mirror of
https://github.com/holub/mame
synced 2025-05-14 09:58:14 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
76 lines
3.2 KiB
Makefile
76 lines
3.2 KiB
Makefile
#
|
|
# Copyright 2011-2019 Branimir Karadzic. All rights reserved.
|
|
# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
#
|
|
|
|
THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
|
|
include $(THISDIR)/tools.mk
|
|
|
|
VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
|
|
FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
|
|
CS_FLAGS+=-i $(THISDIR)../src/ --type compute
|
|
|
|
VS_SOURCES=$(wildcard vs_*.sc)
|
|
FS_SOURCES=$(wildcard fs_*.sc)
|
|
CS_SOURCES=$(wildcard cs_*.sc)
|
|
|
|
VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
|
|
FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
|
|
CS_BIN = $(addsuffix .bin.h, $(basename $(CS_SOURCES)))
|
|
|
|
BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
|
|
|
|
SHADER_TMP = $(TEMP)/tmp
|
|
|
|
vs_%.bin.h : vs_%.sc
|
|
@echo [$(<)]
|
|
$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
|
|
@cat $(SHADER_TMP) > $(@)
|
|
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
|
|
-@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
|
|
|
|
fs_%.bin.h : fs_%.sc
|
|
@echo [$(<)]
|
|
$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
|
|
@cat $(SHADER_TMP) > $(@)
|
|
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
|
|
-@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
|
|
|
|
cs_%.bin.h : cs_%.sc
|
|
@echo [$(<)]
|
|
$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
|
|
@cat $(SHADER_TMP) > $(@)
|
|
# -$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
|
|
# -@cat $(SHADER_TMP) >> $(@)
|
|
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
|
|
-@cat $(SHADER_TMP) >> $(@)
|
|
-@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
|
|
-@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
|
|
|
|
.PHONY: all
|
|
all: $(BIN)
|
|
|
|
.PHONY: clean
|
|
clean:
|
|
@echo Cleaning...
|
|
@-rm -vf $(BIN)
|
|
|
|
.PHONY: rebuild
|
|
rebuild: clean all
|