mirror of
https://github.com/holub/mame
synced 2025-05-09 07:41:50 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
216 lines
4.2 KiB
C++
216 lines
4.2 KiB
C++
/*
|
|
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#ifndef DEBUGDRAW_H_HEADER_GUARD
|
|
#define DEBUGDRAW_H_HEADER_GUARD
|
|
|
|
#include <bx/allocator.h>
|
|
#include <bgfx/bgfx.h>
|
|
#include "../bounds.h"
|
|
|
|
struct Axis
|
|
{
|
|
enum Enum
|
|
{
|
|
X,
|
|
Y,
|
|
Z,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct DdVertex
|
|
{
|
|
float x, y, z;
|
|
};
|
|
|
|
struct SpriteHandle { uint16_t idx; };
|
|
inline bool isValid(SpriteHandle _handle) { return _handle.idx != UINT16_MAX; }
|
|
|
|
struct GeometryHandle { uint16_t idx; };
|
|
inline bool isValid(GeometryHandle _handle) { return _handle.idx != UINT16_MAX; }
|
|
|
|
///
|
|
void ddInit(bx::AllocatorI* _allocator = NULL);
|
|
|
|
///
|
|
void ddShutdown();
|
|
|
|
///
|
|
SpriteHandle ddCreateSprite(uint16_t _width, uint16_t _height, const void* _data);
|
|
|
|
///
|
|
void ddDestroy(SpriteHandle _handle);
|
|
|
|
///
|
|
GeometryHandle ddCreateGeometry(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices = 0, const void* _indices = NULL, bool _index32 = false);
|
|
|
|
///
|
|
void ddDestroy(GeometryHandle _handle);
|
|
|
|
///
|
|
struct DebugDrawEncoder
|
|
{
|
|
///
|
|
DebugDrawEncoder();
|
|
|
|
///
|
|
~DebugDrawEncoder();
|
|
|
|
///
|
|
void begin(uint16_t _viewId, bool _depthTestLess = true, bgfx::Encoder* _encoder = NULL);
|
|
|
|
///
|
|
void end();
|
|
|
|
///
|
|
void push();
|
|
|
|
///
|
|
void pop();
|
|
|
|
///
|
|
void setDepthTestLess(bool _depthTestLess);
|
|
|
|
///
|
|
void setState(bool _depthTest, bool _depthWrite, bool _clockwise);
|
|
|
|
///
|
|
void setColor(uint32_t _abgr);
|
|
|
|
///
|
|
void setLod(uint8_t _lod);
|
|
|
|
///
|
|
void setWireframe(bool _wireframe);
|
|
|
|
///
|
|
void setStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f);
|
|
|
|
///
|
|
void setSpin(float _spin);
|
|
|
|
///
|
|
void setTransform(const void* _mtx);
|
|
|
|
///
|
|
void setTranslate(float _x, float _y, float _z);
|
|
|
|
///
|
|
void pushTransform(const void* _mtx);
|
|
|
|
///
|
|
void popTransform();
|
|
|
|
///
|
|
void moveTo(float _x, float _y, float _z = 0.0f);
|
|
|
|
///
|
|
void moveTo(const bx::Vec3& _pos);
|
|
|
|
///
|
|
void lineTo(float _x, float _y, float _z = 0.0f);
|
|
|
|
///
|
|
void lineTo(const bx::Vec3& _pos);
|
|
|
|
///
|
|
void close();
|
|
|
|
///
|
|
void draw(const Aabb& _aabb);
|
|
|
|
///
|
|
void draw(const Cylinder& _cylinder);
|
|
|
|
///
|
|
void draw(const Capsule& _capsule);
|
|
|
|
///
|
|
void draw(const Disk& _disk);
|
|
|
|
///
|
|
void draw(const Obb& _obb);
|
|
|
|
///
|
|
void draw(const Sphere& _sphere);
|
|
|
|
///
|
|
void draw(const Triangle& _triangle);
|
|
|
|
///
|
|
void draw(const Cone& _cone);
|
|
|
|
///
|
|
void draw(GeometryHandle _handle);
|
|
|
|
///
|
|
void drawLineList(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices = 0, const uint16_t* _indices = NULL);
|
|
|
|
///
|
|
void drawTriList(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices = 0, const uint16_t* _indices = NULL);
|
|
|
|
///
|
|
void drawFrustum(const void* _viewProj);
|
|
|
|
///
|
|
void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees);
|
|
|
|
///
|
|
void drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight = 0.0f);
|
|
|
|
///
|
|
void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight = 0.0f);
|
|
|
|
///
|
|
void drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
|
|
|
|
///
|
|
void drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
|
|
|
|
///
|
|
void drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
|
|
|
|
///
|
|
void drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
|
|
|
|
///
|
|
void drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
|
|
|
|
///
|
|
void drawCapsule(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
|
|
|
|
///
|
|
void drawAxis(float _x, float _y, float _z, float _len = 1.0f, Axis::Enum _highlight = Axis::Count, float _thickness = 0.0f);
|
|
|
|
///
|
|
void drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f);
|
|
|
|
///
|
|
void drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f);
|
|
|
|
///
|
|
void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight = Axis::Count);
|
|
|
|
BX_ALIGN_DECL_CACHE_LINE(uint8_t) m_internal[50<<10];
|
|
};
|
|
|
|
///
|
|
class DebugDrawEncoderScopePush
|
|
{
|
|
public:
|
|
///
|
|
DebugDrawEncoderScopePush(DebugDrawEncoder& _dde);
|
|
|
|
///
|
|
~DebugDrawEncoderScopePush();
|
|
|
|
private:
|
|
DebugDrawEncoder& m_dde;
|
|
};
|
|
|
|
#endif // DEBUGDRAW_H_HEADER_GUARD
|