mirror of
https://github.com/holub/mame
synced 2025-06-05 04:16:28 +03:00
757 lines
18 KiB
C++
757 lines
18 KiB
C++
// Common/StringConvert.cpp
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#include "StdAfx.h"
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#include "StringConvert.h"
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#ifndef _WIN32
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// #include <stdio.h>
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#include <stdlib.h>
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#endif
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#if !defined(_WIN32) || defined(ENV_HAVE_LOCALE)
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#include "UTFConvert.h"
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#endif
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#ifdef ENV_HAVE_LOCALE
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#include <locale.h>
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#endif
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static const char k_DefultChar = '_';
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#ifdef _WIN32
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/*
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MultiByteToWideChar(CodePage, DWORD dwFlags,
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LPCSTR lpMultiByteStr, int cbMultiByte,
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LPWSTR lpWideCharStr, int cchWideChar)
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if (cbMultiByte == 0)
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return: 0. ERR: ERROR_INVALID_PARAMETER
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if (cchWideChar == 0)
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return: the required buffer size in characters.
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if (supplied buffer size was not large enough)
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return: 0. ERR: ERROR_INSUFFICIENT_BUFFER
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The number of filled characters in lpWideCharStr can be smaller than cchWideChar (if last character is complex)
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If there are illegal characters:
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if MB_ERR_INVALID_CHARS is set in dwFlags:
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- the function stops conversion on illegal character.
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- Return: 0. ERR: ERROR_NO_UNICODE_TRANSLATION.
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if MB_ERR_INVALID_CHARS is NOT set in dwFlags:
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before Vista: illegal character is dropped (skipped). WinXP-64: GetLastError() returns 0.
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in Vista+: illegal character is not dropped (MSDN). Undocumented: illegal
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character is converted to U+FFFD, which is REPLACEMENT CHARACTER.
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*/
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void MultiByteToUnicodeString2(UString &dest, const AString &src, UINT codePage)
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{
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dest.Empty();
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if (src.IsEmpty())
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return;
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{
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/*
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wchar_t *d = dest.GetBuf(src.Len());
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const char *s = (const char *)src;
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unsigned i;
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for (i = 0;;)
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{
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Byte c = (Byte)s[i];
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if (c >= 0x80 || c == 0)
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break;
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d[i++] = (wchar_t)c;
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}
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if (i != src.Len())
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{
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unsigned len = MultiByteToWideChar(codePage, 0, s + i,
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src.Len() - i, d + i,
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src.Len() + 1 - i);
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if (len == 0)
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throw 282228;
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i += len;
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}
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d[i] = 0;
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dest.ReleaseBuf_SetLen(i);
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*/
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unsigned len = (unsigned)MultiByteToWideChar(codePage, 0, src, (int)src.Len(), NULL, 0);
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if (len == 0)
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{
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if (GetLastError() != 0)
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throw 282228;
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}
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else
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{
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len = (unsigned)MultiByteToWideChar(codePage, 0, src, (int)src.Len(), dest.GetBuf(len), (int)len);
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if (len == 0)
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throw 282228;
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dest.ReleaseBuf_SetEnd(len);
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}
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}
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}
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/*
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int WideCharToMultiByte(
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UINT CodePage, DWORD dwFlags,
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LPCWSTR lpWideCharStr, int cchWideChar,
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LPSTR lpMultiByteStr, int cbMultiByte,
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LPCSTR lpDefaultChar, LPBOOL lpUsedDefaultChar);
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if (lpDefaultChar == NULL),
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- it uses system default value.
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if (CodePage == CP_UTF7 || CodePage == CP_UTF8)
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if (lpDefaultChar != NULL || lpUsedDefaultChar != NULL)
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return: 0. ERR: ERROR_INVALID_PARAMETER.
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The function operates most efficiently, if (lpDefaultChar == NULL && lpUsedDefaultChar == NULL)
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*/
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static void UnicodeStringToMultiByte2(AString &dest, const UString &src, UINT codePage, char defaultChar, bool &defaultCharWasUsed)
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{
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dest.Empty();
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defaultCharWasUsed = false;
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if (src.IsEmpty())
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return;
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{
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/*
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unsigned numRequiredBytes = src.Len() * 2;
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char *d = dest.GetBuf(numRequiredBytes);
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const wchar_t *s = (const wchar_t *)src;
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unsigned i;
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for (i = 0;;)
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{
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wchar_t c = s[i];
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if (c >= 0x80 || c == 0)
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break;
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d[i++] = (char)c;
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}
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if (i != src.Len())
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{
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BOOL defUsed = FALSE;
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defaultChar = defaultChar;
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bool isUtf = (codePage == CP_UTF8 || codePage == CP_UTF7);
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unsigned len = WideCharToMultiByte(codePage, 0, s + i, src.Len() - i,
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d + i, numRequiredBytes + 1 - i,
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(isUtf ? NULL : &defaultChar),
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(isUtf ? NULL : &defUsed));
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defaultCharWasUsed = (defUsed != FALSE);
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if (len == 0)
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throw 282229;
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i += len;
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}
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d[i] = 0;
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dest.ReleaseBuf_SetLen(i);
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*/
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/*
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if (codePage != CP_UTF7)
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{
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const wchar_t *s = (const wchar_t *)src;
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unsigned i;
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for (i = 0;; i++)
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{
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wchar_t c = s[i];
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if (c >= 0x80 || c == 0)
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break;
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}
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if (s[i] == 0)
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{
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char *d = dest.GetBuf(src.Len());
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for (i = 0;;)
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{
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wchar_t c = s[i];
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if (c == 0)
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break;
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d[i++] = (char)c;
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}
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d[i] = 0;
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dest.ReleaseBuf_SetLen(i);
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return;
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}
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}
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*/
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unsigned len = (unsigned)WideCharToMultiByte(codePage, 0, src, (int)src.Len(), NULL, 0, NULL, NULL);
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if (len == 0)
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{
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if (GetLastError() != 0)
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throw 282228;
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}
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else
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{
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BOOL defUsed = FALSE;
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bool isUtf = (codePage == CP_UTF8 || codePage == CP_UTF7);
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// defaultChar = defaultChar;
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len = (unsigned)WideCharToMultiByte(codePage, 0, src, (int)src.Len(),
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dest.GetBuf(len), (int)len,
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(isUtf ? NULL : &defaultChar),
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(isUtf ? NULL : &defUsed)
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);
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if (!isUtf)
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defaultCharWasUsed = (defUsed != FALSE);
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if (len == 0)
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throw 282228;
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dest.ReleaseBuf_SetEnd(len);
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}
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}
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}
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/*
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#ifndef UNDER_CE
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AString SystemStringToOemString(const CSysString &src)
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{
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AString dest;
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const unsigned len = src.Len() * 2;
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CharToOem(src, dest.GetBuf(len));
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dest.ReleaseBuf_CalcLen(len);
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return dest;
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}
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#endif
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*/
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#else // _WIN32
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// #include <stdio.h>
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/*
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if (wchar_t is 32-bit (#if WCHAR_MAX > 0xffff),
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and utf-8 string contains big unicode character > 0xffff),
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then we still use 16-bit surrogate pair in UString.
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It simplifies another code where utf-16 encoding is used.
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So we use surrogate-conversion code only in is file.
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*/
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/*
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mbstowcs() returns error if there is error in utf-8 stream,
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mbstowcs() returns error if there is single surrogates point (d800-dfff) in utf-8 stream
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*/
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/*
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static void MultiByteToUnicodeString2_Native(UString &dest, const AString &src)
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{
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dest.Empty();
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if (src.IsEmpty())
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return;
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const size_t limit = ((size_t)src.Len() + 1) * 2;
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wchar_t *d = dest.GetBuf((unsigned)limit);
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const size_t len = mbstowcs(d, src, limit);
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if (len != (size_t)-1)
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{
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dest.ReleaseBuf_SetEnd((unsigned)len);
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return;
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}
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dest.ReleaseBuf_SetEnd(0);
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}
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*/
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bool g_ForceToUTF8 = true; // false;
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void MultiByteToUnicodeString2(UString &dest, const AString &src, UINT codePage)
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{
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dest.Empty();
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if (src.IsEmpty())
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return;
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if (codePage == CP_UTF8 || g_ForceToUTF8)
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{
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ConvertUTF8ToUnicode(src, dest);
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return;
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}
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const size_t limit = ((size_t)src.Len() + 1) * 2;
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wchar_t *d = dest.GetBuf((unsigned)limit);
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const size_t len = mbstowcs(d, src, limit);
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if (len != (size_t)-1)
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{
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dest.ReleaseBuf_SetEnd((unsigned)len);
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#if WCHAR_MAX > 0xffff
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d = dest.GetBuf();
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for (size_t i = 0;; i++)
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{
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// wchar_t c = dest[i];
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wchar_t c = d[i];
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if (c == 0)
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break;
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if (c >= 0x10000 && c < 0x110000)
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{
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/*
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c -= 0x10000;
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unsigned c0 = 0xd800 + ((c >> 10) & 0x3FF);
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dest.ReplaceOneCharAtPos(i, c0);
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i++;
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c = 0xdc00 + (c & 0x3FF);
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dest.Insert_wchar_t(i, c);
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*/
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UString temp = d + i;
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for (size_t t = 0;; t++)
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{
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wchar_t w = temp[t];
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if (w == 0)
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break;
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if (i == limit)
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break; // unexpected error
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if (w >= 0x10000 && w < 0x110000)
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{
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if (i + 1 == limit)
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break; // unexpected error
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w -= 0x10000;
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d[i++] = (unsigned)0xd800 + (((unsigned)w >> 10) & 0x3FF);
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w = 0xdc00 + (w & 0x3FF);
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}
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d[i++] = w;
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}
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dest.ReleaseBuf_SetEnd((unsigned)i);
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}
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}
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#endif
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/*
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printf("\nMultiByteToUnicodeString2 (%d) %s\n", (int)src.Len(), src.Ptr());
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printf("char: ");
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for (unsigned i = 0; i < src.Len(); i++)
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printf (" %02x", (int)(Byte)src[i]);
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printf("\n");
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printf("\n-> (%d) %ls\n", (int)dest.Len(), dest.Ptr());
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printf("wchar_t: ");
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for (unsigned i = 0; i < dest.Len(); i++)
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{
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printf (" %02x", (int)dest[i]);
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}
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printf("\n");
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*/
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return;
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}
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/* if there is mbstowcs() error, we have two ways:
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1) change 0x80+ characters to some character: '_'
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in that case we lose data, but we have correct UString()
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and that scheme can show errors to user in early stages,
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when file converted back to mbs() cannot be found
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2) transfer bad characters in some UTF-16 range.
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it can be non-original Unicode character.
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but later we still can restore original character.
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*/
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// printf("\nmbstowcs ERROR !!!!!! s=%s\n", src.Ptr());
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{
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unsigned i;
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const char *s = (const char *)src;
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for (i = 0;;)
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{
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Byte c = (Byte)s[i];
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if (c == 0)
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break;
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// we can use ascii compatibilty character '_'
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// if (c > 0x7F) c = '_'; // we replace "bad: character
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d[i++] = (wchar_t)c;
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}
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d[i] = 0;
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dest.ReleaseBuf_SetLen(i);
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}
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}
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static void UnicodeStringToMultiByte2_Native(AString &dest, const UString &src)
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{
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dest.Empty();
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if (src.IsEmpty())
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return;
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const size_t limit = ((size_t)src.Len() + 1) * 6;
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char *d = dest.GetBuf((unsigned)limit);
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const size_t len = wcstombs(d, src, limit);
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if (len != (size_t)-1)
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{
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dest.ReleaseBuf_SetEnd((unsigned)len);
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return;
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}
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dest.ReleaseBuf_SetEnd(0);
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}
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static void UnicodeStringToMultiByte2(AString &dest, const UString &src2, UINT codePage, char defaultChar, bool &defaultCharWasUsed)
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{
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// if (codePage == 1234567) // for debug purposes
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if (codePage == CP_UTF8 || g_ForceToUTF8)
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{
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defaultCharWasUsed = false;
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ConvertUnicodeToUTF8(src2, dest);
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return;
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}
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UString src = src2;
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#if WCHAR_MAX > 0xffff
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{
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src.Empty();
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for (unsigned i = 0; i < src2.Len();)
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{
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wchar_t c = src2[i];
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if (c >= 0xd800 && c < 0xdc00 && i + 1 != src2.Len())
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{
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const wchar_t c2 = src2[i + 1];
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if (c2 >= 0xdc00 && c2 < 0x10000)
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{
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// printf("\nSurragate [%d]: %4x %4x -> ", i, (int)c, (int)c2);
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c = 0x10000 + ((c & 0x3ff) << 10) + (c2 & 0x3ff);
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// printf("%4x\n", (int)c);
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i++;
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}
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}
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src += c;
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i++;
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}
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}
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#endif
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dest.Empty();
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defaultCharWasUsed = false;
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if (src.IsEmpty())
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return;
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const size_t len = wcstombs(NULL, src, 0);
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if (len != (size_t)-1)
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{
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const unsigned limit = ((unsigned)len);
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if (limit == len)
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{
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char *d = dest.GetBuf(limit);
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/*
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{
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printf("\nwcstombs; len = %d %ls \n", (int)src.Len(), src.Ptr());
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for (unsigned i = 0; i < src.Len(); i++)
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printf (" %02x", (int)src[i]);
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printf("\n");
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printf("\ndest Limit = %d \n", limit);
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}
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*/
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const size_t len2 = wcstombs(d, src, len + 1);
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if (len2 != (size_t)-1 && len2 <= limit)
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{
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/*
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printf("\nOK : destLen = %d : %s\n", (int)len, dest.Ptr());
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for (unsigned i = 0; i < len2; i++)
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printf(" %02x", (int)(Byte)dest[i]);
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printf("\n");
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*/
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dest.ReleaseBuf_SetEnd((unsigned)len2);
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return;
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}
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}
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}
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{
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const wchar_t *s = (const wchar_t *)src;
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char *d = dest.GetBuf(src.Len());
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unsigned i;
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for (i = 0;;)
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{
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wchar_t c = s[i];
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if (c == 0)
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break;
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if (c >=
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0x100
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// 0x80
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)
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{
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c = defaultChar;
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defaultCharWasUsed = true;
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}
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d[i++] = (char)c;
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}
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d[i] = 0;
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dest.ReleaseBuf_SetLen(i);
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/*
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printf("\nUnicodeStringToMultiByte2; len = %d \n", (int)src.Len());
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printf("ERROR: %s\n", dest.Ptr());
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*/
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}
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}
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#endif // _WIN32
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UString MultiByteToUnicodeString(const AString &src, UINT codePage)
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{
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UString dest;
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MultiByteToUnicodeString2(dest, src, codePage);
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return dest;
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}
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UString MultiByteToUnicodeString(const char *src, UINT codePage)
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{
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return MultiByteToUnicodeString(AString(src), codePage);
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}
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void UnicodeStringToMultiByte2(AString &dest, const UString &src, UINT codePage)
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{
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bool defaultCharWasUsed;
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UnicodeStringToMultiByte2(dest, src, codePage, k_DefultChar, defaultCharWasUsed);
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}
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AString UnicodeStringToMultiByte(const UString &src, UINT codePage, char defaultChar, bool &defaultCharWasUsed)
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{
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AString dest;
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UnicodeStringToMultiByte2(dest, src, codePage, defaultChar, defaultCharWasUsed);
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return dest;
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}
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AString UnicodeStringToMultiByte(const UString &src, UINT codePage)
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{
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AString dest;
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bool defaultCharWasUsed;
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UnicodeStringToMultiByte2(dest, src, codePage, k_DefultChar, defaultCharWasUsed);
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return dest;
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}
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#if !defined(_WIN32) || defined(ENV_HAVE_LOCALE)
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#ifdef _WIN32
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#define U_to_A(a, b, c) UnicodeStringToMultiByte2
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// #define A_to_U(a, b, c) MultiByteToUnicodeString2
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#else
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// void MultiByteToUnicodeString2_Native(UString &dest, const AString &src);
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#define U_to_A(a, b, c) UnicodeStringToMultiByte2_Native(a, b)
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// #define A_to_U(a, b, c) MultiByteToUnicodeString2_Native(a, b)
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#endif
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bool IsNativeUTF8()
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{
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UString u;
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AString a, a2;
|
|
// for (unsigned c = 0x80; c < (UInt32)0x10000; c += (c >> 9) + 1)
|
|
for (unsigned c = 0x80; c < (UInt32)0xD000; c += (c >> 2) + 1)
|
|
{
|
|
u.Empty();
|
|
u += (wchar_t)c;
|
|
/*
|
|
if (Unicode_Is_There_Utf16SurrogateError(u))
|
|
continue;
|
|
#ifndef _WIN32
|
|
if (Unicode_Is_There_BmpEscape(u))
|
|
continue;
|
|
#endif
|
|
*/
|
|
ConvertUnicodeToUTF8(u, a);
|
|
U_to_A(a2, u, CP_OEMCP);
|
|
if (a != a2)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#ifdef ENV_HAVE_LOCALE
|
|
|
|
const char *GetLocale(void)
|
|
{
|
|
#ifdef ENV_HAVE_LOCALE
|
|
// printf("\n\nsetlocale(LC_CTYPE, NULL) : return : ");
|
|
const char *s = setlocale(LC_CTYPE, NULL);
|
|
if (!s)
|
|
{
|
|
// printf("[NULL]\n");
|
|
s = "C";
|
|
}
|
|
else
|
|
{
|
|
// ubuntu returns "C" after program start
|
|
// printf("\"%s\"\n", s);
|
|
}
|
|
return s;
|
|
#elif defined(LOCALE_IS_UTF8)
|
|
return "utf8";
|
|
#else
|
|
return "C";
|
|
#endif
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
static void Set_ForceToUTF8(bool) {}
|
|
#else
|
|
static void Set_ForceToUTF8(bool val) { g_ForceToUTF8 = val; }
|
|
#endif
|
|
|
|
static bool Is_Default_Basic_Locale(const char *locale)
|
|
{
|
|
const AString a (locale);
|
|
if (a.IsEqualTo_Ascii_NoCase("")
|
|
|| a.IsEqualTo_Ascii_NoCase("C")
|
|
|| a.IsEqualTo_Ascii_NoCase("POSIX"))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static bool Is_Default_Basic_Locale()
|
|
{
|
|
return Is_Default_Basic_Locale(GetLocale());
|
|
}
|
|
|
|
|
|
void MY_SetLocale()
|
|
{
|
|
#ifdef ENV_HAVE_LOCALE
|
|
/*
|
|
{
|
|
const char *s = GetLocale();
|
|
printf("\nGetLocale() : returned : \"%s\"\n", s);
|
|
}
|
|
*/
|
|
|
|
unsigned start = 0;
|
|
// unsigned lim = 0;
|
|
unsigned lim = 3;
|
|
|
|
/*
|
|
#define MY_SET_LOCALE_FLAGS__FROM_ENV 1
|
|
#define MY_SET_LOCALE_FLAGS__TRY_UTF8 2
|
|
|
|
unsigned flags =
|
|
MY_SET_LOCALE_FLAGS__FROM_ENV |
|
|
MY_SET_LOCALE_FLAGS__TRY_UTF8
|
|
|
|
if (flags != 0)
|
|
{
|
|
if (flags & MY_SET_LOCALE_FLAGS__FROM_ENV)
|
|
lim = (flags & MY_SET_LOCALE_FLAGS__TRY_UTF8) ? 3 : 1;
|
|
else
|
|
{
|
|
start = 1;
|
|
lim = 2;
|
|
}
|
|
}
|
|
*/
|
|
|
|
for (unsigned i = start; i < lim; i++)
|
|
{
|
|
/*
|
|
man7: "If locale is an empty string, "", each part of the locale that
|
|
should be modified is set according to the environment variables.
|
|
for glibc: glibc, first from the user's environment variables:
|
|
1) the environment variable LC_ALL,
|
|
2) environment variable with the same name as the category (see the
|
|
3) the environment variable LANG
|
|
The locale "C" or "POSIX" is a portable locale; it exists on all conforming systems.
|
|
|
|
for WIN32 : MSDN :
|
|
Sets the locale to the default, which is the user-default
|
|
ANSI code page obtained from the operating system.
|
|
The locale name is set to the value returned by GetUserDefaultLocaleName.
|
|
The code page is set to the value returned by GetACP
|
|
*/
|
|
const char *newLocale = "";
|
|
|
|
#ifdef __APPLE__
|
|
|
|
/* look also CFLocale
|
|
there is no C.UTF-8 in macos
|
|
macos has UTF-8 locale only with some language like en_US.UTF-8
|
|
what is best way to set UTF-8 locale in macos? */
|
|
if (i == 1)
|
|
newLocale = "en_US.UTF-8";
|
|
|
|
/* file open with non-utf8 sequencies return
|
|
#define EILSEQ 92 // "Illegal byte sequence"
|
|
*/
|
|
#else
|
|
// newLocale = "C";
|
|
if (i == 1)
|
|
{
|
|
newLocale = "C.UTF-8"; // main UTF-8 locale in ubuntu
|
|
// newLocale = ".utf8"; // supported in new Windows 10 build 17134 (April 2018 Update), the Universal C Runtime
|
|
// newLocale = "en_US.utf8"; // supported by ubuntu ?
|
|
// newLocale = "en_US.UTF-8";
|
|
/* setlocale() in ubuntu allows locales with minor chracter changes in strings
|
|
"en_US.UTF-8" / "en_US.utf8" */
|
|
}
|
|
|
|
#endif
|
|
|
|
// printf("\nsetlocale(LC_ALL, \"%s\") : returned: ", newLocale);
|
|
|
|
// const char *s =
|
|
setlocale(LC_ALL, newLocale);
|
|
|
|
/*
|
|
if (!s)
|
|
printf("NULL: can't set locale");
|
|
else
|
|
printf("\"%s\"\n", s);
|
|
*/
|
|
|
|
// request curent locale of program
|
|
const char *locale = GetLocale();
|
|
if (locale)
|
|
{
|
|
AString a (locale);
|
|
a.MakeLower_Ascii();
|
|
// if (a.Find("utf") >= 0)
|
|
{
|
|
if (IsNativeUTF8())
|
|
{
|
|
Set_ForceToUTF8(true);
|
|
return;
|
|
}
|
|
}
|
|
if (!Is_Default_Basic_Locale(locale))
|
|
{
|
|
// if there is some non-default and non-utf locale, we want to use it
|
|
break; // comment it for debug
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsNativeUTF8())
|
|
{
|
|
Set_ForceToUTF8(true);
|
|
return;
|
|
}
|
|
|
|
if (Is_Default_Basic_Locale())
|
|
{
|
|
Set_ForceToUTF8(true);
|
|
return;
|
|
}
|
|
|
|
Set_ForceToUTF8(false);
|
|
|
|
#elif defined(LOCALE_IS_UTF8)
|
|
// assume LC_CTYPE="utf8"
|
|
#else
|
|
// assume LC_CTYPE="C"
|
|
#endif
|
|
}
|
|
#endif
|