mame/src/emu/clifront.h
couriersud 11af4265a0 OSD Updates:
- OSD can now use OPTION_COMMAND; added execute_command handler to
osd_interface.
- moved list_network_devices and list_midi_devices to OSD
2015-01-14 01:05:38 +01:00

80 lines
2.3 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
clifront.h
Command-line interface frontend for MAME.
***************************************************************************/
#pragma once
#ifndef __CLIFRONT_H__
#define __CLIFRONT_H__
#include "emu.h"
#include "cliopts.h"
#include "osdepend.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// cli_frontend handles command-line processing and emulator execution
class cli_frontend
{
typedef tagmap_t<FPTR> int_map;
public:
// construction/destruction
cli_frontend(cli_options &options, osd_interface &osd);
~cli_frontend();
// execute based on the incoming argc/argv
int execute(int argc, char **argv);
// direct access to the command operations
void listxml(const char *gamename = "*");
void listfull(const char *gamename = "*");
void listsource(const char *gamename = "*");
void listclones(const char *gamename = "*");
void listbrothers(const char *gamename = "*");
void listcrc(const char *gamename = "*");
void listroms(const char *gamename = "*");
void listsamples(const char *gamename = "*");
static int compare_devices(const void *i1, const void *i2);
void listdevices(const char *gamename = "*");
void listslots(const char *gamename = "*");
void listmedia(const char *gamename = "*");
void listsoftware(const char *gamename = "*");
void verifysoftware(const char *gamename = "*");
void verifyroms(const char *gamename = "*");
void verifysamples(const char *gamename = "*");
void romident(const char *filename);
void getsoftlist(const char *gamename = "*");
void verifysoftlist(const char *gamename = "*");
void listmididevices(const char *gamename = "*");
void listnetworkadapters(const char *gamename = "*");
private:
// internal helpers
void execute_commands(const char *exename);
void display_help();
void display_suggestions(const char *gamename);
void output_single_softlist(FILE *out, software_list_device &swlist);
// internal state
cli_options & m_options;
osd_interface & m_osd;
int m_result;
UINT64 m_start_memory;
};
#endif /* __CLIFRONT_H__ */