mirror of
https://github.com/holub/mame
synced 2025-06-07 05:13:46 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
98 lines
2.4 KiB
Lua
98 lines
2.4 KiB
Lua
--
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-- Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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--
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project ("example-glue")
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kind "StaticLib"
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includedirs {
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path.join(BX_DIR, "include"),
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path.join(BIMG_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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path.join(BGFX_DIR, "examples/common/example-glue.cpp"),
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}
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project ("example-common")
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kind "StaticLib"
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includedirs {
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path.join(BX_DIR, "include"),
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path.join(BIMG_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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path.join(BGFX_DIR, "3rdparty/meshoptimizer/src/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/meshoptimizer/src/**.h"),
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path.join(BGFX_DIR, "3rdparty/dear-imgui/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/dear-imgui/**.h"),
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path.join(BGFX_DIR, "examples/common/**.cpp"),
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path.join(BGFX_DIR, "examples/common/**.h"),
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}
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if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-gnm"),
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{ path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_orbis.cpp") }) then
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files {
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path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_orbis.cpp"),
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}
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end
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if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-nvn"),
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{ path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_nx.cpp") }) then
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files {
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path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_nx.cpp"),
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}
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end
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removefiles {
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path.join(BGFX_DIR, "examples/common/example-glue.cpp"),
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}
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if _OPTIONS["with-sdl"] then
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defines {
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"ENTRY_CONFIG_USE_SDL=1",
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}
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includedirs {
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"$(SDL2_DIR)/include",
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}
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end
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if _OPTIONS["with-glfw"] then
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defines {
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"ENTRY_CONFIG_USE_GLFW=1",
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}
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end
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if _OPTIONS["with-wayland"] then
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defines {
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"ENTRY_CONFIG_USE_WAYLAND=1",
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}
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end
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configuration { "linux-steamlink" }
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defines {
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"EGL_API_FB",
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}
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configuration { "osx or ios* or tvos*" }
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files {
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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configuration { "winstore* or durango"}
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files {
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path.join(BGFX_DIR, "examples/common/**.cx"),
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"
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