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https://github.com/holub/mame
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* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
/*
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* Copyright 2010-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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*/
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#include "test.h"
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#include <bx/easing.h>
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#include <bx/file.h>
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TEST_CASE("easing", "")
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{
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bx::WriterI* writer = bx::getNullOut();
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bx::Error err;
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for (uint32_t ee = 0; ee < bx::Easing::Count; ++ee)
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{
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bx::write(writer, &err, "\n\n%d\n", ee);
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const bx::EaseFn easing = bx::getEaseFunc(bx::Easing::Enum(ee) );
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const int32_t nx = 64;
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const int32_t ny = 10;
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bx::write(writer, &err, "\t/// ^\n");
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for (int32_t yy = ny+4; yy >= -5; --yy)
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{
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const float ys = float(yy )/float(ny);
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const float ye = float(yy+1.0)/float(ny);
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bx::write(writer, &err, "\t/// %c", yy != 0 ? '|' : '+');
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for (int32_t xx = 0; xx < nx; ++xx)
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{
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int32_t jj = 0;
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for (; jj < 10; ++jj)
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{
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const float tt = float(xx*10+jj)/10.0f/float(nx);
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const float vv = easing(tt);
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if (vv >= ys
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&& vv < ye)
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{
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bx::write(writer, "*");
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break;
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}
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}
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if (jj == 10)
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{
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bx::write(writer, &err, "%c", yy != 0 ? ' ' : '-');
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}
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}
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bx::write(writer, &err, "%s\n", yy != 0 ? "" : ">");
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}
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}
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}
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