mame/src/emu/ui/menu.cpp
2016-02-28 22:57:47 +01:00

2825 lines
92 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods, Maurizio Petrarota
/*********************************************************************
ui/menu.cpp
Internal MAME menus for the user interface.
*********************************************************************/
#include "emu.h"
#include "rendutil.h"
#include "cheat.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/menu.h"
#include "ui/mainmenu.h"
#include "ui/utils.h"
#include "ui/defimg.h"
#include "ui/starimg.h"
#include "ui/optsmenu.h"
#include "ui/datfile.h"
#include "rendfont.h"
#include "ui/custmenu.h"
#include "ui/icorender.h"
#include "ui/toolbar.h"
/***************************************************************************
CONSTANTS
***************************************************************************/
#define UI_MENU_POOL_SIZE 65536
#define MAX_ICONS_RENDER 40
struct ui_arts_info
{
const char *title, *path, *addpath;
};
static const ui_arts_info arts_info[] =
{
{ __("Snapshots"), OPTION_SNAPSHOT_DIRECTORY, "snap" },
{ __("Cabinets"), OPTION_CABINETS_PATH, "cabinets;cabdevs" },
{ __("Control Panels"), OPTION_CPANELS_PATH, "cpanel" },
{ __("PCBs"), OPTION_PCBS_PATH, "pcb" },
{ __("Flyers"), OPTION_FLYERS_PATH, "flyers" },
{ __("Titles"), OPTION_TITLES_PATH, "titles" },
{ __("Ends"), OPTION_ENDS_PATH, "ends" },
{ __("Artwork Preview"), OPTION_ARTPREV_PATH, "artwork preview" },
{ __("Bosses"), OPTION_BOSSES_PATH, "bosses" },
{ __("Logos"), OPTION_LOGOS_PATH, "logo" },
{ __("Versus"), OPTION_VERSUS_PATH, "versus" },
{ __("Game Over"), OPTION_GAMEOVER_PATH, "gameover" },
{ __("HowTo"), OPTION_HOWTO_PATH, "howto" },
{ __("Scores"), OPTION_SCORES_PATH, "scores" },
{ __("Select"), OPTION_SELECT_PATH, "select" },
{ __("Marquees"), OPTION_MARQUEES_PATH, "marquees" },
{ nullptr }
};
static const char *hover_msg[] = {
__("Add or remove favorites"),
__("Export displayed list to file"),
__("Show DATs view"),
};
/***************************************************************************
GLOBAL VARIABLES
***************************************************************************/
ui_menu *ui_menu::menu_stack;
ui_menu *ui_menu::menu_free;
std::unique_ptr<bitmap_rgb32> ui_menu::hilight_bitmap;
render_texture *ui_menu::hilight_texture;
render_texture *ui_menu::arrow_texture;
render_texture *ui_menu::snapx_texture;
render_texture *ui_menu::hilight_main_texture;
render_texture *ui_menu::bgrnd_texture;
render_texture *ui_menu::star_texture;
render_texture *ui_menu::toolbar_texture[UI_TOOLBAR_BUTTONS];
render_texture *ui_menu::sw_toolbar_texture[UI_TOOLBAR_BUTTONS];
render_texture *ui_menu::icons_texture[MAX_ICONS_RENDER];
std::unique_ptr<bitmap_argb32> ui_menu::snapx_bitmap;
std::unique_ptr<bitmap_argb32> ui_menu::no_avail_bitmap;
std::unique_ptr<bitmap_argb32> ui_menu::star_bitmap;
std::unique_ptr<bitmap_argb32> ui_menu::bgrnd_bitmap;
bitmap_argb32 *ui_menu::icons_bitmap[MAX_ICONS_RENDER];
std::unique_ptr<bitmap_rgb32> ui_menu::hilight_main_bitmap;
bitmap_argb32 *ui_menu::toolbar_bitmap[UI_TOOLBAR_BUTTONS];
bitmap_argb32 *ui_menu::sw_toolbar_bitmap[UI_TOOLBAR_BUTTONS];
/***************************************************************************
INLINE FUNCTIONS
***************************************************************************/
//-------------------------------------------------
// is_selectable - return TRUE if the given
// item is selectable
//-------------------------------------------------
inline bool ui_menu_item::is_selectable() const
{
return ((flags & (MENU_FLAG_MULTILINE | MENU_FLAG_DISABLE)) == 0 && strcmp(text, MENU_SEPARATOR_ITEM) != 0);
}
//-------------------------------------------------
// exclusive_input_pressed - return TRUE if the
// given key is pressed and we haven't already
// reported a key
//-------------------------------------------------
inline bool ui_menu::exclusive_input_pressed(int key, int repeat)
{
if (menu_event.iptkey == IPT_INVALID && machine().ui_input().pressed_repeat(key, repeat))
{
menu_event.iptkey = key;
return true;
}
return false;
}
/***************************************************************************
CORE SYSTEM MANAGEMENT
***************************************************************************/
//-------------------------------------------------
// init - initialize the menu system
//-------------------------------------------------
void ui_menu::init(running_machine &machine)
{
// initialize the menu stack
ui_menu::stack_reset(machine);
// create a texture for hilighting items
hilight_bitmap = std::make_unique<bitmap_rgb32>(256, 1);
for (int x = 0; x < 256; x++)
{
int alpha = 0xff;
if (x < 25) alpha = 0xff * x / 25;
if (x > 256 - 25) alpha = 0xff * (255 - x) / 25;
hilight_bitmap->pix32(0, x) = rgb_t(alpha,0xff,0xff,0xff);
}
hilight_texture = machine.render().texture_alloc();
hilight_texture->set_bitmap(*hilight_bitmap, hilight_bitmap->cliprect(), TEXFORMAT_ARGB32);
// create a texture for arrow icons
arrow_texture = machine.render().texture_alloc(render_triangle);
// initialize ui
init_ui(machine);
// add an exit callback to free memory
machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(ui_menu::exit), &machine));
}
//-------------------------------------------------
// exit - clean up after ourselves
//-------------------------------------------------
void ui_menu::exit(running_machine &machine)
{
// free menus
ui_menu::stack_reset(machine);
ui_menu::clear_free_list(machine);
// free textures
render_manager &mre = machine.render();
mre.texture_free(hilight_texture);
mre.texture_free(arrow_texture);
mre.texture_free(snapx_texture);
mre.texture_free(hilight_main_texture);
mre.texture_free(bgrnd_texture);
mre.texture_free(star_texture);
for (auto & elem : icons_texture)
mre.texture_free(elem);
for (int i = 0; i < UI_TOOLBAR_BUTTONS; i++)
{
mre.texture_free(sw_toolbar_texture[i]);
mre.texture_free(toolbar_texture[i]);
}
}
/***************************************************************************
CORE MENU MANAGEMENT
***************************************************************************/
//-------------------------------------------------
// ui_menu - menu constructor
//-------------------------------------------------
ui_menu::ui_menu(running_machine &machine, render_container *_container) : m_machine(machine)
{
m_special_main_menu = false;
container = _container;
reset(UI_MENU_RESET_SELECT_FIRST);
top_line = 0;
}
//-------------------------------------------------
// ~ui_menu - menu destructor
//-------------------------------------------------
ui_menu::~ui_menu()
{
// free the pools
while (pool)
{
ui_menu_pool *ppool = pool;
pool = pool->next;
global_free(ppool);
}
}
//-------------------------------------------------
// reset - free all items in the menu,
// and all memory allocated from the memory pool
//-------------------------------------------------
void ui_menu::reset(ui_menu_reset_options options)
{
// based on the reset option, set the reset info
resetpos = 0;
resetref = nullptr;
if (options == UI_MENU_RESET_REMEMBER_POSITION)
resetpos = selected;
else if (options == UI_MENU_RESET_REMEMBER_REF)
resetref = item[selected].ref;
// reset all the pools and the item.size() back to 0
for (ui_menu_pool *ppool = pool; ppool != nullptr; ppool = ppool->next)
ppool->top = (UINT8 *)(ppool + 1);
item.clear();
visitems = 0;
selected = 0;
// add an item to return
if (parent == nullptr)
item_append(_("Return to Machine"), nullptr, 0, nullptr);
else if (parent->is_special_main_menu())
{
if (strcmp(machine().options().ui(), "simple") == 0)
item_append(_("Exit"), nullptr, 0, nullptr);
else
item_append(_("Exit"), nullptr, MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, nullptr);
}
else
{
if (strcmp(machine().options().ui(), "simple") != 0 && ui_menu::stack_has_special_main_menu())
item_append(_("Return to Previous Menu"), nullptr, MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, nullptr);
else
item_append(_("Return to Previous Menu"), nullptr, 0, nullptr);
}
}
//-------------------------------------------------
// is_special_main_menu - returns whether the
// menu has special needs
//-------------------------------------------------
bool ui_menu::is_special_main_menu() const
{
return m_special_main_menu;
}
//-------------------------------------------------
// set_special_main_menu - set whether the
// menu has special needs
//-------------------------------------------------
void ui_menu::set_special_main_menu(bool special)
{
m_special_main_menu = special;
}
//-------------------------------------------------
// item_append - append a new item to the
// end of the menu
//-------------------------------------------------
void ui_menu::item_append(const char *text, const char *subtext, UINT32 flags, void *ref)
{
// only allow multiline as the first item
if ((flags & MENU_FLAG_MULTILINE) != 0)
assert(item.size() == 1);
// only allow a single multi-line item
else if (item.size() >= 2)
assert((item[0].flags & MENU_FLAG_MULTILINE) == 0);
// allocate a new item and populate it
ui_menu_item pitem;
pitem.text = (text != nullptr) ? pool_strdup(text) : nullptr;
pitem.subtext = (subtext != nullptr) ? pool_strdup(subtext) : nullptr;
pitem.flags = flags;
pitem.ref = ref;
// append to array
int index = item.size();
if (!item.empty())
{
item.insert(item.end() - 1, pitem);
--index;
}
else
item.push_back(pitem);
// update the selection if we need to
if (resetpos == index || (resetref != nullptr && resetref == ref))
selected = index;
if (resetpos == item.size() - 1)
selected = item.size() - 1;
}
//-------------------------------------------------
// process - process a menu, drawing it
// and returning any interesting events
//-------------------------------------------------
const ui_menu_event *ui_menu::process(UINT32 flags)
{
// reset the menu_event
menu_event.iptkey = IPT_INVALID;
// first make sure our selection is valid
// if (!(flags & UI_MENU_PROCESS_NOINPUT))
validate_selection(1);
// draw the menu
if (item.size() > 1 && (item[0].flags & MENU_FLAG_MULTILINE) != 0)
draw_text_box();
else if ((item[0].flags & MENU_FLAG_UI ) != 0 || (item[0].flags & MENU_FLAG_UI_SWLIST ) != 0)
draw_select_game(flags & UI_MENU_PROCESS_NOINPUT);
else if ((item[0].flags & MENU_FLAG_UI_PALETTE ) != 0)
draw_palette_menu();
else if ((item[0].flags & MENU_FLAG_UI_DATS) != 0)
draw_dats_menu();
else
draw(flags & UI_MENU_PROCESS_CUSTOM_ONLY, flags & UI_MENU_PROCESS_NOIMAGE, flags & UI_MENU_PROCESS_NOINPUT);
// process input
if (!(flags & UI_MENU_PROCESS_NOKEYS) && !(flags & UI_MENU_PROCESS_NOINPUT))
{
// read events
if ((item[0].flags & MENU_FLAG_UI ) != 0 || (item[0].flags & MENU_FLAG_UI_SWLIST ) != 0)
handle_main_events(flags);
else
handle_events(flags);
// handle the keys if we don't already have an menu_event
if (menu_event.iptkey == IPT_INVALID)
{
if ((item[0].flags & MENU_FLAG_UI ) != 0 || (item[0].flags & MENU_FLAG_UI_SWLIST ) != 0)
handle_main_keys(flags);
else
handle_keys(flags);
}
}
// update the selected item in the menu_event
if (menu_event.iptkey != IPT_INVALID && selected >= 0 && selected < item.size())
{
menu_event.itemref = item[selected].ref;
return &menu_event;
}
return nullptr;
}
//-------------------------------------------------
// m_pool_alloc - allocate temporary memory
// from the menu's memory pool
//-------------------------------------------------
void *ui_menu::m_pool_alloc(size_t size)
{
ui_menu_pool *ppool;
assert(size < UI_MENU_POOL_SIZE);
// find a pool with enough room
for (ppool = pool; ppool != nullptr; ppool = ppool->next)
if (ppool->end - ppool->top >= size)
{
void *result = ppool->top;
ppool->top += size;
return result;
}
// allocate a new pool
ppool = (ui_menu_pool *)global_alloc_array_clear<UINT8>(sizeof(*ppool) + UI_MENU_POOL_SIZE);
// wire it up
ppool->next = pool;
pool = ppool;
ppool->top = (UINT8 *)(ppool + 1);
ppool->end = ppool->top + UI_MENU_POOL_SIZE;
return m_pool_alloc(size);
}
//-------------------------------------------------
// pool_strdup - make a temporary string
// copy in the menu's memory pool
//-------------------------------------------------
const char *ui_menu::pool_strdup(const char *string)
{
return strcpy((char *)m_pool_alloc(strlen(string) + 1), string);
}
//-------------------------------------------------
// get_selection - retrieves the index
// of the currently selected menu item
//-------------------------------------------------
void *ui_menu::get_selection()
{
return (selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr;
}
//-------------------------------------------------
// set_selection - changes the index
// of the currently selected menu item
//-------------------------------------------------
void ui_menu::set_selection(void *selected_itemref)
{
selected = -1;
for (int itemnum = 0; itemnum < item.size(); itemnum++)
if (item[itemnum].ref == selected_itemref)
{
selected = itemnum;
break;
}
}
/***************************************************************************
INTERNAL MENU PROCESSING
***************************************************************************/
//-------------------------------------------------
// draw - draw a menu
//-------------------------------------------------
void ui_menu::draw(bool customonly, bool noimage, bool noinput)
{
// first draw the FPS counter
if (machine().ui().show_fps_counter())
{
machine().ui().draw_text_full(container, machine().video().speed_text().c_str(), 0.0f, 0.0f, 1.0f,
JUSTIFY_RIGHT, WRAP_WORD, DRAW_OPAQUE, ARGB_WHITE, ARGB_BLACK, nullptr, nullptr);
}
float line_height = machine().ui().get_line_height();
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
float ud_arrow_width = line_height * machine().render().ui_aspect();
float gutter_width = lr_arrow_width * 1.3f;
bool selected_subitem_too_big = false;
int itemnum, linenum;
bool mouse_hit, mouse_button;
float mouse_x = -1, mouse_y = -1;
if (machine().ui().options().use_background_image() && &machine().system() == &GAME_NAME(___empty) && bgrnd_bitmap->valid() && !noimage)
container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
// compute the width and height of the full menu
float visible_width = 0;
float visible_main_menu_height = 0;
for (itemnum = 0; itemnum < item.size(); itemnum++)
{
const ui_menu_item &pitem = item[itemnum];
float total_width;
// compute width of left hand side
total_width = gutter_width + machine().ui().get_string_width(pitem.text) + gutter_width;
// add in width of right hand side
if (pitem.subtext)
total_width += 2.0f * gutter_width + machine().ui().get_string_width(pitem.subtext);
// track the maximum
if (total_width > visible_width)
visible_width = total_width;
// track the height as well
visible_main_menu_height += line_height;
}
// account for extra space at the top and bottom
float visible_extra_menu_height = customtop + custombottom;
// add a little bit of slop for rounding
visible_width += 0.01f;
visible_main_menu_height += 0.01f;
// if we are too wide or too tall, clamp it down
if (visible_width + 2.0f * UI_BOX_LR_BORDER > 1.0f)
visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER;
// if the menu and extra menu won't fit, take away part of the regular menu, it will scroll
if (visible_main_menu_height + visible_extra_menu_height + 2.0f * UI_BOX_TB_BORDER > 1.0f)
visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height;
visible_lines = floor(visible_main_menu_height / line_height);
visible_main_menu_height = (float)visible_lines * line_height;
// compute top/left of inner menu area by centering
float visible_left = (1.0f - visible_width) * 0.5f;
float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f;
// if the menu is at the bottom of the extra, adjust
visible_top += customtop;
// first add us a box
float x1 = visible_left - UI_BOX_LR_BORDER;
float y1 = visible_top - UI_BOX_TB_BORDER;
float x2 = visible_left + visible_width + UI_BOX_LR_BORDER;
float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER;
if (!customonly)
machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
// determine the first visible line based on the current selection
if (selected > top_line + visible_lines)
top_line = selected - (visible_lines / 2);
if (top_line < 0 || selected == 0)
top_line = 0;
if (top_line + visible_lines >= item.size())
top_line = item.size() - visible_lines;
// determine effective positions taking into account the hilighting arrows
float effective_width = visible_width - 2.0f * gutter_width;
float effective_left = visible_left + gutter_width;
// locate mouse
mouse_hit = false;
mouse_button = false;
if (!customonly && !noinput)
{
INT32 mouse_target_x, mouse_target_y;
render_target *mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
if (mouse_target != nullptr)
if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y))
mouse_hit = true;
}
// loop over visible lines
hover = item.size() + 1;
float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
if (!customonly)
for (linenum = 0; linenum < visible_lines; linenum++)
{
float line_y = visible_top + (float)linenum * line_height;
itemnum = top_line + linenum;
const ui_menu_item &pitem = item[itemnum];
const char *itemtext = pitem.text;
rgb_t fgcolor = UI_TEXT_COLOR;
rgb_t bgcolor = UI_TEXT_BG_COLOR;
rgb_t fgcolor2 = UI_SUBITEM_COLOR;
rgb_t fgcolor3 = UI_CLONE_COLOR;
float line_y0 = line_y;
float line_y1 = line_y + line_height;
// set the hover if this is our item
if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable())
hover = itemnum;
// if we're selected, draw with a different background
if (itemnum == selected)
{
fgcolor = UI_SELECTED_COLOR;
bgcolor = UI_SELECTED_BG_COLOR;
fgcolor2 = UI_SELECTED_COLOR;
fgcolor3 = UI_SELECTED_COLOR;
}
// else if the mouse is over this item, draw with a different background
else if (itemnum == hover)
{
fgcolor = UI_MOUSEOVER_COLOR;
bgcolor = UI_MOUSEOVER_BG_COLOR;
fgcolor2 = UI_MOUSEOVER_COLOR;
fgcolor3 = UI_MOUSEOVER_COLOR;
}
// if we have some background hilighting to do, add a quad behind everything else
if (bgcolor != UI_TEXT_BG_COLOR)
highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
// if we're on the top line, display the up arrow
if (linenum == 0 && top_line != 0)
{
draw_arrow(container,
0.5f * (x1 + x2) - 0.5f * ud_arrow_width,
line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width,
line_y + 0.75f * line_height,
fgcolor,
ROT0);
if (hover == itemnum)
hover = HOVER_ARROW_UP;
}
// if we're on the bottom line, display the down arrow
else if (linenum == visible_lines - 1 && itemnum != item.size() - 1)
{
draw_arrow(container,
0.5f * (x1 + x2) - 0.5f * ud_arrow_width,
line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width,
line_y + 0.75f * line_height,
fgcolor,
ROT0 ^ ORIENTATION_FLIP_Y);
if (hover == itemnum)
hover = HOVER_ARROW_DOWN;
}
// if we're just a divider, draw a line
else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0)
container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
// if we don't have a subitem, just draw the string centered
else if (pitem.subtext == nullptr)
machine().ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width,
JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
// otherwise, draw the item on the left and the subitem text on the right
else
{
int subitem_invert = pitem.flags & MENU_FLAG_INVERT;
const char *subitem_text = pitem.subtext;
float item_width, subitem_width;
// draw the left-side text
machine().ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width,
JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, &item_width, nullptr);
// give 2 spaces worth of padding
item_width += 2.0f * gutter_width;
// if the subitem doesn't fit here, display dots
if (machine().ui().get_string_width(subitem_text) > effective_width - item_width)
{
subitem_text = "...";
if (itemnum == selected)
selected_subitem_too_big = true;
}
// customize subitem text color
if (!core_stricmp(subitem_text, _("On")))
fgcolor2 = rgb_t(0xff,0x00,0xff,0x00);
if (!core_stricmp(subitem_text, _("Off")))
fgcolor2 = rgb_t(0xff,0xff,0x00,0x00);
if (!core_stricmp(subitem_text, _("Auto")))
fgcolor2 = rgb_t(0xff,0xff,0xff,0x00);
// draw the subitem right-justified
machine().ui().draw_text_full(container, subitem_text, effective_left + item_width, line_y, effective_width - item_width,
JUSTIFY_RIGHT, WRAP_TRUNCATE, DRAW_NORMAL, subitem_invert ? fgcolor3 : fgcolor2, bgcolor, &subitem_width, nullptr);
// apply arrows
if (itemnum == selected && (pitem.flags & MENU_FLAG_LEFT_ARROW))
{
draw_arrow(container,
effective_left + effective_width - subitem_width - gutter_width,
line_y + 0.1f * line_height,
effective_left + effective_width - subitem_width - gutter_width + lr_arrow_width,
line_y + 0.9f * line_height,
fgcolor,
ROT90 ^ ORIENTATION_FLIP_X);
}
if (itemnum == selected && (pitem.flags & MENU_FLAG_RIGHT_ARROW))
{
draw_arrow(container,
effective_left + effective_width + gutter_width - lr_arrow_width,
line_y + 0.1f * line_height,
effective_left + effective_width + gutter_width,
line_y + 0.9f * line_height,
fgcolor,
ROT90);
}
}
}
// if the selected subitem is too big, display it in a separate offset box
if (selected_subitem_too_big)
{
const ui_menu_item &pitem = item[selected];
int subitem_invert = pitem.flags & MENU_FLAG_INVERT;
linenum = selected - top_line;
float line_y = visible_top + (float)linenum * line_height;
float target_width, target_height;
float target_x, target_y;
// compute the multi-line target width/height
machine().ui().draw_text_full(container, pitem.subtext, 0, 0, visible_width * 0.75f,
JUSTIFY_RIGHT, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &target_width, &target_height);
// determine the target location
target_x = visible_left + visible_width - target_width - UI_BOX_LR_BORDER;
target_y = line_y + line_height + UI_BOX_TB_BORDER;
if (target_y + target_height + UI_BOX_TB_BORDER > visible_main_menu_height)
target_y = line_y - target_height - UI_BOX_TB_BORDER;
// add a box around that
machine().ui().draw_outlined_box(container, target_x - UI_BOX_LR_BORDER,
target_y - UI_BOX_TB_BORDER,
target_x + target_width + UI_BOX_LR_BORDER,
target_y + target_height + UI_BOX_TB_BORDER,
subitem_invert ? UI_SELECTED_BG_COLOR : UI_BACKGROUND_COLOR);
machine().ui().draw_text_full(container, pitem.subtext, target_x, target_y, target_width,
JUSTIFY_RIGHT, WRAP_WORD, DRAW_NORMAL, UI_SELECTED_COLOR, UI_SELECTED_BG_COLOR, nullptr, nullptr);
}
// if there is something special to add, do it by calling the virtual method
custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2);
// return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow
visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != item.size());
}
void ui_menu::custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2)
{
}
//-------------------------------------------------
// draw_text_box - draw a multiline
// word-wrapped text box with a menu item at the
// bottom
//-------------------------------------------------
void ui_menu::draw_text_box()
{
const char *text = item[0].text;
const char *backtext = item[1].text;
float line_height = machine().ui().get_line_height();
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
float gutter_width = lr_arrow_width;
float target_width, target_height, prior_width;
float target_x, target_y;
// compute the multi-line target width/height
machine().ui().draw_text_full(container, text, 0, 0, 1.0f - 2.0f * UI_BOX_LR_BORDER - 2.0f * gutter_width,
JUSTIFY_LEFT, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &target_width, &target_height);
target_height += 2.0f * line_height;
if (target_height > 1.0f - 2.0f * UI_BOX_TB_BORDER)
target_height = floorf((1.0f - 2.0f * UI_BOX_TB_BORDER) / line_height) * line_height;
// maximum against "return to prior menu" text
prior_width = machine().ui().get_string_width(backtext) + 2.0f * gutter_width;
target_width = MAX(target_width, prior_width);
// determine the target location
target_x = 0.5f - 0.5f * target_width;
target_y = 0.5f - 0.5f * target_height;
// make sure we stay on-screen
if (target_x < UI_BOX_LR_BORDER + gutter_width)
target_x = UI_BOX_LR_BORDER + gutter_width;
if (target_x + target_width + gutter_width + UI_BOX_LR_BORDER > 1.0f)
target_x = 1.0f - UI_BOX_LR_BORDER - gutter_width - target_width;
if (target_y < UI_BOX_TB_BORDER)
target_y = UI_BOX_TB_BORDER;
if (target_y + target_height + UI_BOX_TB_BORDER > 1.0f)
target_y = 1.0f - UI_BOX_TB_BORDER - target_height;
// add a box around that
machine().ui().draw_outlined_box(container, target_x - UI_BOX_LR_BORDER - gutter_width,
target_y - UI_BOX_TB_BORDER,
target_x + target_width + gutter_width + UI_BOX_LR_BORDER,
target_y + target_height + UI_BOX_TB_BORDER,
(item[0].flags & MENU_FLAG_REDTEXT) ? UI_RED_COLOR : UI_BACKGROUND_COLOR);
machine().ui().draw_text_full(container, text, target_x, target_y, target_width,
JUSTIFY_LEFT, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
// draw the "return to prior menu" text with a hilight behind it
highlight(container,
target_x + 0.5f * UI_LINE_WIDTH,
target_y + target_height - line_height,
target_x + target_width - 0.5f * UI_LINE_WIDTH,
target_y + target_height,
UI_SELECTED_BG_COLOR);
machine().ui().draw_text_full(container, backtext, target_x, target_y + target_height - line_height, target_width,
JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, UI_SELECTED_COLOR, UI_SELECTED_BG_COLOR, nullptr, nullptr);
// artificially set the hover to the last item so a double-click exits
hover = item.size() - 1;
}
//-------------------------------------------------
// handle_events - generically handle
// input events for a menu
//-------------------------------------------------
void ui_menu::handle_events(UINT32 flags)
{
bool stop = false;
ui_event local_menu_event;
// loop while we have interesting events
while (!stop && machine().ui_input().pop_event(&local_menu_event))
{
switch (local_menu_event.event_type)
{
// if we are hovering over a valid item, select it with a single click
case UI_EVENT_MOUSE_DOWN:
if ((flags & UI_MENU_PROCESS_ONLYCHAR) == 0)
{
if (hover >= 0 && hover < item.size())
selected = hover;
else if (hover == HOVER_ARROW_UP)
{
if ((flags & MENU_FLAG_UI_DATS) != 0)
{
top_line -= visitems - (top_line + visible_lines == item.size() - 1);
return;
}
selected -= visitems;
if (selected < 0)
selected = 0;
top_line -= visitems - (top_line + visible_lines == item.size() - 1);
}
else if (hover == HOVER_ARROW_DOWN)
{
if ((flags & MENU_FLAG_UI_DATS) != 0)
{
top_line += visible_lines - 2;
return;
}
selected += visible_lines - 2 + (selected == 0);
if (selected > item.size() - 1)
selected = item.size() - 1;
top_line += visible_lines - 2;
}
}
break;
// if we are hovering over a valid item, fake a UI_SELECT with a double-click
case UI_EVENT_MOUSE_DOUBLE_CLICK:
if ((flags & UI_MENU_PROCESS_ONLYCHAR) == 0 && hover >= 0 && hover < item.size())
{
selected = hover;
menu_event.iptkey = IPT_UI_SELECT;
if (selected == item.size() - 1)
{
menu_event.iptkey = IPT_UI_CANCEL;
ui_menu::stack_pop(machine());
}
stop = true;
}
break;
// caught scroll event
case UI_EVENT_MOUSE_WHEEL:
if ((flags & UI_MENU_PROCESS_ONLYCHAR) == 0)
{
if (local_menu_event.zdelta > 0)
{
if ((flags & MENU_FLAG_UI_DATS) != 0)
{
top_line -= local_menu_event.num_lines;
return;
}
selected -= local_menu_event.num_lines;
validate_selection(-1);
if (selected < top_line + (top_line != 0))
top_line -= local_menu_event.num_lines;
}
else
{
if ((flags & MENU_FLAG_UI_DATS) != 0)
{
top_line += local_menu_event.num_lines;
return;
}
selected += local_menu_event.num_lines;
validate_selection(1);
if (selected > item.size() - 1)
selected = item.size() - 1;
if (selected >= top_line + visitems + (top_line != 0))
top_line += local_menu_event.num_lines;
}
}
break;
// translate CHAR events into specials
case UI_EVENT_CHAR:
menu_event.iptkey = IPT_SPECIAL;
menu_event.unichar = local_menu_event.ch;
stop = true;
break;
// ignore everything else
default:
break;
}
}
}
//-------------------------------------------------
// handle_keys - generically handle
// keys for a menu
//-------------------------------------------------
void ui_menu::handle_keys(UINT32 flags)
{
bool ignorepause = ui_menu::stack_has_special_main_menu();
int code;
// bail if no items
if (item.empty())
return;
// if we hit select, return TRUE or pop the stack, depending on the item
if (exclusive_input_pressed(IPT_UI_SELECT, 0))
{
if (selected == item.size() - 1)
{
menu_event.iptkey = IPT_UI_CANCEL;
ui_menu::stack_pop(machine());
}
return;
}
// bail out
if ((flags & UI_MENU_PROCESS_ONLYCHAR) != 0)
return;
// hitting cancel also pops the stack
if (exclusive_input_pressed(IPT_UI_CANCEL, 0))
{
if (!menu_has_search_active())
ui_menu::stack_pop(machine());
return;
}
// validate the current selection
validate_selection(1);
// swallow left/right keys if they are not appropriate
bool ignoreleft = ((item[selected].flags & MENU_FLAG_LEFT_ARROW) == 0);
bool ignoreright = ((item[selected].flags & MENU_FLAG_RIGHT_ARROW) == 0);
if ((item[0].flags & MENU_FLAG_UI_DATS) != 0)
ignoreleft = ignoreright = false;
// accept left/right keys as-is with repeat
if (!ignoreleft && exclusive_input_pressed(IPT_UI_LEFT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0))
return;
if (!ignoreright && exclusive_input_pressed(IPT_UI_RIGHT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0))
return;
// up backs up by one item
if (exclusive_input_pressed(IPT_UI_UP, 6))
{
if ((item[0].flags & MENU_FLAG_UI_DATS) != 0)
{
top_line--;
return;
}
(selected == 0) ? selected = top_line = item.size() - 1 : --selected;
validate_selection(-1);
top_line -= (selected == top_line && top_line != 0);
}
// down advances by one item
if (exclusive_input_pressed(IPT_UI_DOWN, 6))
{
if ((item[0].flags & MENU_FLAG_UI_DATS) != 0)
{
top_line++;
return;
}
(selected == item.size() - 1) ? selected = top_line = 0 : ++selected;
top_line += (selected == top_line + visitems + (top_line != 0));
}
// page up backs up by visitems
if (exclusive_input_pressed(IPT_UI_PAGE_UP, 6))
{
selected -= visitems;
top_line -= visitems - (top_line + visible_lines == item.size() - 1);
if (selected < 0)
selected = 0;
validate_selection(1);
}
// page down advances by visitems
if (exclusive_input_pressed(IPT_UI_PAGE_DOWN, 6))
{
selected += visible_lines - 2 + (selected == 0);
top_line += visible_lines - 2;
if (selected > item.size() - 1)
selected = item.size() - 1;
validate_selection(-1);
}
// home goes to the start
if (exclusive_input_pressed(IPT_UI_HOME, 0))
{
selected = top_line = 0;
validate_selection(1);
}
// end goes to the last
if (exclusive_input_pressed(IPT_UI_END, 0))
{
selected = top_line = item.size() - 1;
validate_selection(-1);
}
// pause enables/disables pause
if (!ignorepause && exclusive_input_pressed(IPT_UI_PAUSE, 0))
{
if (machine().paused())
machine().resume();
else
machine().pause();
}
// handle a toggle cheats request
if (machine().ui_input().pressed_repeat(IPT_UI_TOGGLE_CHEAT, 0))
machine().cheat().set_enable(!machine().cheat().enabled());
// see if any other UI keys are pressed
if (menu_event.iptkey == IPT_INVALID)
for (code = IPT_UI_FIRST + 1; code < IPT_UI_LAST; code++)
{
if (code == IPT_UI_CONFIGURE || (code == IPT_UI_LEFT && ignoreleft) || (code == IPT_UI_RIGHT && ignoreright) || (code == IPT_UI_PAUSE && ignorepause))
continue;
if (exclusive_input_pressed(code, 0))
break;
}
}
//-------------------------------------------------
// validate_selection - validate the
// current selection and ensure it is on a
// correct item
//-------------------------------------------------
void ui_menu::validate_selection(int scandir)
{
// clamp to be in range
if (selected < 0)
selected = 0;
else if (selected >= item.size())
selected = item.size() - 1;
// skip past unselectable items
while (!item[selected].is_selectable())
selected = (selected + item.size() + scandir) % item.size();
}
//-------------------------------------------------
// clear_free_list - clear out anything
// accumulated in the free list
//-------------------------------------------------
void ui_menu::clear_free_list(running_machine &machine)
{
while (menu_free != nullptr)
{
ui_menu *menu = menu_free;
menu_free = menu->parent;
global_free(menu);
}
}
/***************************************************************************
MENU STACK MANAGEMENT
***************************************************************************/
//-------------------------------------------------
// ui_menu::stack_reset - reset the menu stack
//-------------------------------------------------
void ui_menu::stack_reset(running_machine &machine)
{
while (menu_stack != nullptr)
ui_menu::stack_pop(machine);
}
//-------------------------------------------------
// stack_push - push a new menu onto the
// stack
//-------------------------------------------------
void ui_menu::stack_push(ui_menu *menu)
{
menu->parent = menu_stack;
menu_stack = menu;
menu->reset(UI_MENU_RESET_SELECT_FIRST);
menu->machine().ui_input().reset();
}
//-------------------------------------------------
// stack_pop - pop a menu from the stack
//-------------------------------------------------
void ui_menu::stack_pop(running_machine &machine)
{
if (menu_stack != nullptr)
{
ui_menu *menu = menu_stack;
menu_stack = menu->parent;
menu->parent = menu_free;
menu_free = menu;
machine.ui_input().reset();
}
}
//-------------------------------------------------
// ui_menu::stack_has_special_main_menu -
// check in the special main menu is in the stack
//-------------------------------------------------
bool ui_menu::stack_has_special_main_menu()
{
ui_menu *menu;
for (menu = menu_stack; menu != nullptr; menu = menu->parent)
if (menu->is_special_main_menu())
return true;
return false;
}
void ui_menu::do_handle()
{
if(item.size() < 2)
populate();
handle();
}
/***************************************************************************
UI SYSTEM INTERACTION
***************************************************************************/
//-------------------------------------------------
// ui_menu_ui_handler - displays the current menu
// and calls the menu handler
//-------------------------------------------------
UINT32 ui_menu::ui_handler(running_machine &machine, render_container *container, UINT32 state)
{
// if we have no menus stacked up, start with the main menu
if (menu_stack == nullptr)
stack_push(global_alloc_clear<ui_menu_main>(machine, container));
// update the menu state
if (menu_stack != nullptr)
menu_stack->do_handle();
// clear up anything pending to be released
clear_free_list(machine);
// if the menus are to be hidden, return a cancel here
if (machine.ui().is_menu_active() && ((machine.ui_input().pressed(IPT_UI_CONFIGURE) && !stack_has_special_main_menu()) || menu_stack == nullptr))
return UI_HANDLER_CANCEL;
return 0;
}
/***************************************************************************
MENU HELPERS
***************************************************************************/
//-------------------------------------------------
// render_triangle - render a triangle that
// is used for up/down arrows and left/right
// indicators
//-------------------------------------------------
void ui_menu::render_triangle(bitmap_argb32 &dest, bitmap_argb32 &source, const rectangle &sbounds, void *param)
{
int halfwidth = dest.width() / 2;
int height = dest.height();
int x, y;
// start with all-transparent
dest.fill(rgb_t(0x00,0x00,0x00,0x00));
// render from the tip to the bottom
for (y = 0; y < height; y++)
{
int linewidth = (y * (halfwidth - 1) + (height / 2)) * 255 * 2 / height;
UINT32 *target = &dest.pix32(y, halfwidth);
// don't antialias if height < 12
if (dest.height() < 12)
{
int pixels = (linewidth + 254) / 255;
if (pixels % 2 == 0) pixels++;
linewidth = pixels * 255;
}
// loop while we still have data to generate
for (x = 0; linewidth > 0; x++)
{
int dalpha;
// first column we only consume one pixel
if (x == 0)
{
dalpha = MIN(0xff, linewidth);
target[x] = rgb_t(dalpha,0xff,0xff,0xff);
}
// remaining columns consume two pixels, one on each side
else
{
dalpha = MIN(0x1fe, linewidth);
target[x] = target[-x] = rgb_t(dalpha/2,0xff,0xff,0xff);
}
// account for the weight we consumed */
linewidth -= dalpha;
}
}
}
//-------------------------------------------------
// highlight
//-------------------------------------------------
void ui_menu::highlight(render_container *container, float x0, float y0, float x1, float y1, rgb_t bgcolor)
{
container->add_quad(x0, y0, x1, y1, bgcolor, hilight_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE) | PRIMFLAG_PACKABLE);
}
//-------------------------------------------------
// draw_arrow
//-------------------------------------------------
void ui_menu::draw_arrow(render_container *container, float x0, float y0, float x1, float y1, rgb_t fgcolor, UINT32 orientation)
{
container->add_quad(x0, y0, x1, y1, fgcolor, arrow_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(orientation) | PRIMFLAG_PACKABLE);
}
//-------------------------------------------------
// init - initialize the ui menu system
//-------------------------------------------------
void ui_menu::init_ui(running_machine &machine)
{
render_manager &mrender = machine.render();
// create a texture for hilighting items in main menu
hilight_main_bitmap = std::make_unique<bitmap_rgb32>(1, 26);
int r1 = 0, g1 = 169, b1 = 255; //Any start color
int r2 = 0, g2 = 39, b2 = 130; //Any stop color
for (int y = 0; y < 26; y++)
{
int r = r1 + (y * (r2 - r1) / 26);
int g = g1 + (y * (g2 - g1) / 26);
int b = b1 + (y * (b2 - b1) / 26);
hilight_main_bitmap->pix32(y, 0) = rgb_t(0xff, r, g, b);
}
hilight_main_texture = mrender.texture_alloc();
hilight_main_texture->set_bitmap(*hilight_main_bitmap, hilight_main_bitmap->cliprect(), TEXFORMAT_ARGB32);
// create a texture for snapshot
snapx_bitmap = std::make_unique<bitmap_argb32>(0, 0);
snapx_texture = mrender.texture_alloc(render_texture::hq_scale);
// allocates and sets the default "no available" image
no_avail_bitmap = std::make_unique<bitmap_argb32>(256, 256);
UINT32 *dst = &no_avail_bitmap->pix32(0);
memcpy(dst, no_avail_bmp, 256 * 256 * sizeof(UINT32));
// allocates and sets the favorites star image
star_bitmap = std::make_unique<bitmap_argb32>(32, 32);
dst = &star_bitmap->pix32(0);
memcpy(dst, favorite_star_bmp, 32 * 32 * sizeof(UINT32));
star_texture = mrender.texture_alloc();
star_texture->set_bitmap(*star_bitmap, star_bitmap->cliprect(), TEXFORMAT_ARGB32);
// allocate icons
for (int i = 0; i < MAX_ICONS_RENDER; i++)
{
icons_bitmap[i] = auto_alloc(machine, bitmap_argb32);
icons_texture[i] = mrender.texture_alloc();
}
// create a texture for main menu background
bgrnd_bitmap = std::make_unique<bitmap_argb32>(0, 0);
bgrnd_texture = mrender.texture_alloc(render_texture::hq_scale);
ui_options &mopt = machine.ui().options();
if (mopt.use_background_image() && &machine.system() == &GAME_NAME(___empty))
{
emu_file backgroundfile(".", OPEN_FLAG_READ);
render_load_jpeg(*bgrnd_bitmap, backgroundfile, nullptr, "background.jpg");
if (!bgrnd_bitmap->valid())
render_load_png(*bgrnd_bitmap, backgroundfile, nullptr, "background.png");
if (bgrnd_bitmap->valid())
bgrnd_texture->set_bitmap(*bgrnd_bitmap, bgrnd_bitmap->cliprect(), TEXFORMAT_ARGB32);
else
bgrnd_bitmap->reset();
}
else
bgrnd_bitmap->reset();
// create a texture for toolbar
for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x)
{
toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32));
sw_toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32));
toolbar_texture[x] = mrender.texture_alloc();
sw_toolbar_texture[x] = mrender.texture_alloc();
UINT32 *dst = &toolbar_bitmap[x]->pix32(0);
memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32));
if (toolbar_bitmap[x]->valid())
toolbar_texture[x]->set_bitmap(*toolbar_bitmap[x], toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32);
else
toolbar_bitmap[x]->reset();
if (x == 0 || x == 2)
{
dst = &sw_toolbar_bitmap[x]->pix32(0);
memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32));
if (sw_toolbar_bitmap[x]->valid())
sw_toolbar_texture[x]->set_bitmap(*sw_toolbar_bitmap[x], sw_toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32);
else
sw_toolbar_bitmap[x]->reset();
}
else
sw_toolbar_bitmap[x]->reset();
}
}
//-------------------------------------------------
// draw main menu
//-------------------------------------------------
void ui_menu::draw_select_game(bool noinput)
{
float line_height = machine().ui().get_line_height();
float ud_arrow_width = line_height * machine().render().ui_aspect();
float gutter_width = 0.52f * line_height * machine().render().ui_aspect();
mouse_x = -1, mouse_y = -1;
float right_panel_size = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL) ? 2.0f * UI_BOX_LR_BORDER : 0.3f;
float visible_width = 1.0f - 4.0f * UI_BOX_LR_BORDER;
float primary_left = (1.0f - visible_width) * 0.5f;
float primary_width = visible_width;
bool is_swlist = ((item[0].flags & MENU_FLAG_UI_SWLIST) != 0);
bool is_favorites = ((item[0].flags & MENU_FLAG_UI_FAVORITE) != 0);
ui_manager &mui = machine().ui();
// draw background image if available
if (machine().ui().options().use_background_image() && bgrnd_bitmap->valid())
container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
hover = item.size() + 1;
visible_items = (is_swlist) ? item.size() - 2 : item.size() - 2 - skip_main_items;
float extra_height = (is_swlist) ? 2.0f * line_height : (2.0f + skip_main_items) * line_height;
float visible_extra_menu_height = customtop + custombottom + extra_height;
// locate mouse
mouse_hit = false;
mouse_button = false;
if (!noinput)
{
mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
if (mouse_target != nullptr)
if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y))
mouse_hit = true;
}
// account for extra space at the top and bottom
float visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height;
visible_lines = floor(visible_main_menu_height / line_height);
visible_main_menu_height = (float)(visible_lines * line_height);
if (!is_swlist)
ui_globals::visible_main_lines = visible_lines;
else
ui_globals::visible_sw_lines = visible_lines;
// compute top/left of inner menu area by centering
float visible_left = primary_left;
float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f;
// if the menu is at the bottom of the extra, adjust
visible_top += customtop;
// compute left box size
float x1 = visible_left - UI_BOX_LR_BORDER;
float y1 = visible_top - UI_BOX_TB_BORDER;
float x2 = x1 + 2.0f * UI_BOX_LR_BORDER;
float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER + extra_height;
// add left box
visible_left = draw_left_panel(x1, y1, x2, y2);
visible_width -= right_panel_size + visible_left - 2.0f * UI_BOX_LR_BORDER;
// compute and add main box
x1 = visible_left - UI_BOX_LR_BORDER;
x2 = visible_left + visible_width + UI_BOX_LR_BORDER;
float line = visible_top + (float)(visible_lines * line_height);
//machine().ui().draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
if (visible_items < visible_lines)
visible_lines = visible_items;
if (top_line < 0 || selected == 0)
top_line = 0;
if (selected < visible_items && top_line + visible_lines >= visible_items)
top_line = visible_items - visible_lines;
// determine effective positions taking into account the hilighting arrows
float effective_width = visible_width - 2.0f * gutter_width;
float effective_left = visible_left + gutter_width;
int n_loop = (visible_items >= visible_lines) ? visible_lines : visible_items;
if (m_prev_selected != nullptr && m_focus == focused_menu::main && selected < visible_items)
m_prev_selected = nullptr;
for (int linenum = 0; linenum < n_loop; linenum++)
{
float line_y = visible_top + (float)linenum * line_height;
int itemnum = top_line + linenum;
const ui_menu_item &pitem = item[itemnum];
const char *itemtext = pitem.text;
rgb_t fgcolor = UI_TEXT_COLOR;
rgb_t bgcolor = UI_TEXT_BG_COLOR;
rgb_t fgcolor3 = UI_CLONE_COLOR;
float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
float line_y0 = line_y;
float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
float line_y1 = line_y + line_height;
// set the hover if this is our item
if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable())
hover = itemnum;
// if we're selected, draw with a different background
if (itemnum == selected && m_focus == focused_menu::main)
{
fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00);
bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff);
fgcolor3 = rgb_t(0xff, 0xcc, 0xcc, 0x00);
mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43),
hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
}
// else if the mouse is over this item, draw with a different background
else if (itemnum == hover)
{
fgcolor = fgcolor3 = UI_MOUSEOVER_COLOR;
bgcolor = UI_MOUSEOVER_BG_COLOR;
highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
}
else if (pitem.ref == m_prev_selected)
{
fgcolor = fgcolor3 = UI_MOUSEOVER_COLOR;
bgcolor = UI_MOUSEOVER_BG_COLOR;
mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43),
hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
}
// if we're on the top line, display the up arrow
if (linenum == 0 && top_line != 0)
{
draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0);
if (hover == itemnum)
hover = HOVER_ARROW_UP;
}
// if we're on the bottom line, display the down arrow
else if (linenum == visible_lines - 1 && itemnum != visible_items - 1)
{
draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y);
if (hover == itemnum)
hover = HOVER_ARROW_DOWN;
}
// if we're just a divider, draw a line
else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0)
container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height,
UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
// draw the item centered
else if (pitem.subtext == nullptr)
{
int item_invert = pitem.flags & MENU_FLAG_INVERT;
float space = 0.0f;
if (ui_globals::has_icons && !is_swlist)
{
if (is_favorites)
{
ui_software_info *soft = (ui_software_info *)item[itemnum].ref;
if (soft->startempty == 1)
draw_icon(linenum, (void *)soft->driver, effective_left, line_y);
}
else
draw_icon(linenum, item[itemnum].ref, effective_left, line_y);
space = mui.get_line_height() * container->manager().ui_aspect() * 1.5f;
}
mui.draw_text_full(container, itemtext, effective_left + space, line_y, effective_width - space, JUSTIFY_LEFT, WRAP_TRUNCATE,
DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, nullptr, nullptr);
}
else
{
int item_invert = pitem.flags & MENU_FLAG_INVERT;
const char *subitem_text = pitem.subtext;
float item_width, subitem_width;
// compute right space for subitem
mui.draw_text_full(container, subitem_text, effective_left, line_y, machine().ui().get_string_width(pitem.subtext),
JUSTIFY_RIGHT, WRAP_NEVER, DRAW_NONE, item_invert ? fgcolor3 : fgcolor, bgcolor, &subitem_width, nullptr);
subitem_width += gutter_width;
// draw the item left-justified
mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width - subitem_width,
JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, &item_width, nullptr);
// draw the subitem right-justified
mui.draw_text_full(container, subitem_text, effective_left + item_width, line_y, effective_width - item_width,
JUSTIFY_RIGHT, WRAP_NEVER, DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, nullptr, nullptr);
}
}
for (size_t count = visible_items; count < item.size(); count++)
{
const ui_menu_item &pitem = item[count];
const char *itemtext = pitem.text;
float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
float line_y0 = line;
float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
float line_y1 = line + line_height;
rgb_t fgcolor = UI_TEXT_COLOR;
rgb_t bgcolor = UI_TEXT_BG_COLOR;
if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable())
hover = count;
// if we're selected, draw with a different background
if (count == selected && m_focus == focused_menu::main)
{
fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00);
bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff);
}
// else if the mouse is over this item, draw with a different background
else if (count == hover)
{
fgcolor = UI_MOUSEOVER_COLOR;
bgcolor = UI_MOUSEOVER_BG_COLOR;
}
// if we have some background hilighting to do, add a quad behind everything else
if (bgcolor != UI_TEXT_BG_COLOR)
mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43),
hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0)
container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height,
UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
else
mui.draw_text_full(container, itemtext, effective_left, line, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
line += line_height;
}
x1 = x2;
x2 += right_panel_size;
draw_right_panel((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, x1, y1, x2, y2);
x1 = primary_left - UI_BOX_LR_BORDER;
x2 = primary_left + primary_width + UI_BOX_LR_BORDER;
// if there is something special to add, do it by calling the virtual method
custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2);
// return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow
visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != visible_items);
// reset redraw icon stage
if (!is_swlist)
ui_globals::redraw_icon = false;
// noinput
if (noinput)
{
int alpha = (1.0f - machine().options().pause_brightness()) * 255.0f;
if (alpha > 255)
alpha = 255;
if (alpha >= 0)
container->add_rect(0.0f, 0.0f, 1.0f, 1.0f, rgb_t(alpha, 0x00, 0x00, 0x00), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
}
}
//-------------------------------------------------
// get title and search path for right panel
//-------------------------------------------------
void ui_menu::get_title_search(std::string &snaptext, std::string &searchstr)
{
// get arts title text
snaptext.assign(_(arts_info[ui_globals::curimage_view].title));
// get search path
if (ui_globals::curimage_view == SNAPSHOT_VIEW)
searchstr = machine().options().value(arts_info[ui_globals::curimage_view].path);
else
searchstr = machine().ui().options().value(arts_info[ui_globals::curimage_view].path);
std::string tmp(searchstr);
path_iterator path(tmp.c_str());
std::string curpath;
path_iterator path_iter(arts_info[ui_globals::curimage_view].addpath);
std::string c_path;
// iterate over path and add path for zipped formats
while (path.next(curpath))
{
path_iter.reset();
while (path_iter.next(c_path))
searchstr.append(";").append(curpath).append(PATH_SEPARATOR).append(c_path);
}
}
//-------------------------------------------------
// handle keys for main menu
//-------------------------------------------------
void ui_menu::handle_main_keys(UINT32 flags)
{
bool ignorepause = ui_menu::stack_has_special_main_menu();
// bail if no items
if (item.size() == 0)
return;
// if we hit select, return TRUE or pop the stack, depending on the item
if (exclusive_input_pressed(IPT_UI_SELECT, 0))
{
if (selected == item.size() - 1 && m_focus == focused_menu::main)
{
menu_event.iptkey = IPT_UI_CANCEL;
ui_menu::stack_pop(machine());
}
return;
}
// hitting cancel also pops the stack
if (exclusive_input_pressed(IPT_UI_CANCEL, 0))
{
if (!menu_has_search_active())
ui_menu::stack_pop(machine());
// else if (!ui_error)
// ui_menu::stack_pop(machine()); TODO
return;
}
// validate the current selection
validate_selection(1);
// swallow left/right keys if they are not appropriate
bool ignoreleft = ((item[selected].flags & MENU_FLAG_LEFT_ARROW) == 0);
bool ignoreright = ((item[selected].flags & MENU_FLAG_RIGHT_ARROW) == 0);
bool leftclose = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_LEFT_PANEL);
bool rightclose = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL);
// accept left/right keys as-is with repeat
if (!ignoreleft && exclusive_input_pressed(IPT_UI_LEFT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0))
{
// Swap the right panel
if (m_focus == focused_menu::righttop)
menu_event.iptkey = IPT_UI_LEFT_PANEL;
return;
}
if (!ignoreright && exclusive_input_pressed(IPT_UI_RIGHT, (flags & UI_MENU_PROCESS_LR_REPEAT) ? 6 : 0))
{
// Swap the right panel
if (m_focus == focused_menu::righttop)
menu_event.iptkey = IPT_UI_RIGHT_PANEL;
return;
}
// up backs up by one item
if (exclusive_input_pressed(IPT_UI_UP, 6))
{
// Filter
if (!leftclose && m_focus == focused_menu::left)
{
menu_event.iptkey = IPT_UI_UP_FILTER;
return;
}
// Infos
if (!rightclose && m_focus == focused_menu::rightbottom)
{
menu_event.iptkey = IPT_UI_UP_PANEL;
topline_datsview--;
return;
}
if (selected == visible_items + 1 || selected == 0 || ui_error)
return;
selected--;
if (selected == top_line && top_line != 0)
top_line--;
}
// down advances by one item
if (exclusive_input_pressed(IPT_UI_DOWN, 6))
{
// Filter
if (!leftclose && m_focus == focused_menu::left)
{
menu_event.iptkey = IPT_UI_DOWN_FILTER;
return;
}
// Infos
if (!rightclose && m_focus == focused_menu::rightbottom)
{
menu_event.iptkey = IPT_UI_DOWN_PANEL;
topline_datsview++;
return;
}
if (selected == item.size() - 1 || selected == visible_items - 1 || ui_error)
return;
selected++;
if (selected == top_line + visitems + (top_line != 0))
top_line++;
}
// page up backs up by visitems
if (exclusive_input_pressed(IPT_UI_PAGE_UP, 6))
{
// Infos
if (!rightclose && m_focus == focused_menu::rightbottom)
{
menu_event.iptkey = IPT_UI_DOWN_PANEL;
topline_datsview -= right_visible_lines - 1;
return;
}
if (selected < visible_items && !ui_error)
{
selected -= visitems;
if (selected < 0)
selected = 0;
top_line -= visitems - (top_line + visible_lines == visible_items);
}
}
// page down advances by visitems
if (exclusive_input_pressed(IPT_UI_PAGE_DOWN, 6))
{
// Infos
if (!rightclose && m_focus == focused_menu::rightbottom)
{
menu_event.iptkey = IPT_UI_DOWN_PANEL;
topline_datsview += right_visible_lines - 1;
return;
}
if (selected < visible_items && !ui_error)
{
selected += visible_lines - 2 + (selected == 0);
if (selected >= visible_items)
selected = visible_items - 1;
top_line += visible_lines - 2;
}
}
// home goes to the start
if (exclusive_input_pressed(IPT_UI_HOME, 0))
{
// Infos
if (!rightclose && m_focus == focused_menu::rightbottom)
{
menu_event.iptkey = IPT_UI_DOWN_PANEL;
topline_datsview = 0;
return;
}
if (selected < visible_items && !ui_error)
{
selected = 0;
top_line = 0;
}
}
// end goes to the last
if (exclusive_input_pressed(IPT_UI_END, 0))
{
// Infos
if (!rightclose && m_focus == focused_menu::rightbottom)
{
menu_event.iptkey = IPT_UI_DOWN_PANEL;
topline_datsview = totallines;
return;
}
if (selected < visible_items && !ui_error)
selected = top_line = visible_items - 1;
}
// pause enables/disables pause
if (!ui_error && !ignorepause && exclusive_input_pressed(IPT_UI_PAUSE, 0))
{
if (machine().paused())
machine().resume();
else
machine().pause();
}
// handle a toggle cheats request
if (!ui_error && machine().ui_input().pressed_repeat(IPT_UI_TOGGLE_CHEAT, 0))
machine().cheat().set_enable(!machine().cheat().enabled());
// see if any other UI keys are pressed
if (menu_event.iptkey == IPT_INVALID)
for (int code = IPT_UI_FIRST + 1; code < IPT_UI_LAST; code++)
{
if (ui_error || code == IPT_UI_CONFIGURE || (code == IPT_UI_LEFT && ignoreleft) || (code == IPT_UI_RIGHT && ignoreright) || (code == IPT_UI_PAUSE && ignorepause))
continue;
if (exclusive_input_pressed(code, 0))
break;
}
}
//-------------------------------------------------
// handle input events for main menu
//-------------------------------------------------
void ui_menu::handle_main_events(UINT32 flags)
{
bool stop = false;
ui_event local_menu_event;
// loop while we have interesting events
while (!stop && machine().ui_input().pop_event(&local_menu_event))
{
switch (local_menu_event.event_type)
{
// if we are hovering over a valid item, select it with a single click
case UI_EVENT_MOUSE_DOWN:
{
if (ui_error)
{
menu_event.iptkey = IPT_OTHER;
stop = true;
}
else
{
if (hover >= 0 && hover < item.size())
{
if (hover >= visible_items - 1 && selected < visible_items)
m_prev_selected = item[selected].ref;
selected = hover;
m_focus = focused_menu::main;
}
else if (hover == HOVER_ARROW_UP)
{
selected -= visitems;
if (selected < 0)
selected = 0;
top_line -= visitems - (top_line + visible_lines == visible_items);
}
else if (hover == HOVER_ARROW_DOWN)
{
selected += visible_lines - 2 + (selected == 0);
if (selected >= visible_items)
selected = visible_items - 1;
top_line += visible_lines - 2;
}
else if (hover == HOVER_UI_RIGHT)
menu_event.iptkey = IPT_UI_RIGHT;
else if (hover == HOVER_UI_LEFT)
menu_event.iptkey = IPT_UI_LEFT;
else if (hover == HOVER_DAT_DOWN)
topline_datsview += right_visible_lines - 1;
else if (hover == HOVER_DAT_UP)
topline_datsview -= right_visible_lines - 1;
else if (hover == HOVER_LPANEL_ARROW)
{
if (ui_globals::panels_status == HIDE_LEFT_PANEL)
ui_globals::panels_status = SHOW_PANELS;
else if (ui_globals::panels_status == HIDE_BOTH)
ui_globals::panels_status = HIDE_RIGHT_PANEL;
else if (ui_globals::panels_status == SHOW_PANELS)
ui_globals::panels_status = HIDE_LEFT_PANEL;
else if (ui_globals::panels_status == HIDE_RIGHT_PANEL)
ui_globals::panels_status = HIDE_BOTH;
}
else if (hover == HOVER_RPANEL_ARROW)
{
if (ui_globals::panels_status == HIDE_RIGHT_PANEL)
ui_globals::panels_status = SHOW_PANELS;
else if (ui_globals::panels_status == HIDE_BOTH)
ui_globals::panels_status = HIDE_LEFT_PANEL;
else if (ui_globals::panels_status == SHOW_PANELS)
ui_globals::panels_status = HIDE_RIGHT_PANEL;
else if (ui_globals::panels_status == HIDE_LEFT_PANEL)
ui_globals::panels_status = HIDE_BOTH;
}
else if (hover == HOVER_B_FAV)
{
menu_event.iptkey = IPT_UI_FAVORITES;
stop = true;
}
else if (hover == HOVER_B_EXPORT)
{
menu_event.iptkey = IPT_UI_EXPORT;
stop = true;
}
else if (hover == HOVER_B_DATS)
{
menu_event.iptkey = IPT_UI_DATS;
stop = true;
}
else if (hover >= HOVER_RP_FIRST && hover <= HOVER_RP_LAST)
{
ui_globals::rpanel = (HOVER_RP_FIRST - hover) * (-1);
stop = true;
}
else if (hover >= HOVER_SW_FILTER_FIRST && hover <= HOVER_SW_FILTER_LAST)
{
l_sw_hover = (HOVER_SW_FILTER_FIRST - hover) * (-1);
menu_event.iptkey = IPT_OTHER;
stop = true;
}
else if (hover >= HOVER_FILTER_FIRST && hover <= HOVER_FILTER_LAST)
{
l_hover = (HOVER_FILTER_FIRST - hover) * (-1);
menu_event.iptkey = IPT_OTHER;
stop = true;
}
}
break;
}
// if we are hovering over a valid item, fake a UI_SELECT with a double-click
case UI_EVENT_MOUSE_DOUBLE_CLICK:
if (hover >= 0 && hover < item.size())
{
selected = hover;
menu_event.iptkey = IPT_UI_SELECT;
}
if (selected == item.size() - 1)
{
menu_event.iptkey = IPT_UI_CANCEL;
ui_menu::stack_pop(machine());
}
stop = true;
break;
// caught scroll event
case UI_EVENT_MOUSE_WHEEL:
if (local_menu_event.zdelta > 0)
{
if (selected >= visible_items || selected == 0 || ui_error)
break;
selected -= local_menu_event.num_lines;
if (selected < top_line + (top_line != 0))
top_line -= local_menu_event.num_lines;
}
else
{
if (selected >= visible_items - 1 || ui_error)
break;
selected += local_menu_event.num_lines;
if (selected > visible_items - 1)
selected = visible_items - 1;
if (selected >= top_line + visitems + (top_line != 0))
top_line += local_menu_event.num_lines;
}
break;
// translate CHAR events into specials
case UI_EVENT_CHAR:
if (exclusive_input_pressed(IPT_UI_CONFIGURE, 0))
{
menu_event.iptkey = IPT_UI_CONFIGURE;
stop = true;
}
else
{
menu_event.iptkey = IPT_SPECIAL;
menu_event.unichar = local_menu_event.ch;
stop = true;
}
break;
// ignore everything else
default:
break;
}
}
}
//-------------------------------------------------
// draw right box title
//-------------------------------------------------
float ui_menu::draw_right_box_title(float x1, float y1, float x2, float y2)
{
ui_manager &mui = machine().ui();
float line_height = mui.get_line_height();
float midl = (x2 - x1) * 0.5f;
// add outlined box for options
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
// add separator line
container->add_line(x1 + midl, y1, x1 + midl, y1 + line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
std::string buffer[RP_LAST + 1];
buffer[RP_IMAGES] = _("Images");
buffer[RP_INFOS] = _("Infos");
for (int cells = RP_IMAGES; cells <= RP_INFOS; cells++)
{
rgb_t bgcolor = UI_TEXT_BG_COLOR;
rgb_t fgcolor = UI_TEXT_COLOR;
if (mouse_hit && x1 <= mouse_x && x1 + midl > mouse_x && y1 <= mouse_y && y1 + line_height > mouse_y)
{
if (ui_globals::rpanel != cells)
{
bgcolor = UI_MOUSEOVER_BG_COLOR;
fgcolor = UI_MOUSEOVER_COLOR;
hover = HOVER_RP_FIRST + cells;
}
}
if (ui_globals::rpanel != cells)
{
container->add_line(x1, y1 + line_height, x1 + midl, y1 + line_height, UI_LINE_WIDTH,
UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
if (fgcolor != UI_MOUSEOVER_COLOR)
fgcolor = UI_CLONE_COLOR;
}
if (m_focus == focused_menu::righttop && ui_globals::rpanel == cells)
{
fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00);
bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff);
mui.draw_textured_box(container, x1 + UI_LINE_WIDTH, y1 + UI_LINE_WIDTH, x1 + midl - UI_LINE_WIDTH, y1 + line_height,
bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
}
if (bgcolor == UI_MOUSEOVER_BG_COLOR)
container->add_rect(x1 + UI_LINE_WIDTH, y1 + UI_LINE_WIDTH, x1 + midl - UI_LINE_WIDTH, y1 + line_height,
bgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
mui.draw_text_full(container, buffer[cells].c_str(), x1 + UI_LINE_WIDTH, y1, midl - UI_LINE_WIDTH,
JUSTIFY_CENTER, WRAP_NEVER, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
x1 += midl;
}
return (y1 + line_height + UI_LINE_WIDTH);
}
//-------------------------------------------------
// common function for images render
//-------------------------------------------------
std::string ui_menu::arts_render_common(float origx1, float origy1, float origx2, float origy2)
{
ui_manager &mui = machine().ui();
float line_height = mui.get_line_height();
std::string snaptext, searchstr;
get_title_search(snaptext, searchstr);
// apply title to right panel
float title_size = 0.0f;
float txt_lenght = 0.0f;
for (int x = FIRST_VIEW; x < LAST_VIEW; x++)
{
mui.draw_text_full(container, _(arts_info[x].title), origx1, origy1, origx2 - origx1, JUSTIFY_CENTER,
WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &txt_lenght, nullptr);
txt_lenght += 0.01f;
title_size = MAX(txt_lenght, title_size);
}
rgb_t fgcolor = UI_TEXT_COLOR;
rgb_t bgcolor = UI_TEXT_BG_COLOR;
if (m_focus == focused_menu::rightbottom)
{
fgcolor = rgb_t(0xff, 0xff, 0xff, 0x00);
bgcolor = rgb_t(0xff, 0xff, 0xff, 0xff);
}
float middle = origx2 - origx1;
if (bgcolor != UI_TEXT_BG_COLOR)
mui.draw_textured_box(container, origx1 + ((middle - title_size) * 0.5f), origy1, origx1 + ((middle + title_size) * 0.5f),
origy1 + line_height, bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
mui.draw_text_full(container, snaptext.c_str(), origx1, origy1, origx2 - origx1, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
draw_common_arrow(origx1, origy1, origx2, origy2, ui_globals::curimage_view, FIRST_VIEW, LAST_VIEW, title_size);
return searchstr;
}
//-------------------------------------------------
// draw favorites star
//-------------------------------------------------
void ui_menu::draw_star(float x0, float y0)
{
float y1 = y0 + machine().ui().get_line_height();
float x1 = x0 + machine().ui().get_line_height() * container->manager().ui_aspect();
container->add_quad(x0, y0, x1, y1, ARGB_WHITE, star_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_PACKABLE);
}
//-------------------------------------------------
// draw toolbar
//-------------------------------------------------
void ui_menu::draw_toolbar(float x1, float y1, float x2, float y2, bool software)
{
ui_manager &mui = machine().ui();
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
y2 -= UI_BOX_TB_BORDER;
render_texture **t_texture = (software) ? sw_toolbar_texture : toolbar_texture;
bitmap_argb32 **t_bitmap = (software) ? sw_toolbar_bitmap : toolbar_bitmap;
int m_valid = 0;
for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x)
if (t_bitmap[x]->valid())
m_valid++;
float x_pixel = 1.0f / container->manager().ui_target().width();
int h_len = mui.get_line_height() * container->manager().ui_target().height();
h_len = (h_len % 2 == 0) ? h_len : h_len - 1;
x1 = (x1 + x2) * 0.5f - x_pixel * (m_valid * ((h_len / 2) + 2));
for (int z = 0; z < UI_TOOLBAR_BUTTONS; ++z)
{
if (t_bitmap[z]->valid())
{
x2 = x1 + x_pixel * h_len;
rgb_t color(0xEFEFEFEF);
if (mouse_hit && x1 <= mouse_x && x2 > mouse_x && y1 <= mouse_y && y2 > mouse_y)
{
hover = HOVER_B_FAV + z;
color = ARGB_WHITE;
float ypos = y2 + machine().ui().get_line_height() + 2.0f * UI_BOX_TB_BORDER;
mui.draw_text_box(container, _(hover_msg[z]), JUSTIFY_CENTER, 0.5f, ypos, UI_BACKGROUND_COLOR);
}
container->add_quad(x1, y1, x2, y2, color, t_texture[z], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
x1 += x_pixel * (h_len + 2);
}
}
}
//-------------------------------------------------
// perform rendering of image
//-------------------------------------------------
void ui_menu::arts_render_images(bitmap_argb32 *tmp_bitmap, float origx1, float origy1, float origx2, float origy2, bool software)
{
bool no_available = false;
float line_height = machine().ui().get_line_height();
// if it fails, use the default image
if (!tmp_bitmap->valid())
{
tmp_bitmap->allocate(256, 256);
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
tmp_bitmap->pix32(y, x) = no_avail_bitmap->pix32(y, x);
no_available = true;
}
if (tmp_bitmap->valid())
{
float panel_width = origx2 - origx1 - 0.02f;
float panel_height = origy2 - origy1 - 0.02f - (2.0f * UI_BOX_TB_BORDER) - (2.0f * line_height);
int screen_width = machine().render().ui_target().width();
int screen_height = machine().render().ui_target().height();
int panel_width_pixel = panel_width * screen_width;
int panel_height_pixel = panel_height * screen_height;
float ratio = 0.0f;
// Calculate resize ratios for resizing
float ratioW = (float)panel_width_pixel / tmp_bitmap->width();
float ratioH = (float)panel_height_pixel / tmp_bitmap->height();
float ratioI = (float)tmp_bitmap->height() / tmp_bitmap->width();
int dest_xPixel = tmp_bitmap->width();
int dest_yPixel = tmp_bitmap->height();
// force 4:3 ratio min
if (machine().ui().options().forced_4x3_snapshot() && ratioI < 0.75f && ui_globals::curimage_view == SNAPSHOT_VIEW)
{
// smaller ratio will ensure that the image fits in the view
dest_yPixel = tmp_bitmap->width() * 0.75f;
ratioH = (float)panel_height_pixel / dest_yPixel;
ratio = MIN(ratioW, ratioH);
dest_xPixel = tmp_bitmap->width() * ratio;
dest_yPixel *= ratio;
}
// resize the bitmap if necessary
else if (ratioW < 1 || ratioH < 1 || (machine().ui().options().enlarge_snaps() && !no_available))
{
// smaller ratio will ensure that the image fits in the view
ratio = MIN(ratioW, ratioH);
dest_xPixel = tmp_bitmap->width() * ratio;
dest_yPixel = tmp_bitmap->height() * ratio;
}
bitmap_argb32 *dest_bitmap;
// resample if necessary
if (dest_xPixel != tmp_bitmap->width() || dest_yPixel != tmp_bitmap->height())
{
dest_bitmap = auto_alloc(machine(), bitmap_argb32);
dest_bitmap->allocate(dest_xPixel, dest_yPixel);
render_color color = { 1.0f, 1.0f, 1.0f, 1.0f };
render_resample_argb_bitmap_hq(*dest_bitmap, *tmp_bitmap, color, true);
}
else
dest_bitmap = tmp_bitmap;
snapx_bitmap->allocate(panel_width_pixel, panel_height_pixel);
int x1 = (0.5f * panel_width_pixel) - (0.5f * dest_xPixel);
int y1 = (0.5f * panel_height_pixel) - (0.5f * dest_yPixel);
for (int x = 0; x < dest_xPixel; x++)
for (int y = 0; y < dest_yPixel; y++)
snapx_bitmap->pix32(y + y1, x + x1) = dest_bitmap->pix32(y, x);
auto_free(machine(), dest_bitmap);
// apply bitmap
snapx_texture->set_bitmap(*snapx_bitmap, snapx_bitmap->cliprect(), TEXFORMAT_ARGB32);
}
else
snapx_bitmap->reset();
}
//-------------------------------------------------
// draw common arrows
//-------------------------------------------------
void ui_menu::draw_common_arrow(float origx1, float origy1, float origx2, float origy2, int current, int dmin, int dmax, float title_size)
{
float line_height = machine().ui().get_line_height();
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
float gutter_width = lr_arrow_width * 1.3f;
// set left-right arrows dimension
float ar_x0 = 0.5f * (origx2 + origx1) + 0.5f * title_size + gutter_width - lr_arrow_width;
float ar_y0 = origy1 + 0.1f * line_height;
float ar_x1 = 0.5f * (origx2 + origx1) + 0.5f * title_size + gutter_width;
float ar_y1 = origy1 + 0.9f * line_height;
float al_x0 = 0.5f * (origx2 + origx1) - 0.5f * title_size - gutter_width;
float al_y0 = origy1 + 0.1f * line_height;
float al_x1 = 0.5f * (origx2 + origx1) - 0.5f * title_size - gutter_width + lr_arrow_width;
float al_y1 = origy1 + 0.9f * line_height;
rgb_t fgcolor_right, fgcolor_left;
fgcolor_right = fgcolor_left = UI_TEXT_COLOR;
// set hover
if (mouse_hit && ar_x0 <= mouse_x && ar_x1 > mouse_x && ar_y0 <= mouse_y && ar_y1 > mouse_y && current != dmax)
{
machine().ui().draw_textured_box(container, ar_x0 + 0.01f, ar_y0, ar_x1 - 0.01f, ar_y1, UI_MOUSEOVER_BG_COLOR, rgb_t(255, 43, 43, 43),
hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
hover = HOVER_UI_RIGHT;
fgcolor_right = UI_MOUSEOVER_COLOR;
}
else if (mouse_hit && al_x0 <= mouse_x && al_x1 > mouse_x && al_y0 <= mouse_y && al_y1 > mouse_y && current != dmin)
{
machine().ui().draw_textured_box(container, al_x0 + 0.01f, al_y0, al_x1 - 0.01f, al_y1, UI_MOUSEOVER_BG_COLOR, rgb_t(255, 43, 43, 43),
hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
hover = HOVER_UI_LEFT;
fgcolor_left = UI_MOUSEOVER_COLOR;
}
// apply arrow
if (current == dmin)
container->add_quad(ar_x0, ar_y0, ar_x1, ar_y1, fgcolor_right, arrow_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(ROT90) | PRIMFLAG_PACKABLE);
else if (current == dmax)
container->add_quad(al_x0, al_y0, al_x1, al_y1, fgcolor_left, arrow_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(ROT90 ^ ORIENTATION_FLIP_X) | PRIMFLAG_PACKABLE);
else
{
container->add_quad(ar_x0, ar_y0, ar_x1, ar_y1, fgcolor_right, arrow_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(ROT90) | PRIMFLAG_PACKABLE);
container->add_quad(al_x0, al_y0, al_x1, al_y1, fgcolor_left, arrow_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(ROT90 ^ ORIENTATION_FLIP_X) | PRIMFLAG_PACKABLE);
}
}
//-------------------------------------------------
// draw icons
//-------------------------------------------------
void ui_menu::draw_icon(int linenum, void *selectedref, float x0, float y0)
{
static const game_driver *olddriver[MAX_ICONS_RENDER] = { nullptr };
float x1 = x0 + machine().ui().get_line_height() * container->manager().ui_aspect(container);
float y1 = y0 + machine().ui().get_line_height();
const game_driver *driver = (const game_driver *)selectedref;
if (olddriver[linenum] != driver || ui_globals::redraw_icon)
{
olddriver[linenum] = driver;
// set clone status
bool cloneof = strcmp(driver->parent, "0");
if (cloneof)
{
int cx = driver_list::find(driver->parent);
if (cx != -1 && ((driver_list::driver(cx).flags & MACHINE_IS_BIOS_ROOT) != 0))
cloneof = false;
}
// get search path
path_iterator path(machine().ui().options().icons_directory());
std::string curpath;
std::string searchstr(machine().ui().options().icons_directory());
// iterate over path and add path for zipped formats
while (path.next(curpath))
searchstr.append(";").append(curpath.c_str()).append(PATH_SEPARATOR).append("icons");
bitmap_argb32 *tmp = auto_alloc(machine(), bitmap_argb32);
emu_file snapfile(searchstr.c_str(), OPEN_FLAG_READ);
std::string fullname = std::string(driver->name).append(".ico");
render_load_ico(*tmp, snapfile, nullptr, fullname.c_str());
if (!tmp->valid() && cloneof)
{
fullname.assign(driver->parent).append(".ico");
render_load_ico(*tmp, snapfile, nullptr, fullname.c_str());
}
if (tmp->valid())
{
float panel_width = x1 - x0;
float panel_height = y1 - y0;
int screen_width = machine().render().ui_target().width();
int screen_height = machine().render().ui_target().height();
int panel_width_pixel = panel_width * screen_width;
int panel_height_pixel = panel_height * screen_height;
// Calculate resize ratios for resizing
float ratioW = (float)panel_width_pixel / tmp->width();
float ratioH = (float)panel_height_pixel / tmp->height();
int dest_xPixel = tmp->width();
int dest_yPixel = tmp->height();
if (ratioW < 1 || ratioH < 1)
{
// smaller ratio will ensure that the image fits in the view
float ratio = MIN(ratioW, ratioH);
dest_xPixel = tmp->width() * ratio;
dest_yPixel = tmp->height() * ratio;
}
bitmap_argb32 *dest_bitmap;
dest_bitmap = auto_alloc(machine(), bitmap_argb32);
// resample if necessary
if (dest_xPixel != tmp->width() || dest_yPixel != tmp->height())
{
dest_bitmap->allocate(dest_xPixel, dest_yPixel);
render_color color = { 1.0f, 1.0f, 1.0f, 1.0f };
render_resample_argb_bitmap_hq(*dest_bitmap, *tmp, color, true);
}
else
dest_bitmap = tmp;
icons_bitmap[linenum]->reset();
icons_bitmap[linenum]->allocate(panel_width_pixel, panel_height_pixel);
for (int x = 0; x < dest_xPixel; x++)
for (int y = 0; y < dest_yPixel; y++)
icons_bitmap[linenum]->pix32(y, x) = dest_bitmap->pix32(y, x);
auto_free(machine(), dest_bitmap);
icons_texture[linenum]->set_bitmap(*icons_bitmap[linenum], icons_bitmap[linenum]->cliprect(), TEXFORMAT_ARGB32);
}
else {
if (icons_bitmap[linenum] != nullptr)
{
icons_bitmap[linenum]->reset();
}
}
auto_free(machine(), tmp);
}
if (icons_bitmap[linenum] != nullptr && icons_bitmap[linenum]->valid())
container->add_quad(x0, y0, x1, y1, ARGB_WHITE, icons_texture[linenum], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_PACKABLE);
}
//-------------------------------------------------
// draw info arrow
//-------------------------------------------------
void ui_menu::info_arrow(int ub, float origx1, float origx2, float oy1, float line_height, float text_size, float ud_arrow_width)
{
rgb_t fgcolor = UI_TEXT_COLOR;
UINT32 orientation = (!ub) ? ROT0 : ROT0 ^ ORIENTATION_FLIP_Y;
if (mouse_hit && origx1 <= mouse_x && origx2 > mouse_x && oy1 <= mouse_y && oy1 + (line_height * text_size) > mouse_y)
{
machine().ui().draw_textured_box(container, origx1 + 0.01f, oy1, origx2 - 0.01f, oy1 + (line_height * text_size), UI_MOUSEOVER_BG_COLOR,
rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
hover = (!ub) ? HOVER_DAT_UP : HOVER_DAT_DOWN;
fgcolor = UI_MOUSEOVER_COLOR;
}
draw_arrow(container, 0.5f * (origx1 + origx2) - 0.5f * (ud_arrow_width * text_size), oy1 + 0.25f * (line_height * text_size),
0.5f * (origx1 + origx2) + 0.5f * (ud_arrow_width * text_size), oy1 + 0.75f * (line_height * text_size), fgcolor, orientation);
}
//-------------------------------------------------
// draw - draw palette menu
//-------------------------------------------------
void ui_menu::draw_palette_menu()
{
ui_manager &mui = machine().ui();
float line_height = mui.get_line_height();
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
float ud_arrow_width = line_height * machine().render().ui_aspect();
float gutter_width = lr_arrow_width * 1.3f;
int itemnum, linenum;
if (machine().ui().options().use_background_image() && machine().options().system() == nullptr && bgrnd_bitmap->valid())
container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
// compute the width and height of the full menu
float visible_width = 0;
float visible_main_menu_height = 0;
for (itemnum = 0; itemnum < item.size(); itemnum++)
{
const ui_menu_item &pitem = item[itemnum];
// compute width of left hand side
float total_width = gutter_width + mui.get_string_width(pitem.text) + gutter_width;
// add in width of right hand side
if (pitem.subtext)
total_width += 2.0f * gutter_width + mui.get_string_width(pitem.subtext);
// track the maximum
if (total_width > visible_width)
visible_width = total_width;
// track the height as well
visible_main_menu_height += line_height;
}
// account for extra space at the top and bottom
float visible_extra_menu_height = customtop + custombottom;
// add a little bit of slop for rounding
visible_width += 0.01f;
visible_main_menu_height += 0.01f;
// if we are too wide or too tall, clamp it down
if (visible_width + 2.0f * UI_BOX_LR_BORDER > 1.0f)
visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER;
// if the menu and extra menu won't fit, take away part of the regular menu, it will scroll
if (visible_main_menu_height + visible_extra_menu_height + 2.0f * UI_BOX_TB_BORDER > 1.0f)
visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height;
int visible_lines = floor(visible_main_menu_height / line_height);
visible_main_menu_height = (float)visible_lines * line_height;
// compute top/left of inner menu area by centering
float visible_left = (1.0f - visible_width) * 0.5f;
float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f;
// if the menu is at the bottom of the extra, adjust
visible_top += customtop;
// first add us a box
float x1 = visible_left - UI_BOX_LR_BORDER;
float y1 = visible_top - UI_BOX_TB_BORDER;
float x2 = visible_left + visible_width + UI_BOX_LR_BORDER;
float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER;
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
// determine the first visible line based on the current selection
int top_line = selected - visible_lines / 2;
if (top_line < 0)
top_line = 0;
if (top_line + visible_lines >= item.size())
top_line = item.size() - visible_lines;
// determine effective positions taking into account the hilighting arrows
float effective_width = visible_width - 2.0f * gutter_width;
float effective_left = visible_left + gutter_width;
// locate mouse
mouse_hit = false;
mouse_button = false;
mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
if (mouse_target != nullptr)
if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y))
mouse_hit = true;
// loop over visible lines
hover = item.size() + 1;
float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
for (linenum = 0; linenum < visible_lines; linenum++)
{
float line_y = visible_top + (float)linenum * line_height;
itemnum = top_line + linenum;
const ui_menu_item &pitem = item[itemnum];
const char *itemtext = pitem.text;
rgb_t fgcolor = UI_TEXT_COLOR;
rgb_t bgcolor = UI_TEXT_BG_COLOR;
float line_y0 = line_y;
float line_y1 = line_y + line_height;
// set the hover if this is our item
if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable())
hover = itemnum;
// if we're selected, draw with a different background
if (itemnum == selected)
{
fgcolor = UI_SELECTED_COLOR;
bgcolor = UI_SELECTED_BG_COLOR;
}
// else if the mouse is over this item, draw with a different background
else if (itemnum == hover)
{
fgcolor = UI_MOUSEOVER_COLOR;
bgcolor = UI_MOUSEOVER_BG_COLOR;
}
// if we have some background hilighting to do, add a quad behind everything else
if (bgcolor != UI_TEXT_BG_COLOR)
highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
// if we're on the top line, display the up arrow
if (linenum == 0 && top_line != 0)
{
draw_arrow(container,
0.5f * (x1 + x2) - 0.5f * ud_arrow_width,
line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width,
line_y + 0.75f * line_height,
fgcolor,
ROT0);
if (hover == itemnum)
hover = HOVER_ARROW_UP;
}
// if we're on the bottom line, display the down arrow
else if (linenum == visible_lines - 1 && itemnum != item.size() - 1)
{
draw_arrow(container,
0.5f * (x1 + x2) - 0.5f * ud_arrow_width,
line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width,
line_y + 0.75f * line_height,
fgcolor,
ROT0 ^ ORIENTATION_FLIP_Y);
if (hover == itemnum)
hover = HOVER_ARROW_DOWN;
}
// if we're just a divider, draw a line
else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0)
container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
// if we don't have a subitem, just draw the string centered
else if (pitem.subtext == nullptr)
mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width,
JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
// otherwise, draw the item on the left and the subitem text on the right
else
{
const char *subitem_text = pitem.subtext;
rgb_t color = rgb_t((UINT32)strtoul(subitem_text, nullptr, 16));
// draw the left-side text
mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width,
JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
// give 2 spaces worth of padding
float subitem_width = mui.get_string_width("FF00FF00");
mui.draw_outlined_box(container, effective_left + effective_width - subitem_width, line_y0,
effective_left + effective_width, line_y1, color);
}
}
// if there is something special to add, do it by calling the virtual method
custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2);
// return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow
visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != item.size());
}
//-------------------------------------------------
// draw - draw dats menu
//-------------------------------------------------
void ui_menu::draw_dats_menu()
{
float line_height = machine().ui().get_line_height();
float ud_arrow_width = line_height * machine().render().ui_aspect();
float gutter_width = 0.52f * line_height * machine().render().ui_aspect();
mouse_x = -1, mouse_y = -1;
float visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER;
float visible_left = (1.0f - visible_width) * 0.5f;
ui_manager &mui = machine().ui();
// draw background image if available
if (machine().ui().options().use_background_image() && bgrnd_bitmap->valid())
container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, ARGB_WHITE, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
hover = item.size() + 1;
visible_items = item.size() - 2;
float extra_height = 2.0f * line_height;
float visible_extra_menu_height = customtop + custombottom + extra_height;
// locate mouse
mouse_hit = false;
mouse_button = false;
mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
if (mouse_target != nullptr)
if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y))
mouse_hit = true;
// account for extra space at the top and bottom
float visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height;
visible_lines = floor(visible_main_menu_height / line_height);
visible_main_menu_height = (float)(visible_lines * line_height);
// compute top/left of inner menu area by centering
float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f;
// if the menu is at the bottom of the extra, adjust
visible_top += customtop;
// compute left box size
float x1 = visible_left;
float y1 = visible_top - UI_BOX_TB_BORDER;
float x2 = x1 + visible_width;
float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER + extra_height;
float line = visible_top + (float)(visible_lines * line_height);
//machine().ui().draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
if (visible_items < visible_lines)
visible_lines = visible_items;
if (top_line < 0)
top_line = 0;
if (top_line + visible_lines >= visible_items)
top_line = visible_items - visible_lines;
// determine effective positions taking into account the hilighting arrows
float effective_width = visible_width - 2.0f * gutter_width;
float effective_left = visible_left + gutter_width;
int n_loop = (visible_items >= visible_lines) ? visible_lines : visible_items;
for (int linenum = 0; linenum < n_loop; linenum++)
{
float line_y = visible_top + (float)linenum * line_height;
int itemnum = top_line + linenum;
const ui_menu_item &pitem = item[itemnum];
const char *itemtext = pitem.text;
rgb_t fgcolor = UI_TEXT_COLOR;
rgb_t bgcolor = UI_TEXT_BG_COLOR;
float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
float line_y0 = line_y;
float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
float line_y1 = line_y + line_height;
// if we're on the top line, display the up arrow
if (linenum == 0 && top_line != 0)
{
draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0);
if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y)
{
fgcolor = UI_MOUSEOVER_COLOR;
bgcolor = UI_MOUSEOVER_BG_COLOR;
highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
hover = HOVER_ARROW_UP;
}
}
// if we're on the bottom line, display the down arrow
else if (linenum == visible_lines - 1 && itemnum != visible_items - 1)
{
draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y);
if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y)
{
fgcolor = UI_MOUSEOVER_COLOR;
bgcolor = UI_MOUSEOVER_BG_COLOR;
highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
hover = HOVER_ARROW_DOWN;
}
}
// draw dats text
else if (pitem.subtext == nullptr)
{
mui.draw_text_full(container, itemtext, effective_left, line_y, effective_width, JUSTIFY_LEFT, WRAP_NEVER,
DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
}
}
for (size_t count = visible_items; count < item.size(); count++)
{
const ui_menu_item &pitem = item[count];
const char *itemtext = pitem.text;
float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
float line_y0 = line;
float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
float line_y1 = line + line_height;
rgb_t fgcolor = UI_SELECTED_COLOR;
rgb_t bgcolor = UI_SELECTED_BG_COLOR;
if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && pitem.is_selectable())
hover = count;
if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0)
container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height,
UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
else
{
highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
mui.draw_text_full(container, itemtext, effective_left, line, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
}
line += line_height;
}
// if there is something special to add, do it by calling the virtual method
custom_render((selected >= 0 && selected < item.size()) ? item[selected].ref : nullptr, customtop, custombottom, x1, y1, x2, y2);
// return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow
visitems = visible_lines - (top_line != 0) - (top_line + visible_lines != visible_items);
}