mame/src/emu/video/psx.c
Aaron Giles 06da0b9b9f Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to a
reference. Remove redundant machine parameter from SCREEN_EOF. Remove old 
vestiges of driver_device video_eof override since it wasn't being used.
Update all multi-screen games to use separate functions for each screen 
(calling into common code where appropriate). [Aaron Giles]

(nw: equivalent MESS changes are ready, will send along shortly)
2011-12-29 18:29:06 +00:00

3721 lines
90 KiB
C

/*
* PlayStation GPU emulator
*
* Copyright 2003-2011 smf
*
*/
#include "emu.h"
#include "video/psx.h"
#include "includes/psx.h"
#define VERBOSE_LEVEL ( 0 )
// device type definition
const device_type CXD8514Q = &device_creator<cxd8514q_device>;
const device_type CXD8538Q = &device_creator<cxd8538q_device>;
const device_type CXD8561Q = &device_creator<cxd8561q_device>;
const device_type CXD8561BQ = &device_creator<cxd8561bq_device>;
const device_type CXD8561CQ = &device_creator<cxd8561cq_device>;
const device_type CXD8654Q = &device_creator<cxd8654q_device>;
psxgpu_device::psxgpu_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock)
: device_t(mconfig, type, name, tag, owner, clock)
{
}
void psxgpu_device::device_start( void )
{
if( m_type == CXD8538Q )
{
psx_gpu_init( 1 );
}
else
{
psx_gpu_init( 2 );
}
}
void psxgpu_device::device_reset( void )
{
gpu_reset();
}
cxd8514q_device::cxd8514q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: psxgpu_device(mconfig, CXD8514Q, "CXD8514Q", tag, owner, clock)
{
}
cxd8538q_device::cxd8538q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: psxgpu_device(mconfig, CXD8538Q, "CXD8538Q", tag, owner, clock)
{
}
cxd8561q_device::cxd8561q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: psxgpu_device(mconfig, CXD8561Q, "CXD8561Q", tag, owner, clock)
{
}
cxd8561bq_device::cxd8561bq_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: psxgpu_device(mconfig, CXD8561BQ, "CXD8561BQ", tag, owner, clock)
{
}
cxd8561cq_device::cxd8561cq_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: psxgpu_device(mconfig, CXD8561CQ, "CXD8561CQ", tag, owner, clock)
{
}
cxd8654q_device::cxd8654q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: psxgpu_device(mconfig, CXD8654Q, "CXD8654Q", tag, owner, clock)
{
}
static const UINT16 p_n_rightpointlist[] = { 1, 2, 0 };
static const UINT16 p_n_leftpointlist[] = { 2, 0, 1 };
#define SINT11( x ) ( ( (INT32)( x ) << 21 ) >> 21 )
#define COORD_X( a ) ( a.sw.l )
#define COORD_Y( a ) ( a.sw.h )
#define COORD_DX( a ) ( n_drawoffset_x + a.sw.l )
#define COORD_DY( a ) ( n_drawoffset_y + a.sw.h )
#define SIZE_W( a ) ( a.w.l )
#define SIZE_H( a ) ( a.w.h )
#define BGR_C( a ) ( a.b.h3 )
#define BGR_B( a ) ( a.b.h2 )
#define BGR_G( a ) ( a.b.h )
#define BGR_R( a ) ( a.b.l )
#define TEXTURE_V( a ) ( (UINT8)a.b.h )
#define TEXTURE_U( a ) ( (UINT8)a.b.l )
INLINE void ATTR_PRINTF(3,4) verboselog( running_machine& machine, int n_level, const char *s_fmt, ... )
{
if( VERBOSE_LEVEL >= n_level )
{
va_list v;
char buf[ 32768 ];
va_start( v, s_fmt );
vsprintf( buf, s_fmt, v );
va_end( v );
logerror( "%s: %s", machine.describe_context(), buf );
}
}
#if defined( MAME_DEBUG )
void psxgpu_device::DebugMeshInit( void )
{
screen_device *screen = machine().primary_screen;
int width = screen->width();
int height = screen->height();
m_debug.b_mesh = 0;
m_debug.b_texture = 0;
m_debug.n_interleave = -1;
m_debug.b_clear = 1;
m_debug.n_coord = 0;
m_debug.n_skip = 0;
m_debug.mesh = auto_bitmap_alloc( machine(), width, height, BITMAP_FORMAT_INDEXED16 );
}
void psxgpu_device::DebugMesh( int n_coordx, int n_coordy )
{
int n_coord;
int n_colour;
screen_device *screen = machine().primary_screen;
int width = screen->width();
int height = screen->height();
if( m_debug.b_clear )
{
bitmap_fill( m_debug.mesh, NULL , 0x0000);
m_debug.b_clear = 0;
}
if( m_debug.n_coord < DEBUG_COORDS )
{
n_coordx += m_n_displaystartx;
n_coordy += n_displaystarty;
n_coordx *= 511;
n_coordx /= DEBUG_MAX - 1;
n_coordx += 256;
n_coordy *= 511;
n_coordy /= DEBUG_MAX - 1;
n_coordy += 256;
m_debug.n_coordx[ m_debug.n_coord ] = n_coordx;
m_debug.n_coordy[ m_debug.n_coord ] = n_coordy;
m_debug.n_coord++;
}
n_colour = 0x1f;
for( n_coord = 0; n_coord < m_debug.n_coord; n_coord++ )
{
if( n_coordx != m_debug.n_coordx[ n_coord ] ||
n_coordy != m_debug.n_coordy[ n_coord ] )
{
break;
}
}
if( n_coord == m_debug.n_coord && m_debug.n_coord > 1 )
{
n_colour = 0xffff;
}
for( n_coord = 0; n_coord < m_debug.n_coord; n_coord++ )
{
PAIR n_x;
PAIR n_y;
INT32 n_xstart;
INT32 n_ystart;
INT32 n_xend;
INT32 n_yend;
INT32 n_xlen;
INT32 n_ylen;
INT32 n_len;
INT32 n_dx;
INT32 n_dy;
n_xstart = m_debug.n_coordx[ n_coord ];
n_xend = n_coordx;
if( n_xend > n_xstart )
{
n_xlen = n_xend - n_xstart;
}
else
{
n_xlen = n_xstart - n_xend;
}
n_ystart = m_debug.n_coordy[ n_coord ];
n_yend = n_coordy;
if( n_yend > n_ystart )
{
n_ylen = n_yend - n_ystart;
}
else
{
n_ylen = n_ystart - n_yend;
}
if( n_xlen > n_ylen )
{
n_len = n_xlen;
}
else
{
n_len = n_ylen;
}
n_x.w.h = n_xstart; n_x.w.l = 0;
n_y.w.h = n_ystart; n_y.w.l = 0;
if( n_len == 0 )
{
n_len = 1;
}
n_dx = (INT32)( ( n_xend << 16 ) - n_x.d ) / n_len;
n_dy = (INT32)( ( n_yend << 16 ) - n_y.d ) / n_len;
while( n_len > 0 )
{
if( (INT16)n_x.w.h >= 0 &&
(INT16)n_y.w.h >= 0 &&
(INT16)n_x.w.h <= width - 1 &&
(INT16)n_y.w.h <= height - 1 )
{
if( *BITMAP_ADDR16(m_debug.mesh, n_y.w.h, n_x.w.h) != 0xffff )
*BITMAP_ADDR16(m_debug.mesh, n_y.w.h, n_x.w.h) = n_colour;
}
n_x.d += n_dx;
n_y.d += n_dy;
n_len--;
}
}
}
void psxgpu_device::DebugMeshEnd( void )
{
m_debug.n_coord = 0;
}
void psxgpu_device::DebugCheckKeys( void )
{
if( machine().input().code_pressed_once( KEYCODE_M ) )
m_debug.b_mesh = !m_debug.b_mesh;
if( machine().input().code_pressed_once( KEYCODE_V ) )
m_debug.b_texture = !m_debug.b_texture;
if( m_debug.b_mesh || m_debug.b_texture )
{
screen_device *screen = machine().primary_screen;
int width = screen->width();
int height = screen->height();
machine().primary_screen->set_visible_area( 0, width - 1, 0, height - 1 );
}
else
machine().primary_screen->set_visible_area( 0, n_screenwidth - 1, 0, n_screenheight - 1 );
if( machine().input().code_pressed_once( KEYCODE_I ) )
{
if( m_debug.b_texture )
{
m_debug.n_interleave++;
if( m_debug.n_interleave == 2 )
m_debug.n_interleave = -1;
if( m_debug.n_interleave == -1 )
popmessage( "interleave off" );
else if( m_debug.n_interleave == 0 )
popmessage( "4 bit interleave" );
else if( m_debug.n_interleave == 1 )
popmessage( "8 bit interleave" );
}
else
{
m_debug.n_skip++;
if( m_debug.n_skip > 15 )
m_debug.n_skip = 0;
popmessage( "debug skip %d", m_debug.n_skip );
}
}
#if 0
if( machine().input().code_pressed_once( KEYCODE_D ) )
{
FILE *f;
int n_x;
f = fopen( "dump.txt", "w" );
for( n_y = 256; n_y < 512; n_y++ )
for( n_x = 640; n_x < 1024; n_x++ )
fprintf( f, "%04u,%04u = %04x\n", n_y, n_x, p_p_vram[ n_y ][ n_x ] );
fclose( f );
}
if( machine().input().code_pressed_once( KEYCODE_S ) )
{
FILE *f;
popmessage( "saving..." );
f = fopen( "VRAM.BIN", "wb" );
for( n_y = 0; n_y < 1024; n_y++ )
fwrite( p_p_vram[ n_y ], 1024 * 2, 1, f );
fclose( f );
}
if( machine().input().code_pressed_once( KEYCODE_L ) )
{
FILE *f;
popmessage( "loading..." );
f = fopen( "VRAM.BIN", "rb" );
for( n_y = 0; n_y < 1024; n_y++ )
fread( p_p_vram[ n_y ], 1024 * 2, 1, f );
fclose( f );
}
#endif
}
int psxgpu_device::DebugMeshDisplay( bitmap_t *bitmap, const rectangle *cliprect )
{
if( m_debug.mesh )
{
copybitmap( bitmap, m_debug.mesh, 0, 0, 0, 0, cliprect );
}
m_debug.b_clear = 1;
return m_debug.b_mesh;
}
int psxgpu_device::DebugTextureDisplay( bitmap_t *bitmap )
{
UINT32 n_y;
if( m_debug.b_texture )
{
screen_device *screen = machine().primary_screen;
int width = screen->width();
int height = screen->height();
for( n_y = 0; n_y < height; n_y++ )
{
int n_x;
int n_xi;
int n_yi;
UINT16 p_n_interleave[ 1024 ];
for( n_x = 0; n_x < width; n_x++ )
{
if( m_debug.n_interleave == 0 )
{
n_xi = ( n_x & ~0x3c ) + ( ( n_y << 2 ) & 0x3c );
n_yi = ( n_y & ~0xf ) + ( ( n_x >> 2 ) & 0xf );
}
else if( m_debug.n_interleave == 1 )
{
n_xi = ( n_x & ~0x78 ) + ( ( n_x << 3 ) & 0x40 ) + ( ( n_y << 3 ) & 0x38 );
n_yi = ( n_y & ~0x7 ) + ( ( n_x >> 4 ) & 0x7 );
}
else
{
n_xi = n_x;
n_yi = n_y;
}
p_n_interleave[ n_x ] = p_p_vram[ n_yi ][ n_xi ];
}
draw_scanline16( bitmap, 0, n_y, width, p_n_interleave, machine().pens );
}
}
return m_debug.b_texture;
}
#endif
void psxgpu_device::updatevisiblearea()
{
rectangle visarea;
float refresh;
if( ( n_gpustatus & ( 1 << 0x14 ) ) != 0 )
{
/* pal */
refresh = 50;
switch( ( n_gpustatus >> 0x13 ) & 1 )
{
case 0:
n_screenheight = 256;
break;
case 1:
n_screenheight = 512;
break;
}
}
else
{
/* ntsc */
refresh = 60;
switch( ( n_gpustatus >> 0x13 ) & 1 )
{
case 0:
n_screenheight = 240;
break;
case 1:
n_screenheight = 480;
break;
}
}
switch( ( n_gpustatus >> 0x11 ) & 3 )
{
case 0:
switch( ( n_gpustatus >> 0x10 ) & 1 )
{
case 0:
n_screenwidth = 256;
break;
case 1:
n_screenwidth = 368;
break;
}
break;
case 1:
switch( ( n_gpustatus >> 0x10 ) & 1 )
{
case 0:
n_screenwidth = 320;
break;
case 1:
n_screenwidth = 384;
break;
}
break;
case 2:
n_screenwidth = 512;
break;
case 3:
n_screenwidth = 640;
break;
}
visarea.min_x = visarea.min_y = 0;
visarea.max_x = n_screenwidth - 1;
visarea.max_y = n_screenheight - 1;
machine().primary_screen->configure(n_screenwidth, n_screenheight, visarea, HZ_TO_ATTOSECONDS(refresh));
}
void psxgpu_device::psx_gpu_init( int n_gputype )
{
int n_line;
int n_level;
int n_level2;
int n_shade;
int n_shaded;
int width = 1024;
int height = ( vramSize / width ) / sizeof( UINT16 );
m_n_gputype = n_gputype;
#if defined( MAME_DEBUG )
DebugMeshInit();
#endif
n_gpustatus = 0x14802000;
n_gpuinfo = 0;
n_gpu_buffer_offset = 0;
n_lightgun_x = 0;
n_lightgun_y = 0;
b_reverseflag = 0;
p_vram = auto_alloc_array_clear( machine(), UINT16, width * height );
for( n_line = 0; n_line < 1024; n_line++ )
{
p_p_vram[ n_line ] = &p_vram[ ( n_line % height ) * width ];
}
for( n_level = 0; n_level < MAX_LEVEL; n_level++ )
{
for( n_shade = 0; n_shade < MAX_SHADE; n_shade++ )
{
/* shaded */
n_shaded = ( n_level * n_shade ) / MID_SHADE;
if( n_shaded > MAX_LEVEL - 1 )
{
n_shaded = MAX_LEVEL - 1;
}
p_n_redshade[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
p_n_greenshade[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded << 5;
p_n_blueshade[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded << 10;
/* 1/4 x transparency */
n_shaded = ( n_level * n_shade ) / MID_SHADE;
n_shaded >>= 2;
if( n_shaded > MAX_LEVEL - 1 )
{
n_shaded = MAX_LEVEL - 1;
}
p_n_f025[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
/* 1/2 x transparency */
n_shaded = ( n_level * n_shade ) / MID_SHADE;
n_shaded >>= 1;
if( n_shaded > MAX_LEVEL - 1 )
{
n_shaded = MAX_LEVEL - 1;
}
p_n_f05[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
/* 1 x transparency */
n_shaded = ( n_level * n_shade ) / MID_SHADE;
if( n_shaded > MAX_LEVEL - 1 )
{
n_shaded = MAX_LEVEL - 1;
}
p_n_f1[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
}
}
for( n_level = 0; n_level < 0x10000; n_level++ )
{
p_n_redlevel[ n_level ] = ( n_level & ( MAX_LEVEL - 1 ) ) * MAX_SHADE;
p_n_greenlevel[ n_level ] = ( ( n_level >> 5 ) & ( MAX_LEVEL - 1 ) ) * MAX_SHADE;
p_n_bluelevel[ n_level ] = ( ( n_level >> 10 ) & ( MAX_LEVEL - 1 ) ) * MAX_SHADE;
/* 0.5 * background */
p_n_redb05[ n_level ] = ( ( n_level & ( MAX_LEVEL - 1 ) ) / 2 ) * MAX_LEVEL;
p_n_greenb05[ n_level ] = ( ( ( n_level >> 5 ) & ( MAX_LEVEL - 1 ) ) / 2 ) * MAX_LEVEL;
p_n_blueb05[ n_level ] = ( ( ( n_level >> 10 ) & ( MAX_LEVEL - 1 ) ) / 2 ) * MAX_LEVEL;
/* 1 * background */
p_n_redb1[ n_level ] = ( n_level & ( MAX_LEVEL - 1 ) ) * MAX_LEVEL;
p_n_greenb1[ n_level ] = ( ( n_level >> 5 ) & ( MAX_LEVEL - 1 ) ) * MAX_LEVEL;
p_n_blueb1[ n_level ] = ( ( n_level >> 10 ) & ( MAX_LEVEL - 1 ) ) * MAX_LEVEL;
/* 24bit to 15 bit conversion */
p_n_g0r0[ n_level ] = ( ( ( n_level >> 11 ) & ( MAX_LEVEL - 1 ) ) << 5 ) | ( ( ( n_level >> 3 ) & ( MAX_LEVEL - 1 ) ) << 0 );
p_n_b0[ n_level ] = ( ( n_level >> 3 ) & ( MAX_LEVEL - 1 ) ) << 10;
p_n_r1[ n_level ] = ( ( n_level >> 11 ) & ( MAX_LEVEL - 1 ) ) << 0;
p_n_b1g1[ n_level ] = ( ( ( n_level >> 11 ) & ( MAX_LEVEL - 1 ) ) << 10 ) | ( ( ( n_level >> 3 ) & ( MAX_LEVEL - 1 ) ) << 5 );
}
for( n_level = 0; n_level < MAX_LEVEL; n_level++ )
{
for( n_level2 = 0; n_level2 < MAX_LEVEL; n_level2++ )
{
/* add transparency */
n_shaded = ( n_level + n_level2 );
if( n_shaded > MAX_LEVEL - 1 )
{
n_shaded = MAX_LEVEL - 1;
}
p_n_redaddtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded;
p_n_greenaddtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 5;
p_n_blueaddtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 10;
/* sub transparency */
n_shaded = ( n_level - n_level2 );
if( n_shaded < 0 )
{
n_shaded = 0;
}
p_n_redsubtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded;
p_n_greensubtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 5;
p_n_bluesubtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 10;
}
}
// icky!!!
machine().save().save_memory( "globals", NULL, 0, "m_packet", (UINT8 *)&m_packet, 1, sizeof( m_packet ) );
state_save_register_global_pointer( machine(), p_vram, width * height );
state_save_register_global( machine(), n_gpu_buffer_offset );
state_save_register_global( machine(), n_vramx );
state_save_register_global( machine(), n_vramy );
state_save_register_global( machine(), n_twy );
state_save_register_global( machine(), n_twx );
state_save_register_global( machine(), n_tww );
state_save_register_global( machine(), n_drawarea_x1 );
state_save_register_global( machine(), n_drawarea_y1 );
state_save_register_global( machine(), n_drawarea_x2 );
state_save_register_global( machine(), n_drawarea_y2 );
state_save_register_global( machine(), n_horiz_disstart );
state_save_register_global( machine(), n_horiz_disend );
state_save_register_global( machine(), n_vert_disstart );
state_save_register_global( machine(), n_vert_disend );
state_save_register_global( machine(), b_reverseflag );
state_save_register_global( machine(), n_drawoffset_x );
state_save_register_global( machine(), n_drawoffset_y );
state_save_register_global( machine(), m_n_displaystartx );
state_save_register_global( machine(), n_displaystarty );
state_save_register_global( machine(), n_gpustatus );
state_save_register_global( machine(), n_gpuinfo );
state_save_register_global( machine(), n_lightgun_x );
state_save_register_global( machine(), n_lightgun_y );
state_save_register_global( machine(), m_n_tx );
state_save_register_global( machine(), m_n_ty );
state_save_register_global( machine(), n_abr );
state_save_register_global( machine(), n_tp );
state_save_register_global( machine(), n_ix );
state_save_register_global( machine(), n_iy );
state_save_register_global( machine(), n_ti );
machine().save().register_postload( save_prepost_delegate( FUNC( psxgpu_device::updatevisiblearea ), this ) );
}
void psxgpu_device::update_screen(bitmap_t *bitmap, const rectangle *cliprect)
{
UINT32 n_x;
UINT32 n_y;
int n_top;
int n_line;
int n_lines;
int n_left;
int n_column;
int n_columns;
int n_displaystartx;
int n_overscantop;
int n_overscanleft;
#if defined( MAME_DEBUG )
if( DebugMeshDisplay( bitmap, cliprect ) )
{
return;
}
if( DebugTextureDisplay( bitmap ) )
{
return;
}
#endif
if( ( n_gpustatus & ( 1 << 0x17 ) ) != 0 )
{
/* todo: only draw to necessary area */
bitmap_fill( bitmap, cliprect , 0);
}
else
{
if( b_reverseflag )
{
n_displaystartx = ( 1023 - m_n_displaystartx );
/* todo: make this flip the screen, in the meantime.. */
n_displaystartx -= ( n_screenwidth - 1 );
}
else
{
n_displaystartx = m_n_displaystartx;
}
if( ( n_gpustatus & ( 1 << 0x14 ) ) != 0 )
{
/* pal */
n_overscantop = 0x23;
n_overscanleft = 0x27e;
}
else
{
/* ntsc */
n_overscantop = 0x10;
n_overscanleft = 0x260;
}
n_top = (INT32)n_vert_disstart - n_overscantop;
n_lines = (INT32)n_vert_disend - (INT32)n_vert_disstart;
if( n_top < 0 )
{
n_y = -n_top;
n_lines += n_top;
}
else
{
/* todo: draw top border */
n_y = 0;
}
if( ( n_gpustatus & ( 1 << 0x16 ) ) != 0 )
{
/* interlaced */
n_lines *= 2;
}
if( n_lines > n_screenheight - ( n_y + n_top ) )
{
n_lines = n_screenheight - ( n_y + n_top );
}
else
{
/* todo: draw bottom border */
}
n_left = ( ( (INT32)n_horiz_disstart - n_overscanleft ) * (INT32)n_screenwidth ) / 2560;
n_columns = ( ( ( (INT32)n_horiz_disend - n_horiz_disstart ) * (INT32)n_screenwidth ) / 2560 );
if( n_left < 0 )
{
n_x = -n_left;
n_columns += n_left;
}
else
{
/* todo: draw left border */
n_x = 0;
}
if( n_columns > n_screenwidth - ( n_x + n_left ) )
{
n_columns = n_screenwidth - ( n_x + n_left );
}
else
{
/* todo: draw right border */
}
if( ( n_gpustatus & ( 1 << 0x15 ) ) != 0 )
{
/* 24bit */
n_line = n_lines;
while( n_line > 0 )
{
UINT16 *p_n_src = p_p_vram[ n_y + n_displaystarty ] + ((n_x + n_displaystartx) * 3);
UINT16 *p_n_dest = BITMAP_ADDR16(bitmap, n_y + n_top, n_x + n_left);
n_column = n_columns;
while( n_column > 0 )
{
UINT32 n_g0r0 = *( p_n_src++ );
UINT32 n_r1b0 = *( p_n_src++ );
UINT32 n_b1g1 = *( p_n_src++ );
*( p_n_dest++ ) = p_n_g0r0[ n_g0r0 ] | p_n_b0[ n_r1b0 ];
n_column--;
if( n_column > 0 )
{
*( p_n_dest++ ) = p_n_r1[ n_r1b0 ] | p_n_b1g1[ n_b1g1 ];
n_column--;
}
}
n_y++;
n_line--;
}
}
else
{
/* 15bit */
n_line = n_lines;
while( n_line > 0 )
{
draw_scanline16( bitmap, n_x + n_left, n_y + n_top, n_columns, p_p_vram[ n_y + n_displaystarty ] + n_x + n_displaystartx, NULL );
n_y++;
n_line--;
}
}
}
}
#define WRITE_PIXEL( p ) *( p_vram ) = p
/*
type 1
f e| d| c b| a 9| 8 7| 6 5| 4| 3 2 1 0
|ti| | tp| abr| ty| | tx
*/
/*
type 2
f e| d c| b| a 9| 8 7| 6 5| 4| 3 2 1 0
|iy|ix|ty| | tp| abr|ty| tx
*/
void psxgpu_device::decode_tpage( UINT32 tpage )
{
if( m_n_gputype == 2 )
{
n_gpustatus = ( n_gpustatus & 0xfffff800 ) | ( tpage & 0x7ff );
m_n_tx = ( tpage & 0x0f ) << 6;
m_n_ty = ( ( tpage & 0x10 ) << 4 ) | ( ( tpage & 0x800 ) >> 2 );
n_abr = ( tpage & 0x60 ) >> 5;
n_tp = ( tpage & 0x180 ) >> 7;
n_ix = ( tpage & 0x1000 ) >> 12;
n_iy = ( tpage & 0x2000 ) >> 13;
n_ti = 0;
if( ( tpage & ~0x39ff ) != 0 )
{
verboselog( machine(), 1, "not handled: draw mode %08x\n", tpage & ~0x39ff );
}
if( n_tp == 3 )
{
verboselog( machine(), 0, "not handled: tp == 3\n" );
}
}
else
{
n_gpustatus = ( n_gpustatus & 0xffffe000 ) | ( tpage & 0x1fff );
m_n_tx = ( tpage & 0x0f ) << 6;
m_n_ty = ( ( tpage & 0x60 ) << 3 );
n_abr = ( tpage & 0x180 ) >> 7;
n_tp = ( tpage & 0x600 ) >> 9;
n_ti = ( tpage & 0x2000 ) >> 13;
n_ix = 0;
n_iy = 0;
if( ( tpage & ~0x27ef ) != 0 )
{
verboselog( machine(), 1, "not handled: draw mode %08x\n", tpage & ~0x27ef );
}
if( n_tp == 3 )
{
verboselog( machine(), 0, "not handled: tp == 3\n" );
}
else if( n_tp == 2 && n_ti != 0 )
{
verboselog( machine(), 0, "not handled: interleaved 15 bit texture\n" );
}
}
}
#define SPRITESETUP \
if( n_iy != 0 ) \
{ \
n_dv = -1; \
} \
else \
{ \
n_dv = 1; \
} \
if( n_ix != 0 ) \
{ \
n_du = -1; \
} \
else \
{ \
n_du = 1; \
}
#define TRANSPARENCYSETUP \
p_n_f = p_n_f1; \
p_n_redb = p_n_redb1; \
p_n_greenb = p_n_greenb1; \
p_n_blueb = p_n_blueb1; \
p_n_redtrans = p_n_redaddtrans; \
p_n_greentrans = p_n_greenaddtrans; \
p_n_bluetrans = p_n_blueaddtrans; \
\
switch( n_cmd & 0x02 ) \
{ \
case 0x02: \
switch( n_abr ) \
{ \
case 0x00: \
p_n_f = p_n_f05; \
p_n_redb = p_n_redb05; \
p_n_greenb = p_n_greenb05; \
p_n_blueb = p_n_blueb05; \
p_n_redtrans = p_n_redaddtrans; \
p_n_greentrans = p_n_greenaddtrans; \
p_n_bluetrans = p_n_blueaddtrans; \
verboselog( machine(), 2, "Transparency Mode: 0.5*B + 0.5*F\n" ); \
break; \
case 0x01: \
p_n_f = p_n_f1; \
p_n_redb = p_n_redb1; \
p_n_greenb = p_n_greenb1; \
p_n_blueb = p_n_blueb1; \
p_n_redtrans = p_n_redaddtrans; \
p_n_greentrans = p_n_greenaddtrans; \
p_n_bluetrans = p_n_blueaddtrans; \
verboselog( machine(), 2, "Transparency Mode: 1.0*B + 1.0*F\n" ); \
break; \
case 0x02: \
p_n_f = p_n_f1; \
p_n_redb = p_n_redb1; \
p_n_greenb = p_n_greenb1; \
p_n_blueb = p_n_blueb1; \
p_n_redtrans = p_n_redsubtrans; \
p_n_greentrans = p_n_greensubtrans; \
p_n_bluetrans = p_n_bluesubtrans; \
verboselog( machine(), 2, "Transparency Mode: 1.0*B - 1.0*F\n" ); \
break; \
case 0x03: \
p_n_f = p_n_f025; \
p_n_redb = p_n_redb1; \
p_n_greenb = p_n_greenb1; \
p_n_blueb = p_n_blueb1; \
p_n_redtrans = p_n_redaddtrans; \
p_n_greentrans = p_n_greenaddtrans; \
p_n_bluetrans = p_n_blueaddtrans; \
verboselog( machine(), 2, "Transparency Mode: 1.0*B + 0.25*F\n" ); \
break; \
} \
break; \
}
#define SOLIDSETUP \
TRANSPARENCYSETUP
#define TEXTURESETUP \
n_tx = m_n_tx; \
n_ty = m_n_ty; \
p_clut = p_p_vram[ n_cluty ] + n_clutx; \
switch( n_tp ) \
{ \
case 0: \
n_tx += n_twx >> 2; \
n_ty += n_twy; \
break; \
case 1: \
n_tx += n_twx >> 1; \
n_ty += n_twy; \
break; \
case 2: \
n_tx += n_twx >> 0; \
n_ty += n_twy; \
break; \
} \
TRANSPARENCYSETUP
#define FLATPOLYGONUPDATE
#define FLATRECTANGEUPDATE
#define GOURAUDPOLYGONUPDATE \
n_r.d += n_dr; \
n_g.d += n_dg; \
n_b.d += n_db;
#define SOLIDFILL( PIXELUPDATE ) \
if( n_distance > ( (INT32)n_drawarea_x2 - n_x ) + 1 ) \
{ \
n_distance = ( n_drawarea_x2 - n_x ) + 1; \
} \
p_vram = p_p_vram[ n_y ] + n_x; \
\
switch( n_cmd & 0x02 ) \
{ \
case 0x00: \
/* transparency off */ \
while( n_distance > 0 ) \
{ \
WRITE_PIXEL( \
p_n_redshade[ MID_LEVEL | n_r.w.h ] | \
p_n_greenshade[ MID_LEVEL | n_g.w.h ] | \
p_n_blueshade[ MID_LEVEL | n_b.w.h ] ); \
p_vram++; \
PIXELUPDATE \
n_distance--; \
} \
break; \
case 0x02: \
/* transparency on */ \
while( n_distance > 0 ) \
{ \
WRITE_PIXEL( \
p_n_redtrans[ p_n_f[ MID_LEVEL | n_r.w.h ] | p_n_redb[ *( p_vram ) ] ] | \
p_n_greentrans[ p_n_f[ MID_LEVEL | n_g.w.h ] | p_n_greenb[ *( p_vram ) ] ] | \
p_n_bluetrans[ p_n_f[ MID_LEVEL | n_b.w.h ] | p_n_blueb[ *( p_vram ) ] ] ); \
p_vram++; \
PIXELUPDATE \
n_distance--; \
} \
break; \
} \
#define FLATTEXTUREDPOLYGONUPDATE \
n_u.d += n_du; \
n_v.d += n_dv;
#define GOURAUDTEXTUREDPOLYGONUPDATE \
n_r.d += n_dr; \
n_g.d += n_dg; \
n_b.d += n_db; \
n_u.d += n_du; \
n_v.d += n_dv;
#define FLATTEXTUREDRECTANGLEUPDATE \
n_u += n_du;
#define TEXTURE_LOOP \
while( n_distance > 0 ) \
{
#define TEXTURE_ENDLOOP \
}
#define TEXTURE4BIT( TXV, TXU ) \
TEXTURE_LOOP \
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + TXV ] + n_tx + ( TXU >> 2 ) ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ];
#define TEXTURE8BIT( TXV, TXU ) \
TEXTURE_LOOP \
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + TXV ] + n_tx + ( TXU >> 1 ) ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff ];
#define TEXTURE15BIT( TXV, TXU ) \
TEXTURE_LOOP \
n_bgr = *( p_p_vram[ n_ty + TXV ] + n_tx + TXU );
#define TEXTUREWINDOW4BIT( TXV, TXU ) TEXTURE4BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
#define TEXTUREWINDOW8BIT( TXV, TXU ) TEXTURE8BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
#define TEXTUREWINDOW15BIT( TXV, TXU ) TEXTURE15BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
#define TEXTUREINTERLEAVED4BIT( TXV, TXU ) \
TEXTURE_LOOP \
int n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c ); \
int n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf ); \
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + n_yi ] + n_tx + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ];
#define TEXTUREINTERLEAVED8BIT( TXV, TXU ) \
TEXTURE_LOOP \
int n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 ); \
int n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 ); \
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + n_yi ] + n_tx + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff ];
#define TEXTUREINTERLEAVED15BIT( TXV, TXU ) \
TEXTURE_LOOP \
int n_xi = TXU; \
int n_yi = TXV; \
n_bgr = *( p_p_vram[ n_ty + n_yi ] + n_tx + n_xi );
#define TEXTUREWINDOWINTERLEAVED4BIT( TXV, TXU ) TEXTUREINTERLEAVED4BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
#define TEXTUREWINDOWINTERLEAVED8BIT( TXV, TXU ) TEXTUREINTERLEAVED8BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
#define TEXTUREWINDOWINTERLEAVED15BIT( TXV, TXU ) TEXTUREINTERLEAVED15BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
#define SHADEDPIXEL( PIXELUPDATE ) \
if( n_bgr != 0 ) \
{ \
WRITE_PIXEL( \
p_n_redshade[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | \
p_n_greenshade[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | \
p_n_blueshade[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] ); \
} \
p_vram++; \
PIXELUPDATE \
n_distance--; \
TEXTURE_ENDLOOP
#define TRANSPARENTPIXEL( PIXELUPDATE ) \
if( n_bgr != 0 ) \
{ \
if( ( n_bgr & 0x8000 ) != 0 ) \
{ \
WRITE_PIXEL( \
p_n_redtrans[ p_n_f[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | p_n_redb[ *( p_vram ) ] ] | \
p_n_greentrans[ p_n_f[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | p_n_greenb[ *( p_vram ) ] ] | \
p_n_bluetrans[ p_n_f[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] | p_n_blueb[ *( p_vram ) ] ] ); \
} \
else \
{ \
WRITE_PIXEL( \
p_n_redshade[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | \
p_n_greenshade[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | \
p_n_blueshade[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] ); \
} \
} \
p_vram++; \
PIXELUPDATE \
n_distance--; \
TEXTURE_ENDLOOP
#define TEXTUREFILL( PIXELUPDATE, TXU, TXV ) \
if( n_distance > ( (INT32)n_drawarea_x2 - n_x ) + 1 ) \
{ \
n_distance = ( n_drawarea_x2 - n_x ) + 1; \
} \
p_vram = p_p_vram[ n_y ] + n_x; \
\
if( n_ti != 0 ) \
{ \
/* interleaved texture */ \
if( n_twh != 255 || \
n_tww != 255 || \
n_twx != 0 || \
n_twy != 0 ) \
{ \
/* texture window */ \
switch( n_cmd & 0x02 ) \
{ \
case 0x00: \
/* shading */ \
switch( n_tp ) \
{ \
case 0: \
/* 4 bit clut */ \
TEXTUREWINDOWINTERLEAVED4BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTUREWINDOWINTERLEAVED8BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTUREWINDOWINTERLEAVED15BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
case 0x02: \
/* semi transparency */ \
switch( n_tp ) \
{ \
case 0: \
/* 4 bit clut */ \
TEXTUREWINDOWINTERLEAVED4BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTUREWINDOWINTERLEAVED8BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTUREWINDOWINTERLEAVED15BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
} \
} \
else \
{ \
/* no texture window */ \
switch( n_cmd & 0x02 ) \
{ \
case 0x00: \
/* shading */ \
switch( n_tp ) \
{ \
case 0: \
/* 4 bit clut */ \
TEXTUREINTERLEAVED4BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTUREINTERLEAVED8BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTUREINTERLEAVED15BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
case 0x02: \
/* semi transparency */ \
switch( n_tp ) \
{ \
case 0: \
/* 4 bit clut */ \
TEXTUREINTERLEAVED4BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTUREINTERLEAVED8BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTUREINTERLEAVED15BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
} \
} \
} \
else \
{ \
/* standard texture */ \
if( n_twh != 255 || \
n_tww != 255 || \
n_twx != 0 || \
n_twy != 0 ) \
{ \
/* texture window */ \
switch( n_cmd & 0x02 ) \
{ \
case 0x00: \
/* shading */ \
switch( n_tp ) \
{ \
case 0: \
/* 4 bit clut */ \
TEXTUREWINDOW4BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTUREWINDOW8BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTUREWINDOW15BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
case 0x02: \
/* semi transparency */ \
switch( n_tp ) \
{ \
case 0: \
/* 4 bit clut */ \
TEXTUREWINDOW4BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTUREWINDOW8BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTUREWINDOW15BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
} \
} \
else \
{ \
/* no texture window */ \
switch( n_cmd & 0x02 ) \
{ \
case 0x00: \
/* shading */ \
switch( n_tp ) \
{ \
case 0: \
TEXTURE4BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTURE8BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTURE15BIT( TXV, TXU ) \
SHADEDPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
case 0x02: \
/* semi transparency */ \
switch( n_tp ) \
{ \
case 0: \
/* 4 bit clut */ \
TEXTURE4BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 1: \
/* 8 bit clut */ \
TEXTURE8BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
case 2: \
/* 15 bit */ \
TEXTURE15BIT( TXV, TXU ) \
TRANSPARENTPIXEL( PIXELUPDATE ) \
break; \
} \
break; \
} \
} \
}
void psxgpu_device::FlatPolygon( int n_startpoint )
{
INT16 n_y;
INT16 n_x;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
PAIR n_cx1;
PAIR n_cx2;
INT32 n_dx1;
INT32 n_dx2;
UINT8 n_cmd;
INT32 n_distance;
UINT16 n_point;
UINT16 n_rightpoint;
UINT16 n_leftpoint;
UINT16 *p_vram;
struct FLATVERTEX *vertex = &m_packet.FlatPolygon.vertex[ n_startpoint ];
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 1 )
{
return;
}
for( n_point = 0; n_point < 3; n_point++ )
{
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
}
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.FlatPolygon.n_bgr );
n_cx1.d = 0;
n_cx2.d = 0;
SOLIDSETUP
n_r.w.h = BGR_R( m_packet.FlatPolygon.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.FlatPolygon.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.FlatPolygon.n_bgr ); n_b.w.l = 0;
n_leftpoint = 0;
for( n_point = 1; n_point < 3; n_point++ )
{
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
{
n_leftpoint = n_point;
}
}
n_rightpoint = n_leftpoint;
n_dx1 = 0;
n_dx2 = 0;
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
for( ;; )
{
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
{
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
if( n_leftpoint == n_rightpoint )
{
break;
}
}
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
}
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
{
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
if( n_rightpoint == n_leftpoint )
{
break;
}
}
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
}
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
{
n_x = n_cx1.w.h;
n_distance = (INT16)n_cx2.w.h - n_x;
}
else
{
n_x = n_cx2.w.h;
n_distance = (INT16)n_cx1.w.h - n_x;
}
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
SOLIDFILL( FLATPOLYGONUPDATE )
}
n_cx1.d += n_dx1;
n_cx2.d += n_dx2;
n_y++;
}
}
void psxgpu_device::FlatTexturedPolygon( int n_startpoint )
{
INT16 n_y;
INT16 n_x;
int n_tx;
int n_ty;
UINT8 n_cmd;
UINT32 n_clutx;
UINT32 n_cluty;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
PAIR n_u;
PAIR n_v;
PAIR n_cx1;
PAIR n_cx2;
PAIR n_cu1;
PAIR n_cv1;
PAIR n_cu2;
PAIR n_cv2;
INT32 n_du;
INT32 n_dv;
INT32 n_dx1;
INT32 n_dx2;
INT32 n_du1;
INT32 n_dv1;
INT32 n_du2;
INT32 n_dv2;
INT32 n_distance;
UINT16 n_point;
UINT16 n_rightpoint;
UINT16 n_leftpoint;
UINT16 *p_clut;
UINT16 *p_vram;
UINT32 n_bgr;
struct FLATTEXTUREDVERTEX *vertex = &m_packet.FlatTexturedPolygon.vertex[ n_startpoint ];
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 2 )
{
return;
}
for( n_point = 0; n_point < 3; n_point++ )
{
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
}
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.FlatTexturedPolygon.n_bgr );
n_clutx = ( m_packet.FlatTexturedPolygon.vertex[ 0 ].n_texture.w.h & 0x3f ) << 4;
n_cluty = ( m_packet.FlatTexturedPolygon.vertex[ 0 ].n_texture.w.h >> 6 ) & 0x3ff;
n_r.d = 0;
n_g.d = 0;
n_b.d = 0;
n_cx1.d = 0;
n_cu1.d = 0;
n_cv1.d = 0;
n_cx2.d = 0;
n_cu2.d = 0;
n_cv2.d = 0;
decode_tpage( m_packet.FlatTexturedPolygon.vertex[ 1 ].n_texture.w.h );
TEXTURESETUP
switch( n_cmd & 0x01 )
{
case 0:
n_r.w.h = BGR_R( m_packet.FlatTexturedPolygon.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.FlatTexturedPolygon.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.FlatTexturedPolygon.n_bgr ); n_b.w.l = 0;
break;
case 1:
n_r.w.h = 0x80; n_r.w.l = 0;
n_g.w.h = 0x80; n_g.w.l = 0;
n_b.w.h = 0x80; n_b.w.l = 0;
break;
}
n_leftpoint = 0;
for( n_point = 1; n_point < 3; n_point++ )
{
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
{
n_leftpoint = n_point;
}
}
n_rightpoint = n_leftpoint;
n_dx1 = 0;
n_dx2 = 0;
n_du1 = 0;
n_du2 = 0;
n_dv1 = 0;
n_dv2 = 0;
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
for( ;; )
{
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
{
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
if( n_leftpoint == n_rightpoint )
{
break;
}
}
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
n_cu1.w.h = TEXTURE_U( vertex[ n_leftpoint ].n_texture ); n_cu1.w.l = 0;
n_cv1.w.h = TEXTURE_V( vertex[ n_leftpoint ].n_texture ); n_cv1.w.l = 0;
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
n_du1 = (INT32)( ( TEXTURE_U( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cu1.d ) / n_distance;
n_dv1 = (INT32)( ( TEXTURE_V( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cv1.d ) / n_distance;
}
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
{
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
if( n_rightpoint == n_leftpoint )
{
break;
}
}
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
n_cu2.w.h = TEXTURE_U( vertex[ n_rightpoint ].n_texture ); n_cu2.w.l = 0;
n_cv2.w.h = TEXTURE_V( vertex[ n_rightpoint ].n_texture ); n_cv2.w.l = 0;
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
n_du2 = (INT32)( ( TEXTURE_U( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cu2.d ) / n_distance;
n_dv2 = (INT32)( ( TEXTURE_V( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cv2.d ) / n_distance;
}
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
{
n_x = n_cx1.w.h;
n_distance = (INT16)n_cx2.w.h - n_x;
n_u.d = n_cu1.d;
n_v.d = n_cv1.d;
n_du = (INT32)( n_cu2.d - n_cu1.d ) / n_distance;
n_dv = (INT32)( n_cv2.d - n_cv1.d ) / n_distance;
}
else
{
n_x = n_cx2.w.h;
n_distance = (INT16)n_cx1.w.h - n_x;
n_u.d = n_cu2.d;
n_v.d = n_cv2.d;
n_du = (INT32)( n_cu1.d - n_cu2.d ) / n_distance;
n_dv = (INT32)( n_cv1.d - n_cv2.d ) / n_distance;
}
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_u.d += n_du * ( n_drawarea_x1 - n_x );
n_v.d += n_dv * ( n_drawarea_x1 - n_x );
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
TEXTUREFILL( FLATTEXTUREDPOLYGONUPDATE, n_u.w.h, n_v.w.h );
}
n_cx1.d += n_dx1;
n_cu1.d += n_du1;
n_cv1.d += n_dv1;
n_cx2.d += n_dx2;
n_cu2.d += n_du2;
n_cv2.d += n_dv2;
n_y++;
}
}
void psxgpu_device::GouraudPolygon( int n_startpoint )
{
INT16 n_y;
INT16 n_x;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
UINT8 n_cmd;
PAIR n_r;
PAIR n_g;
PAIR n_b;
PAIR n_cx1;
PAIR n_cx2;
PAIR n_cr1;
PAIR n_cg1;
PAIR n_cb1;
PAIR n_cr2;
PAIR n_cg2;
PAIR n_cb2;
INT32 n_dr;
INT32 n_dg;
INT32 n_db;
INT32 n_dx1;
INT32 n_dx2;
INT32 n_dr1;
INT32 n_dg1;
INT32 n_db1;
INT32 n_dr2;
INT32 n_dg2;
INT32 n_db2;
INT32 n_distance;
UINT16 n_point;
UINT16 n_rightpoint;
UINT16 n_leftpoint;
UINT16 *p_vram;
struct GOURAUDVERTEX *vertex = &m_packet.GouraudPolygon.vertex[ n_startpoint ];
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 3 )
{
return;
}
for( n_point = 0; n_point < 3; n_point++ )
{
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
}
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.GouraudPolygon.vertex[ 0 ].n_bgr );
n_cx1.d = 0;
n_cr1.d = 0;
n_cg1.d = 0;
n_cb1.d = 0;
n_cx2.d = 0;
n_cr2.d = 0;
n_cg2.d = 0;
n_cb2.d = 0;
SOLIDSETUP
n_leftpoint = 0;
for( n_point = 1; n_point < 3; n_point++ )
{
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
{
n_leftpoint = n_point;
}
}
n_rightpoint = n_leftpoint;
n_dx1 = 0;
n_dx2 = 0;
n_dr1 = 0;
n_dr2 = 0;
n_dg1 = 0;
n_dg2 = 0;
n_db1 = 0;
n_db2 = 0;
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
for( ;; )
{
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
{
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
if( n_leftpoint == n_rightpoint )
{
break;
}
}
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
n_cr1.w.h = BGR_R( vertex[ n_leftpoint ].n_bgr ); n_cr1.w.l = 0;
n_cg1.w.h = BGR_G( vertex[ n_leftpoint ].n_bgr ); n_cg1.w.l = 0;
n_cb1.w.h = BGR_B( vertex[ n_leftpoint ].n_bgr ); n_cb1.w.l = 0;
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
n_dr1 = (INT32)( ( BGR_R( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cr1.d ) / n_distance;
n_dg1 = (INT32)( ( BGR_G( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cg1.d ) / n_distance;
n_db1 = (INT32)( ( BGR_B( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cb1.d ) / n_distance;
}
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
{
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
if( n_rightpoint == n_leftpoint )
{
break;
}
}
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
n_cr2.w.h = BGR_R( vertex[ n_rightpoint ].n_bgr ); n_cr2.w.l = 0;
n_cg2.w.h = BGR_G( vertex[ n_rightpoint ].n_bgr ); n_cg2.w.l = 0;
n_cb2.w.h = BGR_B( vertex[ n_rightpoint ].n_bgr ); n_cb2.w.l = 0;
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
n_dr2 = (INT32)( ( BGR_R( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cr2.d ) / n_distance;
n_dg2 = (INT32)( ( BGR_G( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cg2.d ) / n_distance;
n_db2 = (INT32)( ( BGR_B( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cb2.d ) / n_distance;
}
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
{
n_x = n_cx1.w.h;
n_distance = (INT16)n_cx2.w.h - n_x;
n_r.d = n_cr1.d;
n_g.d = n_cg1.d;
n_b.d = n_cb1.d;
n_dr = (INT32)( n_cr2.d - n_cr1.d ) / n_distance;
n_dg = (INT32)( n_cg2.d - n_cg1.d ) / n_distance;
n_db = (INT32)( n_cb2.d - n_cb1.d ) / n_distance;
}
else
{
n_x = n_cx2.w.h;
n_distance = (INT16)n_cx1.w.h - n_x;
n_r.d = n_cr2.d;
n_g.d = n_cg2.d;
n_b.d = n_cb2.d;
n_dr = (INT32)( n_cr1.d - n_cr2.d ) / n_distance;
n_dg = (INT32)( n_cg1.d - n_cg2.d ) / n_distance;
n_db = (INT32)( n_cb1.d - n_cb2.d ) / n_distance;
}
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_r.d += n_dr * ( n_drawarea_x1 - n_x );
n_g.d += n_dg * ( n_drawarea_x1 - n_x );
n_b.d += n_db * ( n_drawarea_x1 - n_x );
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
SOLIDFILL( GOURAUDPOLYGONUPDATE )
}
n_cx1.d += n_dx1;
n_cr1.d += n_dr1;
n_cg1.d += n_dg1;
n_cb1.d += n_db1;
n_cx2.d += n_dx2;
n_cr2.d += n_dr2;
n_cg2.d += n_dg2;
n_cb2.d += n_db2;
n_y++;
}
}
void psxgpu_device::GouraudTexturedPolygon( int n_startpoint )
{
INT16 n_y;
INT16 n_x;
int n_tx;
int n_ty;
UINT8 n_cmd;
UINT32 n_clutx;
UINT32 n_cluty;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
PAIR n_u;
PAIR n_v;
PAIR n_cx1;
PAIR n_cx2;
PAIR n_cu1;
PAIR n_cv1;
PAIR n_cu2;
PAIR n_cv2;
PAIR n_cr1;
PAIR n_cg1;
PAIR n_cb1;
PAIR n_cr2;
PAIR n_cg2;
PAIR n_cb2;
INT32 n_dr;
INT32 n_dg;
INT32 n_db;
INT32 n_du;
INT32 n_dv;
INT32 n_dx1;
INT32 n_dx2;
INT32 n_dr1;
INT32 n_dg1;
INT32 n_db1;
INT32 n_dr2;
INT32 n_dg2;
INT32 n_db2;
INT32 n_du1;
INT32 n_dv1;
INT32 n_du2;
INT32 n_dv2;
INT32 n_distance;
UINT16 n_point;
UINT16 n_rightpoint;
UINT16 n_leftpoint;
UINT16 *p_clut;
UINT16 *p_vram;
UINT32 n_bgr;
struct GOURAUDTEXTUREDVERTEX *vertex = &m_packet.GouraudTexturedPolygon.vertex[ n_startpoint ];
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 4 )
{
return;
}
for( n_point = 0; n_point < 3; n_point++ )
{
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
}
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.GouraudTexturedPolygon.vertex[ 0 ].n_bgr );
n_clutx = ( m_packet.GouraudTexturedPolygon.vertex[ 0 ].n_texture.w.h & 0x3f ) << 4;
n_cluty = ( m_packet.GouraudTexturedPolygon.vertex[ 0 ].n_texture.w.h >> 6 ) & 0x3ff;
n_cx1.d = 0;
n_cr1.d = 0;
n_cg1.d = 0;
n_cb1.d = 0;
n_cu1.d = 0;
n_cv1.d = 0;
n_cx2.d = 0;
n_cr2.d = 0;
n_cg2.d = 0;
n_cb2.d = 0;
n_cu2.d = 0;
n_cv2.d = 0;
decode_tpage( m_packet.GouraudTexturedPolygon.vertex[ 1 ].n_texture.w.h );
TEXTURESETUP
n_leftpoint = 0;
for( n_point = 1; n_point < 3; n_point++ )
{
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
{
n_leftpoint = n_point;
}
}
n_rightpoint = n_leftpoint;
n_dx1 = 0;
n_dx2 = 0;
n_du1 = 0;
n_du2 = 0;
n_dr1 = 0;
n_dr2 = 0;
n_dg1 = 0;
n_dg2 = 0;
n_db1 = 0;
n_db2 = 0;
n_dv1 = 0;
n_dv2 = 0;
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
for( ;; )
{
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
{
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
if( n_leftpoint == n_rightpoint )
{
break;
}
}
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
switch( n_cmd & 0x01 )
{
case 0x00:
n_cr1.w.h = BGR_R( vertex[ n_leftpoint ].n_bgr ); n_cr1.w.l = 0;
n_cg1.w.h = BGR_G( vertex[ n_leftpoint ].n_bgr ); n_cg1.w.l = 0;
n_cb1.w.h = BGR_B( vertex[ n_leftpoint ].n_bgr ); n_cb1.w.l = 0;
break;
case 0x01:
n_cr1.w.h = 0x80; n_cr1.w.l = 0;
n_cg1.w.h = 0x80; n_cg1.w.l = 0;
n_cb1.w.h = 0x80; n_cb1.w.l = 0;
break;
}
n_cu1.w.h = TEXTURE_U( vertex[ n_leftpoint ].n_texture ); n_cu1.w.l = 0;
n_cv1.w.h = TEXTURE_V( vertex[ n_leftpoint ].n_texture ); n_cv1.w.l = 0;
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
switch( n_cmd & 0x01 )
{
case 0x00:
n_dr1 = (INT32)( ( BGR_R( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cr1.d ) / n_distance;
n_dg1 = (INT32)( ( BGR_G( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cg1.d ) / n_distance;
n_db1 = (INT32)( ( BGR_B( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cb1.d ) / n_distance;
break;
case 0x01:
n_dr1 = 0;
n_dg1 = 0;
n_db1 = 0;
break;
}
n_du1 = (INT32)( ( TEXTURE_U( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cu1.d ) / n_distance;
n_dv1 = (INT32)( ( TEXTURE_V( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cv1.d ) / n_distance;
}
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
{
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
{
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
if( n_rightpoint == n_leftpoint )
{
break;
}
}
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
switch( n_cmd & 0x01 )
{
case 0x00:
n_cr2.w.h = BGR_R( vertex[ n_rightpoint ].n_bgr ); n_cr2.w.l = 0;
n_cg2.w.h = BGR_G( vertex[ n_rightpoint ].n_bgr ); n_cg2.w.l = 0;
n_cb2.w.h = BGR_B( vertex[ n_rightpoint ].n_bgr ); n_cb2.w.l = 0;
break;
case 0x01:
n_cr2.w.h = 0x80; n_cr2.w.l = 0;
n_cg2.w.h = 0x80; n_cg2.w.l = 0;
n_cb2.w.h = 0x80; n_cb2.w.l = 0;
break;
}
n_cu2.w.h = TEXTURE_U( vertex[ n_rightpoint ].n_texture ); n_cu2.w.l = 0;
n_cv2.w.h = TEXTURE_V( vertex[ n_rightpoint ].n_texture ); n_cv2.w.l = 0;
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
if( n_distance < 1 )
{
break;
}
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
switch( n_cmd & 0x01 )
{
case 0x00:
n_dr2 = (INT32)( ( BGR_R( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cr2.d ) / n_distance;
n_dg2 = (INT32)( ( BGR_G( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cg2.d ) / n_distance;
n_db2 = (INT32)( ( BGR_B( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cb2.d ) / n_distance;
break;
case 0x01:
n_dr2 = 0;
n_dg2 = 0;
n_db2 = 0;
break;
}
n_du2 = (INT32)( ( TEXTURE_U( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cu2.d ) / n_distance;
n_dv2 = (INT32)( ( TEXTURE_V( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cv2.d ) / n_distance;
}
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
{
n_x = n_cx1.w.h;
n_distance = (INT16)n_cx2.w.h - n_x;
n_r.d = n_cr1.d;
n_g.d = n_cg1.d;
n_b.d = n_cb1.d;
n_u.d = n_cu1.d;
n_v.d = n_cv1.d;
n_dr = (INT32)( n_cr2.d - n_cr1.d ) / n_distance;
n_dg = (INT32)( n_cg2.d - n_cg1.d ) / n_distance;
n_db = (INT32)( n_cb2.d - n_cb1.d ) / n_distance;
n_du = (INT32)( n_cu2.d - n_cu1.d ) / n_distance;
n_dv = (INT32)( n_cv2.d - n_cv1.d ) / n_distance;
}
else
{
n_x = n_cx2.w.h;
n_distance = (INT16)n_cx1.w.h - n_x;
n_r.d = n_cr2.d;
n_g.d = n_cg2.d;
n_b.d = n_cb2.d;
n_u.d = n_cu2.d;
n_v.d = n_cv2.d;
n_dr = (INT32)( n_cr1.d - n_cr2.d ) / n_distance;
n_dg = (INT32)( n_cg1.d - n_cg2.d ) / n_distance;
n_db = (INT32)( n_cb1.d - n_cb2.d ) / n_distance;
n_du = (INT32)( n_cu1.d - n_cu2.d ) / n_distance;
n_dv = (INT32)( n_cv1.d - n_cv2.d ) / n_distance;
}
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_r.d += n_dr * ( n_drawarea_x1 - n_x );
n_g.d += n_dg * ( n_drawarea_x1 - n_x );
n_b.d += n_db * ( n_drawarea_x1 - n_x );
n_u.d += n_du * ( n_drawarea_x1 - n_x );
n_v.d += n_dv * ( n_drawarea_x1 - n_x );
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
TEXTUREFILL( GOURAUDTEXTUREDPOLYGONUPDATE, n_u.w.h, n_v.w.h );
}
n_cx1.d += n_dx1;
n_cr1.d += n_dr1;
n_cg1.d += n_dg1;
n_cb1.d += n_db1;
n_cu1.d += n_du1;
n_cv1.d += n_dv1;
n_cx2.d += n_dx2;
n_cr2.d += n_dr2;
n_cg2.d += n_dg2;
n_cb2.d += n_db2;
n_cu2.d += n_du2;
n_cv2.d += n_dv2;
n_y++;
}
}
void psxgpu_device::MonochromeLine( void )
{
PAIR n_x;
PAIR n_y;
INT32 n_dx;
INT32 n_dy;
INT32 n_len;
INT32 n_xlen;
INT32 n_ylen;
INT32 n_xstart;
INT32 n_ystart;
INT32 n_xend;
INT32 n_yend;
UINT32 n_r;
UINT32 n_g;
UINT32 n_b;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 5 )
{
return;
}
DebugMesh( COORD_DX( m_packet.MonochromeLine.vertex[ 0 ].n_coord ), COORD_DY( m_packet.MonochromeLine.vertex[ 0 ].n_coord ) );
DebugMesh( COORD_DX( m_packet.MonochromeLine.vertex[ 1 ].n_coord ), COORD_DY( m_packet.MonochromeLine.vertex[ 1 ].n_coord ) );
DebugMeshEnd();
#endif
n_xstart = COORD_DX( m_packet.MonochromeLine.vertex[ 0 ].n_coord );
n_xend = COORD_DX( m_packet.MonochromeLine.vertex[ 1 ].n_coord );
n_ystart = COORD_DY( m_packet.MonochromeLine.vertex[ 0 ].n_coord );
n_yend = COORD_DY( m_packet.MonochromeLine.vertex[ 1 ].n_coord );
n_r = BGR_R( m_packet.MonochromeLine.n_bgr );
n_g = BGR_G( m_packet.MonochromeLine.n_bgr );
n_b = BGR_B( m_packet.MonochromeLine.n_bgr );
if( n_xend > n_xstart )
{
n_xlen = n_xend - n_xstart;
}
else
{
n_xlen = n_xstart - n_xend;
}
if( n_yend > n_ystart )
{
n_ylen = n_yend - n_ystart;
}
else
{
n_ylen = n_ystart - n_yend;
}
if( n_xlen > n_ylen )
{
n_len = n_xlen;
}
else
{
n_len = n_ylen;
}
if( n_len == 0 )
{
n_len = 1;
}
n_x.w.h = n_xstart; n_x.w.l = 0;
n_y.w.h = n_ystart; n_y.w.l = 0;
n_dx = (INT32)( ( n_xend << 16 ) - n_x.d ) / n_len;
n_dy = (INT32)( ( n_yend << 16 ) - n_y.d ) / n_len;
while( n_len > 0 )
{
if( (INT16)n_x.w.h >= (INT32)n_drawarea_x1 &&
(INT16)n_y.w.h >= (INT32)n_drawarea_y1 &&
(INT16)n_x.w.h <= (INT32)n_drawarea_x2 &&
(INT16)n_y.w.h <= (INT32)n_drawarea_y2 )
{
p_vram = p_p_vram[ n_y.w.h ] + n_x.w.h;
WRITE_PIXEL(
p_n_redshade[ MID_LEVEL | n_r ] |
p_n_greenshade[ MID_LEVEL | n_g ] |
p_n_blueshade[ MID_LEVEL | n_b ] );
}
n_x.d += n_dx;
n_y.d += n_dy;
n_len--;
}
}
void psxgpu_device::GouraudLine( void )
{
PAIR n_x;
PAIR n_y;
INT32 n_dx;
INT32 n_dy;
INT32 n_dr;
INT32 n_dg;
INT32 n_db;
INT32 n_distance;
INT32 n_xlen;
INT32 n_ylen;
INT32 n_xstart;
INT32 n_ystart;
INT32 n_xend;
INT32 n_yend;
PAIR n_r;
PAIR n_g;
PAIR n_b;
PAIR n_cr1;
PAIR n_cg1;
PAIR n_cb1;
PAIR n_cr2;
PAIR n_cg2;
PAIR n_cb2;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 6 )
{
return;
}
DebugMesh( COORD_DX( m_packet.GouraudLine.vertex[ 0 ].n_coord ), COORD_DY( m_packet.GouraudLine.vertex[ 0 ].n_coord ) );
DebugMesh( COORD_DX( m_packet.GouraudLine.vertex[ 1 ].n_coord ), COORD_DY( m_packet.GouraudLine.vertex[ 1 ].n_coord ) );
DebugMeshEnd();
#endif
n_xstart = COORD_DX( m_packet.GouraudLine.vertex[ 0 ].n_coord );
n_ystart = COORD_DY( m_packet.GouraudLine.vertex[ 0 ].n_coord );
n_cr1.w.h = BGR_R( m_packet.GouraudLine.vertex[ 0 ].n_bgr ); n_cr1.w.l = 0;
n_cg1.w.h = BGR_G( m_packet.GouraudLine.vertex[ 0 ].n_bgr ); n_cg1.w.l = 0;
n_cb1.w.h = BGR_B( m_packet.GouraudLine.vertex[ 0 ].n_bgr ); n_cb1.w.l = 0;
n_xend = COORD_DX( m_packet.GouraudLine.vertex[ 1 ].n_coord );
n_yend = COORD_DY( m_packet.GouraudLine.vertex[ 1 ].n_coord );
n_cr2.w.h = BGR_R( m_packet.GouraudLine.vertex[ 1 ].n_bgr ); n_cr1.w.l = 0;
n_cg2.w.h = BGR_G( m_packet.GouraudLine.vertex[ 1 ].n_bgr ); n_cg1.w.l = 0;
n_cb2.w.h = BGR_B( m_packet.GouraudLine.vertex[ 1 ].n_bgr ); n_cb1.w.l = 0;
n_x.w.h = n_xstart; n_x.w.l = 0;
n_y.w.h = n_ystart; n_y.w.l = 0;
n_r.d = n_cr1.d;
n_g.d = n_cg1.d;
n_b.d = n_cb1.d;
if( n_xend > n_xstart )
{
n_xlen = n_xend - n_xstart;
}
else
{
n_xlen = n_xstart - n_xend;
}
if( n_yend > n_ystart )
{
n_ylen = n_yend - n_ystart;
}
else
{
n_ylen = n_ystart - n_yend;
}
if( n_xlen > n_ylen )
{
n_distance = n_xlen;
}
else
{
n_distance = n_ylen;
}
if( n_distance == 0 )
{
n_distance = 1;
}
n_dx = (INT32)( ( n_xend << 16 ) - n_x.d ) / n_distance;
n_dy = (INT32)( ( n_yend << 16 ) - n_y.d ) / n_distance;
n_dr = (INT32)( n_cr2.d - n_cr1.d ) / n_distance;
n_dg = (INT32)( n_cg2.d - n_cg1.d ) / n_distance;
n_db = (INT32)( n_cb2.d - n_cb1.d ) / n_distance;
while( n_distance > 0 )
{
if( (INT16)n_x.w.h >= (INT32)n_drawarea_x1 &&
(INT16)n_y.w.h >= (INT32)n_drawarea_y1 &&
(INT16)n_x.w.h <= (INT32)n_drawarea_x2 &&
(INT16)n_y.w.h <= (INT32)n_drawarea_y2 )
{
p_vram = p_p_vram[ n_y.w.h ] + n_x.w.h;
WRITE_PIXEL(
p_n_redshade[ MID_LEVEL | n_r.w.h ] |
p_n_greenshade[ MID_LEVEL | n_g.w.h ] |
p_n_blueshade[ MID_LEVEL | n_b.w.h ] );
}
n_x.d += n_dx;
n_y.d += n_dy;
n_r.d += n_dr;
n_g.d += n_dg;
n_b.d += n_db;
n_distance--;
}
}
void psxgpu_device::FrameBufferRectangleDraw( void )
{
PAIR n_r;
PAIR n_g;
PAIR n_b;
INT32 n_distance;
INT32 n_h;
INT16 n_y;
INT16 n_x;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 7 )
{
return;
}
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ), COORD_Y( m_packet.FlatRectangle.n_coord ) );
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_Y( m_packet.FlatRectangle.n_coord ) );
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ), COORD_Y( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_Y( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
DebugMeshEnd();
#endif
n_r.w.h = BGR_R( m_packet.FlatRectangle.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.FlatRectangle.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.FlatRectangle.n_bgr ); n_b.w.l = 0;
n_y = COORD_Y( m_packet.FlatRectangle.n_coord );
n_h = SIZE_H( m_packet.FlatRectangle.n_size );
while( n_h > 0 )
{
n_x = COORD_X( m_packet.FlatRectangle.n_coord );
n_distance = SIZE_W( m_packet.FlatRectangle.n_size );
while( n_distance > 0 )
{
p_vram = p_p_vram[ n_y & 1023 ] + ( n_x & 1023 );
WRITE_PIXEL(
p_n_redshade[ MID_LEVEL | n_r.w.h ] |
p_n_greenshade[ MID_LEVEL | n_g.w.h ] |
p_n_blueshade[ MID_LEVEL | n_b.w.h ] );
n_x++;
n_distance--;
}
n_y++;
n_h--;
}
}
void psxgpu_device::FlatRectangle( void )
{
INT16 n_y;
INT16 n_x;
UINT8 n_cmd;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
INT32 n_distance;
INT32 n_h;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 8 )
{
return;
}
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ), COORD_DY( m_packet.FlatRectangle.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_DY( m_packet.FlatRectangle.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ), COORD_DY( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_DY( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.FlatRectangle.n_bgr );
SOLIDSETUP
n_r.w.h = BGR_R( m_packet.FlatRectangle.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.FlatRectangle.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.FlatRectangle.n_bgr ); n_b.w.l = 0;
n_y = COORD_DY( m_packet.FlatRectangle.n_coord );
n_h = SIZE_H( m_packet.FlatRectangle.n_size );
while( n_h > 0 )
{
n_x = COORD_DX( m_packet.FlatRectangle.n_coord );
n_distance = SIZE_W( m_packet.FlatRectangle.n_size );
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
SOLIDFILL( FLATRECTANGEUPDATE )
}
n_y++;
n_h--;
}
}
void psxgpu_device::FlatRectangle8x8( void )
{
INT16 n_y;
INT16 n_x;
UINT8 n_cmd;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
INT32 n_distance;
INT32 n_h;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 9 )
{
return;
}
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ), COORD_DY( m_packet.FlatRectangle8x8.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ) + 8, COORD_DY( m_packet.FlatRectangle8x8.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ), COORD_DY( m_packet.FlatRectangle8x8.n_coord ) + 8 );
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ) + 8, COORD_DY( m_packet.FlatRectangle8x8.n_coord ) + 8 );
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.FlatRectangle8x8.n_bgr );
SOLIDSETUP
n_r.w.h = BGR_R( m_packet.FlatRectangle8x8.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.FlatRectangle8x8.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.FlatRectangle8x8.n_bgr ); n_b.w.l = 0;
n_y = COORD_DY( m_packet.FlatRectangle8x8.n_coord );
n_h = 8;
while( n_h > 0 )
{
n_x = COORD_DX( m_packet.FlatRectangle8x8.n_coord );
n_distance = 8;
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
SOLIDFILL( FLATRECTANGEUPDATE )
}
n_y++;
n_h--;
}
}
void psxgpu_device::FlatRectangle16x16( void )
{
INT16 n_y;
INT16 n_x;
UINT8 n_cmd;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
INT32 n_distance;
INT32 n_h;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 10 )
{
return;
}
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ), COORD_DY( m_packet.FlatRectangle16x16.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ) + 16, COORD_DY( m_packet.FlatRectangle16x16.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ), COORD_DY( m_packet.FlatRectangle16x16.n_coord ) + 16 );
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ) + 16, COORD_DY( m_packet.FlatRectangle16x16.n_coord ) + 16 );
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.FlatRectangle16x16.n_bgr );
SOLIDSETUP
n_r.w.h = BGR_R( m_packet.FlatRectangle16x16.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.FlatRectangle16x16.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.FlatRectangle16x16.n_bgr ); n_b.w.l = 0;
n_y = COORD_DY( m_packet.FlatRectangle16x16.n_coord );
n_h = 16;
while( n_h > 0 )
{
n_x = COORD_DX( m_packet.FlatRectangle16x16.n_coord );
n_distance = 16;
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
SOLIDFILL( FLATRECTANGEUPDATE )
}
n_y++;
n_h--;
}
}
void psxgpu_device::FlatTexturedRectangle( void )
{
INT16 n_y;
INT16 n_x;
int n_tx;
int n_ty;
UINT8 n_cmd;
UINT32 n_clutx;
UINT32 n_cluty;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
UINT8 n_u;
UINT8 n_v;
int n_du;
int n_dv;
INT16 n_distance;
UINT32 n_h;
UINT16 *p_vram;
UINT16 *p_clut;
UINT16 n_bgr;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 11 )
{
return;
}
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_W( m_packet.FlatTexturedRectangle.n_size ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) );
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_H( m_packet.FlatTexturedRectangle.n_size ) );
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_W( m_packet.FlatTexturedRectangle.n_size ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_H( m_packet.FlatTexturedRectangle.n_size ) );
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.FlatTexturedRectangle.n_bgr );
n_clutx = ( m_packet.FlatTexturedRectangle.n_texture.w.h & 0x3f ) << 4;
n_cluty = ( m_packet.FlatTexturedRectangle.n_texture.w.h >> 6 ) & 0x3ff;
n_r.d = 0;
n_g.d = 0;
n_b.d = 0;
TEXTURESETUP
SPRITESETUP
switch( n_cmd & 0x01 )
{
case 0:
n_r.w.h = BGR_R( m_packet.FlatTexturedRectangle.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.FlatTexturedRectangle.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.FlatTexturedRectangle.n_bgr ); n_b.w.l = 0;
break;
case 1:
n_r.w.h = 0x80; n_r.w.l = 0;
n_g.w.h = 0x80; n_g.w.l = 0;
n_b.w.h = 0x80; n_b.w.l = 0;
break;
}
n_v = TEXTURE_V( m_packet.FlatTexturedRectangle.n_texture );
n_y = COORD_DY( m_packet.FlatTexturedRectangle.n_coord );
n_h = SIZE_H( m_packet.FlatTexturedRectangle.n_size );
while( n_h > 0 )
{
n_x = COORD_DX( m_packet.FlatTexturedRectangle.n_coord );
n_u = TEXTURE_U( m_packet.FlatTexturedRectangle.n_texture );
n_distance = SIZE_W( m_packet.FlatTexturedRectangle.n_size );
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_u += ( n_drawarea_x1 - n_x ) * n_du;
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
TEXTUREFILL( FLATTEXTUREDRECTANGLEUPDATE, n_u, n_v );
}
n_v += n_dv;
n_y++;
n_h--;
}
}
void psxgpu_device::Sprite8x8( void )
{
INT16 n_y;
INT16 n_x;
int n_tx;
int n_ty;
UINT8 n_cmd;
UINT32 n_clutx;
UINT32 n_cluty;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
UINT8 n_u;
UINT8 n_v;
int n_du;
int n_dv;
INT16 n_distance;
UINT32 n_h;
UINT16 *p_vram;
UINT16 *p_clut;
UINT16 n_bgr;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 12 )
{
return;
}
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ), COORD_DY( m_packet.Sprite8x8.n_coord ) );
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ) + 7, COORD_DY( m_packet.Sprite8x8.n_coord ) );
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ), COORD_DY( m_packet.Sprite8x8.n_coord ) + 7 );
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ) + 7, COORD_DY( m_packet.Sprite8x8.n_coord ) + 7 );
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.Sprite8x8.n_bgr );
n_clutx = ( m_packet.Sprite8x8.n_texture.w.h & 0x3f ) << 4;
n_cluty = ( m_packet.Sprite8x8.n_texture.w.h >> 6 ) & 0x3ff;
n_r.d = 0;
n_g.d = 0;
n_b.d = 0;
TEXTURESETUP
SPRITESETUP
switch( n_cmd & 0x01 )
{
case 0:
n_r.w.h = BGR_R( m_packet.Sprite8x8.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.Sprite8x8.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.Sprite8x8.n_bgr ); n_b.w.l = 0;
break;
case 1:
n_r.w.h = 0x80; n_r.w.l = 0;
n_g.w.h = 0x80; n_g.w.l = 0;
n_b.w.h = 0x80; n_b.w.l = 0;
break;
}
n_v = TEXTURE_V( m_packet.Sprite8x8.n_texture );
n_y = COORD_DY( m_packet.Sprite8x8.n_coord );
n_h = 8;
while( n_h > 0 )
{
n_x = COORD_DX( m_packet.Sprite8x8.n_coord );
n_u = TEXTURE_U( m_packet.Sprite8x8.n_texture );
n_distance = 8;
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_u += ( n_drawarea_x1 - n_x ) * n_du;
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
TEXTUREFILL( FLATTEXTUREDRECTANGLEUPDATE, n_u, n_v );
}
n_v += n_dv;
n_y++;
n_h--;
}
}
void psxgpu_device::Sprite16x16( void )
{
INT16 n_y;
INT16 n_x;
int n_tx;
int n_ty;
UINT8 n_cmd;
UINT32 n_clutx;
UINT32 n_cluty;
UINT16 *p_n_f;
UINT16 *p_n_redb;
UINT16 *p_n_greenb;
UINT16 *p_n_blueb;
UINT16 *p_n_redtrans;
UINT16 *p_n_greentrans;
UINT16 *p_n_bluetrans;
PAIR n_r;
PAIR n_g;
PAIR n_b;
UINT8 n_u;
UINT8 n_v;
int n_du;
int n_dv;
INT16 n_distance;
UINT32 n_h;
UINT16 *p_vram;
UINT16 *p_clut;
UINT16 n_bgr;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 13 )
{
return;
}
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ), COORD_DY( m_packet.Sprite16x16.n_coord ) );
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ) + 7, COORD_DY( m_packet.Sprite16x16.n_coord ) );
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ), COORD_DY( m_packet.Sprite16x16.n_coord ) + 7 );
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ) + 7, COORD_DY( m_packet.Sprite16x16.n_coord ) + 7 );
DebugMeshEnd();
#endif
n_cmd = BGR_C( m_packet.Sprite16x16.n_bgr );
n_clutx = ( m_packet.Sprite16x16.n_texture.w.h & 0x3f ) << 4;
n_cluty = ( m_packet.Sprite16x16.n_texture.w.h >> 6 ) & 0x3ff;
n_r.d = 0;
n_g.d = 0;
n_b.d = 0;
TEXTURESETUP
SPRITESETUP
switch( n_cmd & 0x01 )
{
case 0:
n_r.w.h = BGR_R( m_packet.Sprite16x16.n_bgr ); n_r.w.l = 0;
n_g.w.h = BGR_G( m_packet.Sprite16x16.n_bgr ); n_g.w.l = 0;
n_b.w.h = BGR_B( m_packet.Sprite16x16.n_bgr ); n_b.w.l = 0;
break;
case 1:
n_r.w.h = 0x80; n_r.w.l = 0;
n_g.w.h = 0x80; n_g.w.l = 0;
n_b.w.h = 0x80; n_b.w.l = 0;
break;
}
n_v = TEXTURE_V( m_packet.Sprite16x16.n_texture );
n_y = COORD_DY( m_packet.Sprite16x16.n_coord );
n_h = 16;
while( n_h > 0 )
{
n_x = COORD_DX( m_packet.Sprite16x16.n_coord );
n_u = TEXTURE_U( m_packet.Sprite16x16.n_texture );
n_distance = 16;
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
{
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
{
n_u += ( n_drawarea_x1 - n_x ) * n_du;
n_distance -= ( n_drawarea_x1 - n_x );
n_x = n_drawarea_x1;
}
TEXTUREFILL( FLATTEXTUREDRECTANGLEUPDATE, n_u, n_v );
}
n_v += n_dv;
n_y++;
n_h--;
}
}
void psxgpu_device::Dot( void )
{
INT32 n_x;
INT32 n_y;
UINT32 n_r;
UINT32 n_g;
UINT32 n_b;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 14 )
{
return;
}
DebugMesh( COORD_DX( m_packet.Dot.vertex.n_coord ), COORD_DY( m_packet.Dot.vertex.n_coord ) );
DebugMeshEnd();
#endif
n_r = BGR_R( m_packet.Dot.n_bgr );
n_g = BGR_G( m_packet.Dot.n_bgr );
n_b = BGR_B( m_packet.Dot.n_bgr );
n_x = COORD_DX( m_packet.Dot.vertex.n_coord );
n_y = COORD_DY( m_packet.Dot.vertex.n_coord );
if( (INT16)n_x >= (INT32)n_drawarea_x1 &&
(INT16)n_y >= (INT32)n_drawarea_y1 &&
(INT16)n_x <= (INT32)n_drawarea_x2 &&
(INT16)n_y <= (INT32)n_drawarea_y2 )
{
p_vram = p_p_vram[ n_y ] + n_x;
WRITE_PIXEL(
p_n_redshade[ MID_LEVEL | n_r ] |
p_n_greenshade[ MID_LEVEL | n_g ] |
p_n_blueshade[ MID_LEVEL | n_b ] );
}
}
void psxgpu_device::MoveImage( void )
{
INT16 n_w;
INT16 n_h;
INT16 n_srcx;
INT16 n_srcy;
INT16 n_dsty;
INT16 n_dstx;
UINT16 *p_vram;
#if defined( MAME_DEBUG )
if( m_debug.n_skip == 15 )
{
return;
}
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) );
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_W( m_packet.MoveImage.n_size ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) );
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_H( m_packet.MoveImage.n_size ) );
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_W( m_packet.MoveImage.n_size ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_H( m_packet.MoveImage.n_size ) );
DebugMeshEnd();
#endif
n_srcy = COORD_Y( m_packet.MoveImage.vertex[ 0 ].n_coord );
n_dsty = COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord );
n_h = SIZE_H( m_packet.MoveImage.n_size );
while( n_h > 0 )
{
n_srcx = COORD_X( m_packet.MoveImage.vertex[ 0 ].n_coord );
n_dstx = COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord );
n_w = SIZE_W( m_packet.MoveImage.n_size );
while( n_w > 0 )
{
p_vram = p_p_vram[ n_dsty & 1023 ] + ( n_dstx & 1023 );
WRITE_PIXEL( *( p_p_vram[ n_srcy & 1023 ] + ( n_srcx & 1023 ) ) );
n_srcx++;
n_dstx++;
n_w--;
}
n_srcy++;
n_dsty++;
n_h--;
}
}
void psxgpu_device::dma_write( UINT32 n_address, INT32 n_size )
{
psx_state *p_psx = machine().driver_data<psx_state>();
UINT32 *p_n_psxram = p_psx->m_p_n_psxram;
gpu_write( &p_n_psxram[ n_address / 4 ], n_size );
}
void psxgpu_device::gpu_write( UINT32 *p_ram, INT32 n_size )
{
while( n_size > 0 )
{
UINT32 data = *( p_ram );
verboselog( machine(), 2, "PSX Packet #%u %08x\n", n_gpu_buffer_offset, data );
m_packet.n_entry[ n_gpu_buffer_offset ] = data;
switch( m_packet.n_entry[ 0 ] >> 24 )
{
case 0x00:
verboselog( machine(), 1, "not handled: GPU Command 0x00: (%08x)\n", data );
break;
case 0x01:
verboselog( machine(), 1, "not handled: clear cache\n" );
break;
case 0x02:
if( n_gpu_buffer_offset < 2 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: frame buffer rectangle %u,%u %u,%u\n", m_packet.n_entry[ 0 ] >> 24,
m_packet.n_entry[ 1 ] & 0xffff, m_packet.n_entry[ 1 ] >> 16, m_packet.n_entry[ 2 ] & 0xffff, m_packet.n_entry[ 2 ] >> 16 );
FrameBufferRectangleDraw();
n_gpu_buffer_offset = 0;
}
break;
case 0x20:
case 0x21:
case 0x22:
case 0x23:
if( n_gpu_buffer_offset < 3 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: monochrome 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
FlatPolygon( 0 );
n_gpu_buffer_offset = 0;
}
break;
case 0x24:
case 0x25:
case 0x26:
case 0x27:
if( n_gpu_buffer_offset < 6 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: textured 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
FlatTexturedPolygon( 0 );
n_gpu_buffer_offset = 0;
}
break;
case 0x28:
case 0x29:
case 0x2a:
case 0x2b:
if( n_gpu_buffer_offset < 4 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: monochrome 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
FlatPolygon( 0 );
FlatPolygon( 1 );
n_gpu_buffer_offset = 0;
}
break;
case 0x2c:
case 0x2d:
case 0x2e:
case 0x2f:
if( n_gpu_buffer_offset < 8 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: textured 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
FlatTexturedPolygon( 0 );
FlatTexturedPolygon( 1 );
n_gpu_buffer_offset = 0;
}
break;
case 0x30:
case 0x31:
case 0x32:
case 0x33:
if( n_gpu_buffer_offset < 5 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: gouraud 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
GouraudPolygon( 0 );
n_gpu_buffer_offset = 0;
}
break;
case 0x34:
case 0x35:
case 0x36:
case 0x37:
if( n_gpu_buffer_offset < 8 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: gouraud textured 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
GouraudTexturedPolygon( 0 );
n_gpu_buffer_offset = 0;
}
break;
case 0x38:
case 0x39:
case 0x3a:
case 0x3b:
if( n_gpu_buffer_offset < 7 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: gouraud 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
GouraudPolygon( 0 );
GouraudPolygon( 1 );
n_gpu_buffer_offset = 0;
}
break;
case 0x3c:
case 0x3d:
case 0x3e:
case 0x3f:
if( n_gpu_buffer_offset < 11 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: gouraud textured 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
GouraudTexturedPolygon( 0 );
GouraudTexturedPolygon( 1 );
n_gpu_buffer_offset = 0;
}
break;
case 0x40:
case 0x41:
case 0x42:
if( n_gpu_buffer_offset < 2 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: monochrome line\n", m_packet.n_entry[ 0 ] >> 24 );
MonochromeLine();
n_gpu_buffer_offset = 0;
}
break;
case 0x48:
case 0x4a:
case 0x4c:
case 0x4e:
if( n_gpu_buffer_offset < 3 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: monochrome polyline\n", m_packet.n_entry[ 0 ] >> 24 );
MonochromeLine();
if( ( m_packet.n_entry[ 3 ] & 0xf000f000 ) != 0x50005000 )
{
m_packet.n_entry[ 1 ] = m_packet.n_entry[ 2 ];
m_packet.n_entry[ 2 ] = m_packet.n_entry[ 3 ];
n_gpu_buffer_offset = 3;
}
else
{
n_gpu_buffer_offset = 0;
}
}
break;
case 0x50:
case 0x51:
case 0x52:
case 0x53:
if( n_gpu_buffer_offset < 3 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: gouraud line\n", m_packet.n_entry[ 0 ] >> 24 );
GouraudLine();
n_gpu_buffer_offset = 0;
}
break;
case 0x58:
case 0x5a:
case 0x5c:
case 0x5e:
if( n_gpu_buffer_offset < 5 &&
( n_gpu_buffer_offset != 4 || ( m_packet.n_entry[ 4 ] & 0xf000f000 ) != 0x50005000 ) )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: gouraud polyline\n", m_packet.n_entry[ 0 ] >> 24 );
GouraudLine();
if( ( m_packet.n_entry[ 4 ] & 0xf000f000 ) != 0x50005000 )
{
m_packet.n_entry[ 0 ] = ( m_packet.n_entry[ 0 ] & 0xff000000 ) | ( m_packet.n_entry[ 2 ] & 0x00ffffff );
m_packet.n_entry[ 1 ] = m_packet.n_entry[ 3 ];
m_packet.n_entry[ 2 ] = m_packet.n_entry[ 4 ];
m_packet.n_entry[ 3 ] = m_packet.n_entry[ 5 ];
n_gpu_buffer_offset = 4;
}
else
{
n_gpu_buffer_offset = 0;
}
}
break;
case 0x60:
case 0x61:
case 0x62:
case 0x63:
if( n_gpu_buffer_offset < 2 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: rectangle %d,%d %d,%d\n",
m_packet.n_entry[ 0 ] >> 24,
(INT16)( m_packet.n_entry[ 1 ] & 0xffff ), (INT16)( m_packet.n_entry[ 1 ] >> 16 ),
(INT16)( m_packet.n_entry[ 2 ] & 0xffff ), (INT16)( m_packet.n_entry[ 2 ] >> 16 ) );
FlatRectangle();
n_gpu_buffer_offset = 0;
}
break;
case 0x64:
case 0x65:
case 0x66:
case 0x67:
if( n_gpu_buffer_offset < 3 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: sprite %d,%d %u,%u %08x, %08x\n",
m_packet.n_entry[ 0 ] >> 24,
(INT16)( m_packet.n_entry[ 1 ] & 0xffff ), (INT16)( m_packet.n_entry[ 1 ] >> 16 ),
m_packet.n_entry[ 3 ] & 0xffff, m_packet.n_entry[ 3 ] >> 16,
m_packet.n_entry[ 0 ], m_packet.n_entry[ 2 ] );
FlatTexturedRectangle();
n_gpu_buffer_offset = 0;
}
break;
case 0x68:
case 0x6a:
if( n_gpu_buffer_offset < 1 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: dot %d,%d %08x\n",
m_packet.n_entry[ 0 ] >> 24,
(INT16)( m_packet.n_entry[ 1 ] & 0xffff ), (INT16)( m_packet.n_entry[ 1 ] >> 16 ),
m_packet.n_entry[ 0 ] & 0xffffff );
Dot();
n_gpu_buffer_offset = 0;
}
break;
case 0x70:
case 0x71:
/* 8*8 rectangle */
if( n_gpu_buffer_offset < 1 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: 16x16 rectangle %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ] );
FlatRectangle8x8();
n_gpu_buffer_offset = 0;
}
break;
case 0x74:
case 0x75:
case 0x76:
case 0x77:
if( n_gpu_buffer_offset < 2 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: 8x8 sprite %08x %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ], m_packet.n_entry[ 2 ] );
Sprite8x8();
n_gpu_buffer_offset = 0;
}
break;
case 0x78:
case 0x79:
/* 16*16 rectangle */
if( n_gpu_buffer_offset < 1 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: 16x16 rectangle %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ] );
FlatRectangle16x16();
n_gpu_buffer_offset = 0;
}
break;
case 0x7c:
case 0x7d:
case 0x7e:
case 0x7f:
if( n_gpu_buffer_offset < 2 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: 16x16 sprite %08x %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ], m_packet.n_entry[ 2 ] );
Sprite16x16();
n_gpu_buffer_offset = 0;
}
break;
case 0x80:
if( n_gpu_buffer_offset < 3 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "move image in frame buffer %08x %08x %08x %08x\n", m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ], m_packet.n_entry[ 2 ], m_packet.n_entry[ 3 ] );
MoveImage();
n_gpu_buffer_offset = 0;
}
break;
case 0xa0:
if( n_gpu_buffer_offset < 3 )
{
n_gpu_buffer_offset++;
}
else
{
UINT32 n_pixel;
for( n_pixel = 0; n_pixel < 2; n_pixel++ )
{
UINT16 *p_vram;
verboselog( machine(), 2, "send image to framebuffer ( pixel %u,%u = %u )\n",
( n_vramx + m_packet.n_entry[ 1 ] ) & 1023,
( n_vramy + ( m_packet.n_entry[ 1 ] >> 16 ) ) & 1023,
data & 0xffff );
p_vram = p_p_vram[ ( n_vramy + ( m_packet.n_entry[ 1 ] >> 16 ) ) & 1023 ] + ( ( n_vramx + m_packet.n_entry[ 1 ] ) & 1023 );
WRITE_PIXEL( data & 0xffff );
n_vramx++;
if( n_vramx >= ( m_packet.n_entry[ 2 ] & 0xffff ) )
{
n_vramx = 0;
n_vramy++;
if( n_vramy >= ( m_packet.n_entry[ 2 ] >> 16 ) )
{
verboselog( machine(), 1, "%02x: send image to framebuffer %u,%u %u,%u\n", m_packet.n_entry[ 0 ] >> 24,
m_packet.n_entry[ 1 ] & 0xffff, ( m_packet.n_entry[ 1 ] >> 16 ),
m_packet.n_entry[ 2 ] & 0xffff, ( m_packet.n_entry[ 2 ] >> 16 ) );
n_gpu_buffer_offset = 0;
n_vramx = 0;
n_vramy = 0;
break;
}
}
data >>= 16;
}
}
break;
case 0xc0:
if( n_gpu_buffer_offset < 2 )
{
n_gpu_buffer_offset++;
}
else
{
verboselog( machine(), 1, "%02x: copy image from frame buffer\n", m_packet.n_entry[ 0 ] >> 24 );
n_gpustatus |= ( 1L << 0x1b );
}
break;
case 0xe1:
verboselog( machine(), 1, "%02x: draw mode %06x\n", m_packet.n_entry[ 0 ] >> 24,
m_packet.n_entry[ 0 ] & 0xffffff );
decode_tpage( m_packet.n_entry[ 0 ] & 0xffffff );
break;
case 0xe2:
n_twy = ( ( ( m_packet.n_entry[ 0 ] >> 15 ) & 0x1f ) << 3 );
n_twx = ( ( ( m_packet.n_entry[ 0 ] >> 10 ) & 0x1f ) << 3 );
n_twh = 255 - ( ( ( m_packet.n_entry[ 0 ] >> 5 ) & 0x1f ) << 3 );
n_tww = 255 - ( ( m_packet.n_entry[ 0 ] & 0x1f ) << 3 );
verboselog( machine(), 1, "%02x: texture window %u,%u %u,%u\n", m_packet.n_entry[ 0 ] >> 24,
n_twx, n_twy, n_tww, n_twh );
break;
case 0xe3:
n_drawarea_x1 = m_packet.n_entry[ 0 ] & 1023;
if( m_n_gputype == 2 )
{
n_drawarea_y1 = ( m_packet.n_entry[ 0 ] >> 10 ) & 1023;
}
else
{
n_drawarea_y1 = ( m_packet.n_entry[ 0 ] >> 12 ) & 1023;
}
verboselog( machine(), 1, "%02x: drawing area top left %d,%d\n", m_packet.n_entry[ 0 ] >> 24,
n_drawarea_x1, n_drawarea_y1 );
break;
case 0xe4:
n_drawarea_x2 = m_packet.n_entry[ 0 ] & 1023;
if( m_n_gputype == 2 )
{
n_drawarea_y2 = ( m_packet.n_entry[ 0 ] >> 10 ) & 1023;
}
else
{
n_drawarea_y2 = ( m_packet.n_entry[ 0 ] >> 12 ) & 1023;
}
verboselog( machine(), 1, "%02x: drawing area bottom right %d,%d\n", m_packet.n_entry[ 0 ] >> 24,
n_drawarea_x2, n_drawarea_y2 );
break;
case 0xe5:
n_drawoffset_x = SINT11( m_packet.n_entry[ 0 ] & 2047 );
if( m_n_gputype == 2 )
{
n_drawoffset_y = SINT11( ( m_packet.n_entry[ 0 ] >> 11 ) & 2047 );
}
else
{
n_drawoffset_y = SINT11( ( m_packet.n_entry[ 0 ] >> 12 ) & 2047 );
}
verboselog( machine(), 1, "%02x: drawing offset %d,%d\n", m_packet.n_entry[ 0 ] >> 24,
n_drawoffset_x, n_drawoffset_y );
break;
case 0xe6:
n_gpustatus &= ~( 3L << 0xb );
n_gpustatus |= ( data & 0x03 ) << 0xb;
if( ( m_packet.n_entry[ 0 ] & 3 ) != 0 )
{
verboselog( machine(), 1, "not handled: mask setting %d\n", m_packet.n_entry[ 0 ] & 3 );
}
else
{
verboselog( machine(), 1, "mask setting %d\n", m_packet.n_entry[ 0 ] & 3 );
}
break;
default:
#if defined( MAME_DEBUG )
popmessage( "unknown GPU packet %08x", m_packet.n_entry[ 0 ] );
#endif
verboselog( machine(), 0, "unknown GPU packet %08x (%08x)\n", m_packet.n_entry[ 0 ], data );
#if ( STOP_ON_ERROR )
n_gpu_buffer_offset = 1;
#endif
break;
}
p_ram++;
n_size--;
}
}
WRITE32_MEMBER( psxgpu_device::write )
{
switch( offset )
{
case 0x00:
gpu_write( &data, 1 );
break;
case 0x01:
switch( data >> 24 )
{
case 0x00:
gpu_reset();
break;
case 0x01:
verboselog( machine(), 1, "not handled: reset command buffer\n" );
n_gpu_buffer_offset = 0;
break;
case 0x02:
verboselog( machine(), 1, "not handled: reset irq\n" );
break;
case 0x03:
n_gpustatus &= ~( 1L << 0x17 );
n_gpustatus |= ( data & 0x01 ) << 0x17;
break;
case 0x04:
verboselog( machine(), 1, "dma setup %d\n", data & 3 );
n_gpustatus &= ~( 3L << 0x1d );
n_gpustatus |= ( data & 0x03 ) << 0x1d;
n_gpustatus &= ~( 1L << 0x19 );
if( ( data & 3 ) == 1 || ( data & 3 ) == 2 )
{
n_gpustatus |= ( 1L << 0x19 );
}
break;
case 0x05:
m_n_displaystartx = data & 1023;
if( m_n_gputype == 2 )
{
n_displaystarty = ( data >> 10 ) & 1023;
}
else
{
n_displaystarty = ( data >> 12 ) & 1023;
}
verboselog( machine(), 1, "start of display area %d %d\n", m_n_displaystartx, n_displaystarty );
break;
case 0x06:
n_horiz_disstart = data & 4095;
n_horiz_disend = ( data >> 12 ) & 4095;
verboselog( machine(), 1, "horizontal display range %d %d\n", n_horiz_disstart, n_horiz_disend );
break;
case 0x07:
n_vert_disstart = data & 1023;
n_vert_disend = ( data >> 10 ) & 2047;
verboselog( machine(), 1, "vertical display range %d %d\n", n_vert_disstart, n_vert_disend );
break;
case 0x08:
verboselog( machine(), 1, "display mode %02x\n", data & 0xff );
n_gpustatus &= ~( 127L << 0x10 );
n_gpustatus |= ( data & 0x3f ) << 0x11; /* width 0 + height + videmode + isrgb24 + isinter */
n_gpustatus |= ( ( data & 0x40 ) >> 0x06 ) << 0x10; /* width 1 */
if( m_n_gputype == 1 )
{
b_reverseflag = ( data >> 7 ) & 1;
}
updatevisiblearea();
break;
case 0x09:
verboselog( machine(), 1, "not handled: GPU Control 0x09: %08x\n", data );
break;
case 0x0d:
verboselog( machine(), 1, "reset lightgun coordinates %08x\n", data );
n_lightgun_x = 0;
n_lightgun_y = 0;
break;
case 0x10:
switch( data & 0xff )
{
case 0x03:
if( m_n_gputype == 2 )
{
n_gpuinfo = n_drawarea_x1 | ( n_drawarea_y1 << 10 );
}
else
{
n_gpuinfo = n_drawarea_x1 | ( n_drawarea_y1 << 12 );
}
verboselog( machine(), 1, "GPU Info - Draw area top left %08x\n", n_gpuinfo );
break;
case 0x04:
if( m_n_gputype == 2 )
{
n_gpuinfo = n_drawarea_x2 | ( n_drawarea_y2 << 10 );
}
else
{
n_gpuinfo = n_drawarea_x2 | ( n_drawarea_y2 << 12 );
}
verboselog( machine(), 1, "GPU Info - Draw area bottom right %08x\n", n_gpuinfo );
break;
case 0x05:
if( m_n_gputype == 2 )
{
n_gpuinfo = ( n_drawoffset_x & 2047 ) | ( ( n_drawoffset_y & 2047 ) << 11 );
}
else
{
n_gpuinfo = ( n_drawoffset_x & 2047 ) | ( ( n_drawoffset_y & 2047 ) << 12 );
}
verboselog( machine(), 1, "GPU Info - Draw offset %08x\n", n_gpuinfo );
break;
case 0x07:
n_gpuinfo = m_n_gputype;
verboselog( machine(), 1, "GPU Info - GPU Type %08x\n", n_gpuinfo );
break;
case 0x08:
n_gpuinfo = n_lightgun_x | ( n_lightgun_y << 16 );
verboselog( machine(), 1, "GPU Info - lightgun coordinates %08x\n", n_gpuinfo );
break;
default:
verboselog( machine(), 0, "GPU Info - unknown request (%08x)\n", data );
n_gpuinfo = 0;
break;
}
break;
case 0x20:
verboselog( machine(), 1, "not handled: GPU Control 0x20: %08x\n", data );
break;
default:
#if defined( MAME_DEBUG )
popmessage( "unknown GPU command %08x", data );
#endif
verboselog( machine(), 0, "gpu_w( %08x ) unknown GPU command\n", data );
break;
}
break;
default:
verboselog( machine(), 0, "gpu_w( %08x, %08x, %08x ) unknown register\n", offset, data, mem_mask );
break;
}
}
void psxgpu_device::dma_read( UINT32 n_address, INT32 n_size )
{
psx_state *p_psx = machine().driver_data<psx_state>();
UINT32 *p_n_psxram = p_psx->m_p_n_psxram;
gpu_read( &p_n_psxram[ n_address / 4 ], n_size );
}
void psxgpu_device::gpu_read( UINT32 *p_ram, INT32 n_size )
{
while( n_size > 0 )
{
if( ( n_gpustatus & ( 1L << 0x1b ) ) != 0 )
{
UINT32 n_pixel;
PAIR data;
verboselog( machine(), 2, "copy image from frame buffer ( %d, %d )\n", n_vramx, n_vramy );
data.d = 0;
for( n_pixel = 0; n_pixel < 2; n_pixel++ )
{
data.w.l = data.w.h;
data.w.h = *( p_p_vram[ n_vramy + ( m_packet.n_entry[ 1 ] >> 16 ) ] + n_vramx + ( m_packet.n_entry[ 1 ] & 0xffff ) );
n_vramx++;
if( n_vramx >= ( m_packet.n_entry[ 2 ] & 0xffff ) )
{
n_vramx = 0;
n_vramy++;
if( n_vramy >= ( m_packet.n_entry[ 2 ] >> 16 ) )
{
verboselog( machine(), 1, "copy image from frame buffer end\n" );
n_gpustatus &= ~( 1L << 0x1b );
n_gpu_buffer_offset = 0;
n_vramx = 0;
n_vramy = 0;
if( n_pixel == 0 )
{
data.w.l = data.w.h;
data.w.h = 0;
}
break;
}
}
}
*( p_ram ) = data.d;
}
else
{
verboselog( machine(), 2, "read GPU info (%08x)\n", n_gpuinfo );
*( p_ram ) = n_gpuinfo;
}
p_ram++;
n_size--;
}
}
READ32_MEMBER( psxgpu_device::read )
{
UINT32 data;
switch( offset )
{
case 0x00:
gpu_read( &data, 1 );
break;
case 0x01:
data = n_gpustatus;
verboselog( machine(), 1, "read GPU status (%08x)\n", data );
break;
default:
verboselog( machine(), 0, "gpu_r( %08x, %08x ) unknown register\n", offset, mem_mask );
data = 0;
break;
}
return data;
}
void psxgpu_device::vblank(screen_device &screen, bool vblank_state)
{
if( vblank_state )
{
#if defined( MAME_DEBUG )
DebugCheckKeys();
#endif
n_gpustatus ^= ( 1L << 31 );
psx_irq_set( machine(), 0x0001 );
}
}
void psxgpu_device::gpu_reset( void )
{
verboselog( machine(), 1, "reset gpu\n" );
n_gpu_buffer_offset = 0;
n_gpustatus = 0x14802000;
n_drawarea_x1 = 0;
n_drawarea_y1 = 0;
n_drawarea_x2 = 1023;
n_drawarea_y2 = 1023;
n_drawoffset_x = 0;
n_drawoffset_y = 0;
m_n_displaystartx = 0;
n_displaystarty = 0;
n_horiz_disstart = 0x260;
n_horiz_disend = 0xc60;
n_vert_disstart = 0x010;
n_vert_disend = 0x100;
n_vramx = 0;
n_vramy = 0;
n_twx = 0;
n_twy = 0;
n_twh = 255;
n_tww = 255;
updatevisiblearea();
}
void psxgpu_device::lightgun_set( int n_x, int n_y )
{
n_lightgun_x = n_x;
n_lightgun_y = n_y;
}
PALETTE_INIT( psx )
{
UINT32 n_colour;
for( n_colour = 0; n_colour < 0x10000; n_colour++ )
{
palette_set_color_rgb( machine, n_colour, pal5bit(n_colour >> 0), pal5bit(n_colour >> 5), pal5bit(n_colour >> 10) );
}
}
SCREEN_UPDATE( psx )
{
psxgpu_device *gpu = downcast<psxgpu_device *>(screen.owner());
gpu->update_screen( bitmap, cliprect );
return 0;
}
MACHINE_CONFIG_FRAGMENT( psxgpu )
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE( 60 )
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC( 0 ))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE( 1024, 1024 )
MCFG_SCREEN_VISIBLE_AREA( 0, 639, 0, 479 )
MCFG_SCREEN_UPDATE( psx )
((screen_device *)device)->register_vblank_callback(vblank_state_delegate(FUNC(psxgpu_device::vblank), (psxgpu_device *) owner));
MCFG_PALETTE_LENGTH( 65536 )
driver_device::static_set_palette_init(*owner->owner(), PALETTE_INIT_NAME(psx)); // MCFG_PALETTE_INIT( psx )
MACHINE_CONFIG_END
//-------------------------------------------------
// machine_config_additions - device-specific
// machine configurations
//-------------------------------------------------
machine_config_constructor psxgpu_device::device_mconfig_additions() const
{
return MACHINE_CONFIG_NAME( psxgpu );
}