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Ryan Holtz 1ec454197a HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]
- Reworked default shadow mask settings, eliminating rainbow banding and matching reference shots more closely
- Moved color power to occur after shadow mask, as it is intended to simulate nonlinear phosphor response
- Added a variable-width notch filter to the Y channel in NTSC post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II
2011-06-06 21:25:38 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs Adding hlsl.txt to /docs 2011-05-23 21:37:34 +00:00
hash Fixed Final Arch and Sando-R multi cart support [Angelo Salese] 2011-05-24 15:41:00 +00:00
hlsl HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
src HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
.gitattributes Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into a couple of headers. [Ryan Holtz, Bat Country Entertainment] 2011-06-02 06:22:09 +00:00
makefile Moved format handling and all formats to separate library [Miodrag Milanovic] 2011-05-06 19:42:26 +00:00