mirror of
https://github.com/holub/mame
synced 2025-05-03 13:06:47 +03:00
![]() * Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well |
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.. | ||
common.sh | ||
fs_shadowmaps_color_black.sc | ||
fs_shadowmaps_color_lighting_esm_csm.sc | ||
fs_shadowmaps_color_lighting_esm_linear_csm.sc | ||
fs_shadowmaps_color_lighting_esm_linear_omni.sc | ||
fs_shadowmaps_color_lighting_esm_linear.sc | ||
fs_shadowmaps_color_lighting_esm_omni.sc | ||
fs_shadowmaps_color_lighting_esm.sc | ||
fs_shadowmaps_color_lighting_hard_csm.sc | ||
fs_shadowmaps_color_lighting_hard_linear_csm.sc | ||
fs_shadowmaps_color_lighting_hard_linear_omni.sc | ||
fs_shadowmaps_color_lighting_hard_linear.sc | ||
fs_shadowmaps_color_lighting_hard_omni.sc | ||
fs_shadowmaps_color_lighting_hard.sc | ||
fs_shadowmaps_color_lighting_main.sh | ||
fs_shadowmaps_color_lighting_pcf_csm.sc | ||
fs_shadowmaps_color_lighting_pcf_linear_csm.sc | ||
fs_shadowmaps_color_lighting_pcf_linear_omni.sc | ||
fs_shadowmaps_color_lighting_pcf_linear.sc | ||
fs_shadowmaps_color_lighting_pcf_omni.sc | ||
fs_shadowmaps_color_lighting_pcf.sc | ||
fs_shadowmaps_color_lighting_vsm_csm.sc | ||
fs_shadowmaps_color_lighting_vsm_linear_csm.sc | ||
fs_shadowmaps_color_lighting_vsm_linear_omni.sc | ||
fs_shadowmaps_color_lighting_vsm_linear.sc | ||
fs_shadowmaps_color_lighting_vsm_omni.sc | ||
fs_shadowmaps_color_lighting_vsm.sc | ||
fs_shadowmaps_color_lighting.sh | ||
fs_shadowmaps_color_texture.sc | ||
fs_shadowmaps_hblur_vsm.sc | ||
fs_shadowmaps_hblur.sc | ||
fs_shadowmaps_packdepth_linear.sc | ||
fs_shadowmaps_packdepth_vsm_linear.sc | ||
fs_shadowmaps_packdepth_vsm.sc | ||
fs_shadowmaps_packdepth.sc | ||
fs_shadowmaps_texture.sc | ||
fs_shadowmaps_unpackdepth_vsm.sc | ||
fs_shadowmaps_unpackdepth.sc | ||
fs_shadowmaps_vblur_vsm.sc | ||
fs_shadowmaps_vblur.sc | ||
makefile | ||
screenshot.png | ||
shadowmaps.cpp | ||
varying.def.sc | ||
vs_shadowmaps_color_lighting_csm.sc | ||
vs_shadowmaps_color_lighting_linear_csm.sc | ||
vs_shadowmaps_color_lighting_linear_omni.sc | ||
vs_shadowmaps_color_lighting_linear.sc | ||
vs_shadowmaps_color_lighting_omni.sc | ||
vs_shadowmaps_color_lighting.sc | ||
vs_shadowmaps_color_texture.sc | ||
vs_shadowmaps_color.sc | ||
vs_shadowmaps_depth.sc | ||
vs_shadowmaps_hblur.sc | ||
vs_shadowmaps_packdepth_linear.sc | ||
vs_shadowmaps_packdepth.sc | ||
vs_shadowmaps_texture_lighting.sc | ||
vs_shadowmaps_texture.sc | ||
vs_shadowmaps_unpackdepth.sc | ||
vs_shadowmaps_vblur.sc |