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https://github.com/holub/mame
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* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
81 lines
2.2 KiB
C
81 lines
2.2 KiB
C
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx/c99/bgfx.h>
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#include "../00-helloworld/logo.h"
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extern bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset);
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uint16_t uint16_max(uint16_t _a, uint16_t _b)
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{
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return _a < _b ? _b : _a;
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}
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int32_t _main_(int32_t _argc, char** _argv)
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{
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_VSYNC;
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(void)_argc;
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(void)_argv;
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bgfx_init_t init;
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bgfx_init_ctor(&init);
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bgfx_init(&init);
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bgfx_reset(width, height, reset, init.resolution.format);
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// Enable debug text.
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bgfx_set_debug(debug);
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bgfx_set_view_clear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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while (!entry_process_events(&width, &height, &debug, &reset) )
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{
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// Set view 0 default viewport.
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bgfx_set_view_rect(0, 0, 0, (uint16_t)width, (uint16_t)height);
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx_encoder_t* encoder = bgfx_encoder_begin(true);
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bgfx_encoder_touch(encoder, 0);
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bgfx_encoder_end(encoder);
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// Use debug font to print information about this example.
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bgfx_dbg_text_clear(0, false);
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bgfx_dbg_text_image(
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uint16_max( (uint16_t)width /2/8, 20)-20
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, uint16_max( (uint16_t)height/2/16, 6)-6
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, 40
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, 12
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, s_logo
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, 160
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);
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bgfx_dbg_text_printf(0, 1, 0x0f, "Color can be changed with ANSI \x1b[9;me\x1b[10;ms\x1b[11;mc\x1b[12;ma\x1b[13;mp\x1b[14;me\x1b[0m code too.");
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bgfx_dbg_text_printf(80, 1, 0x0f, "\x1b[;0m \x1b[;1m \x1b[; 2m \x1b[; 3m \x1b[; 4m \x1b[; 5m \x1b[; 6m \x1b[; 7m \x1b[0m");
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bgfx_dbg_text_printf(80, 2, 0x0f, "\x1b[;8m \x1b[;9m \x1b[;10m \x1b[;11m \x1b[;12m \x1b[;13m \x1b[;14m \x1b[;15m \x1b[0m");
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bgfx_dbg_text_printf(0, 3, 0x1f, "bgfx/examples/25-c99");
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bgfx_dbg_text_printf(0, 4, 0x3f, "Description: Initialization and debug text with C99 API.");
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx_frame(false);
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}
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// Shutdown bgfx.
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bgfx_shutdown();
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return 0;
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}
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