mame/3rdparty/bgfx/examples/common/imgui/imgui.cpp
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

460 lines
14 KiB
C++

/*
* Copyright 2014-2015 Daniel Collin. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx/bgfx.h>
#include <bgfx/embedded_shader.h>
#include <bx/allocator.h>
#include <bx/math.h>
#include <bx/timer.h>
#include <dear-imgui/imgui.h>
#include "imgui.h"
#include "../bgfx_utils.h"
//#define USE_ENTRY 1
#ifndef USE_ENTRY
# define USE_ENTRY 0
#endif // USE_ENTRY
#if USE_ENTRY
# include "../entry/entry.h"
# include "../entry/input.h"
#endif // USE_ENTRY
#include "vs_ocornut_imgui.bin.h"
#include "fs_ocornut_imgui.bin.h"
#include "vs_imgui_image.bin.h"
#include "fs_imgui_image.bin.h"
#include "roboto_regular.ttf.h"
#include "robotomono_regular.ttf.h"
#include "icons_kenney.ttf.h"
#include "icons_font_awesome.ttf.h"
static const bgfx::EmbeddedShader s_embeddedShaders[] =
{
BGFX_EMBEDDED_SHADER(vs_ocornut_imgui),
BGFX_EMBEDDED_SHADER(fs_ocornut_imgui),
BGFX_EMBEDDED_SHADER(vs_imgui_image),
BGFX_EMBEDDED_SHADER(fs_imgui_image),
BGFX_EMBEDDED_SHADER_END()
};
struct FontRangeMerge
{
const void* data;
size_t size;
ImWchar ranges[3];
};
static FontRangeMerge s_fontRangeMerge[] =
{
{ s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } },
{ s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } },
};
static void* memAlloc(size_t _size, void* _userData);
static void memFree(void* _ptr, void* _userData);
struct OcornutImguiContext
{
void render(ImDrawData* _drawData)
{
const ImGuiIO& io = ImGui::GetIO();
const float width = io.DisplaySize.x;
const float height = io.DisplaySize.y;
bgfx::setViewName(m_viewId, "ImGui");
bgfx::setViewMode(m_viewId, bgfx::ViewMode::Sequential);
const bgfx::Caps* caps = bgfx::getCaps();
{
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(m_viewId, NULL, ortho);
bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) );
}
// Render command lists
for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii)
{
bgfx::TransientVertexBuffer tvb;
bgfx::TransientIndexBuffer tib;
const ImDrawList* drawList = _drawData->CmdLists[ii];
uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size();
uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size();
if (!checkAvailTransientBuffers(numVertices, m_layout, numIndices) )
{
// not enough space in transient buffer just quit drawing the rest...
break;
}
bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_layout);
bgfx::allocTransientIndexBuffer(&tib, numIndices);
ImDrawVert* verts = (ImDrawVert*)tvb.data;
bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) );
ImDrawIdx* indices = (ImDrawIdx*)tib.data;
bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) );
uint32_t offset = 0;
for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
{
if (cmd->UserCallback)
{
cmd->UserCallback(drawList, cmd);
}
else if (0 != cmd->ElemCount)
{
uint64_t state = 0
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
| BGFX_STATE_MSAA
;
bgfx::TextureHandle th = m_texture;
bgfx::ProgramHandle program = m_program;
if (NULL != cmd->TextureId)
{
union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId };
state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags)
? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
: BGFX_STATE_NONE
;
th = texture.s.handle;
if (0 != texture.s.mip)
{
const float lodEnabled[4] = { float(texture.s.mip), 1.0f, 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
program = m_imageProgram;
}
}
else
{
state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
}
const uint16_t xx = uint16_t(bx::max(cmd->ClipRect.x, 0.0f) );
const uint16_t yy = uint16_t(bx::max(cmd->ClipRect.y, 0.0f) );
bgfx::setScissor(xx, yy
, uint16_t(bx::min(cmd->ClipRect.z, 65535.0f)-xx)
, uint16_t(bx::min(cmd->ClipRect.w, 65535.0f)-yy)
);
bgfx::setState(state);
bgfx::setTexture(0, s_tex, th);
bgfx::setVertexBuffer(0, &tvb, 0, numVertices);
bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount);
bgfx::submit(m_viewId, program);
}
offset += cmd->ElemCount;
}
}
}
void create(float _fontSize, bx::AllocatorI* _allocator)
{
m_allocator = _allocator;
if (NULL == _allocator)
{
static bx::DefaultAllocator allocator;
m_allocator = &allocator;
}
m_viewId = 255;
m_lastScroll = 0;
m_last = bx::getHPCounter();
ImGui::SetAllocatorFunctions(memAlloc, memFree, NULL);
m_imgui = ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(1280.0f, 720.0f);
io.DeltaTime = 1.0f / 60.0f;
io.IniFilename = NULL;
setupStyle(true);
#if USE_ENTRY
io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
io.KeyMap[ImGuiKey_PageUp] = (int)entry::Key::PageUp;
io.KeyMap[ImGuiKey_PageDown] = (int)entry::Key::PageDown;
io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
io.KeyMap[ImGuiKey_Insert] = (int)entry::Key::Insert;
io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
io.KeyMap[ImGuiKey_Space] = (int)entry::Key::Space;
io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
io.ConfigFlags |= 0
| ImGuiConfigFlags_NavEnableGamepad
| ImGuiConfigFlags_NavEnableKeyboard
;
io.NavInputs[ImGuiNavInput_Activate] = (int)entry::Key::GamepadA;
io.NavInputs[ImGuiNavInput_Cancel] = (int)entry::Key::GamepadB;
// io.NavInputs[ImGuiNavInput_Input] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_Menu] = (int)entry::Key::;
io.NavInputs[ImGuiNavInput_DpadLeft] = (int)entry::Key::GamepadLeft;
io.NavInputs[ImGuiNavInput_DpadRight] = (int)entry::Key::GamepadRight;
io.NavInputs[ImGuiNavInput_DpadUp] = (int)entry::Key::GamepadUp;
io.NavInputs[ImGuiNavInput_DpadDown] = (int)entry::Key::GamepadDown;
// io.NavInputs[ImGuiNavInput_LStickLeft] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_LStickRight] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_LStickUp] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_LStickDown] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_FocusPrev] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_FocusNext] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_TweakSlow] = (int)entry::Key::;
// io.NavInputs[ImGuiNavInput_TweakFast] = (int)entry::Key::;
#endif // USE_ENTRY
bgfx::RendererType::Enum type = bgfx::getRendererType();
m_program = bgfx::createProgram(
bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui")
, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui")
, true
);
u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4);
m_imageProgram = bgfx::createProgram(
bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image")
, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image")
, true
);
m_layout
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Sampler);
uint8_t* data;
int32_t width;
int32_t height;
{
ImFontConfig config;
config.FontDataOwnedByAtlas = false;
config.MergeMode = false;
// config.MergeGlyphCenterV = true;
const ImWchar* ranges = io.Fonts->GetGlyphRangesCyrillic();
m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config, ranges);
m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config, ranges);
config.MergeMode = true;
config.DstFont = m_font[ImGui::Font::Regular];
for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii)
{
const FontRangeMerge& frm = s_fontRangeMerge[ii];
io.Fonts->AddFontFromMemoryTTF( (void*)frm.data
, (int)frm.size
, _fontSize-3.0f
, &config
, frm.ranges
);
}
}
io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
m_texture = bgfx::createTexture2D(
(uint16_t)width
, (uint16_t)height
, false
, 1
, bgfx::TextureFormat::BGRA8
, 0
, bgfx::copy(data, width*height*4)
);
ImGui::InitDockContext();
}
void destroy()
{
ImGui::ShutdownDockContext();
ImGui::DestroyContext(m_imgui);
bgfx::destroy(s_tex);
bgfx::destroy(m_texture);
bgfx::destroy(u_imageLodEnabled);
bgfx::destroy(m_imageProgram);
bgfx::destroy(m_program);
m_allocator = NULL;
}
void setupStyle(bool _dark)
{
// Doug Binks' darl color scheme
// https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9
ImGuiStyle& style = ImGui::GetStyle();
if (_dark)
{
ImGui::StyleColorsDark(&style);
}
else
{
ImGui::StyleColorsLight(&style);
}
style.FrameRounding = 4.0f;
style.WindowBorderSize = 0.0f;
}
void beginFrame(
int32_t _mx
, int32_t _my
, uint8_t _button
, int32_t _scroll
, int _width
, int _height
, int _inputChar
, bgfx::ViewId _viewId
)
{
m_viewId = _viewId;
ImGuiIO& io = ImGui::GetIO();
if (_inputChar >= 0)
{
io.AddInputCharacter(_inputChar);
}
io.DisplaySize = ImVec2( (float)_width, (float)_height);
const int64_t now = bx::getHPCounter();
const int64_t frameTime = now - m_last;
m_last = now;
const double freq = double(bx::getHPFrequency() );
io.DeltaTime = float(frameTime/freq);
io.MousePos = ImVec2( (float)_mx, (float)_my);
io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE);
io.MouseWheel = (float)(_scroll - m_lastScroll);
m_lastScroll = _scroll;
#if USE_ENTRY
uint8_t modifiers = inputGetModifiersState();
io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
{
io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
}
#endif // USE_ENTRY
ImGui::NewFrame();
ImGuizmo::BeginFrame();
}
void endFrame()
{
ImGui::Render();
render(ImGui::GetDrawData() );
}
ImGuiContext* m_imgui;
bx::AllocatorI* m_allocator;
bgfx::VertexLayout m_layout;
bgfx::ProgramHandle m_program;
bgfx::ProgramHandle m_imageProgram;
bgfx::TextureHandle m_texture;
bgfx::UniformHandle s_tex;
bgfx::UniformHandle u_imageLodEnabled;
ImFont* m_font[ImGui::Font::Count];
int64_t m_last;
int32_t m_lastScroll;
bgfx::ViewId m_viewId;
};
static OcornutImguiContext s_ctx;
static void* memAlloc(size_t _size, void* _userData)
{
BX_UNUSED(_userData);
return BX_ALLOC(s_ctx.m_allocator, _size);
}
static void memFree(void* _ptr, void* _userData)
{
BX_UNUSED(_userData);
BX_FREE(s_ctx.m_allocator, _ptr);
}
void imguiCreate(float _fontSize, bx::AllocatorI* _allocator)
{
s_ctx.create(_fontSize, _allocator);
}
void imguiDestroy()
{
s_ctx.destroy();
}
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, int _inputChar, bgfx::ViewId _viewId)
{
s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
}
void imguiEndFrame()
{
s_ctx.endFrame();
}
namespace ImGui
{
void PushFont(Font::Enum _font)
{
PushFont(s_ctx.m_font[_font]);
}
} // namespace ImGui
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: 'int rect_width_compare(const void*, const void*)' defined but not used
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas")
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type
#define STBTT_malloc(_size, _userData) memAlloc(_size, _userData)
#define STBTT_free(_ptr, _userData) memFree(_ptr, _userData)
#define STB_RECT_PACK_IMPLEMENTATION
#include <stb/stb_rect_pack.h>
#define STB_TRUETYPE_IMPLEMENTATION
#include <stb/stb_truetype.h>
BX_PRAGMA_DIAGNOSTIC_POP();