mame/3rdparty/bgfx/examples/common/font/text_buffer_manager.h
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

98 lines
2.9 KiB
C++

/*
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef TEXT_BUFFER_MANAGER_H_HEADER_GUARD
#define TEXT_BUFFER_MANAGER_H_HEADER_GUARD
#include "font_manager.h"
BGFX_HANDLE(TextBufferHandle);
#define MAX_TEXT_BUFFER_COUNT 64
/// type of vertex and index buffer to use with a TextBuffer
struct BufferType
{
enum Enum
{
Static,
Dynamic,
Transient,
};
};
/// special style effect (can be combined)
enum TextStyleFlags
{
STYLE_NORMAL = 0,
STYLE_OVERLINE = 1,
STYLE_UNDERLINE = 1 << 1,
STYLE_STRIKE_THROUGH = 1 << 2,
STYLE_BACKGROUND = 1 << 3,
};
struct TextRectangle
{
float width, height;
};
class TextBuffer;
class TextBufferManager
{
public:
TextBufferManager(FontManager* _fontManager);
~TextBufferManager();
TextBufferHandle createTextBuffer(uint32_t _type, BufferType::Enum _bufferType);
void destroyTextBuffer(TextBufferHandle _handle);
void submitTextBuffer(TextBufferHandle _handle, bgfx::ViewId _id, int32_t _depth = 0);
void setStyle(TextBufferHandle _handle, uint32_t _flags = STYLE_NORMAL);
void setTextColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setOverlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setPenPosition(TextBufferHandle _handle, float _x, float _y);
/// Append an ASCII/utf-8 string to the buffer using current pen position and color.
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string, const char* _end = NULL);
/// Append a wide char unicode string to the buffer using current pen position and color.
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end = NULL);
/// Append a whole face of the atlas cube, mostly used for debugging and visualizing atlas.
void appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex);
/// Clear the text buffer and reset its state (pen/color).
void clearTextBuffer(TextBufferHandle _handle);
/// Return the rectangular size of the current text buffer (including all its content).
TextRectangle getRectangle(TextBufferHandle _handle) const;
private:
struct BufferCache
{
uint16_t indexBufferHandleIdx;
uint16_t vertexBufferHandleIdx;
TextBuffer* textBuffer;
BufferType::Enum bufferType;
uint32_t fontType;
};
BufferCache* m_textBuffers;
bx::HandleAllocT<MAX_TEXT_BUFFER_COUNT> m_textBufferHandles;
FontManager* m_fontManager;
bgfx::VertexLayout m_vertexLayout;
bgfx::UniformHandle s_texColor;
bgfx::ProgramHandle m_basicProgram;
bgfx::ProgramHandle m_distanceProgram;
bgfx::ProgramHandle m_distanceSubpixelProgram;
};
#endif // TEXT_BUFFER_MANAGER_H_HEADER_GUARD