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netlist: Fixes to address PR #9752 and issue #8590 / EMSCRIPTEN (#9773)
netlist: pointer to member function code 

- Address PR #9752 and issue #8590
- change comments in ppmf.h
- add support for function desciptors (IA64)
- sizeof(size_t) may be different on build targets
  make plib::hash use uint64 to ensure consistent static solver
  hashes across platforms (EMSCRIPTEN)
- Moved constructor and member functions outside the class declaration
  with the exception of "call" member functions.
- Updated comment on accessing RDX
- Added more test cases

* Removed execution bit on certain files
I have separated out the raw processing code into `ppmf.cpp`. I have
also taken first steps to clean the abi identification.

The code submitted now supports:

a) The unknown virtual inheritance case with specific code for MSVC for
simple (i.e. scalar, void, reference, pointer) return types using the
optimized code. This is the test case only supported under MSVC and
which should return 7. Please have a look at the code. Basically
m_vptr_offset is an index into a pointer table. It needs to be
multiplied by `sizeof(void *)`.

b) If you enable PPMF_EXPERIMENTAL complex return type member functions
for MSVC will also use the optimized code path. This is explained in
detail in the code in ppmf, including caveats and possible solutions.

c) Enabling PPMF_USE_MAME_DELEGATES will use `src/lib/util/delegate.h`
as a replacement for `ppmf.h`. This allows to run the same tests
(`nltool -c tests` from standalone build) as for the ppmf code.

d) The code now also supports `clang-cl`

e) sizeof(size_t) may be different on build targets.

Make plib::hash use uint64 to ensure consistent static solver hashes
across platforms. This fixes loading static solvers (if enabled) on
EMSCRIPTEN.
2022-05-19 19:40:00 +02:00
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scripts netlist: Fixes to address PR #9752 and issue #8590 / EMSCRIPTEN (#9773) 2022-05-19 19:40:00 +02:00
src netlist: Fixes to address PR #9752 and issue #8590 / EMSCRIPTEN (#9773) 2022-05-19 19:40:00 +02:00
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README.md
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MAME

Join the chat at https://gitter.im/mamedev/mame

Build status:

OS/Compiler Status
Linux/GCC and clang CI (Linux)
Windows/MinGW GCC CI (Windows)
macOS/clang CI (macOS)
UI Translations Compile UI translations
Documentation Build documentation

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for a MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.