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mamehaze 182fa7990b Mad Alien stuff [Andrew Welburn]
Andrew dumped a Mad Alien set from his PCB, everything (including program ROMs and PROM) matched the 'madaliena' set in MAME apart from the bg graphics + bg tilemap ROM

Unfortunately one of the unique things about the madaliena set was the gfx, which were closer to the 'Highway Chase' graphics (Desert / Boat themed instead of Vegas themed) however, the PCB it was dumped from had a bad rom.  I was hoping Andrew's set would provde us with the good gfx rom, but as his gfx matched the parent set instead, it didn't.   I can't repair it  using gfx extracted from Highway chase either as one of the tiles is unique.

Rather than removing the set with the unique gfx (albeit one rom missing) I've renamed it to 'madalienb' in the hope that a board with the proper ROMs for it shows up one day, I'm guessing it will have 'mc-1' etc. naming on the gfx roms, as the other two sets are simply 'mc.3k'  Andrew's set is now 'madaliena'
2015-03-05 20:15:51 +00:00
3rdparty sync with latest 3rdparty (nw) 2015-03-05 08:40:11 +01:00
artwork
docs Tidy comments 2014-12-02 17:16:41 +00:00
hash un-hook undumped cart# from undumped game, it's totally unknown (nw) 2015-03-04 20:34:49 +08:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
src Mad Alien stuff [Andrew Welburn] 2015-03-05 20:15:51 +00:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore Converted png2bcd tool to python [Andrew Gardner] 2015-01-10 11:35:34 +01:00
makefile Fix tiny build when there are no buses (nw) 2015-02-23 07:26:41 -08:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?