
expression.original_string (read-only)
|
||
The original string that was parsed to create the expression.
|
||
expression.symbols (read/write)
|
||
The :ref:`symbol table <luareference-debug-symtable>` used for to look up
|
||
symbols in the expression.
|
||
|
||
.. _luareference-debug-symentry:
|
||
|
||
Symbol entry
|
||
~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``symbol_entry`` class, which represents an entry in a
|
||
:ref:`symbol table <luareference-debug-symtable>`. Note that symbol entries
|
||
must not be used after the symbol table they belong to is destroyed.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
symbols:add(name, [value])
|
||
Adds an integer symbol to a
|
||
:ref:`symbol table <luareference-debug-symtable>`, returning the new symbol
|
||
entry.
|
||
symbols:add(name, getter, [setter], [format])
|
||
Adds an integer symbol to a
|
||
:ref:`symbol table <luareference-debug-symtable>`, returning the new symbol
|
||
entry.
|
||
symbols:add(name, minparams, maxparams, execute)
|
||
Adds function symbol to a
|
||
:ref:`symbol table <luareference-debug-symtable>`, returning the new symbol
|
||
entry.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
entry.name (read-only)
|
||
The name of the symbol entry.
|
||
entry.format (read-only)
|
||
The format string used to convert the symbol entry to text for display.
|
||
entry.is_function (read-only)
|
||
A Boolean indicating whether the symbol entry is a callable function.
|
||
entry.is_lval (read-only)
|
||
A Boolean indicating whether the symbol entry is an integer symbol that can
|
||
be set (i.e. whether it can be used on the left-hand side of assignment
|
||
expressions).
|
||
entry.value (read/write)
|
||
The integer value of the symbol entry. Attempting to set the value raises
|
||
an error if the symbol entry is read-only. Attempting to get or set the
|
||
value of a function symbol raises an error.
|
||
|
||
.. _luareference-debug-manager:
|
||
|
||
Debugger manager
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``debugger_manager`` class, providing the main interface to control
|
||
the debugger.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.debugger
|
||
Returns the global debugger manager instance, or ``nil`` if the debugger is
|
||
not enabled.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
debugger:command(str)
|
||
Execute a debugger console command. The argument is the command string.
|
||
The output is sent to both the debugger console and the Lua console.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
debugger.consolelog[] (read-only)
|
||
The lines in the console log (output from debugger commands). This
|
||
container only supports index and length operations.
|
||
debugger.errorlog[] (read-only)
|
||
The lines in the error log (``logerror`` output). This container only
|
||
supports index and length operations.
|
||
debugger.visible_cpu (read/write)
|
||
The CPU device with debugger focus. Changes become visible in the debugger
|
||
console after the next step. Setting to a device that is not a CPU has no
|
||
effect.
|
||
debugger.execution_state (read/write)
|
||
Either ``"run"`` if the emulated system is running, or ``"stop"`` if it is
|
||
stopped in the debugger.
|
||
|
||
.. _luareference-debug-devdebug:
|
||
|
||
Device debugger interface
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``device_debug`` class, providing the debugger interface to an
|
||
emulated CPU device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].debug
|
||
Returns the debugger interface for an emulated CPU device, or ``nil`` if the
|
||
device is not a CPU.
|
||
|
||
Methods
|
||
^^^^^^^
|
||
|
||
debug:step([cnt])
|
||
Step by the specified number of instructions. If the instruction count is
|
||
not provided, it defaults to a single instruction.
|
||
debug:go()
|
||
Run the emulated CPU.
|
||
debug:bpset(addr, [cond], [act])
|
||
Set a breakpoint at the specified address, with an optional condition and
|
||
action. If the action is not specified, it defaults to just breaking into
|
||
the debugger. Returns the breakpoint number for the new breakpoint.
|
||
|
||
If specified, the condition must be a debugger expression that will be
|
||
evaluated each time the breakpoint is hit. Execution will only be stopped
|
||
if the expression evaluates to a non-zero value. If the condition is not
|
||
specified, it defaults to always active.
|
||
debug:bpenable([bp])
|
||
Enable the specified breakpoint, or all breakpoints for the device if no
|
||
breakpoint number is specified. Returns whether the specified number
|
||
matched a breakpoint if a breakpoint number is specified, or ``nil`` if no
|
||
breakpoint number is specified.
|
||
debug:bpdisable([bp])
|
||
Disable the specified breakpoint, or all breakpoints for the device if no
|
||
breakpoint number is specified. Returns whether the specified number
|
||
matched a breakpoint if a breakpoint number is specified, or ``nil`` if no
|
||
breakpoint number is specified.
|
||
debug:bpclear([bp])
|
||
Clear the specified breakpoint, or all breakpoints for the device if no
|
||
breakpoint number is specified. Returns whether the specified number
|
||
matched a breakpoint if a breakpoint number is specified, or ``nil`` if no
|
||
breakpoint number is specified.
|
||
debug:bplist()
|
||
Returns a table of breakpoints for the device. The keys are the breakpoint
|
||
numbers, and the values are
|
||
:ref:`breakpoint objects <luareference-debug-breakpoint>`.
|
||
debug:wpset(space, type, addr, len, [cond], [act])
|
||
Set a watchpoint over the specified address range, with an optional
|
||
condition and action. The type must be ``"r"``, ``"w"`` or ``"rw"`` for a
|
||
read, write or read/write breakpoint. If the action is not specified, it
|
||
defaults to just breaking into the debugger. Returns the watchpoint number
|
||
for the new watchpoint.
|
||
|
||
If specified, the condition must be a debugger expression that will be
|
||
evaluated each time the breakpoint is hit. Execution will only be stopped
|
||
if the expression evaluates to a non-zero value. The variable 'wpaddr' is
|
||
set to the address that actually triggered the watchpoint, the variable
|
||
'wpdata' is set to the data that is being read or written, and the variable
|
||
'wpsize' is set to the size of the data in bytes. If the condition is not
|
||
specified, it defaults to always active.
|
||
debug:wpenable([wp])
|
||
Enable the specified watchpoint, or all watchpoints for the device if no
|
||
watchpoint number is specified. Returns whether the specified number
|
||
matched a watchpoint if a watchpoint number is specified, or ``nil`` if no
|
||
watchpoint number is specified.
|
||
debug:wpdisable([wp])
|
||
Disable the specified watchpoint, or all watchpoints for the device if no
|
||
watchpoint number is specified. Returns whether the specified number
|
||
matched a watchpoint if a watchpoint number is specified, or ``nil`` if no
|
||
watchpoint number is specified.
|
||
debug:wpclear([wp])
|
||
Clear the specified watchpoint, or all watchpoints for the device if no
|
||
watchpoint number is specified. Returns whether the specified number
|
||
matched a watchpoint if a watchpoint number is specified, or ``nil`` if no
|
||
watchpoint number is specified.
|
||
debug:wplist(space)
|
||
Returns a table of watchpoints for the specified address space of the
|
||
device. The keys are the watchpoint numbers, and the values are
|
||
:ref:`watchpoint objects <luareference-debug-watchpoint>`.
|
||
|
||
.. _luareference-debug-breakpoint:
|
||
|
||
Breakpoint
|
||
~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``debug_breakpoint`` class, representing a breakpoint for an
|
||
emulated CPU device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].debug:bplist()[bp]
|
||
Gets the specified breakpoint for an emulated CPU device, or ``nil`` if no
|
||
breakpoint corresponds to the specified index.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
breakpoint.index (read-only)
|
||
The breakpoint’s index. The can be used to enable, disable or clear the
|
||
breakpoint via the
|
||
:ref:`CPU debugger interface <luareference-debug-devdebug>`.
|
||
breakpoint.enabled (read/write)
|
||
A Boolean indicating whether the breakpoint is currently enabled.
|
||
breakpoint.address (read-only)
|
||
The breakpoint’s address.
|
||
breakpoint.condition (read-only)
|
||
A debugger expression evaluated each time the breakpoint is hit. The action
|
||
will only be triggered if this expression evaluates to a non-zero value. An
|
||
empty string if no condition was specified.
|
||
breakpoint.action (read-only)
|
||
An action the debugger will run when the breakpoint is hit and the condition
|
||
evaluates to a non-zero value. An empty string if no action was specified.
|
||
|
||
.. _luareference-debug-watchpoint:
|
||
|
||
Watchpoint
|
||
~~~~~~~~~~
|
||
|
||
Wraps MAME’s ``debug_watchpoint`` class, representing a watchpoint for an
|
||
emulated CPU device.
|
||
|
||
Instantiation
|
||
^^^^^^^^^^^^^
|
||
|
||
manager.machine.devices[tag].debug:wplist(space)[wp]
|
||
Gets the specified watchpoint for an address space of an emulated CPU
|
||
device, or ``nil`` if no watchpoint in the address space corresponds to the
|
||
specified index.
|
||
|
||
Properties
|
||
^^^^^^^^^^
|
||
|
||
watchpoint.index (read-only)
|
||
The watchpoint’s index. The can be used to enable, disable or clear the
|
||
watchpoint via the
|
||
:ref:`CPU debugger interface <luareference-debug-devdebug>`.
|
||
watchpoint.enabled (read/write)
|
||
A Boolean indicating whether the watchpoint is currently enabled.
|
||
watchpoint.type (read-only)
|
||
Either ``"r"``, ``"w"`` or ``"rw"`` for a read, write or read/write
|
||
watchpoint.
|
||
watchpoint.address (read-only)
|
||
The starting address of the watchpoint’s address range.
|
||
watchpoint.length (read-only)
|
||
The length of the watchpoint’s address range.
|
||
watchpoint.condition (read-only)
|
||
A debugger expression evaluated each time the watchpoint is hit. The action
|
||
will only be triggered if this expression evaluates to a non-zero value. An
|
||
empty string if no condition was specified.
|
||
watchpoint.action (read-only)
|
||
An action the debugger will run when the watchpoint is hit and the condition
|
||
evaluates to a non-zero value. An empty string if no action was specified.
|