mame/3rdparty/bgfx/scripts/bgfx.natvis
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="bgfx::IndexBufferHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_indexBuffers[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::VertexBufferHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_vertexBuffers[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::DynamicIndexBufferHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_dynamicIndexBuffers[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::DynamicVertexBufferHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_dynamicVertexBuffers[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::UniformHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx}, name={bgfx::s_ctx->m_uniformRef[idx].m_name} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_uniformRef[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::ShaderHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx}, name={bgfx::s_ctx->m_shaderRef[idx].m_name} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_shaderRef[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::ShaderRef">
<Expand>
<Item Name="m_uniforms">m_uniforms,[m_num]</Item>
<Item Name="m_name">m_name</Item>
<Item Name="m_hash">m_hash</Item>
<Item Name="m_refCount">m_refCount</Item>
<Item Name="m_num">m_num</Item>
</Expand>
</Type>
<Type Name="bgfx::ProgramHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx}, vsh={bgfx::s_ctx->m_programRef[idx].m_vsh}, fsh={bgfx::s_ctx->m_programRef[idx].m_fsh} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_programRef[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::TextureHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx}, name={bgfx::s_ctx->m_textureRef[idx].m_name} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_textureRef[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::TextureRef">
<Expand>
<Item Name="m_name">m_name</Item>
<Item Name="m_ptr">m_ptr</Item>
<Item Name="m_storageSize">m_storageSize</Item>
<Item Name="m_refCount">m_refCount</Item>
<Item Name="m_bbRatio">m_bbRatio</Item>
<Item Name="m_format">(bgfx::TextureFormat::Enum)m_format</Item>
<Item Name="m_numMips">m_numMips</Item>
<Item Name="m_owned">m_owned</Item>
<Item Name="m_immutable">m_immutable</Item>
<Item Name="m_rt">m_rt</Item>
</Expand>
</Type>
<Type Name="bgfx::FrameBufferHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx} }}</DisplayString>
<Expand>
<Item Name="idx">idx</Item>
<ExpandedItem>bgfx::s_ctx->m_frameBufferRef[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::VertexLayoutHandle">
<DisplayString Condition="idx == bgfx::kInvalidHandle">{{ idx={idx} (INVALID) }}</DisplayString>
<DisplayString>{{ idx={idx} }}</DisplayString>
<Expand>
<ExpandedItem>this,!</ExpandedItem>
<ExpandedItem>bgfx::s_ctx->m_vertexLayoutRef[idx]</ExpandedItem>
</Expand>
</Type>
<Type Name="bgfx::Encoder">
<Expand>
<ExpandedItem>(bgfx::EncoderImpl *)this</ExpandedItem>
</Expand>
</Type>
<Type Name="DebugDrawEncoder">
<Expand>
<ExpandedItem>(DebugDrawEncoderImpl *)this</ExpandedItem>
</Expand>
</Type>
</AutoVisualizer>