mame/3rdparty/bgfx/examples/31-rsm/fs_rsm_gbuffer.sc
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

23 lines
444 B
Python

$input v_normal
/*
* Copyright 2016 Joseph Cherlin. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
uniform vec4 u_tint;
void main()
{
vec3 normalWorldSpace = v_normal;
// Write normal
gl_FragData[0].xyz = normalWorldSpace.xyz; // Normal is already compressed to [0,1] so can fit in gbuffer
gl_FragData[0].w = 0.0;
// Write color
gl_FragData[1] = u_tint;
}