mame/3rdparty/bx/include/bx/commandline.h
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

79 lines
1.9 KiB
C++

/*
* Copyright 2010-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
*/
#ifndef BX_COMMANDLINE_H_HEADER_GUARD
#define BX_COMMANDLINE_H_HEADER_GUARD
#include "string.h"
namespace bx
{
///
StringView tokenizeCommandLine(const StringView& _commandLine, char* _buffer, uint32_t& _bufferSize, int32_t& _argc, char* _argv[], int32_t _maxArgvs, char _term = '\0');
///
class CommandLine
{
public:
///
CommandLine(int32_t _argc, char const* const* _argv);
///
const char* findOption(const char* _long, const char* _default) const;
///
const char* findOption(const char _short, const char* _long, const char* _default) const;
///
const char* findOption(const char* _long, int32_t _numParams = 1) const;
///
const char* findOption(const char _short, const char* _long = NULL, int32_t _numParams = 1) const;
///
const char* findOption(int32_t _skip, const char _short, const char* _long = NULL, int32_t _numParams = 1) const;
///
bool hasArg(const char _short, const char* _long = NULL) const;
///
bool hasArg(const char* _long) const;
///
bool hasArg(const char*& _value, const char _short, const char* _long = NULL) const;
///
bool hasArg(int32_t& _value, const char _short, const char* _long = NULL) const;
///
bool hasArg(uint32_t& _value, const char _short, const char* _long = NULL) const;
///
bool hasArg(float& _value, const char _short, const char* _long = NULL) const;
///
bool hasArg(double& _value, const char _short, const char* _long = NULL) const;
///
bool hasArg(bool& _value, const char _short, const char* _long = NULL) const;
///
int32_t getNum() const;
///
char const* get(int32_t _idx) const;
private:
///
const char* find(int32_t _skip, const char _short, const char* _long, int32_t _numParams) const;
int32_t m_argc;
char const* const* m_argv;
};
} // namespace bx
#endif /// BX_COMMANDLINE_H_HEADER_GUARD