mirror of
https://github.com/holub/mame
synced 2025-06-01 02:21:48 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
44 lines
1021 B
Python
44 lines
1021 B
Python
#include "bgfx_compute.sh"
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#include "uniforms.sh"
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BUFFER_WR(u_SubdBufferOut, uint, 1);
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BUFFER_RW(u_CulledSubdBuffer, uint, 2);
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BUFFER_RW(indirectBuffer, uvec4, 3);
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BUFFER_RW(atomicCounterBuffer, uint, 4);
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BUFFER_WR(u_SubdBufferIn, uint, 8);
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NUM_THREADS(1u, 1u, 1u)
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void main()
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{
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uint subd = 6 << (2 * u_gpu_subd - 1);
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if((2 * u_gpu_subd - 1) <= 0) {
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subd = 3u;
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}
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drawIndexedIndirect(indirectBuffer, 0u, subd, 0u, 0u, 0u, 0u);
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dispatchIndirect(indirectBuffer, 1u, 2u / UPDATE_INDIRECT_VALUE_DIVIDE + 1u, 1u, 1u);
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u_SubdBufferOut[0] = 0;
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u_SubdBufferOut[1] = 1;
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u_SubdBufferOut[2] = 1;
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u_SubdBufferOut[3] = 1;
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u_CulledSubdBuffer[0] = 0;
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u_CulledSubdBuffer[1] = 1;
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u_CulledSubdBuffer[2] = 1;
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u_CulledSubdBuffer[3] = 1;
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u_SubdBufferIn[0] = 0;
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u_SubdBufferIn[1] = 1;
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u_SubdBufferIn[2] = 1;
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u_SubdBufferIn[3] = 1;
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uint tmp;
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atomicFetchAndExchange(atomicCounterBuffer[0], 0, tmp);
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atomicFetchAndExchange(atomicCounterBuffer[1], 0, tmp);
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atomicFetchAndExchange(atomicCounterBuffer[2], 2, tmp);
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}
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