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![]() * i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0 * Add basic management of some Nvidia APU sound registers. * Store modelview/projection matrices and translate/scale vectors sent to NV2A. * Store vertex program (vertex shader) sent to NV2A 3d accelerator. * Added debug command "chihiro grab_texture,<type>,<filename>", it saves to <filename> the next used texture of type <type>. * Fixed DXT3 and adds DXt5 texture decompression. * Add 3d accelerator method 0x1800 for indexed mode vertex sending. |
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