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Added menus for controlling toggle inputs, and showing recognised input devices and control state. Moved input menu options off main menu to a submenu, as there are a lot of them now. Moved menu heading drawing into base class, added headings to more menus, and made headings more consistent with the menu items used to reach them. Also made terminology more consistent. Changed the default names for buttons and hat switches/D-pads to use 1-based numbering. DirectInput still returns 0-based button numbers for some devices. Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2 package. Also fixed building the DirectSound sound output module with the SDL OSD on Windows - the Windows headers are sensitive to include order. Started adding documentation for menus, to hopefully help people find menus they remember seeing but can't recall how to access. For translators, this makes terminology more consistent. In particular: * "Settings" is preferred over "configuration" in a number of places, as the latter can be construed as referring specifically to settings stored in .cfg files in the cfg_directory folder. Also, references to saving machine configuration could be interpreted as relating to the settings on the "Machine Configuration" menu. * The controls on host input devices (e.g. keys, buttons, joystick axes) are referred to as "controls", while emulated inputs are referred to as "inputs". * The menus for assigning host controls to emulated inputs are called "input assignments" menus to distinguish them from other input settings menus. * Combinations of controls that can be assigned to emulated inputs are referred to as "combinations" rather than "sequences". * The potentially confusing term "ROM set" has been removed altogether. Use "short name" to refer to a device or system's identifier. * "System" is used in almost places to refer to a complete, runnable system rather than "Machine". * "Driver" is now only used to refer to source files where systems or devices are defined - it is no longer used to refer to individual systems. * A few more menus have message context for the messages. This makes it a bit easier to guess where the messages are used. It also means you can use different translations in different places if necessary (e.g. if the same English text should be translated differently as an item in one menu and as a heading in another).
748 lines
21 KiB
ReStructuredText
748 lines
21 KiB
ReStructuredText
Default Keyboard Controls
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=========================
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.. contents:: :local:
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.. _default-keys-foreword:
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Controls Foreword
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-----------------
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MAME supports a vast array of different types of machines, with a
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significantly different array of inputs across them. This means that some
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keyboard keys, mouse buttons, and joystick buttons will be used for multiple
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functions. As a result, the control charts below are separated by machine-types
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to make it easier to find what you’re looking for.
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All of the controls below are fully configurable in the user interface. These
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charts show the default configuration.
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Note that the defaults shown here are arranged by US ANSI key positioning. If
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you are using a different layout, the keys will vary.
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MAME User Interface Controls
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----------------------------
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The controls here cover MAME functions such as MAME’s menus, machine pause,
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and saving/loading save states.
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**Tab**
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Toggles the configuration menu.
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**`**/**~** (backtick/tilde key)
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Toggles the On-Screen Display.
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If you are running with -debug, this key sends a ‘break’ in emulation.
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When a slider control is visible, you can use the following keys to control
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it:
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* **Up** - select previous parameter to modify.
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* **Down** - select next parameter to modify.
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* **Left** - decrease the value of the selected parameter.
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* **Right** - increase the value of the selected parameter.
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* **Enter** - reset parameter value to its default.
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* **Control+Left** - decrease the value by 10x.
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* **Shift+Left** - decrease the value by 0.1x.
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* **Alt+Left** - decrease the value by the smallest amount.
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* **Control+Right** - increase the value by 10x.
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* **Shift+Right** - increase the value by 0.1x.
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* **Alt+Right** - increase the value by the smallest amount.
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* **End** - temporarily hide the On Screen Display.
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* **Home** - bring the On Screen Display back after hiding it.
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**Up Arrow**
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Highlight previous UI menu option.
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**Down Arrow**
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Highlight next UI menu option.
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**Left Arrow**
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Change current UI option setting when an arrow is present on it.
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**Right Arrow**
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Change current UI option setting when an arrow is present on it.
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**Home**/**End**
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Highlight first or last UI menu option.
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**[** **]**
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Move to previous or next group in UI menus that support it (e.g. move to the
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inputs for the previous or next device in the **Input Assignments (this
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System)** menu).
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**Enter**/**Joystick 1 Button 1**
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Select currently highlighted UI menu option.
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**Space**
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Show comment on currently highlighted UI menu option.
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**Delete**
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Clear/reset to default when highlighting an entry on the input
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configuration, cheat options, and plugin options pages.
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**P**
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Pauses the emulated machine.
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**Left Shift+P**
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While paused, advances to next frame. If rewind is enabled, a new rewind
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save state is also captured.
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**Left Shift+~**
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While paused, loads the most recent rewind save state.
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**F1**
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Power the machine on for machines that have specific power button behavior.
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**F2**
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Power the machine off for machines that have specific power button behavior.
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**F3**
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Soft resets the machine.
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**Left Shift+F3**
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Performs a “hard reset”, which tears everything down and re-creates it from
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scratch. This is a more thorough and complete reset than the reset you get
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from hitting F3.
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**F4**
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Shows the game palette, decoded graphics tiles/characters and any tilemaps.
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Use the Enter key to switch between the three modes (palette, graphics, and
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tilemaps).
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Press F4 again to turn off the display.
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The key controls in each mode vary slightly:
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Palette/colortable mode:
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* **[** **]** - switch between palette devices.
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* **Up**/**Down** - scroll up/down one line at a time.
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* **Page Up**/**Page Down** - scroll up/down one page at a time.
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* **Home**/**End** - move to top/bottom of list.
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* **-**/**+** - increase/decrease the number of colors per row.
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* **0** - restore the default number of colors per row.
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* **Enter** - switch to graphics viewer.
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Graphics mode:
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* **[** **]** - switch between different graphics sets.
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* **Up**/**Down** - scroll up/down one line at a time.
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* **Page Up**/**Page Down** - scroll up/down one page at a time.
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* **Home**/**End** - move to top/bottom of list.
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* **Left**/**Right** - change color displayed.
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* **R** - rotate tiles 90 degrees clockwise.
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* **-**/**+** - increase/decrease the number of tiles per row (hold Shift to
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restrict to integer scale factors).
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* **0** - restore the default number of tiles per row (hold Shift to
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restrict to integer scale factors).
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* **Enter** - switch to tilemap viewer.
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Tilemap mode:
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* **[** **]** - switch between different tilemaps.
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* **Up**/**Down**/**Left**/**Right** - scroll 8 pixels at a time.
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* **Shift+Up**/**Down**/**Left**/**Right** - scroll 1 pixel at a time.
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* **Control+Up**/**Down**/**Left**/**Right** - scroll 64 pixels at a time.
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* **R** - rotate tilemap view 90 degrees clockwise.
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* **-**/**+** - decrease/increase the zoom factor.
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* **0** - expand small tilemaps to fill the display.
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* **Enter** - switch to palette/colortable mode.
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Note: Not all systems have decoded graphics and/or tilemaps.
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**Left Ctrl+F5**
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Toggle Filter.
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(*SDL MAME only*)
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**Left Alt+Left Ctrl+F5**
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Toggle HLSL Post-Processing.
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(*Windows non-SDL MAME only*)
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**F6**
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Toggle cheat mode. (if started with “-cheat”)
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**Left Ctrl+F6**
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Decrease Prescaling.
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**Left Ctrl+F7**
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Increase Prescaling.
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**F7**
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Load a save state. You will be prompted to press a key or select from the
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menu to determine which save state you wish to load.
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*Note that the save state feature is not supported for a large number of
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drivers. If a given driver is not known to work perfectly, you will
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receive a warning that the save state may not be valid when attempting to
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save or load.*
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**Left Shift+F7**
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Create a save state. Requires an additional keypress to identify the state,
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similar to the load option above. If an existing save state is present, it
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will also appear in the selection menu to allow overwriting of that save
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state.
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**F8**
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Decrease frame skipping on the fly.
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**F9**
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Increase frame skipping on the fly.
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**F10**
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Toggle speed throttling.
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**F11**
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Toggles speed display.
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**Left Shift+F11**
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Toggles internal profiler display (if compiled in).
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**Left Alt+F11**
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Record HLSL Rendered Video.
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**F12**
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Saves a screen snapshot.
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**Left Shift+F12**
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Begin recording MNG video.
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**Left Control+Left Shift+F12**
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Begin recording AVI video.
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**Left Alt+F12**
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Take HLSL Rendered Snapshot.
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**Insert**
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Fast forward. While held, runs game with throttling disabled and with the
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maximum frameskip.
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(*Windows non-SDL MAME only*)
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**Page Down**
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Fast forward. While held, runs game with throttling disabled and with the
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maximum frameskip.
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(*SDL MAME only*)
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**Left Alt+Enter**
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Toggles between full-screen and windowed mode.
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**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop)
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Default mapping for the **uimodekey**.
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This key toggles MAME’s response to user interface keys such as the
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(by default) **Tab** key being used for menus. All emulated machines
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which require emulated keyboards will start with UI controls disabled by
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default and you can only access the internal UI by first hitting this
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**uimodekey** key. You can change the initial status of the emulated
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keyboard as presented upon start by using
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:ref:`-uimodekey<mame-commandline-uimodekey>`
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**Escape**
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Exit emulator, return to the previous menu, or cancel the current UI option.
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.. _default-selmenu-keys:
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System and software selection menus
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The system and software selection menus use additional controls
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**Tab**
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Moves keyboard/controller focus to the next UI panel.
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**Shift+Tab**
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Moves keyboard/controller focus to the previous UI panel.
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**Left Alt+F**
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Adds or removes the selected system or software list item from the favorites
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list.
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**Left Alt+E**
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Exports the currently displayed list of systems.
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**Left Alt+D**
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Shows the full-size info viewer if info is available for the selected system
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or software list item. (Shows information loaded by the data plugin from
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external files, including history.xml and mameinfo.dat.)
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**F1**
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Audits system ROMs and disk images.
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.. _default-arcade-keys:
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Default Arcade Machine Controls
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-------------------------------
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This section covers controls that are applicable to most kinds of arcade
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machines. Note that not all machines will have all of these controls. All the
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controls below are fully configurable in the user interface. This list shows
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the standard keyboard configuration.
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**5** *(not numeric keypad)*
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Coin slot 1
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**6** *(not numeric keypad)*
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Coin slot 2
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**7** *(not numeric keypad)*
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Coin slot 3
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**8** *(not numeric keypad)*
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Coin slot 4
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**Backspace**
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Bill 1 (For machines that have a bill receptor/note reader)
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**T**
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Tilt
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Usually a tilt switch or shock sensor that will end the current game, reset
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credits and/or reset the machine if the machine is knocked excessively hard
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or moved. Most commonly found on pinball machines.
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**-** *(not numeric keypad)*
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Volume Down
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For machines that have an electronic volume control.
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**=** *(not numeric keypad)*
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Volume Up
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For machines that have an electronic volume control.
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**F1**
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Memory Reset
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This resets high scores, credits/winnings, statistics, and/or operator
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settings on machines that support it.
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**F2**
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Service Mode
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This is a momentary push-button on some machines, while it is a toggle
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switch or DIP switch on others.
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**9** *(not numeric keypad)*
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Service 1
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Service buttons are typically used to give free credits or to navigate the
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operator service menus.
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**0** *(not numeric keypad)*
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Service 2
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**-** *(not numeric keypad)*
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Service 3
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**=** *(not numeric keypad)*
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Service 4
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.. _default-game-keys:
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Default Arcade Game Controls
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----------------------------
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This section covers controls for arcade games using common joystick/button
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control schemes. All the controls below are fully configurable in the user
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interface. This list shows the standard keyboard configuration.
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**5** *(not numeric keypad)*
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Coin slot 1
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**6** *(not numeric keypad)*
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Coin slot 2
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**7** *(not numeric keypad)*
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Coin slot 3
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**8** *(not numeric keypad)*
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Coin slot 4
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**1** *(not numeric keypad)*
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Player 1 start or 1 player mode
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**2** *(not numeric keypad)*
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Player 2 start or 2 players mode
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**3** *(not numeric keypad)*
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Player 3 start or 3 players mode
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**4** *(not numeric keypad)*
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Player 4 start or 4 players mode
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.. _default-player1-keys:
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Player 1 Controls
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~~~~~~~~~~~~~~~~~
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**Up Arrow**
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Player 1 Up
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**Down Arrow**
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Player 1 Down
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**Left Arrow**
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Player 1 Left
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**Right Arrow**
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Player 1 Right
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**E**
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Player 1 Up on Left Stick for dual-stick machines (e.g. Robotron)
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**D**
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Player 1 Down on Left Stick for dual-stick machines (e.g. Robotron)
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**S**
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Player 1 Left on Left Stick for dual-stick machines (e.g. Robotron)
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**F**
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Player 1 Right on Left Stick for dual-stick machines (e.g. Robotron)
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**I**
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Player 1 Up on Right Stick for dual-stick machines (e.g. Robotron)
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**K**
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Player 1 Down on Right Stick for dual-stick machines (e.g. Robotron)
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**J**
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Player 1 Left on Right Stick for dual-stick machines (e.g. Robotron)
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**L**
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Player 1 Right on Right Stick for dual-stick machines (e.g. Robotron)
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**Left Ctrl**/**Mouse B0**/**Gun 1 Button 0**
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Player 1 Button 1
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**Left Alt**/**Mouse B2**/**Gun 1 Button 1**
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Player 1 Button 2
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**Spacebar**/**Mouse B1**/**Joystick 1 Button 1 or B**
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Player 1 Button 3
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**Left Shift**
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Player 1 Button 4
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**Z**
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Player 1 Button 5
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**X**
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Player 1 Button 6
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**C**
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Player 1 Button 7
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**V**
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Player 1 Button 8
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**B**
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Player 1 Button 9
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**N**
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Player 1 Button 10
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**M**
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Player 1 Button 11
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**,**
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Player 1 Button 12
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**.**
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Player 1 Button 13
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**/**
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Player 1 Button 14
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**Right Shift**
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Player 1 Button 15
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.. _default-player2-keys:
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Player 2 Controls
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~~~~~~~~~~~~~~~~~
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**R**
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Player 2 Up
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**F**
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Player 2 Down
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**D**
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Player 2 Left
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**G**
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Player 2 Right
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**A**
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Player 2 Button 1
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**S**
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Player 2 Button 2
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**Q**
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Player 2 Button 3
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**W**
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Player 2 Button 4
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**E**
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Player 2 Button 5
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.. _default-player3-keys:
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Player 3 Controls
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~~~~~~~~~~~~~~~~~
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**I**
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Player 3 Up
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**K**
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Player 3 Down
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**J**
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Player 3 Left
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**L**
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Player 3 Right
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**Right Control**
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Player 3 Button 1
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**Right Shift**
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Player 3 Button 2
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**Enter** *(not numeric keypad)*
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Player 3 Button 3
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.. _default-player4-keys:
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Player 4 Controls
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~~~~~~~~~~~~~~~~~
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**8** *(on numeric keypad)*
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Player 4 Up
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**2** *(on numeric keypad)*
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Player 4 Down
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**4** *(on numeric keypad)*
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Player 4 Left
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**6** *(on numeric keypad)*
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Player 4 Right
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**0** *(on numeric keypad)*
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Player 4 Button 1
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**.** *(on numeric keypad)*
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Player 4 Button 2
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**Enter** *(on numeric keypad)*
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Player 4 Button 3
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.. _default-mahjong-hanafuda-keys:
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Default Mahjong and Hanafuda Keys
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---------------------------------
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Most mahjong and hanafuda games use a standard control panel layout. Some keys
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may not be present, depending on the kind of game. For example games without a
|
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bonus game feature may lack the Take Score, Double Up, Big and Small keys, and
|
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games without gambling features may also lack the Bet key. Some games may not
|
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use all keys that are present. For example many games do not use the Flip Flop
|
||
and Last Chance keys.
|
||
|
||
.. image:: images/mahjongpanel.svg
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||
:width: 100%
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||
:align: center
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||
:alt: Standard mahjong control panel layout
|
||
|
||
Due to the large number of keys, MAME only provides default input configuration
|
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for a single set of player controls. For multi-player mahjong/hanafuda games,
|
||
or mahjong/hanafuda games with multiple player positions, manual configuration
|
||
is required. All the keys below are fully configurable in the user interface.
|
||
This list shows the standard keyboard configuration.
|
||
|
||
|
||
**5** *(not numeric keypad)*
|
||
Coin slot 1
|
||
**6** *(not numeric keypad)*
|
||
Coin slot 2
|
||
**7** *(not numeric keypad)*
|
||
Coin slot 3
|
||
**8** *(not numeric keypad)*
|
||
Coin slot 4
|
||
**Y**
|
||
Player 1 Mahjong/Hanafuda Flip Flop
|
||
**1** *(not numeric keypad)*
|
||
Player 1 start or 1 player mode
|
||
**2** *(not numeric keypad)*
|
||
Player 2 start or 2 players mode
|
||
**3** *(not numeric keypad)*
|
||
Player 3 start or 3 players mode
|
||
|
||
Mahjong Bet
|
||
**4** *(not numeric keypad)*
|
||
Player 4 start or 4 players mode
|
||
**Right Ctrl**
|
||
Player 1 Mahjong/Hanafuda Take Score
|
||
**Right Shift**
|
||
Player 1 Mahjong/Hanafuda Double Up
|
||
**Enter**
|
||
Player 1 Mahjong/Hanafuda Big
|
||
**Backspace**
|
||
Player 1 Mahjong/Hanafuda Small
|
||
**Right Alt**
|
||
Player 1 Mahjong/Hanafuda Last Chance
|
||
**Ctrl**
|
||
Mahjong Kan
|
||
**Alt**
|
||
Mahjong Pon
|
||
**Spacebar**
|
||
Mahjong Chi
|
||
**Shift**
|
||
Mahjong Reach
|
||
**Z**
|
||
Mahjong Ron
|
||
**A**
|
||
Player 1 Mahjong/Hanafuda A
|
||
**B**
|
||
Player 1 Mahjong/Hanafuda B
|
||
**C**
|
||
Player 1 Mahjong/Hanafuda C
|
||
**D**
|
||
Player 1 Mahjong/Hanafuda D
|
||
**E**
|
||
Player 1 Mahjong/Hanafuda E
|
||
**F**
|
||
Player 1 Mahjong/Hanafuda F
|
||
**G**
|
||
Player 1 Mahjong/Hanafuda G
|
||
**H**
|
||
Player 1 Mahjong/Hanafuda H
|
||
**I**
|
||
Player 1 Mahjong I
|
||
**J**
|
||
Player 1 Mahjong J
|
||
**K**
|
||
Player 1 Mahjong K
|
||
**L**
|
||
Player 1 Mahjong L
|
||
**M**
|
||
Player 1 Mahjong M
|
||
|
||
Player 1 Hanafuda Yes
|
||
**N**
|
||
Player 1 Mahjong N
|
||
|
||
Player 1 Hanafuda No
|
||
**O**
|
||
Player 1 Taiwanese Mahjong O
|
||
**Semicolon**
|
||
Player 1 Taiwanese Mahjong P
|
||
**Q**
|
||
Player 1 Taiwanese Mahjong Q
|
||
|
||
|
||
.. _default-gambling-keys:
|
||
|
||
Default Gambling Keys
|
||
---------------------
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
Note that many gambling games use buttons for multiple functions. For example a
|
||
slots game may use the Start button to stop all reels, lacking a dedicated Stop
|
||
All Reels button, or a poker game may use the hold buttons to control the
|
||
double-up bonus game, lacking dedicated Take Score, Double Up, High and Low
|
||
buttons.
|
||
|
||
|
||
**5**
|
||
Coin slot 1
|
||
**6**
|
||
Coin slot 2
|
||
**7**
|
||
Coin slot 3
|
||
**8**
|
||
Coin slot 4
|
||
**Backspace**
|
||
Bill 1 (For machines that have a bill receptor/note reader)
|
||
**I**
|
||
Payout
|
||
**Q**
|
||
Key In
|
||
**W**
|
||
Key Out
|
||
**F1**
|
||
Memory Reset
|
||
**9** *(not numeric keypad)*
|
||
Service 1 (Service buttons are typically used to give free credits or to
|
||
navigate the internal operator service menus)
|
||
**0** *(not numeric keypad)*
|
||
Service 2
|
||
Book-Keeping (for machines that have this functionality)
|
||
**-** *(not numeric keypad)*
|
||
Service 3
|
||
**=** *(not numeric keypad)*
|
||
Service 4
|
||
**M**
|
||
Bet
|
||
**1** *(not numeric keypad)*
|
||
Player 1 start or 1 player mode
|
||
**2** *(not numeric keypad)*
|
||
Deal
|
||
**L**
|
||
Stand
|
||
**4** *(not numeric keypad)*
|
||
Take Score
|
||
|
||
For games that allow gambling winnings in a double-or-nothing bonus game,
|
||
this takes the winnings from the main game.
|
||
**3** *(not numeric keypad)*
|
||
Double Up
|
||
|
||
For games that allow gambling winnings in a double-or-nothing bonus game,
|
||
this gambles the winnings from the main game in the bonus game.
|
||
**D**
|
||
Half Gamble
|
||
|
||
Used by games that allow gambling half or all of the winnings from the main
|
||
game in the bonus game.
|
||
**A**
|
||
High
|
||
**S**
|
||
Low
|
||
**O**
|
||
Door
|
||
|
||
|
||
.. _default-blackjack-keys:
|
||
|
||
Default Blackjack Keys
|
||
~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
|
||
**1**
|
||
Player 1 start or 1 player mode
|
||
|
||
Used to deal a new hand for games that have separate buttons to deal a new
|
||
hand and draw an additional card.
|
||
**2**
|
||
Deal (hit)
|
||
|
||
Used to draw an additional card, and to deal a new hand in games that don’t
|
||
use separate buttons to deal a new hand and draw an additional card.
|
||
**L**
|
||
Stand
|
||
|
||
|
||
.. _default-poker-keys:
|
||
|
||
Default Poker Keys
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
|
||
**1**
|
||
Player 1 start or 1 player mode
|
||
|
||
Used to deal a new hand for games that have separate buttons to deal a new
|
||
hand and draw replacement cards.
|
||
**2**
|
||
Deal
|
||
|
||
Used to draw replacement cards, and to deal a new hand in games that don’t
|
||
use separate buttons to deal a new hand and draw replacement cards.
|
||
**Z**
|
||
Hold 1/discard 1
|
||
**X**
|
||
Hold 2/discard 2
|
||
**C**
|
||
Hold 3/discard 3
|
||
**V**
|
||
Hold 4/discard 4
|
||
**B**
|
||
Hold 5/discard 5
|
||
**N**
|
||
Cancel
|
||
|
||
Used by some games to cancel current selection for cards to hold/discard.
|
||
|
||
|
||
.. _default-slots-keys:
|
||
|
||
Default Slots Keys
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
|
||
**1**
|
||
Player 1 start or 1 player mode
|
||
**X**
|
||
Stop Reel 1
|
||
**C**
|
||
Stop Reel 2
|
||
**V**
|
||
Stop Reel 3
|
||
**B**
|
||
Stop Reel 4
|
||
**Z**
|
||
Stop All Reels
|
||
|
||
|
||
.. _default-computer-keys:
|
||
|
||
Default Computer Keys
|
||
---------------------
|
||
|
||
All the keys below are fully configurable in the user interface. This list shows
|
||
the standard keyboard configuration.
|
||
|
||
Note that controls can vary widely by computer type, so not all keys are shown
|
||
here. See the **Input Assignments (this system)** section of MAME’s Input
|
||
Settings menu for details for the machine you are currently using.
|
||
|
||
|
||
**Tab**
|
||
Toggles the configuration menu.
|
||
**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop)
|
||
Default mapping for the **uimodekey**.
|
||
|
||
This key toggles MAME’s response to user interface keys such as the
|
||
(by default) **Tab** key being used for menus. All emulated machines
|
||
which require emulated keyboards will start with UI controls disabled by
|
||
default and you can only access the internal UI by first hitting this
|
||
**uimodekey** key. You can change the initial status of the emulated
|
||
keyboard as presented upon start by using
|
||
:ref:`-uimodekey<mame-commandline-uimodekey>`
|
||
**F2**
|
||
Start tape for machines that have cassette tape drives.
|
||
**Shift+F2**
|
||
Stop tape for machines that have cassette tape drives.
|
||
**Left Shift+Scroll Lock**
|
||
Pastes from system clipboard into the emulated machine.
|
||
**Alphanumeric Keys**
|
||
These keys are mapped to their equivalents in the emulated machine by
|
||
default.
|
||
|
||
|
||
.. _default-othermachine-keys:
|
||
|
||
Other Machines
|
||
--------------
|
||
|
||
All the keys are fully configurable in the user interface.
|
||
|
||
Note that controls can vary widely by machine type, so default keys are not
|
||
shown here and defaults will vary considerably based on the manufacturer and
|
||
style. See the **Input Assignments (this system)** section of MAME’s Input
|
||
Settings menu for details for the machine you are currently using.
|