mame/3rdparty/bgfx/examples/runtime
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00
..
font WIP: sync bgfx, bx and bimg with latest upstream (#5723) 2019-10-13 07:50:38 -04:00
images Update BGFX (nw) 2015-05-27 12:07:35 +02:00
meshes WIP: sync bgfx, bx and bimg with latest upstream (#5723) 2019-10-13 07:50:38 -04:00
shaders WIP: sync bgfx, bx and bimg with latest upstream (#5723) 2019-10-13 07:50:38 -04:00
temp
text
textures WIP: sync bgfx, bx and bimg with latest upstream (#5723) 2019-10-13 07:50:38 -04:00
.gitignore updated to latest 3rdparty 2015-03-26 08:14:29 +01:00
gamecontrollerdb.txt Update BGFX and BX (nw) 2017-03-29 17:09:40 +02:00
iOS-Info.plist
osx-info.plist Added latest BGFX (nw) 2015-09-12 10:23:53 +02:00
tvos-info.plist update bgfx to latest (nw) 2015-10-15 10:42:29 +02:00