mirror of
https://github.com/holub/mame
synced 2025-05-15 02:18:16 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
238 lines
5.1 KiB
Lua
238 lines
5.1 KiB
Lua
--
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-- Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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--
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function filesexist(_srcPath, _dstPath, _files)
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for _, file in ipairs(_files) do
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file = path.getrelative(_srcPath, file)
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local filePath = path.join(_dstPath, file)
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if not os.isfile(filePath) then return false end
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end
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return true
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end
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function overridefiles(_srcPath, _dstPath, _files)
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local remove = {}
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local add = {}
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for _, file in ipairs(_files) do
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file = path.getrelative(_srcPath, file)
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local filePath = path.join(_dstPath, file)
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if not os.isfile(filePath) then return end
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table.insert(remove, path.join(_srcPath, file))
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table.insert(add, filePath)
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end
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removefiles {
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remove,
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}
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files {
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add,
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}
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end
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function bgfxProjectBase(_kind, _defines)
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kind (_kind)
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if _kind == "SharedLib" then
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defines {
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"BGFX_SHARED_LIB_BUILD=1",
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}
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links {
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"bimg",
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"bx",
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}
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configuration { "vs20* or mingw*" }
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links {
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"gdi32",
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"psapi",
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}
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configuration { "mingw*" }
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linkoptions {
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"-shared",
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}
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configuration { "linux-*" }
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buildoptions {
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"-fPIC",
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}
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configuration {}
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end
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includedirs {
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BX_DIR, "include"),
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path.join(BIMG_DIR, "include"),
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}
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defines {
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_defines,
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}
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links {
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"bx",
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}
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if _OPTIONS["with-glfw"] then
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defines {
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"BGFX_CONFIG_MULTITHREADED=0",
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}
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end
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configuration { "Debug" }
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defines {
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"BGFX_CONFIG_DEBUG=1",
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}
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configuration { "vs* or mingw*", "not durango" }
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includedirs {
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path.join(BGFX_DIR, "3rdparty/dxsdk/include"),
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}
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configuration { "android*" }
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links {
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"EGL",
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"GLESv2",
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}
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configuration { "winstore*" }
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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configuration { "*clang*" }
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buildoptions {
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"-Wno-microsoft-enum-value", -- enumerator value is not representable in the underlying type 'int'
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"-Wno-microsoft-const-init", -- default initialization of an object of const type '' without a user-provided default constructor is a Microsoft extension
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}
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configuration { "osx" }
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buildoptions { "-x objective-c++" } -- additional build option for osx
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linkoptions {
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"-framework Cocoa",
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"-framework QuartzCore",
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"-framework OpenGL",
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"-weak_framework Metal",
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"-weak_framework MetalKit",
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}
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configuration { "not linux-steamlink", "not NX32", "not NX64" }
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includedirs {
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-- steamlink has EGL headers modified...
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-- NX has EGL headers modified...
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path.join(BGFX_DIR, "3rdparty/khronos"),
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}
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configuration { "linux-steamlink" }
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defines {
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"EGL_API_FB",
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}
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configuration {}
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includedirs {
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path.join(BGFX_DIR, "include"),
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}
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files {
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path.join(BGFX_DIR, "include/**.h"),
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path.join(BGFX_DIR, "src/**.cpp"),
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path.join(BGFX_DIR, "src/**.h"),
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path.join(BGFX_DIR, "scripts/**.natvis"),
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}
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removefiles {
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path.join(BGFX_DIR, "src/**.bin.h"),
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}
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overridefiles(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-gnm"), {
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path.join(BGFX_DIR, "src/renderer_gnm.cpp"),
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path.join(BGFX_DIR, "src/renderer_gnm.h"),
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})
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overridefiles(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-nvn"), {
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path.join(BGFX_DIR, "src/renderer_nvn.cpp"),
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path.join(BGFX_DIR, "src/renderer_nvn.h"),
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})
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if _OPTIONS["with-amalgamated"] then
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excludes {
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path.join(BGFX_DIR, "src/bgfx.cpp"),
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path.join(BGFX_DIR, "src/debug_**.cpp"),
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path.join(BGFX_DIR, "src/dxgi.cpp"),
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path.join(BGFX_DIR, "src/glcontext_**.cpp"),
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path.join(BGFX_DIR, "src/hmd**.cpp"),
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path.join(BGFX_DIR, "src/image.cpp"),
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path.join(BGFX_DIR, "src/nvapi.cpp"),
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path.join(BGFX_DIR, "src/renderer_**.cpp"),
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path.join(BGFX_DIR, "src/shader**.cpp"),
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path.join(BGFX_DIR, "src/topology.cpp"),
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path.join(BGFX_DIR, "src/vertexdecl.cpp"),
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}
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configuration { "xcode* or osx or ios*" }
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files {
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path.join(BGFX_DIR, "src/amalgamated.mm"),
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}
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excludes {
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path.join(BGFX_DIR, "src/glcontext_**.mm"),
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path.join(BGFX_DIR, "src/renderer_**.mm"),
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path.join(BGFX_DIR, "src/amalgamated.cpp"),
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}
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configuration { "not (xcode* or osx or ios*)" }
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excludes {
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path.join(BGFX_DIR, "src/**.mm"),
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}
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configuration {}
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else
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configuration { "xcode* or osx or ios*" }
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files {
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path.join(BGFX_DIR, "src/glcontext_**.mm"),
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path.join(BGFX_DIR, "src/renderer_**.mm"),
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}
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configuration {}
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excludes {
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path.join(BGFX_DIR, "src/amalgamated.**"),
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}
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end
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if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-gnm"), {
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path.join(BGFX_DIR, "scripts/bgfx.lua"), }) then
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dofile(path.join(BGFX_DIR, "../bgfx-gnm/scripts/bgfx.lua") )
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end
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if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-nvn"), {
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path.join(BGFX_DIR, "scripts/bgfx.lua"), }) then
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dofile(path.join(BGFX_DIR, "../bgfx-nvn/scripts/bgfx.lua") )
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end
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configuration {}
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end
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function bgfxProject(_name, _kind, _defines)
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project ("bgfx" .. _name)
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uuid (os.uuid("bgfx" .. _name))
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bgfxProjectBase(_kind, _defines)
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copyLib()
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end
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