mirror of
https://github.com/holub/mame
synced 2025-05-30 17:41:47 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
20 lines
374 B
Python
20 lines
374 B
Python
#include "bgfx_compute.sh"
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#include "uniforms.sh"
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BUFFER_RW(indirectBuffer, uvec4, 3);
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BUFFER_RW(atomicCounterBuffer, uint, 4);
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NUM_THREADS(1u, 1u, 1u)
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void main()
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{
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uint counter = atomicCounterBuffer[1];
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uint subd = 6 << (2 * u_gpu_subd - 1);
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if((2 * u_gpu_subd - 1) <= 0) {
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subd = 3u;
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}
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drawIndexedIndirect(indirectBuffer, 0, subd, counter / 2, 0u, 0u, 0u);
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}
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