mame/bgfx/effects/crt-geom/crt-geom-deluxe.json
Jeremy Green 3697bd8cdc Added crt-geom and crt-geom-deluxe shaders for bgfx.
This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display.
2016-07-03 22:43:16 +02:00

44 lines
1.9 KiB
JSON

{
"blend": {
"equation": "add",
"srcColor": "1",
"dstColor": "0",
"srcAlpha": "1",
"dstAlpha": "0"
},
"depth": {
"function": "always",
"writeenable": false
},
"cull": {
"mode": "none"
},
"write": {
"rgb": true,
"alpha": true
},
"vertex": "chains/crt-geom/vs_crt-geom",
"fragment": "chains/crt-geom/fs_crt-geom-deluxe",
"uniforms": [
{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "u_tex_size1", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "u_quad_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "u_rotation_type", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "mpass_texture", "type": "int", "values": [ 0 ] },
{ "name": "mask_texture", "type": "int", "values": [ 1 ] },
{ "name": "blur_texture", "type": "int", "values": [ 1 ] },
{ "name": "curvature", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "CRTgamma", "type": "vec4", "values": [ 2.4, 0.0, 0.0, 0.0 ] },
{ "name": "monitorgamma", "type": "vec4", "values": [ 2.2, 0.0, 0.0, 0.0 ] },
{ "name": "overscan", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "aspect", "type": "vec4", "values": [ 1.0, 0.75,0.0, 0.0 ] },
{ "name": "d", "type": "vec4", "values": [ 2.0, 0.0, 0.0, 0.0 ] },
{ "name": "R", "type": "vec4", "values": [ 3.5, 0.0, 0.0, 0.0 ] },
{ "name": "angle", "type": "vec4", "values": [ 0.0,-0.05,0.0, 0.0 ] },
{ "name": "cornersize", "type": "vec4", "values": [ 0.01,0.0, 0.0, 0.0 ] },
{ "name": "cornersmooth", "type": "vec4", "values": [ 1000.0,0.0,0.0,0.0 ] },
{ "name": "aperture_strength", "type": "vec4", "values": [ 0.25,0.0,0.0,0.0 ] },
{ "name": "halation", "type": "vec4", "values": [ 0.1,0.0,0.0,0.0 ] }
]
}