mame/scripts
David Haywood 261a277d50 various Seibu Refactoring,
Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT prom for each layer which controls colours and transparency handling)
this takes some steps towards allowing a common implementation of it.
2016-08-04 21:21:24 +01:00
..
build Fix dependency resolving (nw) 2016-05-01 11:01:27 +02:00
font Fixed issue with internal font (nw) 2016-03-20 09:31:04 +01:00
resources Export SDL_SendKeyboardKey function to allow scancode injectiony 2016-05-05 00:55:38 -07:00
src Changes rom_entry from a struct to a class, storing its strings as std::string and separated the declaration into a new header. 2016-08-01 08:01:34 -04:00
target various Seibu Refactoring, 2016-08-04 21:21:24 +01:00
extlib.lua removed not used libraries, and commented portaudio that will be used but no need for now (nw) 2016-05-31 20:03:39 +02:00
genie.lua Attempt to prevent GCC optimising away global_alloc_clear (MT06335) 2016-07-30 18:03:24 +10:00
toolchain.lua android objdir (nw) 2016-07-01 23:06:32 -05:00