mame/src/emu/ui/dsplmenu.cpp
2016-02-04 15:14:26 +01:00

195 lines
6.5 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Dankan1890
/*********************************************************************
ui/dsplmenu.cpp
MEWUI video options menu.
*********************************************************************/
#include "emu.h"
#include "ui/ui.h"
#include "ui/menu.h"
#include "ui/dsplmenu.h"
#include "ui/selector.h"
#include "ui/utils.h"
#if defined(OSD_WINDOWS) && !defined(OSD_SDL)
#include "../osd/windows/winmain.h"
#else
#include "../osd/modules/lib/osdobj_common.h"
#endif
ui_menu_display_options::video_modes ui_menu_display_options::m_video[] = {
{ "auto", "Auto" },
{ "opengl", "OpenGL" },
#if defined(OSD_WINDOWS) && !defined(OSD_SDL)
{ "d3d", "Direct3D" },
{ "gdi", "GDI" },
{ "ddraw", "DirectDraw" }
#else
{ "soft", "Software" },
{ "accel", "SDL2 Accelerated" }
#endif
};
ui_menu_display_options::dspl_option ui_menu_display_options::m_options[] = {
{ 0, nullptr, nullptr },
{ 0, "Video Mode", OSDOPTION_VIDEO },
#if defined(OSD_WINDOWS) && !defined(OSD_SDL)
{ 0, "Hardware Stretch", WINOPTION_HWSTRETCH },
{ 0, "Triple Buffering", WINOPTION_TRIPLEBUFFER },
{ 0, "HLSL", WINOPTION_HLSL_ENABLE },
#endif
{ 0, "GLSL", OSDOPTION_GL_GLSL },
{ 0, "Bilinear Filtering", OSDOPTION_FILTER },
{ 0, "Bitmap Prescaling", OSDOPTION_PRESCALE },
{ 0, "Multi-Threaded Rendering", OSDOPTION_MULTITHREADING },
{ 0, "Window Mode", OSDOPTION_WINDOW },
{ 0, "Enforce Aspect Ratio", OSDOPTION_KEEPASPECT },
{ 0, "Start Out Maximized", OSDOPTION_MAXIMIZE },
{ 0, "Synchronized Refresh", OSDOPTION_SYNCREFRESH },
{ 0, "Wait Vertical Sync", OSDOPTION_WAITVSYNC }
};
//-------------------------------------------------
// ctor
//-------------------------------------------------
ui_menu_display_options::ui_menu_display_options(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
#if defined(OSD_WINDOWS) && !defined(OSD_SDL)
windows_options &options = downcast<windows_options &>(machine.options());
#else
osd_options &options = downcast<osd_options &>(machine.options());
#endif
for (int d = 2; d < ARRAY_LENGTH(m_options); ++d)
m_options[d].status = options.int_value(m_options[d].option);
m_options[1].status = 0;
for (int cur = 0; cur < ARRAY_LENGTH(m_video); ++cur)
if (!core_stricmp(options.video(), m_video[cur].option))
{
m_options[1].status = cur;
break;
}
}
//-------------------------------------------------
// dtor
//-------------------------------------------------
ui_menu_display_options::~ui_menu_display_options()
{
std::string error_string;
for (int d = 2; d < ARRAY_LENGTH(m_options); ++d)
machine().options().set_value(m_options[d].option, m_options[d].status, OPTION_PRIORITY_CMDLINE, error_string);
machine().options().set_value(m_options[1].option, m_video[m_options[1].status].option, OPTION_PRIORITY_CMDLINE, error_string);
mewui_globals::reset = true;
}
//-------------------------------------------------
// handle
//-------------------------------------------------
void ui_menu_display_options::handle()
{
bool changed = false;
// process the menu
const ui_menu_event *m_event = process(0);
if (m_event != nullptr && m_event->itemref != nullptr)
{
int value = (FPTR)m_event->itemref;
if (!strcmp(m_options[value].option, OSDOPTION_VIDEO) || !strcmp(m_options[value].option, OSDOPTION_PRESCALE))
{
if (m_event->iptkey == IPT_UI_LEFT || m_event->iptkey == IPT_UI_RIGHT)
{
changed = true;
(m_event->iptkey == IPT_UI_LEFT) ? m_options[value].status-- : m_options[value].status++;
}
else if (m_event->iptkey == IPT_UI_SELECT && !strcmp(m_options[value].option, OSDOPTION_VIDEO))
{
int total = ARRAY_LENGTH(m_video);
std::vector<std::string> s_sel(total);
for (int index = 0; index < total; ++index)
s_sel[index] = m_video[index].label;
ui_menu::stack_push(global_alloc_clear<ui_menu_selector>(machine(), container, s_sel, m_options[value].status));
}
}
else if (m_event->iptkey == IPT_UI_LEFT || m_event->iptkey == IPT_UI_RIGHT || m_event->iptkey == IPT_UI_SELECT)
{
changed = true;
m_options[value].status = !m_options[value].status;
}
}
if (changed)
reset(UI_MENU_RESET_REMEMBER_REF);
}
//-------------------------------------------------
// populate
//-------------------------------------------------
void ui_menu_display_options::populate()
{
// add video mode option
std::string v_text(m_video[m_options[1].status].label);
UINT32 arrow_flags = get_arrow_flags(0, ARRAY_LENGTH(m_video) - 1, m_options[1].status);
item_append(m_options[1].description, v_text.c_str(), arrow_flags, (void *)(FPTR)1);
// add options items
for (int opt = 2; opt < ARRAY_LENGTH(m_options); ++opt)
if (strcmp(m_options[opt].option, OSDOPTION_PRESCALE) != 0)
item_append(m_options[opt].description, m_options[opt].status ? "On" : "Off",
m_options[opt].status ? MENU_FLAG_RIGHT_ARROW : MENU_FLAG_LEFT_ARROW, (void *)(FPTR)opt);
else
{
strprintf(v_text, "%d", m_options[opt].status);
arrow_flags = get_arrow_flags(1, 3, m_options[opt].status);
item_append(m_options[opt].description, v_text.c_str(), arrow_flags, (void *)(FPTR)opt);
}
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
customtop = machine().ui().get_line_height() + (3.0f * UI_BOX_TB_BORDER);
}
//-------------------------------------------------
// perform our special rendering
//-------------------------------------------------
void ui_menu_display_options::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2)
{
float width;
ui_manager &mui = machine().ui();
mui.draw_text_full(container, "Display Options", 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += 2 * UI_BOX_LR_BORDER;
float maxwidth = MAX(origx2 - origx1, width);
// compute our bounds
float x1 = 0.5f - 0.5f * maxwidth;
float x2 = x1 + maxwidth;
float y1 = origy1 - top;
float y2 = origy1 - UI_BOX_TB_BORDER;
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_GREEN_COLOR);
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
// draw the text within it
mui.draw_text_full(container, "Display Options", x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
}