mame/scripts/build
Vas Crabb 0ce07a8a1e (nw) more render work:
* Clean up some corner cases in layouts with repeating blocks
* Make complay.py validate many more elements and attributes
* Make complay.py easier to use for just validating a layout
* Remove redundant view from Sega VMU layout
* Make buttons visually respond to input in whousetc.lay
* Add view with LED displays as well as terminal for aim65_40 and use repeats
* Clean up some outdated "game" terminology in clifront.cpp
* Initiaise a couple of members in tap/tun network module
* Start documenting layout format
2018-07-31 04:18:28 +10:00
..
complay.py (nw) more render work: 2018-07-31 04:18:28 +10:00
file2str.py Moved tools in proper place, and moved build python scripts together with other scripts (nw) 2015-10-07 12:01:21 +02:00
makedep.py Apply same flags when building with SOURCES= as when building normally. This fixes the issue which prompted "model1: clear up some memory issues with very recent gcc (nw)" (which only occurred in a SOURCES= build). (nw) 2018-03-15 15:54:37 +00:00
makelist.py Cherry-pick some features from self-registering drivers PoC: 2017-02-16 12:20:35 +11:00
msgfmt.py (nw) 2016-03-26 09:53:59 -04:00
png2bdc.py coretmpl: add an associative LRU cache with map-like behaviour 2016-12-15 17:00:34 +11:00
png.py png.py: Fix undefined name 'e'. (nw) 2015-11-02 23:01:49 -08:00
verinfo.py doc: update MAME short description (nw) 2017-11-05 18:12:28 +01:00