mame/3rdparty/bx/include/bx/file.h
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00

144 lines
2.8 KiB
C++

/*
* Copyright 2010-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
*/
#ifndef BX_FILE_H_HEADER_GUARD
#define BX_FILE_H_HEADER_GUARD
#include "filepath.h"
#include "readerwriter.h"
namespace bx
{
/// Returns standard input reader.
ReaderI* getStdIn();
/// Returns standard output writer.
WriterI* getStdOut();
/// Returns standard error writer.
WriterI* getStdErr();
/// Returns null output writer.
WriterI* getNullOut();
/// File reader.
class FileReader : public FileReaderI
{
public:
///
FileReader();
///
virtual ~FileReader();
///
virtual bool open(const FilePath& _filePath, Error* _err) override;
///
virtual void close() override;
///
virtual int64_t seek(int64_t _offset = 0, Whence::Enum _whence = Whence::Current) override;
///
virtual int32_t read(void* _data, int32_t _size, Error* _err) override;
private:
BX_ALIGN_DECL(16, uint8_t) m_internal[64];
};
/// File writer.
class FileWriter : public FileWriterI
{
public:
///
FileWriter();
///
virtual ~FileWriter();
///
virtual bool open(const FilePath& _filePath, bool _append, Error* _err) override;
///
virtual void close() override;
///
virtual int64_t seek(int64_t _offset = 0, Whence::Enum _whence = Whence::Current) override;
///
virtual int32_t write(const void* _data, int32_t _size, Error* _err) override;
private:
BX_ALIGN_DECL(16, uint8_t) m_internal[64];
};
/// File type.
struct FileType
{
/// File types:
enum Enum
{
File, //!< File.
Dir, //!< Directory.
Count
};
};
/// File info.
struct FileInfo
{
FilePath filePath; //!< File path.
uint64_t size; //!< File size.
FileType::Enum type; //!< File type.
};
/// Directory reader.
class DirectoryReader : public ReaderOpenI, public CloserI, public ReaderI
{
public:
///
DirectoryReader();
///
virtual ~DirectoryReader();
///
virtual bool open(const FilePath& _filePath, Error* _err) override;
///
virtual void close() override;
///
virtual int32_t read(void* _data, int32_t _size, Error* _err) override;
private:
BX_ALIGN_DECL(16, uint8_t) m_internal[sizeof(FilePath)+sizeof(FileInfo)+16];
};
/// FIle stat.
bool stat(FileInfo& _outFileInfo, const FilePath& _filePath);
/// Creates a directory named `_filePath`.
///
bool make(const FilePath& _filePath, Error* _err = NULL);
/// Creates a directory named `_filePath` along with all necessary parents.
///
bool makeAll(const FilePath& _filePath, Error* _err = NULL);
/// Removes file or directory.
///
bool remove(const FilePath& _filePath, Error* _err = NULL);
/// Removes file or directory recursivelly.
///
bool removeAll(const FilePath& _filePath, Error* _err = NULL);
} // namespace bx
#endif // BX_FILE_H_HEADER_GUARD