mirror of
https://github.com/holub/mame
synced 2025-06-23 21:06:38 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
16 lines
275 B
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16 lines
275 B
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uniform vec4 u_params[2];
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#define u_DmapFactor u_params[0].x
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#define u_LodFactor u_params[0].y
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#define u_cull u_params[0].z
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#define u_freeze u_params[0].w
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#define u_gpu_subd int(u_params[1].x)
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#define COMPUTE_THREAD_COUNT 32u
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#define UPDATE_INDIRECT_VALUE_DIVIDE 32u
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