mame/3rdparty/bx/scripts/genie.lua
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

137 lines
1.9 KiB
Lua

--
-- Copyright 2010-2019 Branimir Karadzic. All rights reserved.
-- License: https://github.com/bkaradzic/bx#license-bsd-2-clause
--
newoption {
trigger = "with-amalgamated",
description = "Enable amalgamated build.",
}
newoption {
trigger = "with-crtnone",
description = "Enable build without CRT.",
}
solution "bx"
configurations {
"Debug",
"Release",
}
platforms {
"x32",
"x64",
"Native", -- for targets where bitness is not specified
}
language "C++"
BX_DIR = path.getabsolute("..")
BX_BUILD_DIR = path.join(BX_DIR, ".build")
BX_THIRD_PARTY_DIR = path.join(BX_DIR, "3rdparty")
dofile "toolchain.lua"
toolchain(BX_BUILD_DIR, BX_THIRD_PARTY_DIR)
function copyLib()
end
dofile "bx.lua"
dofile "bin2c.lua"
dofile "lemon.lua"
project "bx.test"
kind "ConsoleApp"
debugdir (path.join(BX_DIR, "tests"))
removeflags {
"NoExceptions",
}
includedirs {
path.join(BX_DIR, "include"),
BX_THIRD_PARTY_DIR,
}
files {
path.join(BX_DIR, "tests/*_test.cpp"),
path.join(BX_DIR, "tests/*.h"),
path.join(BX_DIR, "tests/dbg.*"),
}
links {
"bx",
}
configuration { "vs* or mingw*" }
links {
"psapi",
}
configuration { "android*" }
targetextension ".so"
linkoptions {
"-shared",
}
configuration { "linux-*" }
links {
"pthread",
}
configuration { "osx" }
links {
"Cocoa.framework",
}
configuration {}
strip()
project "bx.bench"
kind "ConsoleApp"
debugdir (path.join(BX_DIR, "tests"))
includedirs {
path.join(BX_DIR, "include"),
BX_THIRD_PARTY_DIR,
}
files {
path.join(BX_DIR, "tests/*_bench.cpp"),
path.join(BX_DIR, "tests/*_bench.h"),
path.join(BX_DIR, "tests/dbg.*"),
}
links {
"bx",
}
configuration { "vs* or mingw*" }
links {
"psapi",
}
configuration { "android*" }
targetextension ".so"
linkoptions {
"-shared",
}
configuration { "linux-*" }
links {
"pthread",
}
configuration { "osx" }
links {
"Cocoa.framework",
}
configuration {}
strip()