mirror of
https://github.com/holub/mame
synced 2025-06-02 02:49:44 +03:00

reference. Remove redundant machine parameter from SCREEN_EOF. Remove old vestiges of driver_device video_eof override since it wasn't being used. Update all multi-screen games to use separate functions for each screen (calling into common code where appropriate). [Aaron Giles] (nw: equivalent MESS changes are ready, will send along shortly)
3721 lines
90 KiB
C
3721 lines
90 KiB
C
/*
|
|
* PlayStation GPU emulator
|
|
*
|
|
* Copyright 2003-2011 smf
|
|
*
|
|
*/
|
|
|
|
#include "emu.h"
|
|
#include "video/psx.h"
|
|
#include "includes/psx.h"
|
|
|
|
#define VERBOSE_LEVEL ( 0 )
|
|
|
|
// device type definition
|
|
const device_type CXD8514Q = &device_creator<cxd8514q_device>;
|
|
const device_type CXD8538Q = &device_creator<cxd8538q_device>;
|
|
const device_type CXD8561Q = &device_creator<cxd8561q_device>;
|
|
const device_type CXD8561BQ = &device_creator<cxd8561bq_device>;
|
|
const device_type CXD8561CQ = &device_creator<cxd8561cq_device>;
|
|
const device_type CXD8654Q = &device_creator<cxd8654q_device>;
|
|
|
|
psxgpu_device::psxgpu_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock)
|
|
: device_t(mconfig, type, name, tag, owner, clock)
|
|
{
|
|
}
|
|
|
|
void psxgpu_device::device_start( void )
|
|
{
|
|
if( m_type == CXD8538Q )
|
|
{
|
|
psx_gpu_init( 1 );
|
|
}
|
|
else
|
|
{
|
|
psx_gpu_init( 2 );
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::device_reset( void )
|
|
{
|
|
gpu_reset();
|
|
}
|
|
|
|
cxd8514q_device::cxd8514q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
|
|
: psxgpu_device(mconfig, CXD8514Q, "CXD8514Q", tag, owner, clock)
|
|
{
|
|
}
|
|
|
|
cxd8538q_device::cxd8538q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
|
|
: psxgpu_device(mconfig, CXD8538Q, "CXD8538Q", tag, owner, clock)
|
|
{
|
|
}
|
|
|
|
cxd8561q_device::cxd8561q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
|
|
: psxgpu_device(mconfig, CXD8561Q, "CXD8561Q", tag, owner, clock)
|
|
{
|
|
}
|
|
|
|
cxd8561bq_device::cxd8561bq_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
|
|
: psxgpu_device(mconfig, CXD8561BQ, "CXD8561BQ", tag, owner, clock)
|
|
{
|
|
}
|
|
|
|
cxd8561cq_device::cxd8561cq_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
|
|
: psxgpu_device(mconfig, CXD8561CQ, "CXD8561CQ", tag, owner, clock)
|
|
{
|
|
}
|
|
|
|
cxd8654q_device::cxd8654q_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
|
|
: psxgpu_device(mconfig, CXD8654Q, "CXD8654Q", tag, owner, clock)
|
|
{
|
|
}
|
|
|
|
static const UINT16 p_n_rightpointlist[] = { 1, 2, 0 };
|
|
static const UINT16 p_n_leftpointlist[] = { 2, 0, 1 };
|
|
|
|
#define SINT11( x ) ( ( (INT32)( x ) << 21 ) >> 21 )
|
|
|
|
#define COORD_X( a ) ( a.sw.l )
|
|
#define COORD_Y( a ) ( a.sw.h )
|
|
#define COORD_DX( a ) ( n_drawoffset_x + a.sw.l )
|
|
#define COORD_DY( a ) ( n_drawoffset_y + a.sw.h )
|
|
#define SIZE_W( a ) ( a.w.l )
|
|
#define SIZE_H( a ) ( a.w.h )
|
|
#define BGR_C( a ) ( a.b.h3 )
|
|
#define BGR_B( a ) ( a.b.h2 )
|
|
#define BGR_G( a ) ( a.b.h )
|
|
#define BGR_R( a ) ( a.b.l )
|
|
#define TEXTURE_V( a ) ( (UINT8)a.b.h )
|
|
#define TEXTURE_U( a ) ( (UINT8)a.b.l )
|
|
|
|
INLINE void ATTR_PRINTF(3,4) verboselog( running_machine& machine, int n_level, const char *s_fmt, ... )
|
|
{
|
|
if( VERBOSE_LEVEL >= n_level )
|
|
{
|
|
va_list v;
|
|
char buf[ 32768 ];
|
|
va_start( v, s_fmt );
|
|
vsprintf( buf, s_fmt, v );
|
|
va_end( v );
|
|
logerror( "%s: %s", machine.describe_context(), buf );
|
|
}
|
|
}
|
|
|
|
#if defined( MAME_DEBUG )
|
|
|
|
void psxgpu_device::DebugMeshInit( void )
|
|
{
|
|
screen_device *screen = machine().primary_screen;
|
|
int width = screen->width();
|
|
int height = screen->height();
|
|
|
|
m_debug.b_mesh = 0;
|
|
m_debug.b_texture = 0;
|
|
m_debug.n_interleave = -1;
|
|
m_debug.b_clear = 1;
|
|
m_debug.n_coord = 0;
|
|
m_debug.n_skip = 0;
|
|
m_debug.mesh = auto_bitmap_alloc( machine(), width, height, BITMAP_FORMAT_INDEXED16 );
|
|
}
|
|
|
|
void psxgpu_device::DebugMesh( int n_coordx, int n_coordy )
|
|
{
|
|
int n_coord;
|
|
int n_colour;
|
|
screen_device *screen = machine().primary_screen;
|
|
int width = screen->width();
|
|
int height = screen->height();
|
|
|
|
if( m_debug.b_clear )
|
|
{
|
|
bitmap_fill( m_debug.mesh, NULL , 0x0000);
|
|
m_debug.b_clear = 0;
|
|
}
|
|
|
|
if( m_debug.n_coord < DEBUG_COORDS )
|
|
{
|
|
n_coordx += m_n_displaystartx;
|
|
n_coordy += n_displaystarty;
|
|
|
|
n_coordx *= 511;
|
|
n_coordx /= DEBUG_MAX - 1;
|
|
n_coordx += 256;
|
|
n_coordy *= 511;
|
|
n_coordy /= DEBUG_MAX - 1;
|
|
n_coordy += 256;
|
|
|
|
m_debug.n_coordx[ m_debug.n_coord ] = n_coordx;
|
|
m_debug.n_coordy[ m_debug.n_coord ] = n_coordy;
|
|
m_debug.n_coord++;
|
|
}
|
|
|
|
n_colour = 0x1f;
|
|
for( n_coord = 0; n_coord < m_debug.n_coord; n_coord++ )
|
|
{
|
|
if( n_coordx != m_debug.n_coordx[ n_coord ] ||
|
|
n_coordy != m_debug.n_coordy[ n_coord ] )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if( n_coord == m_debug.n_coord && m_debug.n_coord > 1 )
|
|
{
|
|
n_colour = 0xffff;
|
|
}
|
|
for( n_coord = 0; n_coord < m_debug.n_coord; n_coord++ )
|
|
{
|
|
PAIR n_x;
|
|
PAIR n_y;
|
|
INT32 n_xstart;
|
|
INT32 n_ystart;
|
|
INT32 n_xend;
|
|
INT32 n_yend;
|
|
INT32 n_xlen;
|
|
INT32 n_ylen;
|
|
INT32 n_len;
|
|
INT32 n_dx;
|
|
INT32 n_dy;
|
|
|
|
n_xstart = m_debug.n_coordx[ n_coord ];
|
|
n_xend = n_coordx;
|
|
if( n_xend > n_xstart )
|
|
{
|
|
n_xlen = n_xend - n_xstart;
|
|
}
|
|
else
|
|
{
|
|
n_xlen = n_xstart - n_xend;
|
|
}
|
|
|
|
n_ystart = m_debug.n_coordy[ n_coord ];
|
|
n_yend = n_coordy;
|
|
if( n_yend > n_ystart )
|
|
{
|
|
n_ylen = n_yend - n_ystart;
|
|
}
|
|
else
|
|
{
|
|
n_ylen = n_ystart - n_yend;
|
|
}
|
|
|
|
if( n_xlen > n_ylen )
|
|
{
|
|
n_len = n_xlen;
|
|
}
|
|
else
|
|
{
|
|
n_len = n_ylen;
|
|
}
|
|
|
|
n_x.w.h = n_xstart; n_x.w.l = 0;
|
|
n_y.w.h = n_ystart; n_y.w.l = 0;
|
|
|
|
if( n_len == 0 )
|
|
{
|
|
n_len = 1;
|
|
}
|
|
|
|
n_dx = (INT32)( ( n_xend << 16 ) - n_x.d ) / n_len;
|
|
n_dy = (INT32)( ( n_yend << 16 ) - n_y.d ) / n_len;
|
|
while( n_len > 0 )
|
|
{
|
|
if( (INT16)n_x.w.h >= 0 &&
|
|
(INT16)n_y.w.h >= 0 &&
|
|
(INT16)n_x.w.h <= width - 1 &&
|
|
(INT16)n_y.w.h <= height - 1 )
|
|
{
|
|
if( *BITMAP_ADDR16(m_debug.mesh, n_y.w.h, n_x.w.h) != 0xffff )
|
|
*BITMAP_ADDR16(m_debug.mesh, n_y.w.h, n_x.w.h) = n_colour;
|
|
}
|
|
n_x.d += n_dx;
|
|
n_y.d += n_dy;
|
|
n_len--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::DebugMeshEnd( void )
|
|
{
|
|
m_debug.n_coord = 0;
|
|
}
|
|
|
|
void psxgpu_device::DebugCheckKeys( void )
|
|
{
|
|
if( machine().input().code_pressed_once( KEYCODE_M ) )
|
|
m_debug.b_mesh = !m_debug.b_mesh;
|
|
|
|
if( machine().input().code_pressed_once( KEYCODE_V ) )
|
|
m_debug.b_texture = !m_debug.b_texture;
|
|
|
|
if( m_debug.b_mesh || m_debug.b_texture )
|
|
{
|
|
screen_device *screen = machine().primary_screen;
|
|
int width = screen->width();
|
|
int height = screen->height();
|
|
machine().primary_screen->set_visible_area( 0, width - 1, 0, height - 1 );
|
|
}
|
|
else
|
|
machine().primary_screen->set_visible_area( 0, n_screenwidth - 1, 0, n_screenheight - 1 );
|
|
|
|
if( machine().input().code_pressed_once( KEYCODE_I ) )
|
|
{
|
|
if( m_debug.b_texture )
|
|
{
|
|
m_debug.n_interleave++;
|
|
|
|
if( m_debug.n_interleave == 2 )
|
|
m_debug.n_interleave = -1;
|
|
|
|
if( m_debug.n_interleave == -1 )
|
|
popmessage( "interleave off" );
|
|
else if( m_debug.n_interleave == 0 )
|
|
popmessage( "4 bit interleave" );
|
|
else if( m_debug.n_interleave == 1 )
|
|
popmessage( "8 bit interleave" );
|
|
}
|
|
else
|
|
{
|
|
m_debug.n_skip++;
|
|
|
|
if( m_debug.n_skip > 15 )
|
|
m_debug.n_skip = 0;
|
|
|
|
popmessage( "debug skip %d", m_debug.n_skip );
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
if( machine().input().code_pressed_once( KEYCODE_D ) )
|
|
{
|
|
FILE *f;
|
|
int n_x;
|
|
f = fopen( "dump.txt", "w" );
|
|
for( n_y = 256; n_y < 512; n_y++ )
|
|
for( n_x = 640; n_x < 1024; n_x++ )
|
|
fprintf( f, "%04u,%04u = %04x\n", n_y, n_x, p_p_vram[ n_y ][ n_x ] );
|
|
fclose( f );
|
|
}
|
|
if( machine().input().code_pressed_once( KEYCODE_S ) )
|
|
{
|
|
FILE *f;
|
|
popmessage( "saving..." );
|
|
f = fopen( "VRAM.BIN", "wb" );
|
|
for( n_y = 0; n_y < 1024; n_y++ )
|
|
fwrite( p_p_vram[ n_y ], 1024 * 2, 1, f );
|
|
fclose( f );
|
|
}
|
|
if( machine().input().code_pressed_once( KEYCODE_L ) )
|
|
{
|
|
FILE *f;
|
|
popmessage( "loading..." );
|
|
f = fopen( "VRAM.BIN", "rb" );
|
|
for( n_y = 0; n_y < 1024; n_y++ )
|
|
fread( p_p_vram[ n_y ], 1024 * 2, 1, f );
|
|
fclose( f );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int psxgpu_device::DebugMeshDisplay( bitmap_t *bitmap, const rectangle *cliprect )
|
|
{
|
|
if( m_debug.mesh )
|
|
{
|
|
copybitmap( bitmap, m_debug.mesh, 0, 0, 0, 0, cliprect );
|
|
}
|
|
m_debug.b_clear = 1;
|
|
return m_debug.b_mesh;
|
|
}
|
|
|
|
int psxgpu_device::DebugTextureDisplay( bitmap_t *bitmap )
|
|
{
|
|
UINT32 n_y;
|
|
|
|
if( m_debug.b_texture )
|
|
{
|
|
screen_device *screen = machine().primary_screen;
|
|
int width = screen->width();
|
|
int height = screen->height();
|
|
|
|
for( n_y = 0; n_y < height; n_y++ )
|
|
{
|
|
int n_x;
|
|
int n_xi;
|
|
int n_yi;
|
|
UINT16 p_n_interleave[ 1024 ];
|
|
|
|
for( n_x = 0; n_x < width; n_x++ )
|
|
{
|
|
if( m_debug.n_interleave == 0 )
|
|
{
|
|
n_xi = ( n_x & ~0x3c ) + ( ( n_y << 2 ) & 0x3c );
|
|
n_yi = ( n_y & ~0xf ) + ( ( n_x >> 2 ) & 0xf );
|
|
}
|
|
else if( m_debug.n_interleave == 1 )
|
|
{
|
|
n_xi = ( n_x & ~0x78 ) + ( ( n_x << 3 ) & 0x40 ) + ( ( n_y << 3 ) & 0x38 );
|
|
n_yi = ( n_y & ~0x7 ) + ( ( n_x >> 4 ) & 0x7 );
|
|
}
|
|
else
|
|
{
|
|
n_xi = n_x;
|
|
n_yi = n_y;
|
|
}
|
|
p_n_interleave[ n_x ] = p_p_vram[ n_yi ][ n_xi ];
|
|
}
|
|
draw_scanline16( bitmap, 0, n_y, width, p_n_interleave, machine().pens );
|
|
}
|
|
}
|
|
return m_debug.b_texture;
|
|
}
|
|
|
|
#endif
|
|
|
|
void psxgpu_device::updatevisiblearea()
|
|
{
|
|
rectangle visarea;
|
|
float refresh;
|
|
|
|
if( ( n_gpustatus & ( 1 << 0x14 ) ) != 0 )
|
|
{
|
|
/* pal */
|
|
refresh = 50;
|
|
switch( ( n_gpustatus >> 0x13 ) & 1 )
|
|
{
|
|
case 0:
|
|
n_screenheight = 256;
|
|
break;
|
|
case 1:
|
|
n_screenheight = 512;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* ntsc */
|
|
refresh = 60;
|
|
switch( ( n_gpustatus >> 0x13 ) & 1 )
|
|
{
|
|
case 0:
|
|
n_screenheight = 240;
|
|
break;
|
|
case 1:
|
|
n_screenheight = 480;
|
|
break;
|
|
}
|
|
}
|
|
switch( ( n_gpustatus >> 0x11 ) & 3 )
|
|
{
|
|
case 0:
|
|
switch( ( n_gpustatus >> 0x10 ) & 1 )
|
|
{
|
|
case 0:
|
|
n_screenwidth = 256;
|
|
break;
|
|
case 1:
|
|
n_screenwidth = 368;
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
switch( ( n_gpustatus >> 0x10 ) & 1 )
|
|
{
|
|
case 0:
|
|
n_screenwidth = 320;
|
|
break;
|
|
case 1:
|
|
n_screenwidth = 384;
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
n_screenwidth = 512;
|
|
break;
|
|
case 3:
|
|
n_screenwidth = 640;
|
|
break;
|
|
}
|
|
visarea.min_x = visarea.min_y = 0;
|
|
visarea.max_x = n_screenwidth - 1;
|
|
visarea.max_y = n_screenheight - 1;
|
|
machine().primary_screen->configure(n_screenwidth, n_screenheight, visarea, HZ_TO_ATTOSECONDS(refresh));
|
|
}
|
|
|
|
void psxgpu_device::psx_gpu_init( int n_gputype )
|
|
{
|
|
int n_line;
|
|
int n_level;
|
|
int n_level2;
|
|
int n_shade;
|
|
int n_shaded;
|
|
int width = 1024;
|
|
int height = ( vramSize / width ) / sizeof( UINT16 );
|
|
|
|
m_n_gputype = n_gputype;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
DebugMeshInit();
|
|
#endif
|
|
|
|
n_gpustatus = 0x14802000;
|
|
n_gpuinfo = 0;
|
|
n_gpu_buffer_offset = 0;
|
|
n_lightgun_x = 0;
|
|
n_lightgun_y = 0;
|
|
b_reverseflag = 0;
|
|
|
|
p_vram = auto_alloc_array_clear( machine(), UINT16, width * height );
|
|
|
|
for( n_line = 0; n_line < 1024; n_line++ )
|
|
{
|
|
p_p_vram[ n_line ] = &p_vram[ ( n_line % height ) * width ];
|
|
}
|
|
|
|
for( n_level = 0; n_level < MAX_LEVEL; n_level++ )
|
|
{
|
|
for( n_shade = 0; n_shade < MAX_SHADE; n_shade++ )
|
|
{
|
|
/* shaded */
|
|
n_shaded = ( n_level * n_shade ) / MID_SHADE;
|
|
if( n_shaded > MAX_LEVEL - 1 )
|
|
{
|
|
n_shaded = MAX_LEVEL - 1;
|
|
}
|
|
p_n_redshade[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
|
|
p_n_greenshade[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded << 5;
|
|
p_n_blueshade[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded << 10;
|
|
|
|
/* 1/4 x transparency */
|
|
n_shaded = ( n_level * n_shade ) / MID_SHADE;
|
|
n_shaded >>= 2;
|
|
if( n_shaded > MAX_LEVEL - 1 )
|
|
{
|
|
n_shaded = MAX_LEVEL - 1;
|
|
}
|
|
p_n_f025[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
|
|
|
|
/* 1/2 x transparency */
|
|
n_shaded = ( n_level * n_shade ) / MID_SHADE;
|
|
n_shaded >>= 1;
|
|
if( n_shaded > MAX_LEVEL - 1 )
|
|
{
|
|
n_shaded = MAX_LEVEL - 1;
|
|
}
|
|
p_n_f05[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
|
|
|
|
/* 1 x transparency */
|
|
n_shaded = ( n_level * n_shade ) / MID_SHADE;
|
|
if( n_shaded > MAX_LEVEL - 1 )
|
|
{
|
|
n_shaded = MAX_LEVEL - 1;
|
|
}
|
|
p_n_f1[ ( n_level * MAX_SHADE ) | n_shade ] = n_shaded;
|
|
}
|
|
}
|
|
|
|
for( n_level = 0; n_level < 0x10000; n_level++ )
|
|
{
|
|
p_n_redlevel[ n_level ] = ( n_level & ( MAX_LEVEL - 1 ) ) * MAX_SHADE;
|
|
p_n_greenlevel[ n_level ] = ( ( n_level >> 5 ) & ( MAX_LEVEL - 1 ) ) * MAX_SHADE;
|
|
p_n_bluelevel[ n_level ] = ( ( n_level >> 10 ) & ( MAX_LEVEL - 1 ) ) * MAX_SHADE;
|
|
|
|
/* 0.5 * background */
|
|
p_n_redb05[ n_level ] = ( ( n_level & ( MAX_LEVEL - 1 ) ) / 2 ) * MAX_LEVEL;
|
|
p_n_greenb05[ n_level ] = ( ( ( n_level >> 5 ) & ( MAX_LEVEL - 1 ) ) / 2 ) * MAX_LEVEL;
|
|
p_n_blueb05[ n_level ] = ( ( ( n_level >> 10 ) & ( MAX_LEVEL - 1 ) ) / 2 ) * MAX_LEVEL;
|
|
|
|
/* 1 * background */
|
|
p_n_redb1[ n_level ] = ( n_level & ( MAX_LEVEL - 1 ) ) * MAX_LEVEL;
|
|
p_n_greenb1[ n_level ] = ( ( n_level >> 5 ) & ( MAX_LEVEL - 1 ) ) * MAX_LEVEL;
|
|
p_n_blueb1[ n_level ] = ( ( n_level >> 10 ) & ( MAX_LEVEL - 1 ) ) * MAX_LEVEL;
|
|
|
|
/* 24bit to 15 bit conversion */
|
|
p_n_g0r0[ n_level ] = ( ( ( n_level >> 11 ) & ( MAX_LEVEL - 1 ) ) << 5 ) | ( ( ( n_level >> 3 ) & ( MAX_LEVEL - 1 ) ) << 0 );
|
|
p_n_b0[ n_level ] = ( ( n_level >> 3 ) & ( MAX_LEVEL - 1 ) ) << 10;
|
|
p_n_r1[ n_level ] = ( ( n_level >> 11 ) & ( MAX_LEVEL - 1 ) ) << 0;
|
|
p_n_b1g1[ n_level ] = ( ( ( n_level >> 11 ) & ( MAX_LEVEL - 1 ) ) << 10 ) | ( ( ( n_level >> 3 ) & ( MAX_LEVEL - 1 ) ) << 5 );
|
|
}
|
|
|
|
for( n_level = 0; n_level < MAX_LEVEL; n_level++ )
|
|
{
|
|
for( n_level2 = 0; n_level2 < MAX_LEVEL; n_level2++ )
|
|
{
|
|
/* add transparency */
|
|
n_shaded = ( n_level + n_level2 );
|
|
if( n_shaded > MAX_LEVEL - 1 )
|
|
{
|
|
n_shaded = MAX_LEVEL - 1;
|
|
}
|
|
p_n_redaddtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded;
|
|
p_n_greenaddtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 5;
|
|
p_n_blueaddtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 10;
|
|
|
|
/* sub transparency */
|
|
n_shaded = ( n_level - n_level2 );
|
|
if( n_shaded < 0 )
|
|
{
|
|
n_shaded = 0;
|
|
}
|
|
p_n_redsubtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded;
|
|
p_n_greensubtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 5;
|
|
p_n_bluesubtrans[ ( n_level * MAX_LEVEL ) | n_level2 ] = n_shaded << 10;
|
|
}
|
|
}
|
|
|
|
// icky!!!
|
|
machine().save().save_memory( "globals", NULL, 0, "m_packet", (UINT8 *)&m_packet, 1, sizeof( m_packet ) );
|
|
|
|
state_save_register_global_pointer( machine(), p_vram, width * height );
|
|
state_save_register_global( machine(), n_gpu_buffer_offset );
|
|
state_save_register_global( machine(), n_vramx );
|
|
state_save_register_global( machine(), n_vramy );
|
|
state_save_register_global( machine(), n_twy );
|
|
state_save_register_global( machine(), n_twx );
|
|
state_save_register_global( machine(), n_tww );
|
|
state_save_register_global( machine(), n_drawarea_x1 );
|
|
state_save_register_global( machine(), n_drawarea_y1 );
|
|
state_save_register_global( machine(), n_drawarea_x2 );
|
|
state_save_register_global( machine(), n_drawarea_y2 );
|
|
state_save_register_global( machine(), n_horiz_disstart );
|
|
state_save_register_global( machine(), n_horiz_disend );
|
|
state_save_register_global( machine(), n_vert_disstart );
|
|
state_save_register_global( machine(), n_vert_disend );
|
|
state_save_register_global( machine(), b_reverseflag );
|
|
state_save_register_global( machine(), n_drawoffset_x );
|
|
state_save_register_global( machine(), n_drawoffset_y );
|
|
state_save_register_global( machine(), m_n_displaystartx );
|
|
state_save_register_global( machine(), n_displaystarty );
|
|
state_save_register_global( machine(), n_gpustatus );
|
|
state_save_register_global( machine(), n_gpuinfo );
|
|
state_save_register_global( machine(), n_lightgun_x );
|
|
state_save_register_global( machine(), n_lightgun_y );
|
|
state_save_register_global( machine(), m_n_tx );
|
|
state_save_register_global( machine(), m_n_ty );
|
|
state_save_register_global( machine(), n_abr );
|
|
state_save_register_global( machine(), n_tp );
|
|
state_save_register_global( machine(), n_ix );
|
|
state_save_register_global( machine(), n_iy );
|
|
state_save_register_global( machine(), n_ti );
|
|
|
|
machine().save().register_postload( save_prepost_delegate( FUNC( psxgpu_device::updatevisiblearea ), this ) );
|
|
}
|
|
|
|
void psxgpu_device::update_screen(bitmap_t *bitmap, const rectangle *cliprect)
|
|
{
|
|
UINT32 n_x;
|
|
UINT32 n_y;
|
|
int n_top;
|
|
int n_line;
|
|
int n_lines;
|
|
int n_left;
|
|
int n_column;
|
|
int n_columns;
|
|
int n_displaystartx;
|
|
int n_overscantop;
|
|
int n_overscanleft;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( DebugMeshDisplay( bitmap, cliprect ) )
|
|
{
|
|
return;
|
|
}
|
|
if( DebugTextureDisplay( bitmap ) )
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if( ( n_gpustatus & ( 1 << 0x17 ) ) != 0 )
|
|
{
|
|
/* todo: only draw to necessary area */
|
|
bitmap_fill( bitmap, cliprect , 0);
|
|
}
|
|
else
|
|
{
|
|
if( b_reverseflag )
|
|
{
|
|
n_displaystartx = ( 1023 - m_n_displaystartx );
|
|
/* todo: make this flip the screen, in the meantime.. */
|
|
n_displaystartx -= ( n_screenwidth - 1 );
|
|
}
|
|
else
|
|
{
|
|
n_displaystartx = m_n_displaystartx;
|
|
}
|
|
|
|
if( ( n_gpustatus & ( 1 << 0x14 ) ) != 0 )
|
|
{
|
|
/* pal */
|
|
n_overscantop = 0x23;
|
|
n_overscanleft = 0x27e;
|
|
}
|
|
else
|
|
{
|
|
/* ntsc */
|
|
n_overscantop = 0x10;
|
|
n_overscanleft = 0x260;
|
|
}
|
|
|
|
n_top = (INT32)n_vert_disstart - n_overscantop;
|
|
n_lines = (INT32)n_vert_disend - (INT32)n_vert_disstart;
|
|
if( n_top < 0 )
|
|
{
|
|
n_y = -n_top;
|
|
n_lines += n_top;
|
|
}
|
|
else
|
|
{
|
|
/* todo: draw top border */
|
|
n_y = 0;
|
|
}
|
|
if( ( n_gpustatus & ( 1 << 0x16 ) ) != 0 )
|
|
{
|
|
/* interlaced */
|
|
n_lines *= 2;
|
|
}
|
|
if( n_lines > n_screenheight - ( n_y + n_top ) )
|
|
{
|
|
n_lines = n_screenheight - ( n_y + n_top );
|
|
}
|
|
else
|
|
{
|
|
/* todo: draw bottom border */
|
|
}
|
|
|
|
n_left = ( ( (INT32)n_horiz_disstart - n_overscanleft ) * (INT32)n_screenwidth ) / 2560;
|
|
n_columns = ( ( ( (INT32)n_horiz_disend - n_horiz_disstart ) * (INT32)n_screenwidth ) / 2560 );
|
|
if( n_left < 0 )
|
|
{
|
|
n_x = -n_left;
|
|
n_columns += n_left;
|
|
}
|
|
else
|
|
{
|
|
/* todo: draw left border */
|
|
n_x = 0;
|
|
}
|
|
if( n_columns > n_screenwidth - ( n_x + n_left ) )
|
|
{
|
|
n_columns = n_screenwidth - ( n_x + n_left );
|
|
}
|
|
else
|
|
{
|
|
/* todo: draw right border */
|
|
}
|
|
|
|
if( ( n_gpustatus & ( 1 << 0x15 ) ) != 0 )
|
|
{
|
|
/* 24bit */
|
|
n_line = n_lines;
|
|
while( n_line > 0 )
|
|
{
|
|
UINT16 *p_n_src = p_p_vram[ n_y + n_displaystarty ] + ((n_x + n_displaystartx) * 3);
|
|
UINT16 *p_n_dest = BITMAP_ADDR16(bitmap, n_y + n_top, n_x + n_left);
|
|
|
|
n_column = n_columns;
|
|
while( n_column > 0 )
|
|
{
|
|
UINT32 n_g0r0 = *( p_n_src++ );
|
|
UINT32 n_r1b0 = *( p_n_src++ );
|
|
UINT32 n_b1g1 = *( p_n_src++ );
|
|
|
|
*( p_n_dest++ ) = p_n_g0r0[ n_g0r0 ] | p_n_b0[ n_r1b0 ];
|
|
n_column--;
|
|
if( n_column > 0 )
|
|
{
|
|
*( p_n_dest++ ) = p_n_r1[ n_r1b0 ] | p_n_b1g1[ n_b1g1 ];
|
|
n_column--;
|
|
}
|
|
}
|
|
n_y++;
|
|
n_line--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* 15bit */
|
|
n_line = n_lines;
|
|
while( n_line > 0 )
|
|
{
|
|
draw_scanline16( bitmap, n_x + n_left, n_y + n_top, n_columns, p_p_vram[ n_y + n_displaystarty ] + n_x + n_displaystartx, NULL );
|
|
n_y++;
|
|
n_line--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define WRITE_PIXEL( p ) *( p_vram ) = p
|
|
|
|
/*
|
|
type 1
|
|
f e| d| c b| a 9| 8 7| 6 5| 4| 3 2 1 0
|
|
|ti| | tp| abr| ty| | tx
|
|
*/
|
|
|
|
/*
|
|
type 2
|
|
f e| d c| b| a 9| 8 7| 6 5| 4| 3 2 1 0
|
|
|iy|ix|ty| | tp| abr|ty| tx
|
|
*/
|
|
|
|
void psxgpu_device::decode_tpage( UINT32 tpage )
|
|
{
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_gpustatus = ( n_gpustatus & 0xfffff800 ) | ( tpage & 0x7ff );
|
|
|
|
m_n_tx = ( tpage & 0x0f ) << 6;
|
|
m_n_ty = ( ( tpage & 0x10 ) << 4 ) | ( ( tpage & 0x800 ) >> 2 );
|
|
n_abr = ( tpage & 0x60 ) >> 5;
|
|
n_tp = ( tpage & 0x180 ) >> 7;
|
|
n_ix = ( tpage & 0x1000 ) >> 12;
|
|
n_iy = ( tpage & 0x2000 ) >> 13;
|
|
n_ti = 0;
|
|
if( ( tpage & ~0x39ff ) != 0 )
|
|
{
|
|
verboselog( machine(), 1, "not handled: draw mode %08x\n", tpage & ~0x39ff );
|
|
}
|
|
if( n_tp == 3 )
|
|
{
|
|
verboselog( machine(), 0, "not handled: tp == 3\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
n_gpustatus = ( n_gpustatus & 0xffffe000 ) | ( tpage & 0x1fff );
|
|
|
|
m_n_tx = ( tpage & 0x0f ) << 6;
|
|
m_n_ty = ( ( tpage & 0x60 ) << 3 );
|
|
n_abr = ( tpage & 0x180 ) >> 7;
|
|
n_tp = ( tpage & 0x600 ) >> 9;
|
|
n_ti = ( tpage & 0x2000 ) >> 13;
|
|
n_ix = 0;
|
|
n_iy = 0;
|
|
if( ( tpage & ~0x27ef ) != 0 )
|
|
{
|
|
verboselog( machine(), 1, "not handled: draw mode %08x\n", tpage & ~0x27ef );
|
|
}
|
|
if( n_tp == 3 )
|
|
{
|
|
verboselog( machine(), 0, "not handled: tp == 3\n" );
|
|
}
|
|
else if( n_tp == 2 && n_ti != 0 )
|
|
{
|
|
verboselog( machine(), 0, "not handled: interleaved 15 bit texture\n" );
|
|
}
|
|
}
|
|
}
|
|
|
|
#define SPRITESETUP \
|
|
if( n_iy != 0 ) \
|
|
{ \
|
|
n_dv = -1; \
|
|
} \
|
|
else \
|
|
{ \
|
|
n_dv = 1; \
|
|
} \
|
|
if( n_ix != 0 ) \
|
|
{ \
|
|
n_du = -1; \
|
|
} \
|
|
else \
|
|
{ \
|
|
n_du = 1; \
|
|
}
|
|
|
|
#define TRANSPARENCYSETUP \
|
|
p_n_f = p_n_f1; \
|
|
p_n_redb = p_n_redb1; \
|
|
p_n_greenb = p_n_greenb1; \
|
|
p_n_blueb = p_n_blueb1; \
|
|
p_n_redtrans = p_n_redaddtrans; \
|
|
p_n_greentrans = p_n_greenaddtrans; \
|
|
p_n_bluetrans = p_n_blueaddtrans; \
|
|
\
|
|
switch( n_cmd & 0x02 ) \
|
|
{ \
|
|
case 0x02: \
|
|
switch( n_abr ) \
|
|
{ \
|
|
case 0x00: \
|
|
p_n_f = p_n_f05; \
|
|
p_n_redb = p_n_redb05; \
|
|
p_n_greenb = p_n_greenb05; \
|
|
p_n_blueb = p_n_blueb05; \
|
|
p_n_redtrans = p_n_redaddtrans; \
|
|
p_n_greentrans = p_n_greenaddtrans; \
|
|
p_n_bluetrans = p_n_blueaddtrans; \
|
|
verboselog( machine(), 2, "Transparency Mode: 0.5*B + 0.5*F\n" ); \
|
|
break; \
|
|
case 0x01: \
|
|
p_n_f = p_n_f1; \
|
|
p_n_redb = p_n_redb1; \
|
|
p_n_greenb = p_n_greenb1; \
|
|
p_n_blueb = p_n_blueb1; \
|
|
p_n_redtrans = p_n_redaddtrans; \
|
|
p_n_greentrans = p_n_greenaddtrans; \
|
|
p_n_bluetrans = p_n_blueaddtrans; \
|
|
verboselog( machine(), 2, "Transparency Mode: 1.0*B + 1.0*F\n" ); \
|
|
break; \
|
|
case 0x02: \
|
|
p_n_f = p_n_f1; \
|
|
p_n_redb = p_n_redb1; \
|
|
p_n_greenb = p_n_greenb1; \
|
|
p_n_blueb = p_n_blueb1; \
|
|
p_n_redtrans = p_n_redsubtrans; \
|
|
p_n_greentrans = p_n_greensubtrans; \
|
|
p_n_bluetrans = p_n_bluesubtrans; \
|
|
verboselog( machine(), 2, "Transparency Mode: 1.0*B - 1.0*F\n" ); \
|
|
break; \
|
|
case 0x03: \
|
|
p_n_f = p_n_f025; \
|
|
p_n_redb = p_n_redb1; \
|
|
p_n_greenb = p_n_greenb1; \
|
|
p_n_blueb = p_n_blueb1; \
|
|
p_n_redtrans = p_n_redaddtrans; \
|
|
p_n_greentrans = p_n_greenaddtrans; \
|
|
p_n_bluetrans = p_n_blueaddtrans; \
|
|
verboselog( machine(), 2, "Transparency Mode: 1.0*B + 0.25*F\n" ); \
|
|
break; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define SOLIDSETUP \
|
|
TRANSPARENCYSETUP
|
|
|
|
#define TEXTURESETUP \
|
|
n_tx = m_n_tx; \
|
|
n_ty = m_n_ty; \
|
|
p_clut = p_p_vram[ n_cluty ] + n_clutx; \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
n_tx += n_twx >> 2; \
|
|
n_ty += n_twy; \
|
|
break; \
|
|
case 1: \
|
|
n_tx += n_twx >> 1; \
|
|
n_ty += n_twy; \
|
|
break; \
|
|
case 2: \
|
|
n_tx += n_twx >> 0; \
|
|
n_ty += n_twy; \
|
|
break; \
|
|
} \
|
|
TRANSPARENCYSETUP
|
|
|
|
#define FLATPOLYGONUPDATE
|
|
#define FLATRECTANGEUPDATE
|
|
#define GOURAUDPOLYGONUPDATE \
|
|
n_r.d += n_dr; \
|
|
n_g.d += n_dg; \
|
|
n_b.d += n_db;
|
|
|
|
#define SOLIDFILL( PIXELUPDATE ) \
|
|
if( n_distance > ( (INT32)n_drawarea_x2 - n_x ) + 1 ) \
|
|
{ \
|
|
n_distance = ( n_drawarea_x2 - n_x ) + 1; \
|
|
} \
|
|
p_vram = p_p_vram[ n_y ] + n_x; \
|
|
\
|
|
switch( n_cmd & 0x02 ) \
|
|
{ \
|
|
case 0x00: \
|
|
/* transparency off */ \
|
|
while( n_distance > 0 ) \
|
|
{ \
|
|
WRITE_PIXEL( \
|
|
p_n_redshade[ MID_LEVEL | n_r.w.h ] | \
|
|
p_n_greenshade[ MID_LEVEL | n_g.w.h ] | \
|
|
p_n_blueshade[ MID_LEVEL | n_b.w.h ] ); \
|
|
p_vram++; \
|
|
PIXELUPDATE \
|
|
n_distance--; \
|
|
} \
|
|
break; \
|
|
case 0x02: \
|
|
/* transparency on */ \
|
|
while( n_distance > 0 ) \
|
|
{ \
|
|
WRITE_PIXEL( \
|
|
p_n_redtrans[ p_n_f[ MID_LEVEL | n_r.w.h ] | p_n_redb[ *( p_vram ) ] ] | \
|
|
p_n_greentrans[ p_n_f[ MID_LEVEL | n_g.w.h ] | p_n_greenb[ *( p_vram ) ] ] | \
|
|
p_n_bluetrans[ p_n_f[ MID_LEVEL | n_b.w.h ] | p_n_blueb[ *( p_vram ) ] ] ); \
|
|
p_vram++; \
|
|
PIXELUPDATE \
|
|
n_distance--; \
|
|
} \
|
|
break; \
|
|
} \
|
|
|
|
#define FLATTEXTUREDPOLYGONUPDATE \
|
|
n_u.d += n_du; \
|
|
n_v.d += n_dv;
|
|
|
|
#define GOURAUDTEXTUREDPOLYGONUPDATE \
|
|
n_r.d += n_dr; \
|
|
n_g.d += n_dg; \
|
|
n_b.d += n_db; \
|
|
n_u.d += n_du; \
|
|
n_v.d += n_dv;
|
|
|
|
#define FLATTEXTUREDRECTANGLEUPDATE \
|
|
n_u += n_du;
|
|
|
|
#define TEXTURE_LOOP \
|
|
while( n_distance > 0 ) \
|
|
{
|
|
|
|
#define TEXTURE_ENDLOOP \
|
|
}
|
|
|
|
#define TEXTURE4BIT( TXV, TXU ) \
|
|
TEXTURE_LOOP \
|
|
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + TXV ] + n_tx + ( TXU >> 2 ) ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ];
|
|
|
|
#define TEXTURE8BIT( TXV, TXU ) \
|
|
TEXTURE_LOOP \
|
|
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + TXV ] + n_tx + ( TXU >> 1 ) ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff ];
|
|
|
|
#define TEXTURE15BIT( TXV, TXU ) \
|
|
TEXTURE_LOOP \
|
|
n_bgr = *( p_p_vram[ n_ty + TXV ] + n_tx + TXU );
|
|
|
|
#define TEXTUREWINDOW4BIT( TXV, TXU ) TEXTURE4BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
|
|
#define TEXTUREWINDOW8BIT( TXV, TXU ) TEXTURE8BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
|
|
#define TEXTUREWINDOW15BIT( TXV, TXU ) TEXTURE15BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
|
|
|
|
#define TEXTUREINTERLEAVED4BIT( TXV, TXU ) \
|
|
TEXTURE_LOOP \
|
|
int n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c ); \
|
|
int n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf ); \
|
|
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + n_yi ] + n_tx + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ];
|
|
|
|
#define TEXTUREINTERLEAVED8BIT( TXV, TXU ) \
|
|
TEXTURE_LOOP \
|
|
int n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 ); \
|
|
int n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 ); \
|
|
n_bgr = p_clut[ ( *( p_p_vram[ n_ty + n_yi ] + n_tx + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff ];
|
|
|
|
#define TEXTUREINTERLEAVED15BIT( TXV, TXU ) \
|
|
TEXTURE_LOOP \
|
|
int n_xi = TXU; \
|
|
int n_yi = TXV; \
|
|
n_bgr = *( p_p_vram[ n_ty + n_yi ] + n_tx + n_xi );
|
|
|
|
#define TEXTUREWINDOWINTERLEAVED4BIT( TXV, TXU ) TEXTUREINTERLEAVED4BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
|
|
#define TEXTUREWINDOWINTERLEAVED8BIT( TXV, TXU ) TEXTUREINTERLEAVED8BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
|
|
#define TEXTUREWINDOWINTERLEAVED15BIT( TXV, TXU ) TEXTUREINTERLEAVED15BIT( ( TXV & n_twh ), ( TXU & n_tww ) )
|
|
|
|
#define SHADEDPIXEL( PIXELUPDATE ) \
|
|
if( n_bgr != 0 ) \
|
|
{ \
|
|
WRITE_PIXEL( \
|
|
p_n_redshade[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | \
|
|
p_n_greenshade[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | \
|
|
p_n_blueshade[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] ); \
|
|
} \
|
|
p_vram++; \
|
|
PIXELUPDATE \
|
|
n_distance--; \
|
|
TEXTURE_ENDLOOP
|
|
|
|
#define TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
if( n_bgr != 0 ) \
|
|
{ \
|
|
if( ( n_bgr & 0x8000 ) != 0 ) \
|
|
{ \
|
|
WRITE_PIXEL( \
|
|
p_n_redtrans[ p_n_f[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | p_n_redb[ *( p_vram ) ] ] | \
|
|
p_n_greentrans[ p_n_f[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | p_n_greenb[ *( p_vram ) ] ] | \
|
|
p_n_bluetrans[ p_n_f[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] | p_n_blueb[ *( p_vram ) ] ] ); \
|
|
} \
|
|
else \
|
|
{ \
|
|
WRITE_PIXEL( \
|
|
p_n_redshade[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | \
|
|
p_n_greenshade[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | \
|
|
p_n_blueshade[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] ); \
|
|
} \
|
|
} \
|
|
p_vram++; \
|
|
PIXELUPDATE \
|
|
n_distance--; \
|
|
TEXTURE_ENDLOOP
|
|
|
|
#define TEXTUREFILL( PIXELUPDATE, TXU, TXV ) \
|
|
if( n_distance > ( (INT32)n_drawarea_x2 - n_x ) + 1 ) \
|
|
{ \
|
|
n_distance = ( n_drawarea_x2 - n_x ) + 1; \
|
|
} \
|
|
p_vram = p_p_vram[ n_y ] + n_x; \
|
|
\
|
|
if( n_ti != 0 ) \
|
|
{ \
|
|
/* interleaved texture */ \
|
|
if( n_twh != 255 || \
|
|
n_tww != 255 || \
|
|
n_twx != 0 || \
|
|
n_twy != 0 ) \
|
|
{ \
|
|
/* texture window */ \
|
|
switch( n_cmd & 0x02 ) \
|
|
{ \
|
|
case 0x00: \
|
|
/* shading */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
/* 4 bit clut */ \
|
|
TEXTUREWINDOWINTERLEAVED4BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTUREWINDOWINTERLEAVED8BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTUREWINDOWINTERLEAVED15BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
case 0x02: \
|
|
/* semi transparency */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
/* 4 bit clut */ \
|
|
TEXTUREWINDOWINTERLEAVED4BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTUREWINDOWINTERLEAVED8BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTUREWINDOWINTERLEAVED15BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
/* no texture window */ \
|
|
switch( n_cmd & 0x02 ) \
|
|
{ \
|
|
case 0x00: \
|
|
/* shading */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
/* 4 bit clut */ \
|
|
TEXTUREINTERLEAVED4BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTUREINTERLEAVED8BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTUREINTERLEAVED15BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
case 0x02: \
|
|
/* semi transparency */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
/* 4 bit clut */ \
|
|
TEXTUREINTERLEAVED4BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTUREINTERLEAVED8BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTUREINTERLEAVED15BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
/* standard texture */ \
|
|
if( n_twh != 255 || \
|
|
n_tww != 255 || \
|
|
n_twx != 0 || \
|
|
n_twy != 0 ) \
|
|
{ \
|
|
/* texture window */ \
|
|
switch( n_cmd & 0x02 ) \
|
|
{ \
|
|
case 0x00: \
|
|
/* shading */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
/* 4 bit clut */ \
|
|
TEXTUREWINDOW4BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTUREWINDOW8BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTUREWINDOW15BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
case 0x02: \
|
|
/* semi transparency */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
/* 4 bit clut */ \
|
|
TEXTUREWINDOW4BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTUREWINDOW8BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTUREWINDOW15BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
/* no texture window */ \
|
|
switch( n_cmd & 0x02 ) \
|
|
{ \
|
|
case 0x00: \
|
|
/* shading */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
TEXTURE4BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTURE8BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTURE15BIT( TXV, TXU ) \
|
|
SHADEDPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
case 0x02: \
|
|
/* semi transparency */ \
|
|
switch( n_tp ) \
|
|
{ \
|
|
case 0: \
|
|
/* 4 bit clut */ \
|
|
TEXTURE4BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 1: \
|
|
/* 8 bit clut */ \
|
|
TEXTURE8BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
case 2: \
|
|
/* 15 bit */ \
|
|
TEXTURE15BIT( TXV, TXU ) \
|
|
TRANSPARENTPIXEL( PIXELUPDATE ) \
|
|
break; \
|
|
} \
|
|
break; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
void psxgpu_device::FlatPolygon( int n_startpoint )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
PAIR n_cx1;
|
|
PAIR n_cx2;
|
|
INT32 n_dx1;
|
|
INT32 n_dx2;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
INT32 n_distance;
|
|
UINT16 n_point;
|
|
UINT16 n_rightpoint;
|
|
UINT16 n_leftpoint;
|
|
UINT16 *p_vram;
|
|
struct FLATVERTEX *vertex = &m_packet.FlatPolygon.vertex[ n_startpoint ];
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 1 )
|
|
{
|
|
return;
|
|
}
|
|
for( n_point = 0; n_point < 3; n_point++ )
|
|
{
|
|
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
|
|
}
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.FlatPolygon.n_bgr );
|
|
|
|
n_cx1.d = 0;
|
|
n_cx2.d = 0;
|
|
|
|
SOLIDSETUP
|
|
|
|
n_r.w.h = BGR_R( m_packet.FlatPolygon.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.FlatPolygon.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.FlatPolygon.n_bgr ); n_b.w.l = 0;
|
|
|
|
n_leftpoint = 0;
|
|
for( n_point = 1; n_point < 3; n_point++ )
|
|
{
|
|
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
|
|
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
|
|
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
|
|
{
|
|
n_leftpoint = n_point;
|
|
}
|
|
}
|
|
n_rightpoint = n_leftpoint;
|
|
|
|
n_dx1 = 0;
|
|
n_dx2 = 0;
|
|
|
|
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
|
|
|
|
for( ;; )
|
|
{
|
|
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
|
|
{
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
if( n_leftpoint == n_rightpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
|
|
}
|
|
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
|
|
{
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
if( n_rightpoint == n_leftpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
|
|
}
|
|
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
|
|
{
|
|
n_x = n_cx1.w.h;
|
|
n_distance = (INT16)n_cx2.w.h - n_x;
|
|
}
|
|
else
|
|
{
|
|
n_x = n_cx2.w.h;
|
|
n_distance = (INT16)n_cx1.w.h - n_x;
|
|
}
|
|
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
SOLIDFILL( FLATPOLYGONUPDATE )
|
|
}
|
|
n_cx1.d += n_dx1;
|
|
n_cx2.d += n_dx2;
|
|
n_y++;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::FlatTexturedPolygon( int n_startpoint )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
int n_tx;
|
|
int n_ty;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT32 n_clutx;
|
|
UINT32 n_cluty;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
PAIR n_u;
|
|
PAIR n_v;
|
|
|
|
PAIR n_cx1;
|
|
PAIR n_cx2;
|
|
PAIR n_cu1;
|
|
PAIR n_cv1;
|
|
PAIR n_cu2;
|
|
PAIR n_cv2;
|
|
INT32 n_du;
|
|
INT32 n_dv;
|
|
INT32 n_dx1;
|
|
INT32 n_dx2;
|
|
INT32 n_du1;
|
|
INT32 n_dv1;
|
|
INT32 n_du2;
|
|
INT32 n_dv2;
|
|
|
|
INT32 n_distance;
|
|
UINT16 n_point;
|
|
UINT16 n_rightpoint;
|
|
UINT16 n_leftpoint;
|
|
UINT16 *p_clut;
|
|
UINT16 *p_vram;
|
|
UINT32 n_bgr;
|
|
struct FLATTEXTUREDVERTEX *vertex = &m_packet.FlatTexturedPolygon.vertex[ n_startpoint ];
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 2 )
|
|
{
|
|
return;
|
|
}
|
|
for( n_point = 0; n_point < 3; n_point++ )
|
|
{
|
|
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
|
|
}
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.FlatTexturedPolygon.n_bgr );
|
|
|
|
n_clutx = ( m_packet.FlatTexturedPolygon.vertex[ 0 ].n_texture.w.h & 0x3f ) << 4;
|
|
n_cluty = ( m_packet.FlatTexturedPolygon.vertex[ 0 ].n_texture.w.h >> 6 ) & 0x3ff;
|
|
|
|
n_r.d = 0;
|
|
n_g.d = 0;
|
|
n_b.d = 0;
|
|
n_cx1.d = 0;
|
|
n_cu1.d = 0;
|
|
n_cv1.d = 0;
|
|
n_cx2.d = 0;
|
|
n_cu2.d = 0;
|
|
n_cv2.d = 0;
|
|
|
|
decode_tpage( m_packet.FlatTexturedPolygon.vertex[ 1 ].n_texture.w.h );
|
|
TEXTURESETUP
|
|
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0:
|
|
n_r.w.h = BGR_R( m_packet.FlatTexturedPolygon.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.FlatTexturedPolygon.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.FlatTexturedPolygon.n_bgr ); n_b.w.l = 0;
|
|
break;
|
|
case 1:
|
|
n_r.w.h = 0x80; n_r.w.l = 0;
|
|
n_g.w.h = 0x80; n_g.w.l = 0;
|
|
n_b.w.h = 0x80; n_b.w.l = 0;
|
|
break;
|
|
}
|
|
|
|
n_leftpoint = 0;
|
|
for( n_point = 1; n_point < 3; n_point++ )
|
|
{
|
|
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
|
|
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
|
|
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
|
|
{
|
|
n_leftpoint = n_point;
|
|
}
|
|
}
|
|
n_rightpoint = n_leftpoint;
|
|
|
|
n_dx1 = 0;
|
|
n_dx2 = 0;
|
|
n_du1 = 0;
|
|
n_du2 = 0;
|
|
n_dv1 = 0;
|
|
n_dv2 = 0;
|
|
|
|
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
|
|
|
|
for( ;; )
|
|
{
|
|
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
|
|
{
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
if( n_leftpoint == n_rightpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
|
|
n_cu1.w.h = TEXTURE_U( vertex[ n_leftpoint ].n_texture ); n_cu1.w.l = 0;
|
|
n_cv1.w.h = TEXTURE_V( vertex[ n_leftpoint ].n_texture ); n_cv1.w.l = 0;
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
|
|
n_du1 = (INT32)( ( TEXTURE_U( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cu1.d ) / n_distance;
|
|
n_dv1 = (INT32)( ( TEXTURE_V( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cv1.d ) / n_distance;
|
|
}
|
|
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
|
|
{
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
if( n_rightpoint == n_leftpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
|
|
n_cu2.w.h = TEXTURE_U( vertex[ n_rightpoint ].n_texture ); n_cu2.w.l = 0;
|
|
n_cv2.w.h = TEXTURE_V( vertex[ n_rightpoint ].n_texture ); n_cv2.w.l = 0;
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
|
|
n_du2 = (INT32)( ( TEXTURE_U( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cu2.d ) / n_distance;
|
|
n_dv2 = (INT32)( ( TEXTURE_V( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cv2.d ) / n_distance;
|
|
}
|
|
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
|
|
{
|
|
n_x = n_cx1.w.h;
|
|
n_distance = (INT16)n_cx2.w.h - n_x;
|
|
|
|
n_u.d = n_cu1.d;
|
|
n_v.d = n_cv1.d;
|
|
n_du = (INT32)( n_cu2.d - n_cu1.d ) / n_distance;
|
|
n_dv = (INT32)( n_cv2.d - n_cv1.d ) / n_distance;
|
|
}
|
|
else
|
|
{
|
|
n_x = n_cx2.w.h;
|
|
n_distance = (INT16)n_cx1.w.h - n_x;
|
|
|
|
n_u.d = n_cu2.d;
|
|
n_v.d = n_cv2.d;
|
|
n_du = (INT32)( n_cu1.d - n_cu2.d ) / n_distance;
|
|
n_dv = (INT32)( n_cv1.d - n_cv2.d ) / n_distance;
|
|
}
|
|
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_u.d += n_du * ( n_drawarea_x1 - n_x );
|
|
n_v.d += n_dv * ( n_drawarea_x1 - n_x );
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
TEXTUREFILL( FLATTEXTUREDPOLYGONUPDATE, n_u.w.h, n_v.w.h );
|
|
}
|
|
n_cx1.d += n_dx1;
|
|
n_cu1.d += n_du1;
|
|
n_cv1.d += n_dv1;
|
|
n_cx2.d += n_dx2;
|
|
n_cu2.d += n_du2;
|
|
n_cv2.d += n_dv2;
|
|
n_y++;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::GouraudPolygon( int n_startpoint )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
PAIR n_cx1;
|
|
PAIR n_cx2;
|
|
PAIR n_cr1;
|
|
PAIR n_cg1;
|
|
PAIR n_cb1;
|
|
PAIR n_cr2;
|
|
PAIR n_cg2;
|
|
PAIR n_cb2;
|
|
INT32 n_dr;
|
|
INT32 n_dg;
|
|
INT32 n_db;
|
|
INT32 n_dx1;
|
|
INT32 n_dx2;
|
|
INT32 n_dr1;
|
|
INT32 n_dg1;
|
|
INT32 n_db1;
|
|
INT32 n_dr2;
|
|
INT32 n_dg2;
|
|
INT32 n_db2;
|
|
|
|
INT32 n_distance;
|
|
UINT16 n_point;
|
|
UINT16 n_rightpoint;
|
|
UINT16 n_leftpoint;
|
|
UINT16 *p_vram;
|
|
struct GOURAUDVERTEX *vertex = &m_packet.GouraudPolygon.vertex[ n_startpoint ];
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 3 )
|
|
{
|
|
return;
|
|
}
|
|
for( n_point = 0; n_point < 3; n_point++ )
|
|
{
|
|
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
|
|
}
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.GouraudPolygon.vertex[ 0 ].n_bgr );
|
|
|
|
n_cx1.d = 0;
|
|
n_cr1.d = 0;
|
|
n_cg1.d = 0;
|
|
n_cb1.d = 0;
|
|
n_cx2.d = 0;
|
|
n_cr2.d = 0;
|
|
n_cg2.d = 0;
|
|
n_cb2.d = 0;
|
|
|
|
SOLIDSETUP
|
|
|
|
n_leftpoint = 0;
|
|
for( n_point = 1; n_point < 3; n_point++ )
|
|
{
|
|
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
|
|
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
|
|
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
|
|
{
|
|
n_leftpoint = n_point;
|
|
}
|
|
}
|
|
n_rightpoint = n_leftpoint;
|
|
|
|
n_dx1 = 0;
|
|
n_dx2 = 0;
|
|
n_dr1 = 0;
|
|
n_dr2 = 0;
|
|
n_dg1 = 0;
|
|
n_dg2 = 0;
|
|
n_db1 = 0;
|
|
n_db2 = 0;
|
|
|
|
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
|
|
|
|
for( ;; )
|
|
{
|
|
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
|
|
{
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
if( n_leftpoint == n_rightpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
|
|
n_cr1.w.h = BGR_R( vertex[ n_leftpoint ].n_bgr ); n_cr1.w.l = 0;
|
|
n_cg1.w.h = BGR_G( vertex[ n_leftpoint ].n_bgr ); n_cg1.w.l = 0;
|
|
n_cb1.w.h = BGR_B( vertex[ n_leftpoint ].n_bgr ); n_cb1.w.l = 0;
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
|
|
n_dr1 = (INT32)( ( BGR_R( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cr1.d ) / n_distance;
|
|
n_dg1 = (INT32)( ( BGR_G( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cg1.d ) / n_distance;
|
|
n_db1 = (INT32)( ( BGR_B( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cb1.d ) / n_distance;
|
|
}
|
|
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
|
|
{
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
if( n_rightpoint == n_leftpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
|
|
n_cr2.w.h = BGR_R( vertex[ n_rightpoint ].n_bgr ); n_cr2.w.l = 0;
|
|
n_cg2.w.h = BGR_G( vertex[ n_rightpoint ].n_bgr ); n_cg2.w.l = 0;
|
|
n_cb2.w.h = BGR_B( vertex[ n_rightpoint ].n_bgr ); n_cb2.w.l = 0;
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
|
|
n_dr2 = (INT32)( ( BGR_R( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cr2.d ) / n_distance;
|
|
n_dg2 = (INT32)( ( BGR_G( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cg2.d ) / n_distance;
|
|
n_db2 = (INT32)( ( BGR_B( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cb2.d ) / n_distance;
|
|
}
|
|
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
|
|
{
|
|
n_x = n_cx1.w.h;
|
|
n_distance = (INT16)n_cx2.w.h - n_x;
|
|
|
|
n_r.d = n_cr1.d;
|
|
n_g.d = n_cg1.d;
|
|
n_b.d = n_cb1.d;
|
|
n_dr = (INT32)( n_cr2.d - n_cr1.d ) / n_distance;
|
|
n_dg = (INT32)( n_cg2.d - n_cg1.d ) / n_distance;
|
|
n_db = (INT32)( n_cb2.d - n_cb1.d ) / n_distance;
|
|
}
|
|
else
|
|
{
|
|
n_x = n_cx2.w.h;
|
|
n_distance = (INT16)n_cx1.w.h - n_x;
|
|
|
|
n_r.d = n_cr2.d;
|
|
n_g.d = n_cg2.d;
|
|
n_b.d = n_cb2.d;
|
|
n_dr = (INT32)( n_cr1.d - n_cr2.d ) / n_distance;
|
|
n_dg = (INT32)( n_cg1.d - n_cg2.d ) / n_distance;
|
|
n_db = (INT32)( n_cb1.d - n_cb2.d ) / n_distance;
|
|
}
|
|
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_r.d += n_dr * ( n_drawarea_x1 - n_x );
|
|
n_g.d += n_dg * ( n_drawarea_x1 - n_x );
|
|
n_b.d += n_db * ( n_drawarea_x1 - n_x );
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
SOLIDFILL( GOURAUDPOLYGONUPDATE )
|
|
}
|
|
n_cx1.d += n_dx1;
|
|
n_cr1.d += n_dr1;
|
|
n_cg1.d += n_dg1;
|
|
n_cb1.d += n_db1;
|
|
n_cx2.d += n_dx2;
|
|
n_cr2.d += n_dr2;
|
|
n_cg2.d += n_dg2;
|
|
n_cb2.d += n_db2;
|
|
n_y++;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::GouraudTexturedPolygon( int n_startpoint )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
int n_tx;
|
|
int n_ty;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT32 n_clutx;
|
|
UINT32 n_cluty;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
PAIR n_u;
|
|
PAIR n_v;
|
|
|
|
PAIR n_cx1;
|
|
PAIR n_cx2;
|
|
PAIR n_cu1;
|
|
PAIR n_cv1;
|
|
PAIR n_cu2;
|
|
PAIR n_cv2;
|
|
PAIR n_cr1;
|
|
PAIR n_cg1;
|
|
PAIR n_cb1;
|
|
PAIR n_cr2;
|
|
PAIR n_cg2;
|
|
PAIR n_cb2;
|
|
INT32 n_dr;
|
|
INT32 n_dg;
|
|
INT32 n_db;
|
|
INT32 n_du;
|
|
INT32 n_dv;
|
|
INT32 n_dx1;
|
|
INT32 n_dx2;
|
|
INT32 n_dr1;
|
|
INT32 n_dg1;
|
|
INT32 n_db1;
|
|
INT32 n_dr2;
|
|
INT32 n_dg2;
|
|
INT32 n_db2;
|
|
INT32 n_du1;
|
|
INT32 n_dv1;
|
|
INT32 n_du2;
|
|
INT32 n_dv2;
|
|
|
|
INT32 n_distance;
|
|
UINT16 n_point;
|
|
UINT16 n_rightpoint;
|
|
UINT16 n_leftpoint;
|
|
UINT16 *p_clut;
|
|
UINT16 *p_vram;
|
|
UINT32 n_bgr;
|
|
struct GOURAUDTEXTUREDVERTEX *vertex = &m_packet.GouraudTexturedPolygon.vertex[ n_startpoint ];
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 4 )
|
|
{
|
|
return;
|
|
}
|
|
for( n_point = 0; n_point < 3; n_point++ )
|
|
{
|
|
DebugMesh( COORD_DX( vertex[ n_point ].n_coord ), COORD_DY( vertex[ n_point ].n_coord ) );
|
|
}
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.GouraudTexturedPolygon.vertex[ 0 ].n_bgr );
|
|
|
|
n_clutx = ( m_packet.GouraudTexturedPolygon.vertex[ 0 ].n_texture.w.h & 0x3f ) << 4;
|
|
n_cluty = ( m_packet.GouraudTexturedPolygon.vertex[ 0 ].n_texture.w.h >> 6 ) & 0x3ff;
|
|
|
|
n_cx1.d = 0;
|
|
n_cr1.d = 0;
|
|
n_cg1.d = 0;
|
|
n_cb1.d = 0;
|
|
n_cu1.d = 0;
|
|
n_cv1.d = 0;
|
|
n_cx2.d = 0;
|
|
n_cr2.d = 0;
|
|
n_cg2.d = 0;
|
|
n_cb2.d = 0;
|
|
n_cu2.d = 0;
|
|
n_cv2.d = 0;
|
|
|
|
decode_tpage( m_packet.GouraudTexturedPolygon.vertex[ 1 ].n_texture.w.h );
|
|
TEXTURESETUP
|
|
|
|
n_leftpoint = 0;
|
|
for( n_point = 1; n_point < 3; n_point++ )
|
|
{
|
|
if( COORD_DY( vertex[ n_point ].n_coord ) < COORD_DY( vertex[ n_leftpoint ].n_coord ) ||
|
|
( COORD_DY( vertex[ n_point ].n_coord ) == COORD_DY( vertex[ n_leftpoint ].n_coord ) &&
|
|
COORD_DX( vertex[ n_point ].n_coord ) < COORD_DX( vertex[ n_leftpoint ].n_coord ) ) )
|
|
{
|
|
n_leftpoint = n_point;
|
|
}
|
|
}
|
|
n_rightpoint = n_leftpoint;
|
|
|
|
n_dx1 = 0;
|
|
n_dx2 = 0;
|
|
n_du1 = 0;
|
|
n_du2 = 0;
|
|
n_dr1 = 0;
|
|
n_dr2 = 0;
|
|
n_dg1 = 0;
|
|
n_dg2 = 0;
|
|
n_db1 = 0;
|
|
n_db2 = 0;
|
|
n_dv1 = 0;
|
|
n_dv2 = 0;
|
|
|
|
n_y = COORD_DY( vertex[ n_rightpoint ].n_coord );
|
|
|
|
for( ;; )
|
|
{
|
|
if( n_y == COORD_DY( vertex[ n_leftpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_leftpointlist[ n_leftpoint ] ].n_coord ) )
|
|
{
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
if( n_leftpoint == n_rightpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx1.w.h = COORD_DX( vertex[ n_leftpoint ].n_coord ); n_cx1.w.l = 0;
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0x00:
|
|
n_cr1.w.h = BGR_R( vertex[ n_leftpoint ].n_bgr ); n_cr1.w.l = 0;
|
|
n_cg1.w.h = BGR_G( vertex[ n_leftpoint ].n_bgr ); n_cg1.w.l = 0;
|
|
n_cb1.w.h = BGR_B( vertex[ n_leftpoint ].n_bgr ); n_cb1.w.l = 0;
|
|
break;
|
|
case 0x01:
|
|
n_cr1.w.h = 0x80; n_cr1.w.l = 0;
|
|
n_cg1.w.h = 0x80; n_cg1.w.l = 0;
|
|
n_cb1.w.h = 0x80; n_cb1.w.l = 0;
|
|
break;
|
|
}
|
|
n_cu1.w.h = TEXTURE_U( vertex[ n_leftpoint ].n_texture ); n_cu1.w.l = 0;
|
|
n_cv1.w.h = TEXTURE_V( vertex[ n_leftpoint ].n_texture ); n_cv1.w.l = 0;
|
|
n_leftpoint = p_n_leftpointlist[ n_leftpoint ];
|
|
n_distance = COORD_DY( vertex[ n_leftpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx1 = (INT32)( ( COORD_DX( vertex[ n_leftpoint ].n_coord ) << 16 ) - n_cx1.d ) / n_distance;
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0x00:
|
|
n_dr1 = (INT32)( ( BGR_R( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cr1.d ) / n_distance;
|
|
n_dg1 = (INT32)( ( BGR_G( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cg1.d ) / n_distance;
|
|
n_db1 = (INT32)( ( BGR_B( vertex[ n_leftpoint ].n_bgr ) << 16 ) - n_cb1.d ) / n_distance;
|
|
break;
|
|
case 0x01:
|
|
n_dr1 = 0;
|
|
n_dg1 = 0;
|
|
n_db1 = 0;
|
|
break;
|
|
}
|
|
n_du1 = (INT32)( ( TEXTURE_U( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cu1.d ) / n_distance;
|
|
n_dv1 = (INT32)( ( TEXTURE_V( vertex[ n_leftpoint ].n_texture ) << 16 ) - n_cv1.d ) / n_distance;
|
|
}
|
|
if( n_y == COORD_DY( vertex[ n_rightpoint ].n_coord ) )
|
|
{
|
|
while( n_y == COORD_DY( vertex[ p_n_rightpointlist[ n_rightpoint ] ].n_coord ) )
|
|
{
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
if( n_rightpoint == n_leftpoint )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
n_cx2.w.h = COORD_DX( vertex[ n_rightpoint ].n_coord ); n_cx2.w.l = 0;
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0x00:
|
|
n_cr2.w.h = BGR_R( vertex[ n_rightpoint ].n_bgr ); n_cr2.w.l = 0;
|
|
n_cg2.w.h = BGR_G( vertex[ n_rightpoint ].n_bgr ); n_cg2.w.l = 0;
|
|
n_cb2.w.h = BGR_B( vertex[ n_rightpoint ].n_bgr ); n_cb2.w.l = 0;
|
|
break;
|
|
case 0x01:
|
|
n_cr2.w.h = 0x80; n_cr2.w.l = 0;
|
|
n_cg2.w.h = 0x80; n_cg2.w.l = 0;
|
|
n_cb2.w.h = 0x80; n_cb2.w.l = 0;
|
|
break;
|
|
}
|
|
n_cu2.w.h = TEXTURE_U( vertex[ n_rightpoint ].n_texture ); n_cu2.w.l = 0;
|
|
n_cv2.w.h = TEXTURE_V( vertex[ n_rightpoint ].n_texture ); n_cv2.w.l = 0;
|
|
n_rightpoint = p_n_rightpointlist[ n_rightpoint ];
|
|
n_distance = COORD_DY( vertex[ n_rightpoint ].n_coord ) - n_y;
|
|
if( n_distance < 1 )
|
|
{
|
|
break;
|
|
}
|
|
n_dx2 = (INT32)( ( COORD_DX( vertex[ n_rightpoint ].n_coord ) << 16 ) - n_cx2.d ) / n_distance;
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0x00:
|
|
n_dr2 = (INT32)( ( BGR_R( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cr2.d ) / n_distance;
|
|
n_dg2 = (INT32)( ( BGR_G( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cg2.d ) / n_distance;
|
|
n_db2 = (INT32)( ( BGR_B( vertex[ n_rightpoint ].n_bgr ) << 16 ) - n_cb2.d ) / n_distance;
|
|
break;
|
|
case 0x01:
|
|
n_dr2 = 0;
|
|
n_dg2 = 0;
|
|
n_db2 = 0;
|
|
break;
|
|
}
|
|
n_du2 = (INT32)( ( TEXTURE_U( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cu2.d ) / n_distance;
|
|
n_dv2 = (INT32)( ( TEXTURE_V( vertex[ n_rightpoint ].n_texture ) << 16 ) - n_cv2.d ) / n_distance;
|
|
}
|
|
if( (INT16)n_cx1.w.h != (INT16)n_cx2.w.h && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( (INT16)n_cx1.w.h < (INT16)n_cx2.w.h )
|
|
{
|
|
n_x = n_cx1.w.h;
|
|
n_distance = (INT16)n_cx2.w.h - n_x;
|
|
|
|
n_r.d = n_cr1.d;
|
|
n_g.d = n_cg1.d;
|
|
n_b.d = n_cb1.d;
|
|
n_u.d = n_cu1.d;
|
|
n_v.d = n_cv1.d;
|
|
n_dr = (INT32)( n_cr2.d - n_cr1.d ) / n_distance;
|
|
n_dg = (INT32)( n_cg2.d - n_cg1.d ) / n_distance;
|
|
n_db = (INT32)( n_cb2.d - n_cb1.d ) / n_distance;
|
|
n_du = (INT32)( n_cu2.d - n_cu1.d ) / n_distance;
|
|
n_dv = (INT32)( n_cv2.d - n_cv1.d ) / n_distance;
|
|
}
|
|
else
|
|
{
|
|
n_x = n_cx2.w.h;
|
|
n_distance = (INT16)n_cx1.w.h - n_x;
|
|
|
|
n_r.d = n_cr2.d;
|
|
n_g.d = n_cg2.d;
|
|
n_b.d = n_cb2.d;
|
|
n_u.d = n_cu2.d;
|
|
n_v.d = n_cv2.d;
|
|
n_dr = (INT32)( n_cr1.d - n_cr2.d ) / n_distance;
|
|
n_dg = (INT32)( n_cg1.d - n_cg2.d ) / n_distance;
|
|
n_db = (INT32)( n_cb1.d - n_cb2.d ) / n_distance;
|
|
n_du = (INT32)( n_cu1.d - n_cu2.d ) / n_distance;
|
|
n_dv = (INT32)( n_cv1.d - n_cv2.d ) / n_distance;
|
|
}
|
|
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_r.d += n_dr * ( n_drawarea_x1 - n_x );
|
|
n_g.d += n_dg * ( n_drawarea_x1 - n_x );
|
|
n_b.d += n_db * ( n_drawarea_x1 - n_x );
|
|
n_u.d += n_du * ( n_drawarea_x1 - n_x );
|
|
n_v.d += n_dv * ( n_drawarea_x1 - n_x );
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
TEXTUREFILL( GOURAUDTEXTUREDPOLYGONUPDATE, n_u.w.h, n_v.w.h );
|
|
}
|
|
n_cx1.d += n_dx1;
|
|
n_cr1.d += n_dr1;
|
|
n_cg1.d += n_dg1;
|
|
n_cb1.d += n_db1;
|
|
n_cu1.d += n_du1;
|
|
n_cv1.d += n_dv1;
|
|
n_cx2.d += n_dx2;
|
|
n_cr2.d += n_dr2;
|
|
n_cg2.d += n_dg2;
|
|
n_cb2.d += n_db2;
|
|
n_cu2.d += n_du2;
|
|
n_cv2.d += n_dv2;
|
|
n_y++;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::MonochromeLine( void )
|
|
{
|
|
PAIR n_x;
|
|
PAIR n_y;
|
|
INT32 n_dx;
|
|
INT32 n_dy;
|
|
INT32 n_len;
|
|
INT32 n_xlen;
|
|
INT32 n_ylen;
|
|
INT32 n_xstart;
|
|
INT32 n_ystart;
|
|
INT32 n_xend;
|
|
INT32 n_yend;
|
|
UINT32 n_r;
|
|
UINT32 n_g;
|
|
UINT32 n_b;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 5 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.MonochromeLine.vertex[ 0 ].n_coord ), COORD_DY( m_packet.MonochromeLine.vertex[ 0 ].n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.MonochromeLine.vertex[ 1 ].n_coord ), COORD_DY( m_packet.MonochromeLine.vertex[ 1 ].n_coord ) );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_xstart = COORD_DX( m_packet.MonochromeLine.vertex[ 0 ].n_coord );
|
|
n_xend = COORD_DX( m_packet.MonochromeLine.vertex[ 1 ].n_coord );
|
|
n_ystart = COORD_DY( m_packet.MonochromeLine.vertex[ 0 ].n_coord );
|
|
n_yend = COORD_DY( m_packet.MonochromeLine.vertex[ 1 ].n_coord );
|
|
|
|
n_r = BGR_R( m_packet.MonochromeLine.n_bgr );
|
|
n_g = BGR_G( m_packet.MonochromeLine.n_bgr );
|
|
n_b = BGR_B( m_packet.MonochromeLine.n_bgr );
|
|
|
|
if( n_xend > n_xstart )
|
|
{
|
|
n_xlen = n_xend - n_xstart;
|
|
}
|
|
else
|
|
{
|
|
n_xlen = n_xstart - n_xend;
|
|
}
|
|
|
|
if( n_yend > n_ystart )
|
|
{
|
|
n_ylen = n_yend - n_ystart;
|
|
}
|
|
else
|
|
{
|
|
n_ylen = n_ystart - n_yend;
|
|
}
|
|
|
|
if( n_xlen > n_ylen )
|
|
{
|
|
n_len = n_xlen;
|
|
}
|
|
else
|
|
{
|
|
n_len = n_ylen;
|
|
}
|
|
|
|
if( n_len == 0 )
|
|
{
|
|
n_len = 1;
|
|
}
|
|
|
|
n_x.w.h = n_xstart; n_x.w.l = 0;
|
|
n_y.w.h = n_ystart; n_y.w.l = 0;
|
|
|
|
n_dx = (INT32)( ( n_xend << 16 ) - n_x.d ) / n_len;
|
|
n_dy = (INT32)( ( n_yend << 16 ) - n_y.d ) / n_len;
|
|
|
|
while( n_len > 0 )
|
|
{
|
|
if( (INT16)n_x.w.h >= (INT32)n_drawarea_x1 &&
|
|
(INT16)n_y.w.h >= (INT32)n_drawarea_y1 &&
|
|
(INT16)n_x.w.h <= (INT32)n_drawarea_x2 &&
|
|
(INT16)n_y.w.h <= (INT32)n_drawarea_y2 )
|
|
{
|
|
p_vram = p_p_vram[ n_y.w.h ] + n_x.w.h;
|
|
WRITE_PIXEL(
|
|
p_n_redshade[ MID_LEVEL | n_r ] |
|
|
p_n_greenshade[ MID_LEVEL | n_g ] |
|
|
p_n_blueshade[ MID_LEVEL | n_b ] );
|
|
}
|
|
n_x.d += n_dx;
|
|
n_y.d += n_dy;
|
|
n_len--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::GouraudLine( void )
|
|
{
|
|
PAIR n_x;
|
|
PAIR n_y;
|
|
INT32 n_dx;
|
|
INT32 n_dy;
|
|
INT32 n_dr;
|
|
INT32 n_dg;
|
|
INT32 n_db;
|
|
INT32 n_distance;
|
|
INT32 n_xlen;
|
|
INT32 n_ylen;
|
|
INT32 n_xstart;
|
|
INT32 n_ystart;
|
|
INT32 n_xend;
|
|
INT32 n_yend;
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
PAIR n_cr1;
|
|
PAIR n_cg1;
|
|
PAIR n_cb1;
|
|
PAIR n_cr2;
|
|
PAIR n_cg2;
|
|
PAIR n_cb2;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 6 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.GouraudLine.vertex[ 0 ].n_coord ), COORD_DY( m_packet.GouraudLine.vertex[ 0 ].n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.GouraudLine.vertex[ 1 ].n_coord ), COORD_DY( m_packet.GouraudLine.vertex[ 1 ].n_coord ) );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_xstart = COORD_DX( m_packet.GouraudLine.vertex[ 0 ].n_coord );
|
|
n_ystart = COORD_DY( m_packet.GouraudLine.vertex[ 0 ].n_coord );
|
|
n_cr1.w.h = BGR_R( m_packet.GouraudLine.vertex[ 0 ].n_bgr ); n_cr1.w.l = 0;
|
|
n_cg1.w.h = BGR_G( m_packet.GouraudLine.vertex[ 0 ].n_bgr ); n_cg1.w.l = 0;
|
|
n_cb1.w.h = BGR_B( m_packet.GouraudLine.vertex[ 0 ].n_bgr ); n_cb1.w.l = 0;
|
|
|
|
n_xend = COORD_DX( m_packet.GouraudLine.vertex[ 1 ].n_coord );
|
|
n_yend = COORD_DY( m_packet.GouraudLine.vertex[ 1 ].n_coord );
|
|
n_cr2.w.h = BGR_R( m_packet.GouraudLine.vertex[ 1 ].n_bgr ); n_cr1.w.l = 0;
|
|
n_cg2.w.h = BGR_G( m_packet.GouraudLine.vertex[ 1 ].n_bgr ); n_cg1.w.l = 0;
|
|
n_cb2.w.h = BGR_B( m_packet.GouraudLine.vertex[ 1 ].n_bgr ); n_cb1.w.l = 0;
|
|
|
|
n_x.w.h = n_xstart; n_x.w.l = 0;
|
|
n_y.w.h = n_ystart; n_y.w.l = 0;
|
|
n_r.d = n_cr1.d;
|
|
n_g.d = n_cg1.d;
|
|
n_b.d = n_cb1.d;
|
|
|
|
if( n_xend > n_xstart )
|
|
{
|
|
n_xlen = n_xend - n_xstart;
|
|
}
|
|
else
|
|
{
|
|
n_xlen = n_xstart - n_xend;
|
|
}
|
|
|
|
if( n_yend > n_ystart )
|
|
{
|
|
n_ylen = n_yend - n_ystart;
|
|
}
|
|
else
|
|
{
|
|
n_ylen = n_ystart - n_yend;
|
|
}
|
|
|
|
if( n_xlen > n_ylen )
|
|
{
|
|
n_distance = n_xlen;
|
|
}
|
|
else
|
|
{
|
|
n_distance = n_ylen;
|
|
}
|
|
|
|
if( n_distance == 0 )
|
|
{
|
|
n_distance = 1;
|
|
}
|
|
|
|
n_dx = (INT32)( ( n_xend << 16 ) - n_x.d ) / n_distance;
|
|
n_dy = (INT32)( ( n_yend << 16 ) - n_y.d ) / n_distance;
|
|
n_dr = (INT32)( n_cr2.d - n_cr1.d ) / n_distance;
|
|
n_dg = (INT32)( n_cg2.d - n_cg1.d ) / n_distance;
|
|
n_db = (INT32)( n_cb2.d - n_cb1.d ) / n_distance;
|
|
|
|
while( n_distance > 0 )
|
|
{
|
|
if( (INT16)n_x.w.h >= (INT32)n_drawarea_x1 &&
|
|
(INT16)n_y.w.h >= (INT32)n_drawarea_y1 &&
|
|
(INT16)n_x.w.h <= (INT32)n_drawarea_x2 &&
|
|
(INT16)n_y.w.h <= (INT32)n_drawarea_y2 )
|
|
{
|
|
p_vram = p_p_vram[ n_y.w.h ] + n_x.w.h;
|
|
WRITE_PIXEL(
|
|
p_n_redshade[ MID_LEVEL | n_r.w.h ] |
|
|
p_n_greenshade[ MID_LEVEL | n_g.w.h ] |
|
|
p_n_blueshade[ MID_LEVEL | n_b.w.h ] );
|
|
}
|
|
n_x.d += n_dx;
|
|
n_y.d += n_dy;
|
|
n_r.d += n_dr;
|
|
n_g.d += n_dg;
|
|
n_b.d += n_db;
|
|
n_distance--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::FrameBufferRectangleDraw( void )
|
|
{
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
INT32 n_distance;
|
|
INT32 n_h;
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 7 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ), COORD_Y( m_packet.FlatRectangle.n_coord ) );
|
|
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_Y( m_packet.FlatRectangle.n_coord ) );
|
|
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ), COORD_Y( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
|
|
DebugMesh( COORD_X( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_Y( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_r.w.h = BGR_R( m_packet.FlatRectangle.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.FlatRectangle.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.FlatRectangle.n_bgr ); n_b.w.l = 0;
|
|
|
|
n_y = COORD_Y( m_packet.FlatRectangle.n_coord );
|
|
n_h = SIZE_H( m_packet.FlatRectangle.n_size );
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_x = COORD_X( m_packet.FlatRectangle.n_coord );
|
|
|
|
n_distance = SIZE_W( m_packet.FlatRectangle.n_size );
|
|
while( n_distance > 0 )
|
|
{
|
|
p_vram = p_p_vram[ n_y & 1023 ] + ( n_x & 1023 );
|
|
WRITE_PIXEL(
|
|
p_n_redshade[ MID_LEVEL | n_r.w.h ] |
|
|
p_n_greenshade[ MID_LEVEL | n_g.w.h ] |
|
|
p_n_blueshade[ MID_LEVEL | n_b.w.h ] );
|
|
n_x++;
|
|
n_distance--;
|
|
}
|
|
n_y++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::FlatRectangle( void )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
|
|
INT32 n_distance;
|
|
INT32 n_h;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 8 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ), COORD_DY( m_packet.FlatRectangle.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_DY( m_packet.FlatRectangle.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ), COORD_DY( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle.n_coord ) + SIZE_W( m_packet.FlatRectangle.n_size ), COORD_DY( m_packet.FlatRectangle.n_coord ) + SIZE_H( m_packet.FlatRectangle.n_size ) );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.FlatRectangle.n_bgr );
|
|
|
|
SOLIDSETUP
|
|
|
|
n_r.w.h = BGR_R( m_packet.FlatRectangle.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.FlatRectangle.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.FlatRectangle.n_bgr ); n_b.w.l = 0;
|
|
|
|
n_y = COORD_DY( m_packet.FlatRectangle.n_coord );
|
|
n_h = SIZE_H( m_packet.FlatRectangle.n_size );
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_x = COORD_DX( m_packet.FlatRectangle.n_coord );
|
|
|
|
n_distance = SIZE_W( m_packet.FlatRectangle.n_size );
|
|
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
SOLIDFILL( FLATRECTANGEUPDATE )
|
|
}
|
|
n_y++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::FlatRectangle8x8( void )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
|
|
INT32 n_distance;
|
|
INT32 n_h;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 9 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ), COORD_DY( m_packet.FlatRectangle8x8.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ) + 8, COORD_DY( m_packet.FlatRectangle8x8.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ), COORD_DY( m_packet.FlatRectangle8x8.n_coord ) + 8 );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle8x8.n_coord ) + 8, COORD_DY( m_packet.FlatRectangle8x8.n_coord ) + 8 );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.FlatRectangle8x8.n_bgr );
|
|
|
|
SOLIDSETUP
|
|
|
|
n_r.w.h = BGR_R( m_packet.FlatRectangle8x8.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.FlatRectangle8x8.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.FlatRectangle8x8.n_bgr ); n_b.w.l = 0;
|
|
|
|
n_y = COORD_DY( m_packet.FlatRectangle8x8.n_coord );
|
|
n_h = 8;
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_x = COORD_DX( m_packet.FlatRectangle8x8.n_coord );
|
|
|
|
n_distance = 8;
|
|
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
SOLIDFILL( FLATRECTANGEUPDATE )
|
|
}
|
|
n_y++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::FlatRectangle16x16( void )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
|
|
INT32 n_distance;
|
|
INT32 n_h;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 10 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ), COORD_DY( m_packet.FlatRectangle16x16.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ) + 16, COORD_DY( m_packet.FlatRectangle16x16.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ), COORD_DY( m_packet.FlatRectangle16x16.n_coord ) + 16 );
|
|
DebugMesh( COORD_DX( m_packet.FlatRectangle16x16.n_coord ) + 16, COORD_DY( m_packet.FlatRectangle16x16.n_coord ) + 16 );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.FlatRectangle16x16.n_bgr );
|
|
|
|
SOLIDSETUP
|
|
|
|
n_r.w.h = BGR_R( m_packet.FlatRectangle16x16.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.FlatRectangle16x16.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.FlatRectangle16x16.n_bgr ); n_b.w.l = 0;
|
|
|
|
n_y = COORD_DY( m_packet.FlatRectangle16x16.n_coord );
|
|
n_h = 16;
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_x = COORD_DX( m_packet.FlatRectangle16x16.n_coord );
|
|
|
|
n_distance = 16;
|
|
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
SOLIDFILL( FLATRECTANGEUPDATE )
|
|
}
|
|
n_y++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::FlatTexturedRectangle( void )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
int n_tx;
|
|
int n_ty;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT32 n_clutx;
|
|
UINT32 n_cluty;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
UINT8 n_u;
|
|
UINT8 n_v;
|
|
int n_du;
|
|
int n_dv;
|
|
|
|
INT16 n_distance;
|
|
UINT32 n_h;
|
|
UINT16 *p_vram;
|
|
UINT16 *p_clut;
|
|
UINT16 n_bgr;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 11 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_W( m_packet.FlatTexturedRectangle.n_size ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_H( m_packet.FlatTexturedRectangle.n_size ) );
|
|
DebugMesh( COORD_DX( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_W( m_packet.FlatTexturedRectangle.n_size ), COORD_DY( m_packet.FlatTexturedRectangle.n_coord ) + SIZE_H( m_packet.FlatTexturedRectangle.n_size ) );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.FlatTexturedRectangle.n_bgr );
|
|
|
|
n_clutx = ( m_packet.FlatTexturedRectangle.n_texture.w.h & 0x3f ) << 4;
|
|
n_cluty = ( m_packet.FlatTexturedRectangle.n_texture.w.h >> 6 ) & 0x3ff;
|
|
|
|
n_r.d = 0;
|
|
n_g.d = 0;
|
|
n_b.d = 0;
|
|
|
|
TEXTURESETUP
|
|
SPRITESETUP
|
|
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0:
|
|
n_r.w.h = BGR_R( m_packet.FlatTexturedRectangle.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.FlatTexturedRectangle.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.FlatTexturedRectangle.n_bgr ); n_b.w.l = 0;
|
|
break;
|
|
case 1:
|
|
n_r.w.h = 0x80; n_r.w.l = 0;
|
|
n_g.w.h = 0x80; n_g.w.l = 0;
|
|
n_b.w.h = 0x80; n_b.w.l = 0;
|
|
break;
|
|
}
|
|
|
|
n_v = TEXTURE_V( m_packet.FlatTexturedRectangle.n_texture );
|
|
n_y = COORD_DY( m_packet.FlatTexturedRectangle.n_coord );
|
|
n_h = SIZE_H( m_packet.FlatTexturedRectangle.n_size );
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_x = COORD_DX( m_packet.FlatTexturedRectangle.n_coord );
|
|
n_u = TEXTURE_U( m_packet.FlatTexturedRectangle.n_texture );
|
|
|
|
n_distance = SIZE_W( m_packet.FlatTexturedRectangle.n_size );
|
|
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_u += ( n_drawarea_x1 - n_x ) * n_du;
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
TEXTUREFILL( FLATTEXTUREDRECTANGLEUPDATE, n_u, n_v );
|
|
}
|
|
n_v += n_dv;
|
|
n_y++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::Sprite8x8( void )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
int n_tx;
|
|
int n_ty;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT32 n_clutx;
|
|
UINT32 n_cluty;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
UINT8 n_u;
|
|
UINT8 n_v;
|
|
int n_du;
|
|
int n_dv;
|
|
|
|
INT16 n_distance;
|
|
UINT32 n_h;
|
|
UINT16 *p_vram;
|
|
UINT16 *p_clut;
|
|
UINT16 n_bgr;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 12 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ), COORD_DY( m_packet.Sprite8x8.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ) + 7, COORD_DY( m_packet.Sprite8x8.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ), COORD_DY( m_packet.Sprite8x8.n_coord ) + 7 );
|
|
DebugMesh( COORD_DX( m_packet.Sprite8x8.n_coord ) + 7, COORD_DY( m_packet.Sprite8x8.n_coord ) + 7 );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.Sprite8x8.n_bgr );
|
|
|
|
n_clutx = ( m_packet.Sprite8x8.n_texture.w.h & 0x3f ) << 4;
|
|
n_cluty = ( m_packet.Sprite8x8.n_texture.w.h >> 6 ) & 0x3ff;
|
|
|
|
n_r.d = 0;
|
|
n_g.d = 0;
|
|
n_b.d = 0;
|
|
|
|
TEXTURESETUP
|
|
SPRITESETUP
|
|
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0:
|
|
n_r.w.h = BGR_R( m_packet.Sprite8x8.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.Sprite8x8.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.Sprite8x8.n_bgr ); n_b.w.l = 0;
|
|
break;
|
|
case 1:
|
|
n_r.w.h = 0x80; n_r.w.l = 0;
|
|
n_g.w.h = 0x80; n_g.w.l = 0;
|
|
n_b.w.h = 0x80; n_b.w.l = 0;
|
|
break;
|
|
}
|
|
|
|
n_v = TEXTURE_V( m_packet.Sprite8x8.n_texture );
|
|
n_y = COORD_DY( m_packet.Sprite8x8.n_coord );
|
|
n_h = 8;
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_x = COORD_DX( m_packet.Sprite8x8.n_coord );
|
|
n_u = TEXTURE_U( m_packet.Sprite8x8.n_texture );
|
|
|
|
n_distance = 8;
|
|
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_u += ( n_drawarea_x1 - n_x ) * n_du;
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
TEXTUREFILL( FLATTEXTUREDRECTANGLEUPDATE, n_u, n_v );
|
|
}
|
|
n_v += n_dv;
|
|
n_y++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::Sprite16x16( void )
|
|
{
|
|
INT16 n_y;
|
|
INT16 n_x;
|
|
int n_tx;
|
|
int n_ty;
|
|
|
|
UINT8 n_cmd;
|
|
|
|
UINT32 n_clutx;
|
|
UINT32 n_cluty;
|
|
|
|
UINT16 *p_n_f;
|
|
UINT16 *p_n_redb;
|
|
UINT16 *p_n_greenb;
|
|
UINT16 *p_n_blueb;
|
|
UINT16 *p_n_redtrans;
|
|
UINT16 *p_n_greentrans;
|
|
UINT16 *p_n_bluetrans;
|
|
|
|
PAIR n_r;
|
|
PAIR n_g;
|
|
PAIR n_b;
|
|
UINT8 n_u;
|
|
UINT8 n_v;
|
|
int n_du;
|
|
int n_dv;
|
|
|
|
INT16 n_distance;
|
|
UINT32 n_h;
|
|
UINT16 *p_vram;
|
|
UINT16 *p_clut;
|
|
UINT16 n_bgr;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 13 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ), COORD_DY( m_packet.Sprite16x16.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ) + 7, COORD_DY( m_packet.Sprite16x16.n_coord ) );
|
|
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ), COORD_DY( m_packet.Sprite16x16.n_coord ) + 7 );
|
|
DebugMesh( COORD_DX( m_packet.Sprite16x16.n_coord ) + 7, COORD_DY( m_packet.Sprite16x16.n_coord ) + 7 );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_cmd = BGR_C( m_packet.Sprite16x16.n_bgr );
|
|
|
|
n_clutx = ( m_packet.Sprite16x16.n_texture.w.h & 0x3f ) << 4;
|
|
n_cluty = ( m_packet.Sprite16x16.n_texture.w.h >> 6 ) & 0x3ff;
|
|
|
|
n_r.d = 0;
|
|
n_g.d = 0;
|
|
n_b.d = 0;
|
|
|
|
TEXTURESETUP
|
|
SPRITESETUP
|
|
|
|
switch( n_cmd & 0x01 )
|
|
{
|
|
case 0:
|
|
n_r.w.h = BGR_R( m_packet.Sprite16x16.n_bgr ); n_r.w.l = 0;
|
|
n_g.w.h = BGR_G( m_packet.Sprite16x16.n_bgr ); n_g.w.l = 0;
|
|
n_b.w.h = BGR_B( m_packet.Sprite16x16.n_bgr ); n_b.w.l = 0;
|
|
break;
|
|
case 1:
|
|
n_r.w.h = 0x80; n_r.w.l = 0;
|
|
n_g.w.h = 0x80; n_g.w.l = 0;
|
|
n_b.w.h = 0x80; n_b.w.l = 0;
|
|
break;
|
|
}
|
|
|
|
n_v = TEXTURE_V( m_packet.Sprite16x16.n_texture );
|
|
n_y = COORD_DY( m_packet.Sprite16x16.n_coord );
|
|
n_h = 16;
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_x = COORD_DX( m_packet.Sprite16x16.n_coord );
|
|
n_u = TEXTURE_U( m_packet.Sprite16x16.n_texture );
|
|
|
|
n_distance = 16;
|
|
if( n_distance > 0 && n_y >= (INT32)n_drawarea_y1 && n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
if( ( (INT32)n_drawarea_x1 - n_x ) > 0 )
|
|
{
|
|
n_u += ( n_drawarea_x1 - n_x ) * n_du;
|
|
n_distance -= ( n_drawarea_x1 - n_x );
|
|
n_x = n_drawarea_x1;
|
|
}
|
|
TEXTUREFILL( FLATTEXTUREDRECTANGLEUPDATE, n_u, n_v );
|
|
}
|
|
n_v += n_dv;
|
|
n_y++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::Dot( void )
|
|
{
|
|
INT32 n_x;
|
|
INT32 n_y;
|
|
UINT32 n_r;
|
|
UINT32 n_g;
|
|
UINT32 n_b;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 14 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_DX( m_packet.Dot.vertex.n_coord ), COORD_DY( m_packet.Dot.vertex.n_coord ) );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_r = BGR_R( m_packet.Dot.n_bgr );
|
|
n_g = BGR_G( m_packet.Dot.n_bgr );
|
|
n_b = BGR_B( m_packet.Dot.n_bgr );
|
|
n_x = COORD_DX( m_packet.Dot.vertex.n_coord );
|
|
n_y = COORD_DY( m_packet.Dot.vertex.n_coord );
|
|
|
|
if( (INT16)n_x >= (INT32)n_drawarea_x1 &&
|
|
(INT16)n_y >= (INT32)n_drawarea_y1 &&
|
|
(INT16)n_x <= (INT32)n_drawarea_x2 &&
|
|
(INT16)n_y <= (INT32)n_drawarea_y2 )
|
|
{
|
|
p_vram = p_p_vram[ n_y ] + n_x;
|
|
WRITE_PIXEL(
|
|
p_n_redshade[ MID_LEVEL | n_r ] |
|
|
p_n_greenshade[ MID_LEVEL | n_g ] |
|
|
p_n_blueshade[ MID_LEVEL | n_b ] );
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::MoveImage( void )
|
|
{
|
|
INT16 n_w;
|
|
INT16 n_h;
|
|
INT16 n_srcx;
|
|
INT16 n_srcy;
|
|
INT16 n_dsty;
|
|
INT16 n_dstx;
|
|
UINT16 *p_vram;
|
|
|
|
#if defined( MAME_DEBUG )
|
|
if( m_debug.n_skip == 15 )
|
|
{
|
|
return;
|
|
}
|
|
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) );
|
|
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_W( m_packet.MoveImage.n_size ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) );
|
|
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_H( m_packet.MoveImage.n_size ) );
|
|
DebugMesh( COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_W( m_packet.MoveImage.n_size ), COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord ) + SIZE_H( m_packet.MoveImage.n_size ) );
|
|
DebugMeshEnd();
|
|
#endif
|
|
|
|
n_srcy = COORD_Y( m_packet.MoveImage.vertex[ 0 ].n_coord );
|
|
n_dsty = COORD_Y( m_packet.MoveImage.vertex[ 1 ].n_coord );
|
|
n_h = SIZE_H( m_packet.MoveImage.n_size );
|
|
|
|
while( n_h > 0 )
|
|
{
|
|
n_srcx = COORD_X( m_packet.MoveImage.vertex[ 0 ].n_coord );
|
|
n_dstx = COORD_X( m_packet.MoveImage.vertex[ 1 ].n_coord );
|
|
n_w = SIZE_W( m_packet.MoveImage.n_size );
|
|
while( n_w > 0 )
|
|
{
|
|
p_vram = p_p_vram[ n_dsty & 1023 ] + ( n_dstx & 1023 );
|
|
WRITE_PIXEL( *( p_p_vram[ n_srcy & 1023 ] + ( n_srcx & 1023 ) ) );
|
|
n_srcx++;
|
|
n_dstx++;
|
|
n_w--;
|
|
}
|
|
n_srcy++;
|
|
n_dsty++;
|
|
n_h--;
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::dma_write( UINT32 n_address, INT32 n_size )
|
|
{
|
|
psx_state *p_psx = machine().driver_data<psx_state>();
|
|
UINT32 *p_n_psxram = p_psx->m_p_n_psxram;
|
|
|
|
gpu_write( &p_n_psxram[ n_address / 4 ], n_size );
|
|
}
|
|
|
|
void psxgpu_device::gpu_write( UINT32 *p_ram, INT32 n_size )
|
|
{
|
|
while( n_size > 0 )
|
|
{
|
|
UINT32 data = *( p_ram );
|
|
|
|
verboselog( machine(), 2, "PSX Packet #%u %08x\n", n_gpu_buffer_offset, data );
|
|
m_packet.n_entry[ n_gpu_buffer_offset ] = data;
|
|
switch( m_packet.n_entry[ 0 ] >> 24 )
|
|
{
|
|
case 0x00:
|
|
verboselog( machine(), 1, "not handled: GPU Command 0x00: (%08x)\n", data );
|
|
break;
|
|
case 0x01:
|
|
verboselog( machine(), 1, "not handled: clear cache\n" );
|
|
break;
|
|
case 0x02:
|
|
if( n_gpu_buffer_offset < 2 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: frame buffer rectangle %u,%u %u,%u\n", m_packet.n_entry[ 0 ] >> 24,
|
|
m_packet.n_entry[ 1 ] & 0xffff, m_packet.n_entry[ 1 ] >> 16, m_packet.n_entry[ 2 ] & 0xffff, m_packet.n_entry[ 2 ] >> 16 );
|
|
FrameBufferRectangleDraw();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x20:
|
|
case 0x21:
|
|
case 0x22:
|
|
case 0x23:
|
|
if( n_gpu_buffer_offset < 3 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: monochrome 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
FlatPolygon( 0 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x24:
|
|
case 0x25:
|
|
case 0x26:
|
|
case 0x27:
|
|
if( n_gpu_buffer_offset < 6 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: textured 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
FlatTexturedPolygon( 0 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x28:
|
|
case 0x29:
|
|
case 0x2a:
|
|
case 0x2b:
|
|
if( n_gpu_buffer_offset < 4 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: monochrome 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
FlatPolygon( 0 );
|
|
FlatPolygon( 1 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x2c:
|
|
case 0x2d:
|
|
case 0x2e:
|
|
case 0x2f:
|
|
if( n_gpu_buffer_offset < 8 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: textured 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
FlatTexturedPolygon( 0 );
|
|
FlatTexturedPolygon( 1 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x30:
|
|
case 0x31:
|
|
case 0x32:
|
|
case 0x33:
|
|
if( n_gpu_buffer_offset < 5 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: gouraud 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
GouraudPolygon( 0 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x34:
|
|
case 0x35:
|
|
case 0x36:
|
|
case 0x37:
|
|
if( n_gpu_buffer_offset < 8 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: gouraud textured 3 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
GouraudTexturedPolygon( 0 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x38:
|
|
case 0x39:
|
|
case 0x3a:
|
|
case 0x3b:
|
|
if( n_gpu_buffer_offset < 7 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: gouraud 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
GouraudPolygon( 0 );
|
|
GouraudPolygon( 1 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x3c:
|
|
case 0x3d:
|
|
case 0x3e:
|
|
case 0x3f:
|
|
if( n_gpu_buffer_offset < 11 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: gouraud textured 4 point polygon\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
GouraudTexturedPolygon( 0 );
|
|
GouraudTexturedPolygon( 1 );
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x40:
|
|
case 0x41:
|
|
case 0x42:
|
|
if( n_gpu_buffer_offset < 2 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: monochrome line\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
MonochromeLine();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x48:
|
|
case 0x4a:
|
|
case 0x4c:
|
|
case 0x4e:
|
|
if( n_gpu_buffer_offset < 3 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: monochrome polyline\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
MonochromeLine();
|
|
if( ( m_packet.n_entry[ 3 ] & 0xf000f000 ) != 0x50005000 )
|
|
{
|
|
m_packet.n_entry[ 1 ] = m_packet.n_entry[ 2 ];
|
|
m_packet.n_entry[ 2 ] = m_packet.n_entry[ 3 ];
|
|
n_gpu_buffer_offset = 3;
|
|
}
|
|
else
|
|
{
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 0x50:
|
|
case 0x51:
|
|
case 0x52:
|
|
case 0x53:
|
|
if( n_gpu_buffer_offset < 3 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: gouraud line\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
GouraudLine();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x58:
|
|
case 0x5a:
|
|
case 0x5c:
|
|
case 0x5e:
|
|
if( n_gpu_buffer_offset < 5 &&
|
|
( n_gpu_buffer_offset != 4 || ( m_packet.n_entry[ 4 ] & 0xf000f000 ) != 0x50005000 ) )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: gouraud polyline\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
GouraudLine();
|
|
if( ( m_packet.n_entry[ 4 ] & 0xf000f000 ) != 0x50005000 )
|
|
{
|
|
m_packet.n_entry[ 0 ] = ( m_packet.n_entry[ 0 ] & 0xff000000 ) | ( m_packet.n_entry[ 2 ] & 0x00ffffff );
|
|
m_packet.n_entry[ 1 ] = m_packet.n_entry[ 3 ];
|
|
m_packet.n_entry[ 2 ] = m_packet.n_entry[ 4 ];
|
|
m_packet.n_entry[ 3 ] = m_packet.n_entry[ 5 ];
|
|
n_gpu_buffer_offset = 4;
|
|
}
|
|
else
|
|
{
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 0x60:
|
|
case 0x61:
|
|
case 0x62:
|
|
case 0x63:
|
|
if( n_gpu_buffer_offset < 2 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: rectangle %d,%d %d,%d\n",
|
|
m_packet.n_entry[ 0 ] >> 24,
|
|
(INT16)( m_packet.n_entry[ 1 ] & 0xffff ), (INT16)( m_packet.n_entry[ 1 ] >> 16 ),
|
|
(INT16)( m_packet.n_entry[ 2 ] & 0xffff ), (INT16)( m_packet.n_entry[ 2 ] >> 16 ) );
|
|
FlatRectangle();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x64:
|
|
case 0x65:
|
|
case 0x66:
|
|
case 0x67:
|
|
if( n_gpu_buffer_offset < 3 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: sprite %d,%d %u,%u %08x, %08x\n",
|
|
m_packet.n_entry[ 0 ] >> 24,
|
|
(INT16)( m_packet.n_entry[ 1 ] & 0xffff ), (INT16)( m_packet.n_entry[ 1 ] >> 16 ),
|
|
m_packet.n_entry[ 3 ] & 0xffff, m_packet.n_entry[ 3 ] >> 16,
|
|
m_packet.n_entry[ 0 ], m_packet.n_entry[ 2 ] );
|
|
FlatTexturedRectangle();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x68:
|
|
case 0x6a:
|
|
if( n_gpu_buffer_offset < 1 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: dot %d,%d %08x\n",
|
|
m_packet.n_entry[ 0 ] >> 24,
|
|
(INT16)( m_packet.n_entry[ 1 ] & 0xffff ), (INT16)( m_packet.n_entry[ 1 ] >> 16 ),
|
|
m_packet.n_entry[ 0 ] & 0xffffff );
|
|
Dot();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x70:
|
|
case 0x71:
|
|
/* 8*8 rectangle */
|
|
if( n_gpu_buffer_offset < 1 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: 16x16 rectangle %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
|
|
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ] );
|
|
FlatRectangle8x8();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x74:
|
|
case 0x75:
|
|
case 0x76:
|
|
case 0x77:
|
|
if( n_gpu_buffer_offset < 2 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: 8x8 sprite %08x %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
|
|
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ], m_packet.n_entry[ 2 ] );
|
|
Sprite8x8();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x78:
|
|
case 0x79:
|
|
/* 16*16 rectangle */
|
|
if( n_gpu_buffer_offset < 1 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: 16x16 rectangle %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
|
|
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ] );
|
|
FlatRectangle16x16();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x7c:
|
|
case 0x7d:
|
|
case 0x7e:
|
|
case 0x7f:
|
|
if( n_gpu_buffer_offset < 2 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: 16x16 sprite %08x %08x %08x\n", m_packet.n_entry[ 0 ] >> 24,
|
|
m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ], m_packet.n_entry[ 2 ] );
|
|
Sprite16x16();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0x80:
|
|
if( n_gpu_buffer_offset < 3 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "move image in frame buffer %08x %08x %08x %08x\n", m_packet.n_entry[ 0 ], m_packet.n_entry[ 1 ], m_packet.n_entry[ 2 ], m_packet.n_entry[ 3 ] );
|
|
MoveImage();
|
|
n_gpu_buffer_offset = 0;
|
|
}
|
|
break;
|
|
case 0xa0:
|
|
if( n_gpu_buffer_offset < 3 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
UINT32 n_pixel;
|
|
for( n_pixel = 0; n_pixel < 2; n_pixel++ )
|
|
{
|
|
UINT16 *p_vram;
|
|
|
|
verboselog( machine(), 2, "send image to framebuffer ( pixel %u,%u = %u )\n",
|
|
( n_vramx + m_packet.n_entry[ 1 ] ) & 1023,
|
|
( n_vramy + ( m_packet.n_entry[ 1 ] >> 16 ) ) & 1023,
|
|
data & 0xffff );
|
|
|
|
p_vram = p_p_vram[ ( n_vramy + ( m_packet.n_entry[ 1 ] >> 16 ) ) & 1023 ] + ( ( n_vramx + m_packet.n_entry[ 1 ] ) & 1023 );
|
|
WRITE_PIXEL( data & 0xffff );
|
|
n_vramx++;
|
|
if( n_vramx >= ( m_packet.n_entry[ 2 ] & 0xffff ) )
|
|
{
|
|
n_vramx = 0;
|
|
n_vramy++;
|
|
if( n_vramy >= ( m_packet.n_entry[ 2 ] >> 16 ) )
|
|
{
|
|
verboselog( machine(), 1, "%02x: send image to framebuffer %u,%u %u,%u\n", m_packet.n_entry[ 0 ] >> 24,
|
|
m_packet.n_entry[ 1 ] & 0xffff, ( m_packet.n_entry[ 1 ] >> 16 ),
|
|
m_packet.n_entry[ 2 ] & 0xffff, ( m_packet.n_entry[ 2 ] >> 16 ) );
|
|
n_gpu_buffer_offset = 0;
|
|
n_vramx = 0;
|
|
n_vramy = 0;
|
|
break;
|
|
}
|
|
}
|
|
data >>= 16;
|
|
}
|
|
}
|
|
break;
|
|
case 0xc0:
|
|
if( n_gpu_buffer_offset < 2 )
|
|
{
|
|
n_gpu_buffer_offset++;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "%02x: copy image from frame buffer\n", m_packet.n_entry[ 0 ] >> 24 );
|
|
n_gpustatus |= ( 1L << 0x1b );
|
|
}
|
|
break;
|
|
case 0xe1:
|
|
verboselog( machine(), 1, "%02x: draw mode %06x\n", m_packet.n_entry[ 0 ] >> 24,
|
|
m_packet.n_entry[ 0 ] & 0xffffff );
|
|
decode_tpage( m_packet.n_entry[ 0 ] & 0xffffff );
|
|
break;
|
|
case 0xe2:
|
|
n_twy = ( ( ( m_packet.n_entry[ 0 ] >> 15 ) & 0x1f ) << 3 );
|
|
n_twx = ( ( ( m_packet.n_entry[ 0 ] >> 10 ) & 0x1f ) << 3 );
|
|
n_twh = 255 - ( ( ( m_packet.n_entry[ 0 ] >> 5 ) & 0x1f ) << 3 );
|
|
n_tww = 255 - ( ( m_packet.n_entry[ 0 ] & 0x1f ) << 3 );
|
|
verboselog( machine(), 1, "%02x: texture window %u,%u %u,%u\n", m_packet.n_entry[ 0 ] >> 24,
|
|
n_twx, n_twy, n_tww, n_twh );
|
|
break;
|
|
case 0xe3:
|
|
n_drawarea_x1 = m_packet.n_entry[ 0 ] & 1023;
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_drawarea_y1 = ( m_packet.n_entry[ 0 ] >> 10 ) & 1023;
|
|
}
|
|
else
|
|
{
|
|
n_drawarea_y1 = ( m_packet.n_entry[ 0 ] >> 12 ) & 1023;
|
|
}
|
|
verboselog( machine(), 1, "%02x: drawing area top left %d,%d\n", m_packet.n_entry[ 0 ] >> 24,
|
|
n_drawarea_x1, n_drawarea_y1 );
|
|
break;
|
|
case 0xe4:
|
|
n_drawarea_x2 = m_packet.n_entry[ 0 ] & 1023;
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_drawarea_y2 = ( m_packet.n_entry[ 0 ] >> 10 ) & 1023;
|
|
}
|
|
else
|
|
{
|
|
n_drawarea_y2 = ( m_packet.n_entry[ 0 ] >> 12 ) & 1023;
|
|
}
|
|
verboselog( machine(), 1, "%02x: drawing area bottom right %d,%d\n", m_packet.n_entry[ 0 ] >> 24,
|
|
n_drawarea_x2, n_drawarea_y2 );
|
|
break;
|
|
case 0xe5:
|
|
n_drawoffset_x = SINT11( m_packet.n_entry[ 0 ] & 2047 );
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_drawoffset_y = SINT11( ( m_packet.n_entry[ 0 ] >> 11 ) & 2047 );
|
|
}
|
|
else
|
|
{
|
|
n_drawoffset_y = SINT11( ( m_packet.n_entry[ 0 ] >> 12 ) & 2047 );
|
|
}
|
|
verboselog( machine(), 1, "%02x: drawing offset %d,%d\n", m_packet.n_entry[ 0 ] >> 24,
|
|
n_drawoffset_x, n_drawoffset_y );
|
|
break;
|
|
case 0xe6:
|
|
n_gpustatus &= ~( 3L << 0xb );
|
|
n_gpustatus |= ( data & 0x03 ) << 0xb;
|
|
if( ( m_packet.n_entry[ 0 ] & 3 ) != 0 )
|
|
{
|
|
verboselog( machine(), 1, "not handled: mask setting %d\n", m_packet.n_entry[ 0 ] & 3 );
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 1, "mask setting %d\n", m_packet.n_entry[ 0 ] & 3 );
|
|
}
|
|
break;
|
|
default:
|
|
#if defined( MAME_DEBUG )
|
|
popmessage( "unknown GPU packet %08x", m_packet.n_entry[ 0 ] );
|
|
#endif
|
|
verboselog( machine(), 0, "unknown GPU packet %08x (%08x)\n", m_packet.n_entry[ 0 ], data );
|
|
#if ( STOP_ON_ERROR )
|
|
n_gpu_buffer_offset = 1;
|
|
#endif
|
|
break;
|
|
}
|
|
p_ram++;
|
|
n_size--;
|
|
}
|
|
}
|
|
|
|
WRITE32_MEMBER( psxgpu_device::write )
|
|
{
|
|
switch( offset )
|
|
{
|
|
case 0x00:
|
|
gpu_write( &data, 1 );
|
|
break;
|
|
case 0x01:
|
|
switch( data >> 24 )
|
|
{
|
|
case 0x00:
|
|
gpu_reset();
|
|
break;
|
|
case 0x01:
|
|
verboselog( machine(), 1, "not handled: reset command buffer\n" );
|
|
n_gpu_buffer_offset = 0;
|
|
break;
|
|
case 0x02:
|
|
verboselog( machine(), 1, "not handled: reset irq\n" );
|
|
break;
|
|
case 0x03:
|
|
n_gpustatus &= ~( 1L << 0x17 );
|
|
n_gpustatus |= ( data & 0x01 ) << 0x17;
|
|
break;
|
|
case 0x04:
|
|
verboselog( machine(), 1, "dma setup %d\n", data & 3 );
|
|
n_gpustatus &= ~( 3L << 0x1d );
|
|
n_gpustatus |= ( data & 0x03 ) << 0x1d;
|
|
n_gpustatus &= ~( 1L << 0x19 );
|
|
if( ( data & 3 ) == 1 || ( data & 3 ) == 2 )
|
|
{
|
|
n_gpustatus |= ( 1L << 0x19 );
|
|
}
|
|
break;
|
|
case 0x05:
|
|
m_n_displaystartx = data & 1023;
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_displaystarty = ( data >> 10 ) & 1023;
|
|
}
|
|
else
|
|
{
|
|
n_displaystarty = ( data >> 12 ) & 1023;
|
|
}
|
|
verboselog( machine(), 1, "start of display area %d %d\n", m_n_displaystartx, n_displaystarty );
|
|
break;
|
|
case 0x06:
|
|
n_horiz_disstart = data & 4095;
|
|
n_horiz_disend = ( data >> 12 ) & 4095;
|
|
verboselog( machine(), 1, "horizontal display range %d %d\n", n_horiz_disstart, n_horiz_disend );
|
|
break;
|
|
case 0x07:
|
|
n_vert_disstart = data & 1023;
|
|
n_vert_disend = ( data >> 10 ) & 2047;
|
|
verboselog( machine(), 1, "vertical display range %d %d\n", n_vert_disstart, n_vert_disend );
|
|
break;
|
|
case 0x08:
|
|
verboselog( machine(), 1, "display mode %02x\n", data & 0xff );
|
|
n_gpustatus &= ~( 127L << 0x10 );
|
|
n_gpustatus |= ( data & 0x3f ) << 0x11; /* width 0 + height + videmode + isrgb24 + isinter */
|
|
n_gpustatus |= ( ( data & 0x40 ) >> 0x06 ) << 0x10; /* width 1 */
|
|
if( m_n_gputype == 1 )
|
|
{
|
|
b_reverseflag = ( data >> 7 ) & 1;
|
|
}
|
|
updatevisiblearea();
|
|
break;
|
|
case 0x09:
|
|
verboselog( machine(), 1, "not handled: GPU Control 0x09: %08x\n", data );
|
|
break;
|
|
case 0x0d:
|
|
verboselog( machine(), 1, "reset lightgun coordinates %08x\n", data );
|
|
n_lightgun_x = 0;
|
|
n_lightgun_y = 0;
|
|
break;
|
|
case 0x10:
|
|
switch( data & 0xff )
|
|
{
|
|
case 0x03:
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_gpuinfo = n_drawarea_x1 | ( n_drawarea_y1 << 10 );
|
|
}
|
|
else
|
|
{
|
|
n_gpuinfo = n_drawarea_x1 | ( n_drawarea_y1 << 12 );
|
|
}
|
|
verboselog( machine(), 1, "GPU Info - Draw area top left %08x\n", n_gpuinfo );
|
|
break;
|
|
case 0x04:
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_gpuinfo = n_drawarea_x2 | ( n_drawarea_y2 << 10 );
|
|
}
|
|
else
|
|
{
|
|
n_gpuinfo = n_drawarea_x2 | ( n_drawarea_y2 << 12 );
|
|
}
|
|
verboselog( machine(), 1, "GPU Info - Draw area bottom right %08x\n", n_gpuinfo );
|
|
break;
|
|
case 0x05:
|
|
if( m_n_gputype == 2 )
|
|
{
|
|
n_gpuinfo = ( n_drawoffset_x & 2047 ) | ( ( n_drawoffset_y & 2047 ) << 11 );
|
|
}
|
|
else
|
|
{
|
|
n_gpuinfo = ( n_drawoffset_x & 2047 ) | ( ( n_drawoffset_y & 2047 ) << 12 );
|
|
}
|
|
verboselog( machine(), 1, "GPU Info - Draw offset %08x\n", n_gpuinfo );
|
|
break;
|
|
case 0x07:
|
|
n_gpuinfo = m_n_gputype;
|
|
verboselog( machine(), 1, "GPU Info - GPU Type %08x\n", n_gpuinfo );
|
|
break;
|
|
case 0x08:
|
|
n_gpuinfo = n_lightgun_x | ( n_lightgun_y << 16 );
|
|
verboselog( machine(), 1, "GPU Info - lightgun coordinates %08x\n", n_gpuinfo );
|
|
break;
|
|
default:
|
|
verboselog( machine(), 0, "GPU Info - unknown request (%08x)\n", data );
|
|
n_gpuinfo = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case 0x20:
|
|
verboselog( machine(), 1, "not handled: GPU Control 0x20: %08x\n", data );
|
|
break;
|
|
default:
|
|
#if defined( MAME_DEBUG )
|
|
popmessage( "unknown GPU command %08x", data );
|
|
#endif
|
|
verboselog( machine(), 0, "gpu_w( %08x ) unknown GPU command\n", data );
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
verboselog( machine(), 0, "gpu_w( %08x, %08x, %08x ) unknown register\n", offset, data, mem_mask );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void psxgpu_device::dma_read( UINT32 n_address, INT32 n_size )
|
|
{
|
|
psx_state *p_psx = machine().driver_data<psx_state>();
|
|
UINT32 *p_n_psxram = p_psx->m_p_n_psxram;
|
|
|
|
gpu_read( &p_n_psxram[ n_address / 4 ], n_size );
|
|
}
|
|
|
|
void psxgpu_device::gpu_read( UINT32 *p_ram, INT32 n_size )
|
|
{
|
|
while( n_size > 0 )
|
|
{
|
|
if( ( n_gpustatus & ( 1L << 0x1b ) ) != 0 )
|
|
{
|
|
UINT32 n_pixel;
|
|
PAIR data;
|
|
|
|
verboselog( machine(), 2, "copy image from frame buffer ( %d, %d )\n", n_vramx, n_vramy );
|
|
data.d = 0;
|
|
for( n_pixel = 0; n_pixel < 2; n_pixel++ )
|
|
{
|
|
data.w.l = data.w.h;
|
|
data.w.h = *( p_p_vram[ n_vramy + ( m_packet.n_entry[ 1 ] >> 16 ) ] + n_vramx + ( m_packet.n_entry[ 1 ] & 0xffff ) );
|
|
n_vramx++;
|
|
if( n_vramx >= ( m_packet.n_entry[ 2 ] & 0xffff ) )
|
|
{
|
|
n_vramx = 0;
|
|
n_vramy++;
|
|
if( n_vramy >= ( m_packet.n_entry[ 2 ] >> 16 ) )
|
|
{
|
|
verboselog( machine(), 1, "copy image from frame buffer end\n" );
|
|
n_gpustatus &= ~( 1L << 0x1b );
|
|
n_gpu_buffer_offset = 0;
|
|
n_vramx = 0;
|
|
n_vramy = 0;
|
|
if( n_pixel == 0 )
|
|
{
|
|
data.w.l = data.w.h;
|
|
data.w.h = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*( p_ram ) = data.d;
|
|
}
|
|
else
|
|
{
|
|
verboselog( machine(), 2, "read GPU info (%08x)\n", n_gpuinfo );
|
|
*( p_ram ) = n_gpuinfo;
|
|
}
|
|
p_ram++;
|
|
n_size--;
|
|
}
|
|
}
|
|
|
|
READ32_MEMBER( psxgpu_device::read )
|
|
{
|
|
UINT32 data;
|
|
|
|
switch( offset )
|
|
{
|
|
case 0x00:
|
|
gpu_read( &data, 1 );
|
|
break;
|
|
case 0x01:
|
|
data = n_gpustatus;
|
|
verboselog( machine(), 1, "read GPU status (%08x)\n", data );
|
|
break;
|
|
default:
|
|
verboselog( machine(), 0, "gpu_r( %08x, %08x ) unknown register\n", offset, mem_mask );
|
|
data = 0;
|
|
break;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
void psxgpu_device::vblank(screen_device &screen, bool vblank_state)
|
|
{
|
|
if( vblank_state )
|
|
{
|
|
#if defined( MAME_DEBUG )
|
|
DebugCheckKeys();
|
|
#endif
|
|
|
|
n_gpustatus ^= ( 1L << 31 );
|
|
psx_irq_set( machine(), 0x0001 );
|
|
}
|
|
}
|
|
|
|
void psxgpu_device::gpu_reset( void )
|
|
{
|
|
verboselog( machine(), 1, "reset gpu\n" );
|
|
n_gpu_buffer_offset = 0;
|
|
n_gpustatus = 0x14802000;
|
|
n_drawarea_x1 = 0;
|
|
n_drawarea_y1 = 0;
|
|
n_drawarea_x2 = 1023;
|
|
n_drawarea_y2 = 1023;
|
|
n_drawoffset_x = 0;
|
|
n_drawoffset_y = 0;
|
|
m_n_displaystartx = 0;
|
|
n_displaystarty = 0;
|
|
n_horiz_disstart = 0x260;
|
|
n_horiz_disend = 0xc60;
|
|
n_vert_disstart = 0x010;
|
|
n_vert_disend = 0x100;
|
|
n_vramx = 0;
|
|
n_vramy = 0;
|
|
n_twx = 0;
|
|
n_twy = 0;
|
|
n_twh = 255;
|
|
n_tww = 255;
|
|
updatevisiblearea();
|
|
}
|
|
|
|
void psxgpu_device::lightgun_set( int n_x, int n_y )
|
|
{
|
|
n_lightgun_x = n_x;
|
|
n_lightgun_y = n_y;
|
|
}
|
|
|
|
PALETTE_INIT( psx )
|
|
{
|
|
UINT32 n_colour;
|
|
|
|
for( n_colour = 0; n_colour < 0x10000; n_colour++ )
|
|
{
|
|
palette_set_color_rgb( machine, n_colour, pal5bit(n_colour >> 0), pal5bit(n_colour >> 5), pal5bit(n_colour >> 10) );
|
|
}
|
|
}
|
|
|
|
SCREEN_UPDATE( psx )
|
|
{
|
|
psxgpu_device *gpu = downcast<psxgpu_device *>(screen.owner());
|
|
gpu->update_screen( bitmap, cliprect );
|
|
return 0;
|
|
}
|
|
|
|
MACHINE_CONFIG_FRAGMENT( psxgpu )
|
|
MCFG_SCREEN_ADD("screen", RASTER)
|
|
MCFG_SCREEN_REFRESH_RATE( 60 )
|
|
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC( 0 ))
|
|
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
|
|
MCFG_SCREEN_SIZE( 1024, 1024 )
|
|
MCFG_SCREEN_VISIBLE_AREA( 0, 639, 0, 479 )
|
|
MCFG_SCREEN_UPDATE( psx )
|
|
((screen_device *)device)->register_vblank_callback(vblank_state_delegate(FUNC(psxgpu_device::vblank), (psxgpu_device *) owner));
|
|
|
|
MCFG_PALETTE_LENGTH( 65536 )
|
|
driver_device::static_set_palette_init(*owner->owner(), PALETTE_INIT_NAME(psx)); // MCFG_PALETTE_INIT( psx )
|
|
MACHINE_CONFIG_END
|
|
|
|
//-------------------------------------------------
|
|
// machine_config_additions - device-specific
|
|
// machine configurations
|
|
//-------------------------------------------------
|
|
|
|
machine_config_constructor psxgpu_device::device_mconfig_additions() const
|
|
{
|
|
return MACHINE_CONFIG_NAME( psxgpu );
|
|
}
|