mirror of
https://github.com/holub/mame
synced 2025-06-02 10:59:52 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
137 lines
1.9 KiB
Lua
137 lines
1.9 KiB
Lua
--
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-- Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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--
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newoption {
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trigger = "with-amalgamated",
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description = "Enable amalgamated build.",
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}
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newoption {
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trigger = "with-crtnone",
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description = "Enable build without CRT.",
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}
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solution "bx"
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configurations {
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"Debug",
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"Release",
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}
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platforms {
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"x32",
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"x64",
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"Native", -- for targets where bitness is not specified
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}
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language "C++"
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BX_DIR = path.getabsolute("..")
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BX_BUILD_DIR = path.join(BX_DIR, ".build")
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BX_THIRD_PARTY_DIR = path.join(BX_DIR, "3rdparty")
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dofile "toolchain.lua"
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toolchain(BX_BUILD_DIR, BX_THIRD_PARTY_DIR)
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function copyLib()
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end
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dofile "bx.lua"
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dofile "bin2c.lua"
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dofile "lemon.lua"
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project "bx.test"
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kind "ConsoleApp"
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debugdir (path.join(BX_DIR, "tests"))
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removeflags {
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"NoExceptions",
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}
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includedirs {
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path.join(BX_DIR, "include"),
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BX_THIRD_PARTY_DIR,
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}
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files {
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path.join(BX_DIR, "tests/*_test.cpp"),
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path.join(BX_DIR, "tests/*.h"),
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path.join(BX_DIR, "tests/dbg.*"),
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}
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links {
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"bx",
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}
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configuration { "vs* or mingw*" }
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links {
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"psapi",
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}
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configuration { "android*" }
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targetextension ".so"
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linkoptions {
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"-shared",
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}
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configuration { "linux-*" }
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links {
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"pthread",
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}
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configuration { "osx" }
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links {
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"Cocoa.framework",
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}
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configuration {}
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strip()
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project "bx.bench"
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kind "ConsoleApp"
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debugdir (path.join(BX_DIR, "tests"))
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includedirs {
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path.join(BX_DIR, "include"),
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BX_THIRD_PARTY_DIR,
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}
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files {
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path.join(BX_DIR, "tests/*_bench.cpp"),
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path.join(BX_DIR, "tests/*_bench.h"),
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path.join(BX_DIR, "tests/dbg.*"),
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}
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links {
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"bx",
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}
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configuration { "vs* or mingw*" }
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links {
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"psapi",
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}
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configuration { "android*" }
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targetextension ".so"
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linkoptions {
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"-shared",
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}
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configuration { "linux-*" }
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links {
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"pthread",
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}
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configuration { "osx" }
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links {
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"Cocoa.framework",
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}
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configuration {}
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strip()
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