mame/3rdparty/bgfx/examples/makefile
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

49 lines
2.3 KiB
Makefile

#
# Copyright 2011-2019 Branimir Karadzic. All rights reserved.
# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
#
rebuild:
@make -s --no-print-directory rebuild -C 01-cubes
@make -s --no-print-directory rebuild -C 02-metaballs
@make -s --no-print-directory rebuild -C 03-raymarch
@make -s --no-print-directory rebuild -C 04-mesh
@make -s --no-print-directory rebuild -C 05-instancing
@make -s --no-print-directory rebuild -C 06-bump
@make -s --no-print-directory rebuild -C 07-callback
@make -s --no-print-directory rebuild -C 08-update
@make -s --no-print-directory rebuild -C 09-hdr
# @make -s --no-print-directory rebuild -C 10-font
# @make -s --no-print-directory rebuild -C 11-fontsdf
@make -s --no-print-directory rebuild -C 12-lod
@make -s --no-print-directory rebuild -C 13-stencil
@make -s --no-print-directory rebuild -C 14-shadowvolumes
@make -s --no-print-directory rebuild -C 15-shadowmaps-simple
@make -s --no-print-directory rebuild -C 16-shadowmaps
@make -s --no-print-directory rebuild -C 17-drawstress
@make -s --no-print-directory rebuild -C 18-ibl
@make -s --no-print-directory rebuild -C 19-oit
# @make -s --no-print-directory rebuild -C 20-nanovg
@make -s --no-print-directory rebuild -C 21-deferred
@make -s --no-print-directory rebuild -C 23-vectordisplay
@make -s --no-print-directory rebuild -C 24-nbody
# @make -s --no-print-directory rebuild -C 25-c99
# @make -s --no-print-directory rebuild -C 26-occlusion
@make -s --no-print-directory rebuild -C 27-terrain
@make -s --no-print-directory rebuild -C 28-wireframe
@make -s --no-print-directory rebuild -C 30-picking
@make -s --no-print-directory rebuild -C 31-rsm
@make -s --no-print-directory rebuild -C 33-pom
# @make -s --no-print-directory rebuild -C 34-mvs
# @make -s --no-print-directory rebuild -C 35-dynamic
@make -s --no-print-directory rebuild -C 36-sky
# @make -s --no-print-directory rebuild -C 37-gpudrivenrendering
@make -s --no-print-directory rebuild -C 38-bloom
# @make -s --no-print-directory rebuild -C 39-assao
@make -s --no-print-directory rebuild -C 40-svt
@make -s --no-print-directory rebuild -C common/debugdraw
@make -s --no-print-directory rebuild -C common/font
@make -s --no-print-directory rebuild -C common/imgui
@make -s --no-print-directory rebuild -C common/nanovg
@make -s --no-print-directory rebuild -C common/ps