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![]() NOTES: * Not quite done yet. 0x2e is a quad, and the recoverPolygonBlock() function is expecting one triangle per chunk. This will be fixed with a small refactorization in the future. * Fleshed out the 'chunk type bits' a little. This will be verified against type 0x24. * Xrally and roadedge hng64 screens no longer run at 10fps. * I'm away for a week or two to do some traveling. Happy holidays y'all! |
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